[HO] iRacing 2.0

@Hypnos_7 , buenas.
Aprovecha en los mantenimientos para probar los coches aunque no los tengas comprados. Tienes que descargarlos antes del mantenimiento y durante los mismos puedes entrar en la página https://testdrive.iracing.com/ y ahí elegir el coche que quieras probar y alguno de los circuitos que si tengas.

Saludos.
Hypnos_7 escribió:
Jonri escribió:@Hypnos_7 Huye del Ford GT3. solo he oído cosas malas de ese coche, aunque no lo he probado yo personalmente


Es el Ford gt 2017 el que decía, leí una comparativa con el porche 911 rsr y decían que era más dócil y transmitía más confianza, para mi muy necesario es carreras largas.

El Mercedes no me llama nada es un coche que lo tengo muy visto ya de gt sport y los assetto corsa


Ah vale, pero el 2017 es de la categoría GTE. Con ese vas a poder correr la IMSA y las LeMans Series.

El Mercedes AMG es un GT3. Este te vale para IMSA y VRS.

Perdona si te digo cosas que ya sabes ;)
Jonri escribió:
Hypnos_7 escribió:
Jonri escribió:@Hypnos_7 Huye del Ford GT3. solo he oído cosas malas de ese coche, aunque no lo he probado yo personalmente


Es el Ford gt 2017 el que decía, leí una comparativa con el porche 911 rsr y decían que era más dócil y transmitía más confianza, para mi muy necesario es carreras largas.

El Mercedes no me llama nada es un coche que lo tengo muy visto ya de gt sport y los assetto corsa


Ah vale, pero el 2017 es de la categoría GTE. Con ese vas a poder correr la IMSA y las LeMans Series.

El Mercedes AMG es un GT3. Este te vale para IMSA y VRS.

Perdona si te digo cosas que ya sabes ;)


Te lo agradezco un montón! Me lío yo solo con los nombres de los coches también porque hay varios similares y aún no domino iracing, llevo desde mitad de abril.

Y haré lo que dijo el compi anterior de probar los coches por si acaso no llevarme un chasco y me resulte muy difícil llevar el coche
Buenas,

Han liberado un montón de información sobre la temporada 3 hace un rato. Lo más destacado para mi:

  • Los coches clásicos de Nascar (Chevrolet Montecarlo y Ford Thunderbird
  • Camioneta Ford F-150
  • Los monoplazas USF-17 y el PM-18
  • BMW M4 GT4
  • Re-escaneo de Kentucky
  • Mejoras gráficas para Road América
  • Limitación de juegos de neumáticos
  • Penalizaciones con Drive-thoughs
  • 7 coches adicionales con nuevo sistema de daños, entre ellos los Nascar Monster Cup y el Porsche 911 GT3 Cup
  • El sistema de daños ahora usa multiples hilos de ejecución
  • Actualizaciones de neumáticos para varios coches
  • Nuevo sistema de sonido con XAudio2

May is about to turn over to June, and you know what that means: time for a new build! We may have dropped North Wilkesboro Speedway a few weeks early, but that doesn’t mean this won’t be one of the most exciting builds in quite some time. Here’s everything you have to look forward to:

1987 Cars: The highly anticipated Chevrolet Monte Carlo and Ford Thunderbird from the 1987 NASCAR Cup Series make their debut on iRacing next week. Raced by Dale Earnhardt and Bill Elliott to first and second in points with a combined 17 of 29 victories and the all-time NASCAR speed record, they’ll be part of the new NASCAR Legends Series.

Ford F-150: Get behind the wheel of Ford’s entry in the NASCAR Gander RV & Outdoors Truck Series for the first time and see if you’ve got what it takes to win in Class C competition!

Road Course Racers: Work your way up the Road to Indy ladder with the first two cars in the path to the NTT IndyCar Series, the USF-17 (used in US F2000) and the PM-18 (used in Indy Pro 2000). If GT racing is more your speed, never fear: the BMW M4 GT4 makes its debut in the iRacing IMSA Michelin Pilot Challenge.

Track Updates: The reconfigured Kentucky Speedway, reflecting the circuit’s most recent reconfiguration, will be made available free of charge to all members who own the current Kentucky layout. In addition, be sure to hit the track at Road America to check out its extensive art updates!

Race Control Updates: Starting with Season 3, limited tire sets will be the new rule in multiple official series, as well as available for selection in Hosted and League events. In addition, be on the lookout for other race control updates, including shorter cautions on superspeedways and drive-through penalties.

Tire and Damage Model Updates: Seven more cars, including the NASCAR Cup Series cars and Porsche 911 GT3 Cup, will be utilizing iRacing’s New Damage Model, which now features multi-threaded processing. Stock cars, trucks, and selected road cars have also received tire updates.

Audio Updates: Our latest build takes iRacing’s audio systems to the next level, with the long-awaited integration of XAudio2 API, iRacing’s new sound system. Over the coming months, expect new and improved sounds as we work to take advantage of its capabilities. You’ll be able to switch to XAudio2 API from the Direct Sound system under the Options menu.

Visual Updates: Our new auto-exposure camera system and camera shakes are part of a slate of multiple graphics improvements. Cameras now automatically adjust their exposure based on the image they’re capturing, while camera shake effects are available for static and mounted cameras. The auto-exposure camera system only works with HDR rendering enabled.

AI: Four new cars and eight new tracks have been unlocked for AI competition, including both new Road to Indy cars, the BMW M4 GT4, five NASCAR Cup Series tracks, and more.

Beta UI: Multiple performance and interface improvements to Beta UI are available, including a new race start-up loading system and screen that shows loading progress.

Be sure to check the Release Notes for the full slate of updates!


El aviso de la actualización
iRacing.com will be coming down for deployment of the 2020 Season 3 Release, Tuesday, June 2nd, beginning at 08:00am EDT.

This maintenance will affect all iRacing.com regions and members will be unable host or join sessions during the downtime.

The iRacing Test Drive service will be enabled prior to the beginning of downtime, and will remain up until shortly after the maintenance has been completed. You may use Test Drive for ANY pieces of content you have downloaded, even items you do not own! (Brand new content will be available for Test Drive only after several weeks.)
To download content and updates, use our Download site: https://members.iracing.com/download
To access the iRacing Test Drive service, use our Test Drive site app: http://testdrive.iracing.com/app#


iRacing.com Downtime Schedule:

EDT
Tue 2020-06-02 0200 Overlap Sessions Prevented*
Tue 2020-06-02 0800 Race Servers Unavailable

UTC
Tue 2020-06-02 0600 Overlap Sessions Prevented*
Tue 2020-06-02 1200 Race Servers Unavailable

AEST
Tue 2020-06-02 1600 Overlap Sessions Prevented*
Tue 2020-06-02 2200 Race Servers Unavailable


All times are subject to change.

Sessions in progress at the start of maintenance will be terminated. There will be no record of such events whether official or not.

*Hosted sessions are allowed to be created and run that do not overlap the "Race Servers Unavailable" time. For example, 6 hours before the maintenance period begins, you can create a hosted session that lasts up to 5 hours, but not one that lasts for 6 or more hours.


Las competiciones oficiales y Fun de la semana 13

The end of the season is upon us again! With that in mind, it’s time to get going with some of our fun one-week series for Week 13, as well as wrapping up some of our biggest official series with one more week of points-paying action. Here’s a look at everything you’ll have to choose from next week, whether it’s official or just for fun:

Official Series
Oval
13th Week Street Stock Challenge
NASCAR iRacing Series – Fixed
NASCAR iRacing Series – Open
NASCAR iRacing Class B
NASCAR iRacing Class C

Road
13th Week Mazda Cup
13th Week BMW GTE Challenge Fixed
13th Week Porsche Cup Series

Dirt Oval
13th Week Dirt Street Stock Challenge
13th Week DIRTcar UMP Modified Fixed (larger fields, super heat format with 26 cars)

Dirt Road
13th Week iRacing RallyCross Series
13th Week iRacing Pro 2 Lite

Fun Series
Oval
Pickup Cup
Dallara Dash
Carburetor Cup
13TH Week NASCAR Legends Series (after release)

Road
13th Week iRacing Figure GR8 – Corvette C6 GT1, Aston Martin GT1, Ford GT2
13th week Michelin Pilot Challenge – 15 Mins, Audi TCR, Porsche Cayman GT4 (will add BMW GT4 after release)
13th Week Ridiculousness – Global MX-5, Radical, Williams FW3
13th Week Tube Frame Twister – ARCA (will swap to 1987 Cup cars after release)
13th Week Battle of the Little Wings – Skippy, F3 (will add Indy Pro 2000 and USF2000 after release)

Dirt Oval
Sling Mud for Fun – Sprint Cars
13th Week Midget Cup

Dirt Road
13th Week 2×4 Off Road Trucks (Pro 4 and Pro 2 Multi-class 24 truck field sizes)


Y el vídeo de Road América



Un saludo
Buenas, acabo de tener un problema, no se si sera el mejor sitio, pero espero que alguien tenga experiencia.

Estaba manqueando con un mazda y de repente me han empezado a fallar las levas y no podía cambiar de marcha, tengo un G27, he terminado la carrera como he podido y al salir he abierto el logitech profiler y al pulsar tanto las levas como los botones del volante, solo funciona el de abajo a la izquierda, la palanca en H (junto con sus botones) y la pedalera sin problemas.
¿que me aconsejáis hacer? ni que decir tiene que ya no está en garantía
No se si debería abrir por la zona central del volante.

Gracias por adelantado y un saludo
Buenas,

Os dejo las release notes de la temporada 3 que se despliega mañana por la tarde. Sobre lo que pone han dicho que es posible que las actualiaciones del tire model para los GT3 lleguen a tiempo y las añadan, si no irán en un parche.

This season release includes SIX new vehicles, one re-scanned track, one updated track, tire sets, new tires for a variety of vehicles, new AI content, more cars utilizing the New Damage Model, New Damage Model multithreaded processing, XAudio2, and much more! Welcome to iRacing 2020 Season 3!


Some highlights include:
• BMW M4 GT4
• Indy Pro 2000 PM-18
• NASCAR Chevrolet Monte Carlo - 1987
• NASCAR Ford Thunderbird - 1987
• NASCAR Gander Outdoors Ford F150
• USF 2000
• Kentucky Speedway - re-built from new scan data!
• Road America - updated
• Limited Tire Sets
• Quickie cautions, drive-through penalties, and more Race Control updates
• Stockcars, trucks, and some road car tire updates
• 7 more cars utilizing the New Damage Model
• New Damage Model multithreaded processing
• Auto-Exposure Camera System
• XAudio2 API, an updated audio manager, has been integrated into iRacing
• Much more!


Full 2020 Season 3 Release details are below.



iRACING BETA UI - (04.02.01):


Loading Screen

- A new loading screen, launched directly from the iRacing BETA UI, has been integrated!

- This new loading screen replaces the loading screen shown by the Simulator, and it displays some valuable information for you, including:
- - The percentage of completion for loading.
- - Detailed information on the track being loaded.
- - Displays the other entries in the session.
- - For online races, other registered Members are viewable and a projected Strength of Field is shown.
- - For AI Races, the AI opponents are shown with their driver stats.

- Additionally, you may continue to use the iRacing BETA UI or your PC as you wait for the Simulator to load, while still being able to track the loading progress.

- This loading screen is only available when launching the Simulator from the iRacing BETA Interface.
- - If desired, you can disable this new loading screen and utilize the Simulator's original loading screen by setting the "EnableHiddenLoadMode" value to 0, found under the "[Graphics DX11]" section of "App.ini" file.


Store

- A new page has been added to the iRacing Store, Prices!
- - The Prices page consolidates some aspects of the Store for an easy to browse list of all Cars and all Tracks. The list includes helpful basic information, such as the price, ownership status, number of track configurations, and a purchase button.
- - Access the Prices page using a button found in the top-right corner of the Store page.


User-Created Sessions

- When making a User-Created Session, options for the cars in the Session are now consolidated under a Car Options pop-out menu, found by clicking on the gear icon associated with each car.
- - These options include weight penalty, fuel percentage, and tire sets.

- - Short Parade Laps are now available!
- - This allows Race Sessions with a Rolling Start to have the initial "Parade Lap" (a Pace Lap/Laps behind the Pace Car) be a partial lap, as opposed to a complete lap.
- - You may select this option during the Track Options step of the Create a Race process.
- - - Currently, there is one track configuration that supports this option: Watkins Glen - Boot.


Test Drive

- Fixed an issue where Test Drive was not functioning correctly when used from a Season page.
- - You can now Test Drive using the same car, track, and conditions that are defined in the Season page.


Paint Shop

- The iRacing Paint Shop may now be sponsored by real world organizations!
- - The iRacing Paint Shop sponsor's logo appears at the top of the Paint Shop.
- - The current iRacing Paint Shop sponsor is Summit Racing Equipment!


Security

- Fixed an issue where users running ad-blockers at the network level were experiencing issues when clicking on the iRacing eSports Network on the Home page.
- - This was happening as a result of Amazon's ad network being pulled in by the embedded Twitch feed.

- Links to external websites are defaulted to https if no protocol is provided.


Accessibility

- Fixed an issue where launching the iRacing Simulator via the iRacing BETA UI was not supporting accessibility camera changes.
- - These camera changes function in non-multiplayer Sessions to support our customers with accessibility difficulties.


Miscellaneous

- Fixed an issue where the iRacing BETA UI would resize itself whenever the Simulator closed.



iRACING MEMBERSITE:

Website Data

- For those who scrape the iRacing Membersite website for data and are using the endpoint behind the "My Series Results" page (/memberstats/member/GetResults) we request that you switch to the new endpoint "/memberstats/member/SearchSeriesResults".
- - Key differences for the new endpoint are that it has fewer filters and returns all results unordered rather than pages of ordered results making the query easier for our system and requiring fewer calls.
- - Request parameters:
- - - custid (Required): ID for the customer whose official series results will be pulled.
- - - seriesid (Optional): ID of the series to limit results. Excluding pulls the customer's results for all series.
- - - catid (Optional): The ID(s) of the categories to limit results. This parameter may be included zero or more times. Excluding pulls results for all categories. Acceptable values are '1' (Oval), '2' (Road), '3' (Dirt Oval), '4' (Dirt Road).
- - - evttype (Optional): The type(s) of events to limit results. This parameter may be included zero or more times. Excluding pulls results for all event types. Acceptable values are '2' (Practice), '3' (Qualify), '4' (Time Trial), '5' (Race).
- - - Either 'seasonyear' and 'seasonquarter' must be included, or 'starttime_low' and 'starttime_high'. Our recommended approach is to use 'seasonyear' and 'seasonquarter' for initial pull of a customer's data, then using 'starttime_low' and 'starttime_high' where 'starttime_low' is the start time from the last session pulled.
- - - - seasonyear: The season year for which to limit results (e.g. 2020).
- - - - seasonquarter: The season quarter for which to limit results (e.g. 3).
- - - - OR
- - - - starttime_low: Include in the results sessions which started after this date/time, in milliseconds since the epoch beginning midnight January 1, 1970 UTC.
- - - - starttime_high: Include in the results sessions which started prior to this date/time, in milliseconds since the epoch beginning midnight January 1, 1970 UTC. May be no more than 90 days after starttime_low.
- - Example pulling Oval and Road race results (note that this returns no results):
- - - https://members.iracing.com/memberstats/member/Sea...easonyear=2020&seasonquarter=3



SIMULATION:


Race Servers

- Open Practice Sessions can now utilize Run-Groups.
- - Previously, Open Practice Sessions were limited to having only as many drivers connected at once as the max field size specified by the Series. For popular Series with small max field sizes, this led to having dozens of Open Practice Sessions running during popular time slots. The display of all those Sessions was cumbersome, and made it overly difficult to directly register for an Open Practice.
- - Open Practice Sessions can now utilize the Run-Groups capability that was only used previously during the Open Practice and Open Qualifying portions of Heat Racing events. Each Open Practice Session can now have as many full-field Run-Groups as will fit, plus a fractional "orphan" group that is no smaller than 8 cars, or half of the full-field size, whichever is greater.
- - When an Open Practice Session is using Run-Groups, the Race Server will assign you to an open slot in a Run-Group when you connect. While on track, you will only be driving with the other cars that are in your Run-Group, and the @DRIVERS radio channel will only have the chatter of the drivers in your Run-Group.
- - - Once you have connected to the Session, you may use the Entries page to switch to a different Run-Group, as long as it has an open slot. The Entries page shows what Run-Group each team is assigned to. Above this information, a user may use a dropdown menu to switch to a different Run-Group. This allows a user to join a friend in the Open Practice Session and be on the track together.
- - - Please note that due to the rate at which the track surface changes for Dirt Racing, Open Practices at tracks with any racing dirt surfaces will not utilize Run-Groups.


Dirt Oval Racing

- The average rate of water loss in prepared dirt surfaces has been reduced slightly.

- The overall starting Dynamic Track state for non-Heat Events has been made slightly fresher.


Heat Racing

- Fixed an issue that would cause a driver that enters a Heat Racing Session during Open Qualifying to not be assigned to a Run-Group, thus preventing them from driving.


AI Racing

- The following additional cars are now available for AI Racing:
- - BMW M4 GT4
- - Indy Pro 2000 PM-18
- - SCCA Spec Racer Ford
- - USF 2000

- The following additional track configurations are now available for AI Racing:
- - Chicagoland Speedway
- - Circuit de Spa-Francorchamps - Grand Prix Pits
- - Dover International Speedway
- - Homestead Miami Speedway - Oval
- - Kentucky Speedway - Oval
- - Tsukuba Circuit - 2000 - Full
- - WeatherTech Raceway at Laguna Seca - Full

- You may now select to grid Multiclass Races by car class.

- You may now use customized fuel amounts.

- AI Drivers have completed training courses on the following topics:
- - Understanding how their current car-type races on the current track-type.
- - Tracking their own laps and race position.
- - Passing procedures and etiquette.
- - Drafting techniques and methods.
- - Predicting goal speed calculations based on their current location on the track.
- - Reacting and stabilizing when forced to switch their driving line.
- - Making race adjustments in response to tire grip changes due to track rubber.
- - Holding steady beyond the optimal slip angle.
- - Managing brake locking and recovery.
- - Assessing stationary and mobile track hazards.
- - Moving the car off the track before parking after surviving big hits.
- - Accelerating after the Pace Car has pulled off.
- - Maintaining the correct lateral positioning when entering a pit stall.
- - Reducing lateral errors during pit entry and exit.
- - Achieving optimal speeds while exiting the pits during Practice Sessions.
- - Completing cooldown laps.
- - Executing a Lucky Dog on Ovals.
- - Going three-wide.

- AI Drivers have received some additional training with the following vehicles:
- - Audi RS 3 LMS
- - NASCAR Cup Series Chevrolet Camaro ZL1
- - NASCAR Cup Series Ford Mustang
- - NASCAR Cup Series Toyota Camry
- - Porsche 718 Cayman GT4 Clubsport MR
- - Porsche 911 GT3 Cup (991)

- AI Vehicles have been enhanced with the following measures:
- - Tire conditioning characteristics have been made more accurate over the course of a race.
- - Tire degradation algorithms have been optimized.
- - Tire parameters have been updated to better correlate with the player tires at intermediate ovals.
- - Engine parameters have been adjusted to improve performance at short Ovals.


Dynamic Track

- Fixed an issue where the Dynamic Track's cloud shadow information could become inaccurate with certain wind directions.


Cautions

- Lapped cars are now allowed to pit with leaders at Superspeedways and long ovals to help reduce the length of a Caution.
- - Now, a Caution at these tracks will always be 3 laps long, even if there are lapped cars.
- - The tracks where this change is in place are as follows:
- - - Auto Club Speedway - Oval
- - - Autodromo Nazionale Monza - Oval - Right turning
- - - Daytona International Speedway - Oval
- - - Indianapolis Motor Speedway - Oval
- - - Michigan International Speedway
- - - Pocono Raceway
- - - Talladega Superspeedway

- Fixed an issue where an additional Caution Lap could be added to a Caution period if the pace car is before the Start/Finish as the leader crosses the Start/Finish.

- Fixed an issue where a driver could get an early free pass wave around at some tracks, like Talladega Superspeedway.
- - The Caution period now remains in formation until the pace car has fully completed it's first lap, not the moment it hits the Start/Finish line as it's leaving the pit lane.


Do Not Count (DNC) Cautions

- Fixed an issue with DNC Cautions at tracks where the starting grid is on pit road, and the field is large.

- Fixed an issue that could cause some cars that pit during the Caution to lose a lap.


Penalties

- Drive-Through Penalties are now in place!
- - The Incident Count Black Flag penalty has been changed from a Stop-and-Go to a Drive-Through penalty.
- - Drive-Through Penalties may also be applied manually by an Admin.
- - - The admin command to issue a Drive-Through Penalty is done via the usual, "!black" command, but is appended with a "D" parameter.
- - - - For example: "!black <drivernumber> D"
- - To clear a Drive-Through Penalty, a driver must enter the pit lane under green track conditions with no other black flags, and pass through the whole pit lane without stopping in their pit stall. This action will clear the Drive-Through Penalty Black Flag as the driver passes the pit exit.
- - A Drive-Through Penalty cannot be cleared if entering the pits while the track is under Caution, but if a Caution comes out while a driver is already in the pitlane trying to serve a Drive-Through Penalty, the penalty will still clear successfully.
- - Getting a pit speed or other pit lane penalty while serving a Drive-Through Penalty will still clear the Drive-Through Penalty, but now the driver will have the extra penalties that were incurred during the process, and will need to clear those separately.
- - If the driver has other penalties in addition to a Drive-Through Penalty, the Drive-Through Penalty cannot be cleared via driving through the pitlane. It adds to the other penalties with the usual 15 second increase per combined penalty and must now be cleared via the usual stop and hold.

- Calls to clear penalties should now respect invalid disqualifications to keep the penalty rules state consistent with black flag handling.


Qualification Conduct Scrutiny

- The Qualification Conduct Scrutiny System has been updated to cause fewer false positive detections.


Physics

- Side-drafting parameters have been improved.


Tires

- Limited tire sets are now available in iRacing!
- - There may now be a limit on the number of tire sets you may put onto your car during an event. Tires may be replaced on an individual or group basis; for example, replace left-front only, or replace left-side, or replace all four.
- - Some Official Series will now utilize tire sets, thus limiting the number of tire sets you can use during an event.
- - When creating a User-Created Session via the iRacing BETA UI, during the Car step, users may specify how many tire sets are available for use by each car during the event. You may select a value from 0, meaning no tire changes are allowed, to 250.
- - - A Tire Set includes one new tire for each wheel.

- Tire parameters for Oval cars have been updated to a new archetype. This should improve racing for the following vehicles:
- - ARCA Menards Chevrolet Impala
- - NASCAR Cup Series Chevrolet Camaro ZL1
- - NASCAR Cup Series Ford Mustang
- - NASCAR Cup Series Toyota Camry
- - NASCAR Gander Outdoors Chevrolet Silverado
- - NASCAR Gander Outdoors Toyota Tundra
- - NASCAR Xfinity Chevrolet Camaro
- - NASCAR Xfinity Ford Mustang
- - NASCAR Xfinity Toyota Supra
- - [Legacy] NASCAR Cup Chevrolet Impala COT - 2009
- - [Legacy] NASCAR Cup Chevrolet SS - 2013
- - [Legacy] NASCAR Cup Ford Fusion - 2016
- - [Legacy] NASCAR Nationwide Chevrolet Impala - 2012
- - [Legacy] NASCAR Truck Chevrolet Silverado - 2008
- - [Legacy] NASCAR Xfinity Chevrolet Camaro - 2014
- - [Legacy] NASCAR Xfinity Ford Mustang - 2016
- - [Legacy] NASCAR Xfinity Toyota Camry - 2015

- Tire parameters for a variety of Road cars have been updated to a new archetype. This should improve racing for the following vehicles:
- - Aston Martin DBR9 GT1
- - Audi 90 GTO
- - Cadillac CTS-V Racecar
- - Chevrolet Corvette C6.R GT1
- - Ford GT
- - Ford Mustang FR500S
- - Nissan GTP ZXT
- - Pontiac Solstice
- - Radical SR8
- - SCCA Spec Racer Ford

- The interactions between tires and rubber on the track surface has been improved.


New Damage Model

- The following additional vehicles now utilize the New Damage Model:
- - BMW M4 GT4
- - Indy Pro 2000 PM-18
- - NASCAR Cup Series Chevrolet Camaro ZL1
- - NASCAR Cup Series Ford Mustang
- - NASCAR Cup Series Toyota Camry
- - Porsche 911 GT3 Cup (991)
- - USF 2000

- Processing times for collision and physics have been improved on multi-core CPUs.
- - This fixes problems experienced on multi-core systems where previously the C-bar could overflow, causing the Simulation to fall behind.
- - Heavy loads during large wrecks and when multiple cars have severe damage should see significant improvement.
- - By default, the system will utilize half of the available logical processors (4 on a Quad-Core system with hyper-threading).
- - Users can change the number of processors by adjusting the "num_processors_to_use_for_new_damage" value, found in the "[Tasks]" section of the "core.ini" file.
- - - Values between 2 and 8 can be set to find what works best for your system.
- - - A value of 0 restores the default behavior.
- - - A value of 1 disables multithreaded processing.

- Yield limits have been added for all physics objects to improve behavior during heavy impacts.
- - Cars that were previously too stiff should now behave more realistically.
- - Cones and car parts should behave more realistically when crushed.

- Rolling drag and contact friction improved.
- - This should fix detached wheels perpetually spinning and some other unusual behavior.

- Wheel tether improvements.
- - Limits to tether motion have been implemented and adjusted per car to improve their behavior.

- Improved issues where cars could hop while in a pit stall.
- - Resetting suspension previously caused cars to hop when entering the pit stall.
- - Resetting is now only performed when hyper-extended suspension is detected.
- - These changes should improve cases where cars were launching into space due to a bad reset.


Pit Stop

- Fixed an issue that could cause a "meatball" black flag for required repairs to not be cleared if the driver that brought the damaged car into the pits got out of the car, or performed a driver swap, before those required repairs were completed.


Dynamic Level of Detail System

- A variety of vehicles have had their Level of Detail (LOD) settings adjusted for improved performance using the Dynamic Level of Detail System. These vehicles include:
- - Aston Martin DBR9 GT1
- - Audi 90 GTO
- - Audi R8 LMS
- - Audi RS 3 LMS
- - BMW Z4 GT3
- - Dirt Late Model (ALL)
- - Dirt Legends Ford '34 Coupe
- - Dirt Midget
- - Dirt Sprint Car (ALL)
- - Dirt Street Stock
- - Dirt UMP Modified
- - Ford Fiesta RS WRC
- - Global Mazda MX-5 Cup
- - Legends Ford '34 Coup
- - McLaren MP4-12C GT3
- - Mercedes-AMG GT3
- - Nissan GTP ZXT
- - Street Stock
- - Subaru WRX STI
- - Super Late Model
- - VW Beetle


Graphics

- Improved the lighting of the world, especially in overcast and cloudy conditions.

- Adjusted the ambient levels in the global lighting, shadows are often darker now.

- Adjusted haze levels, and adjusted the lighting of haze in cloud shadows.

- Fixed the environmental reflections when using VR in single pass stereo (SPS) mode.
- - Previously, they were not rendering in stereo properly and were reflecting to a single spot between the eyes.

- Fixed an issue where the player's car received cloud shadows from the wrong location in the world, only when driving.


Auto-Exposure Camera System

- Cameras now automatically fine tune their exposure based on the image they are capturing.
- - This system is only available when HDR is enabled in the Graphics Options Menu. It may be disabled by using SDR, or by altering the "AutoExposure" setting in "RendererDX11.ini" file.
- - There are two exposure modes, "Center" and "Normal." Cockpit, Gyro, and Roll-bar cameras all use Center mode, they attempt to look outside of the cockpit by analyzing a fairly wide area near the upper-middle of the screen. Other cameras, including TV and chase cameras, use Normal mode and analyze the entire screen. For three screen configurations, these modes only consider the middle screen.
- - All cameras, even when auto-exposure is disabled, now support a manual exposure adjustment, this slider is accessible in the camera editor.
- - - To access the camera editor, press CTRL + F12 when viewing a Replay. This can be useful to fine tune the camera exposure for a screen shot or video capture, or just to set some cameras differently than others.
- - An overall brightness and gamma adjustment setting across all cameras is available in the Graphics Options Menu.


Visual Effects

- A realistic camera shake effect will now be visible when viewing the roaring action from static and mounted cameras.

- Fixed an issue where flags waving in strong winds in certain directions could disappear.
- - The wind has returned all stolen flags.


XAudio2

- The XAudio2 sound system is now available for use with iRacing!
- - XAudio2 is a much more modern sound system than the older DirectSound technology we have been using, which dates from the '90s. It provides much more audio flexibility, better system compatibility, and has more features and effects that we will be working to include over time. Initially, it allows us to use higher bit-rate mixing for cleaner, clearer sounds, and the surround sound audio positioning is much improved.

- With the addition of XAudio2, you may now select for your audio device to utilize either DirectSound or XAudio2.
- - You can select which system to use from the Sound tab of the Simulator Options menu.
- - Each of your available audio devices is listed in the dropdown menu, each paired with either DirectSound of XAudio2 for you to select from.
- - DirectSound is currently the default.


Sounds

- All vehicle tire sound levels have been improved.


Spotter

- The Spotter is now more aware of multi-class racing, and should give you a bit more positive encouragement.
- - These changes will affect the following spotter messages: SPCC_GREATJOB, SPCC_NEXTTIME, SPCC_UWONMAYBE, SPCC_UWON, SPCC_KEEPUP, SPCC_DIG, SPCC_POSFT, SPCC_POSFT2, SPCC_POSFT3, SPCC_LAPDWN, SPCC_IN1ST...SPCC_BKIN5TH, SPCC_TOP10, SPCC_TOP20, SPCC_GOODJOB

- Renzo's Italian spotter pack has been updated with Qualification Conduct Scrutiny messages.

- A variety of new audio samples have been added for Marco Arcidiacono's Italian spotter pack.

- Fixed an issue where the audio for a Joker Lap spotter message was not triggering correctly.


Paint Shop

- A new sponsor, Summit Racing, has been added!

- A new sponsor, Track Racer, has been added!

- The Logitech sponsor logo has been updated.


Race Radio

- The @DRIVERS and @CLUB radio channels are now included in the scanner for Crew/Spotters.

- An On/Off toggle option for the Race Radio's scripting system has been added to the Sound section of the Options screen.

- Fixed an issue where Spectators were unable to hear drivers talking on the @DRIVERS radio channel.
- - Spectators can now hear the radio chatter of all the drivers that are in the same run-group as the car they are watching.


Admin Commands

- A new Admin command has been added that will display all drivers and teams that have been disqualified, and the reason for their disqualification, "!showdqs".
- - Additionally, the admin command may be appended with " [<driver-name-or-car-number>]" to only show one specific driver or car.

- A new Admin command, "!clearall" has been added to clear all pending black flags, disqualifications, and end of line penalties for the entire field at once.

- When black flags are enabled, Admins are now able to fully disqualify a driver or team even if they are already serving a different disqualification black flag, such as a disqualification only from the Qualifying Session.

- A new error message has been added for when an Admin attempts to disqualify a driver or team during a Session where black flags are disabled.

- Fixed an issue where the admin command to clear a disqualification was not working correctly for some black flags.


Telemetry

- New live telemetry values have been added that report on the pace status and positions for all cars in a race. These values are as follows: PaceMode, CarIdxPaceLine, CarIdxPaceRow, and CarIdxPaceFlags.

- Buffering of .ibt telemetry files has been increased.
- - Now it will take several minutes for the files to write to disk, unless you exit your vehicle. Exiting the car or quitting the Simulator will cause the .ibt file to flush immediately to disk.



CARS:

ARCA Menards Chevrolet Impala

- Tire parameters have been updated!

- For the New Damage Model, the scrape states have been tuned, so scrape damage should be more realistic.

- Season setups have been updated.


Aston Martin DBR9 GT1

- Tire parameters have been updated!

- 2020 Season 3 Balance of Power Adjustment: Aerodynamic downforce has been increased slightly, and aerodynamic drag has been reduced slightly.

- Minimum allowable ride heights have been reduced.

- For the New Damage Model, some parameters have been adjusted, including:
- - Yield limits.
- - Chassis.
- - Colliders.
- - Wheels.
- - Suspension.

- Season setups have been updated.


Audi 90 GTO

- Tire parameters have been updated!

- Fixed an issue where drivers were incorrectly able to run some odd and some even clutch plates, depending on the direction of adjustment. Now, drivers may correctly only run an even number of clutch plates for the rear differential.

- Audio levels have been improved for engine, backfire and gear shift sounds.

- Baseline setup has been updated.


Audi R18

- A glass panel has been placed over the digital display.


Audi R8 LMS

- A variety of vehicle sounds have been improved, including:
- - Engine sounds.
- - Brake sounds.
- - Startup sounds.
- - Transmission whine sounds.


Audi RS 3 LMS

- Some vehicle parameters have been adjusted, including:
- - Drive line losses.
- - Aerodynamic drag.
- - Tire compound.

- For the New Damage Model, some parameters have been adjusted, including:
- - Stability of detached tires.
- - Yield limits.
- - Colliders.
- - Wheels.
- - Mounts.
- - Suspension.
- - Bumper and trunk.
- - Scrape vulnerability.

- Some pit objects have been updated.

- Vehicle branding has been updated.


BMW M4 GT4

- NEW CAR!
- - The BMW M4 GT4 is now available for purchase in the iRacing Store!
- - - BMW's customer sports car offering, the M4 GT4, didn't take very long to make an impression on the world of racing at large. In its debut season of 2018, it was named "Race Car of the Year" at the Professional MotorSport World Expo Awards, and backed up the honor the next year with GT4 titles in Blancpain GT World Challenge Asia and the 24H SERIES, plus a Team title in ADAC GT4 Germany. Get behind the wheel of this sporty and responsive GT4 car and find out what all the buzz is about firsthand.
- - Add the BMW M4 GT4 to your iRacing garage by purchasing it here: LINK


BMW Z4 GT3

- Transmission whine sounds have been improved.


Cadillac CTS-V Racecar

- Tire parameters have been updated!

- Season setups have been updated.


Chevrolet Corvette C6.R GT1

- Tire parameters have been updated!

- 2020 Season 3 Balance of Power Adjustment: Aerodynamic drag has been reduced slightly.

- Minimum allowable ride heights have been reduced.

- For the New Damage Model, some parameters have been adjusted, including:
- - Yield limits.
- - Colliders.
- - Wheels and tethers.
- - Suspension.
- - Scrape damage vulnerability.

- Season setups have been updated.


Dallara F3

- For the New Damage Model, some parameters have been adjusted, including:
- - Yield limits.
- - Break limits.
- - Colliders.
- - Body panels.
- - Connection points and mounts.
- - Wheels and tethers.
- - Suspension.
- - Detached car part physics.


Dallara IR18

- A variety of vehicle parameters have been adjusted, including:
- - Speed calculations for each gear have been improved.
- - Shifting force has been increased.
- - A stationary Neutral and 1st gear rev limiter has been added.
- - Slip stream adjusted at high speeds

- Push-2-Pass is now disabled while in Reverse.

- Fixed an issue where the display glass was floating.


Dirt Late Model

- (ALL) - Vehicle parameters have been adjusted slightly to improve performance while driving in the slick for setups with the nose down and the tail up.


Dirt Sprint Car

- (ALL) - Opponent car handling has been improved.

- (305) - A Fanatec logo has been added to this vehicle.


Ferrari 488 GT3

- In-car engine and transmission sounds have been improved.


Ferrari 488 GTE

- 2020 Season 3 Balance of Power Adjustment: Minimum weight has been reduced by 5 kg.

- Engine and transmission sounds have been improved.


Ford GT

- Tire parameters have been updated!

- For the New Damage Model, some parameters have been adjusted, including:
- - Yield limits.
- - Colliders.
- - Wheels and tethers.
- - Suspension.
- - Body panels.
- - Front bumper to prevent bottoming.
- - Scrape damage vulnerability.

- Season setups have been updated.


Ford Mustang FR500S

- Tire parameters have been updated!

- Maximum allowable brake force has been increased.

- Season setups have been updated.


Formula Renault 2.0

- Brake bias may now be adjusted in-car even when using fixed setups.


HPD ARX-01c

- A glass panel has been placed over the digital display.


Indy Pro 2000 PM-18

- NEW CAR!
- - The Indy Pro 2000 PM-18 is now available for purchase in the iRacing Store!
- - - The Tatuus PM-18 is the official car of the Indy Pro 2000 Series, the second step on the Road to Indy ladder. Introduced in 2018, the new car set 10 separate track records in its second season, and will remain a staple of the championship through at least 2024-making it a defining car in the career path of future Indianapolis 500 champions. Sharing a common chassis with other levels of the Road to Indy, the car features certain areas that can be upgraded as drivers progress through the ranks, providing a massive cost savings for teams and allowing drivers to get intimately familiar with the nuances of open-wheel racing without having to repeatedly adapt to totally different machinery.
- - Anyone who purchased the car formerly know as the Pro Mazda in the past 24 months has been automatically granted ownership of this car for FREE!
- - Add the Indy Pro 2000 PM-18 to your iRacing garage by purchasing it here: LINK

- The New Damage Model is enabled for this vehicle!


NASCAR Chevrolet Monte Carlo - 1987

- NEW CAR!
- - The NASCAR Chevrolet Monte Carlo - 1987 is now available for purchase in the iRacing Store!
- - - The iconic partnership between driver Dale Earnhardt and team owner Richard Childress came to define the NASCAR Cup Series for nearly two decades, with Earnhardt winning six of his seven championships in the RCR stable. After winning their first title together in 1986, Earnhardt returned with a vengeance in 1987, winning the championship by nearly 500 points after throttling the field with 11 victories and adding a win in the All-Star Race with the fabled "Pass in the Grass." Take to the track with one of Earnhardt's most dominant racecars of all time and see if you've got some of "The Intimidator" in you.
- - Add the NASCAR Chevrolet Monte Carlo - 1987 to your iRacing garage by purchasing it here: LINK


NASCAR Cup Series Chevrolet Camaro ZL1

- Tire parameters have been updated!

- The New Damage Model has been enabled for this vehicle!

- Aero grills have been removed from car artwork used at restrictor plate tracks to match recent NASCAR rule change.

- For Super Speedway tracks, engine power and drag are now scaled down - per NASCAR.

- Opponent vehicle parameters have been adjusted to better align with those of the player car.

- Season setups have been updated.


NASCAR Cup Series Ford Mustang

- Tire parameters have been updated!

- The New Damage Model has been enabled for this vehicle!

- Aero grills have been removed from car artwork used at restrictor plate tracks to match recent NASCAR rule change.

- For Super Speedway tracks, engine power and drag are now scaled down - per NASCAR.

- Opponent vehicle parameters have been adjusted to better align with those of the player car.

- Season setups have been updated.


NASCAR Cup Series Toyota Camry

- Tire parameters have been updated!

- The New Damage Model has been enabled for this vehicle!

- Aero grills have been removed from car artwork used at restrictor plate tracks to match recent NASCAR rule change.

- For Super Speedway tracks, engine power and drag are now scaled down - per NASCAR.

- Opponent vehicle parameters have been adjusted to better align with those of the player car.

- Season setups have been updated.


NASCAR Ford Thunderbird - 1987

- NEW CAR!
- - The NASCAR Ford Thunderbird - 1987 is now available for purchase in the iRacing Store!
- - - Prior to the advent of restrictor plate racing, Bill Elliott's Ford Thunderbird, with engines built by his brother Ernie, hit speeds that no other NASCAR Cup Series car could touch at super-speedways. After breaking the 210 mph average speed barrier at Daytona in 1987, Elliott followed it up with a lap of 212.809 mph at Talladega later that year, before safety concerns forced NASCAR to slow down the cars. Get behind the wheel of the fastest car in the history of NASCAR, as Elliott's iconic Melling Racing car has been painstakingly recreated for use in iRacing. Competition History: Fastest qualifier for the 1987 Winston 500, Talladega, Alabama, at 212.809 mph. This remains NASCAR's fastest official lap ever. Winner, 1987 Talladega 500, Talladega, Alabama.
- - Add the NASCAR Ford Thunderbird - 1987 to your iRacing garage by purchasing it here: LINK


NASCAR Gander Outdoors Chevrolet Silverado

- Tire parameters have been updated!

- On-board engine audio has been improved.

- New backfire sounds have been added.

- Season setups have been updated.


NASCAR Gander Outdoors Ford F150

- NEW CAR!
- - The NASCAR Gander Outdoors Ford F150 is now available for purchase in the iRacing Store!
- - - Why race pick-up trucks? For starters, they're arguably the most popular automotive vehicle in America, with upwards of 2 million new pickups sold every year in the United States. And they're a blast to race, particularly the trucks of the NASCAR Gander Outdoors Truck Series. With 650 horsepower pushing their 3450 pounds around super speedways, ovals, short tracks and the occasional road course, NASCAR's trucks are fun to watch and challenging to drive. Back in 1994, the very first exhibition race in the history of NASCAR SuperTruck Series competition was won by PJ Jones driving a Ford F150. More than 25 years onward, the F150 remains a staple of NASCAR's truck competition, scoring its first title with Greg Biffle in 2000 and powering Matt Crafton to the Blue Oval's most recent championship in 2019. Multiple teams now campaign the F150 in the real-world NASCAR Gander RV & Outdoors Truck Series, now's your chance to join them on iRacing.
- - Add the NASCAR Gander Outdoors Ford F150 to your iRacing garage by purchasing it here: LINK!


NASCAR Gander Outdoors Toyota Tundra

- Tire parameters have been updated!

- On-board engine audio has been improved.

- New backfire sounds have been added.

- Season setups have been updated.


NASCAR Xfinity Chevrolet Camaro

- Tire parameters have been updated!


NASCAR Xfinity Ford Mustang

- Tire parameters have been updated!


NASCAR Xfinity Toyota Supra

- Tire parameters have been updated!


Nissan GTP ZXT

- Tire parameters have been update!

- Season setups have been updated.


Mercedes-AMG GT3

- Transmission whine sounds have been improved.


Pontiac Solstice

- Tire parameters have been updated!

- Baseline setup has been updated.


Porsche 718 Cayman GT4 Clubsport MR

- Several vehicle parameters have been adjusted, including:
- - Driveline losses.
- - Tire properties.
- - Tire wear rate has been reduced.
- - Aerodynamic properties.
- - Center-of-Gravity location.
- - Tire inflation.

- For the New Damage Model, some parameters have been adjusted, including:
- - Yield limits.
- - Colliders.
- - Chassis.
- - Connection points.
- - Wheels.
- - Suspension.

- Some pit objects have been updated.

- Fixed an issue with the rear suspension hub.

- Baseline setup has been updated.


Porsche 911 GT3 Cup (991)

- The New Damage Model has been enabled for this vehicle!

- Fixed an issue where some unintended instability could appear when running with high negative cambers in a straight line.

- Various vehicle audio has been added, improved, and rebalanced, including:
- - Engine sounds.
- - Transmission whine sounds.
- - Gear shifting and compressor sounds.
- - Unique audio for the 6th gear.
- - Startup/Ignition sounds.
- - Vehicle backfire sounds.

- Baseline setup has been updated.


Porsche 911 RSR

- Various vehicle audio has been added, improved, and rebalanced, including:
- - Engine sounds.
- - Transmission sounds.
- - Startup/Ignition sounds.


Porsche 919

- Fixed an issue where digital display lights appeared to be floating while using a VR device.


Radical SR8

- Tire parameters have been updated!


SCCA Spec Racer Ford

- Tire parameters have been updated!


Skip Barber Formula 2000

- For the New Damage Model, some parameters have been adjusted, including:
- - Nose durability.
- - Yield limits.
- - Break limits.
- - Colliders.
- - Body panels.
- - Connection points and mounts.
- - Wheels and tethers.
- - Suspension.
- - Detached car part physics.


Street Stock

- A Fanatec logo has been added to this vehicle.


Supercars Ford Mustang GT

- Audio samples and levels for a variety of sounds have been improved, including:
- - Idle sounds
- - Engine sounds
- - Gear shift sounds
- - Backfire sounds


Supercars Holden ZB Commodore

- Audio samples and levels for a variety of sounds have been improved, including:
- - Idle sounds
- - Engine sounds
- - Gear shift sounds
- - Backfire sounds


Super Late Model

- Brake bias may now be adjusted in-car even when using fixed setups.

- Fixed an issue where the driver's right foot was phasing through solid matter.


USF 2000

- NEW CAR!
- - The USF 2000 is now available for purchase in the iRacing Store!
- - - The Tatuus USF-17 is the official car of the Cooper Tires USF2000 Championship, the first step on the Road to Indy ladder. An early home of most of IndyCar's current generation of stars, the current USF2000 car equips drivers with 175 horsepower as they make the transition from karts or other developmental forms of racing. Sharing a common chassis with other levels of the Road to Indy, the car features certain areas that can be upgraded as drivers progress through the ranks, providing a massive cost savings for teams and allowing drivers to get intimately familiar with the nuances of open-wheel racing without having to repeatedly adapt to totally different machinery.
- - Add the USF 2000 to your iRacing garage by purchasing it here: LINK!

- The New Damage Model is enabled for this vehicle!


[Legacy] Dallara DW12

- This car's name has been prepended with [Legacy] to better reflect it's lack of Official Series participation.

- A variety of vehicle parameters have been adjusted, including:
- - Speed calculations for each gear have been improved.
- - Shifting force has been increased.
- - Nose weight distribution is now limited to 46.X%.
- - Negative preload have been removed from the road course differential.
- - A stationary Neutral and 1st gear rev limiter has been added.

- Push-2-Pass is now disabled while in Reverse.


[Legacy] Mazda MX-5 Cup & Roadster - 2010

- A Fanatec logo has been added to this vehicle.


[Legacy] NASCAR Cup Chevrolet Impala COT - 2009

- Tire parameters have been updated!


[Legacy] NASCAR Cup Chevrolet SS - 2013

- Tire parameters have been updated!


[Legacy] NASCAR Cup Ford Fusion - 2016

- Tire parameters have been updated!


[Legacy] NASCAR Nationwide Chevrolet Impala - 2012

- Tire parameters have been updated!


[Legacy] NASCAR Truck Chevrolet Silverado - 2008

- Tire parameters have been updated!

- On-board engine audio has been improved.


[Legacy] NASCAR Xfinity Chevrolet Camaro - 2014

- Tire parameters have been updated!


[Legacy] NASCAR Xfinity Ford Mustang - 2016

- Tire parameters have been updated!


[Legacy] NASCAR Xfinity Toyota Camry - 2015

- Tire parameters have been updated!


[Legacy] Pro Mazda

- This car, formerly known as the Pro Mazda, has been renamed to [Legacy] Pro Mazda, to make room for the newest model, Indy Pro 2000 PM-18.
- - Anyone who purchased this car in the past 24 months has been automatically granted ownership of the Indy Pro 2000 PM-18 for FREE!

- Tire parameters have been updated!

- Overall tire grip has been reduced to better match Indycar car tire construction

- Engine power has been increased slightly to improve straight-line speeds.

- Season setups have been updated.


[Legacy] V8 Supercar Ford Falcon - 2009

- Audio levels for engine and gear shift sounds have been improved.


[Legacy] V8 Supercar Ford FG Falcon - 2014

- Audio levels for engine and gear shift sounds have been improved.


[Legacy] V8 Supercar Holden VF Commodore - 2014

- Audio levels for engine and gear shift sounds have been improved.



TRACKS:

Circuit des 24 Heures du Mans

- The pace car now pulls off to head down pit road later, reducing the likelihood of the race leaders getting an inappropriate black flag.


Detroit Grand Prix at Belle Isle

- Water depth textures have been updated.


Dover Motor Speedway

- Track surface textures have been updated with PBR shaders.


Five Flags Speedway

- Fixed an issue with the reflectivity of the grandstand.

- Fixed an issue with the transparency of the chain-link fences.


Indianapolis Motor Speedway

- A new celebration effect has been added to Race Start!


Irwindale Speedway

- (Inner) - Checkpoints have been adjusted to prevent course cutting.


Kansas Speedway

- Pit Driving Line Guide has been updated.


Kentucky Speedway

- NEW TRACK!
- - Kentucky Speedway is now available for purchase in the iRacing Store!
- - Anyone who already owned the track now known as [Legacy] Kentucky Speedway - 2011 has been automatically granted ownership of this track for FREE!
- - Add Kentucky Speedway to your iRacing landscape by purchasing it here: LINK!


Kokomo Speedway

- Fixed part of the backstretch wall that could cause suspension damage when hit.


Limaland Motorsports Park

- Trees have been trimmed.


Martinsville Speedway

- Pace car speed has been reduced to 40 mph.


Michigan International Speedway

- Checkpoints and Driving Line Guide has been updated.


Mid-Ohio Sports Car Course

- Some advertisements have been updated.


North Wilkesboro Speedway

- A new celebration effect has been added to Race Start!


Okayama International Circuit

- Some advertisements have been adjusted.


Road America

- Track artwork has been updated!
- - Track surfaces such as pavement, grass, walls, and curbs have been re-textured with current PBR texturing techniques.


Talladega Superspeedway

- Track surface textures have been updated.


WeatherTech Raceway at Laguna Seca

- Advertisements have been updated.


Williams Grove Speedway

- The Level of Detail (LOD) settings on wires and lights have been adjusted to reduce visual popping as the camera changes distances from the objects.


[Legacy] Kentucky Speedway - 2011

- This track, formerly known as Kentucky Speedway, has had it's name changed to [Legacy] Kentucky Speedway - 2011, in order to make room for the newly updated version of this circuit.
- - Anyone who owned this track has been automatically granted ownership of Kentucky Speedway for FREE!


[Legacy] Phoenix Raceway - 2008

- (Rallycross) - Checkpoints have been added to fix a course-cut through a parking lot area.



This message was edited 1 time(s). Last update was at 5/30/2020 9:44 p.m.


@fber Pues por lo que comentas tiene pinta de ser un problema de la electrónica del volante que estará haciendo un corto o algo así... No se si seguirán existiendo piezas de recambio para los g27, que son ya bastante veteranos.
Ya está el calendario de la S3. Los mayores cambios:

  • El BMW M4 sustituye al M8 en la BMW 12.0
  • El nuevo Indy Pro 2000 sustituye al Pro Mazda con su propia serie
  • El USF2000 sustituye al F3 en la Formula Sprint de Clase D. El F3 tiene su propia serie en clase C

Aqui el enlace directo al calendario: https://members.iracing.com/jforum/post ... 96992.page
fber escribió:Buenas, acabo de tener un problema, no se si sera el mejor sitio, pero espero que alguien tenga experiencia.

Estaba manqueando con un mazda y de repente me han empezado a fallar las levas y no podía cambiar de marcha, tengo un G27, he terminado la carrera como he podido y al salir he abierto el logitech profiler y al pulsar tanto las levas como los botones del volante, solo funciona el de abajo a la izquierda, la palanca en H (junto con sus botones) y la pedalera sin problemas.
¿que me aconsejáis hacer? ni que decir tiene que ya no está en garantía
No se si debería abrir por la zona central del volante.

Gracias por adelantado y un saludo



Parece una tontería, pero me ha pasado. Comprueba que los cables están bien conectados :-)
Jonri escribió:Ya está el calendario de la S3. Los mayores cambios:

  • El BMW M4 sustituye al M8 en la BMW 12.0
  • El nuevo Indy Pro 2000 sustituye al Pro Mazda con su propia serie
  • El USF2000 sustituye al F3 en la Formula Sprint de Clase D. El F3 tiene su propia serie en clase C

Aqui el enlace directo al calendario: https://members.iracing.com/jforum/post ... 96992.page


Muchas gracias por el aviso @Jonri, estuve ayer recargando cada hora a ver si lo colgaban XD
Putada, 2 seasons me ha durado el M8 [buuuaaaa] (aún no estoy preparado como para meterme en series multiclase con él jajaja)

Mustick escribió:Cuando vayas a comprar si tienes dudas pregunta, yo tengo todos los circuitos de Nascar que se usan en la Monster Cup y me falta alguno de los pequeños que son solo de Trucks, pero paso de comprarlos.


¿Qué te parecen estos circuitos @Mustick? En mi caso serían para la IndyCar de esta season (aunque si subo a B esta season podría usarlos en la Nascar)

Richmond Raceway
Iowa Speedway

Más que nada pregunto porque veo que estos dos circuitos tienen el doble de laps que los demás (120 ambos) y no se si es porque son muy pequeños/ratoneros...

Saludos [bye] [bye]
Pues vaya p...que no se pueda correr con el bmw m8 la fixed bmw12, según había entendido es que sería multiclase con el m4....

Eso me hace plantearme las cosas de comprar otro coche road, teniendo solo el bmw m8, f3 y el dallara 18
Estoy entre un supercar v8 (no sé si tiene mucho éxito esta serie), el ford gt para competir en la imsa y lemans (cosa que ya puedo con el bmw o probar el nuevo indypro....


De circuitos creo que los que mas se repiten son monza, imola, brasil, silverstone, Suzuka y Montreal.
De ovales (que servirían para indy también y el indypro): Kentucky o michigan o pocono, WW oval y Watkins Glenn.
Hypnos_7 escribió:Pues vaya p...que no se pueda correr con el bmw m8 la fixed bmw12, según había entendido es que sería multiclase con el m4....

Eso me hace plantearme las cosas de comprar otro coche road, teniendo solo el bmw m8, f3 y el dallara 18
Estoy entre un supercar v8 (no sé si tiene mucho éxito esta serie), el ford gt para competir en la imsa y lemans (cosa que ya puedo con el bmw o probar el nuevo indypro....


De circuitos creo que los que mas se repiten son monza, imola, brasil, silverstone, Suzuka y Montreal.
De ovales (que servirían para indy también y el indypro): Kentucky o michigan o pocono, WW oval y Watkins Glenn.


Habría sido lo suyo pero el M8 le han quitado y ademas la serie BMW a 12 minutos con el GT4 se hace super corta la serie.

Si quieres pillar Road, yo pillaria el Skip Barber, las carreras son muy muy divertidas

Saludos
@rYlEi A mi me ha durado una season :D Pero también me lo pilé para corre la IMSA y las LeMans Series.

A mi me encantan las multiclase, y eso que hasta que he tenido mas o menos 1800 de irating no me encontraba con otras clases, ahora suelo andar con los primeros GT3. En LeMans todavía no he coincidido con los HPD y LMP1.

Yo seguramente me pille el M4 para correr la 12.0 y también la michelin pilot challenge, que esta season me coinciden bastante los circuitos.

Si queréis ver circuitos populares podéis mirar aquí: https://www.irbg.net/Home/

Se puede ordenar también por cuántas veces se ha corrido está season
Buenas.
@rYlEi , si me permites sobre los circuitos que mencionas. Sí, son pequeños, 1.21 km Richmond y 1.41 Iowa. Pero al menos Iowa tiene 5 configuraciones (Oval, Road, Legends, Infield Legens y Rallycross), Richmond sólo 1.
Richmond no lo tengo, Iowa sí. Y soy de los que no compra circuitos pequeños.
Creo que Richmond se usa poco en series B o A de Nascar, me da que se usa más en otras series. Iowa si que se usa más en estas series y también en la INDYCAR.
Personalmente (y esto no sirve para nada) no compraría Richmond (como así hago, no lo compro).
Por cierto, si no he mirado mal, Richmond no está en la B de Nascar esta temporada ni en la A. Si está en la INDYCAR. Esto ya me lo corregirán los entendidos en esto de girar solo a la izquierda :p

Hypnos_7 escribió:Pues vaya p...que no se pueda correr con el bmw m8 la fixed bmw12, según había entendido es que sería multiclase con el m4....

Eso me hace plantearme las cosas de comprar otro coche road, teniendo solo el bmw m8, f3 y el dallara 18
Estoy entre un supercar v8 (no sé si tiene mucho éxito esta serie), el ford gt para competir en la imsa y lemans (cosa que ya puedo con el bmw o probar el nuevo indypro....


De circuitos creo que los que mas se repiten son monza, imola, brasil, silverstone, Suzuka y Montreal.
De ovales (que servirían para indy también y el indypro): Kentucky o michigan o pocono, WW oval y Watkins Glenn.

Supercar V8 no recomendado. "Poca" participación y concentrada en 3 o 4 horarios, los horarios australianos (si no ha cambiado nada). Ahora veo que la serie está duplicada, :-? , una "normal" y otra con servers australianos. Por lo que veo esta temporada que viene será la segunda en la que hagan eso. No se como afecta eso a la participación ya que hay 2 series. No puedo ver como se reparte la participación durante la semana, pero ya te digo que "antiguamente" se concentraba toda la participación de la serie, o un altísimo porcentaje, principalmente los domingos y los lunes por la mañana (horario España peninsular) También a veces había carrera los sábados por la mañana y más raro aún los viernes por la tarde/noche.
Lo de no recomendado es por eso, no por los coches, que estos últimos que están ahora no se como son ya que no los tengo.

Luego hablas del Ford GT. No se si te refieres al Ford GTE (creo que sí) o al Ford GT2/GT3. Pero vamos, ninguno. El Ford GT2/GT3 pues en cuanto a los GT3 "es el peor" y está ahí para hacer bulto prácticamente XD y el GT2 se usa en una serie que de participación es muy, muy, muy escasa y dentro de esa el Ford GT2 se usa muy poco (y personalmente el coche me gustaba mucho, lo usé varias temporadas hace años. Pero no estoy hablando de gustos).
Y el Ford GTE, pues si ya tienes el BMW M8, ¿para que quieres otro GTE?. Aunque muchos tenemos varios coches de la misma categoría, no es necesario en absoluto.
Recordarte que tienes coches gratuitos que puedes usar.

Ah, y te recomiendan el Skip Barber. Mi "odio" hacia ese coche discrepa, y eso que no me gusta recomendar por gustos personales. En tema de participación si, es todo un acierto. En lo demás, como casi todo, va en gustos. La última vez que lo usé en una temporada desde luego no me pareció que mereciera la pena por las carreras que se hacían (demasiados, excesivos accidentes). Para mí es una serie que no merece la pena y no sólo porque el coche no lo soporte.

Saludos.
behoram escribió:Buenas.
@rYlEi , si me permites sobre los circuitos que mencionas.


Por supuesto, se agradece mucho!

Lo cierto es que pregunté por esos dos porque ya me olía que eran pequeños. No quiero gastarme 15€ en un USA International Speedway... [mad]
Me entró la duda de si comprar o no Iowa porque vi que se usa dos semanas esta season en la Nascar Xfinity (a parte de la semana que se usa en la Indy). Pero lo voy a descartar por el momento. Lo meto en la lista de los "futuribles"

Al final, he reducido los candidatos a compra a 5 circuitos:

Texas Motor Speedway
Michigan International Speedway
Atlanta Motor Speedway
The Milwaukee Mile
Kentucky Speedway

Aún tengo toda la semana para pensar cuales serán los 2 o 3 elegidos, pero creo que Texas será si o si.

Saludos [bye] [bye]
rYlEi escribió:
behoram escribió:Buenas.
@rYlEi , si me permites sobre los circuitos que mencionas.


Por supuesto, se agradece mucho!

Lo cierto es que pregunté por esos dos porque ya me olía que eran pequeños. No quiero gastarme 15€ en un USA International Speedway... [mad]
Me entró la duda de si comprar o no Iowa porque vi que se usa dos semanas esta season en la Nascar Xfinity (a parte de la semana que se usa en la Indy). Pero lo voy a descartar por el momento. Lo meto en la lista de los "futuribles"

Al final, he reducido los candidatos a compra a 5 circuitos:

Texas Motor Speedway
Michigan International Speedway
Atlanta Motor Speedway
The Milwaukee Mile
Kentucky Speedway

Aún tengo toda la semana para pensar cuales serán los 2 o 3 elegidos, pero creo que Texas será si o si.

Saludos [bye] [bye]

Buenas.
De esos que dices quitaría de la lista The Milwaukee Mile. Es otro corto, es ... 1 milla, jajajaja (1,6 km). Me parece que ese circuito se usa más a menudo en categorías como las Truck, más que en INDYCAR o NASCAR B y A.
Los otros son más usados, si no estoy mal informado. Tengo Texas, Michigan y Kentucky, no Atlanta.
De echo para esta nueva Seasson estoy pensando en volver a la NASCAR, al a B Fixed, que aunque tenga que comprar el coche, me gusta más que la NASCAR A de la que si tengo el coche.

Supongo que lo harás, pero mira vídeos de carreras de iRacing en esos circuitos y así puedes elegir con algunos datos más.

Saludos.
Gracias @behoram, finalmente los dos elegidos han sido Texas y Michigan [fies]

Esta madrugada veo que hay una carrera de la NIS Fixed en Michigan, 100 vueltas... Tentación XD
¿Será mucha locura meterme tan pronto en mi primera carrera de verdad de Nascar? Lo digo porque sería la primera vez que corra con amarillas, paradas en boxes, etc.

Saludos [bye] [bye]
rYlEi escribió:Gracias @behoram, finalmente los dos elegidos han sido Texas y Michigan [fies]

Esta madrugada veo que hay una carrera de la NIS Fixed en Michigan, 100 vueltas... Tentación XD
¿Será mucha locura meterme tan pronto en mi primera carrera de verdad de Nascar? Lo digo porque sería la primera vez que corra con amarillas, paradas en boxes, etc.

Saludos [bye] [bye]

Buenas.
De, nada. Buenas elecciones, creo.
Yo no voy a decirte lo que tienes que hacer si correr la NiS o no, por muchas razones. Una de ellas es que nunca he corrido una NiS, así que poco puedo aportarte en el sentido de contarte como son esas carreras.
Si te puedo decir que si nunca has corrido con amarillas y todo el "protocolo" que ello conlleva, que te lo tomes con calma. La misma carrera la tienes el sábado en 2 horarios y la madrugada del domingo al lunes. Y si te toca entrar en amarilla a boxes es relativamente fácil (aunque no tanto como pueda parecer, la temporada pasada, no esta que termina ahora, sino la anterior, la S1 de 2020, corrí la NASCAR A Fixed y varios de los x4 que me llevé fueron en paradas en boxes en amarilla. No soy un experto en Oval, ni siquiera usuario avanzado, soy un paquete de los grandes [carcajad] ) pero es que puede que te toque entrar en verde, y ahí, aunque estés solo igual es algo más complicado. Es posible que fuera más recomendable hacer algo antes de correr una NiS de 100 vueltas (que se puede ir tranquilamente a 3 horas).
Pero, eh, que cada uno haga lo que quiera.

Saludos.
¿Con participar en 8 semanas diferentes te dan dinero del juego o al haber 13 semanas oficiales esta vez ha aumentado a 9?

Salu2 y perdon si se ha dicho antes que voy un poco liado de tiempo
ariJB22 escribió:¿Con participar en 8 semanas diferentes te dan dinero del juego o al haber 13 semanas oficiales esta vez ha aumentado a 9?

Salu2 y perdon si se ha dicho antes que voy un poco liado de tiempo


Hay que correr 9 Carreras esta season

Yo me he hecho un excel para que me marque qué puedo correr que semana :D:

Imagen
Buenas, despues de algun mes sin iracing, hoy he entrado y he visto lo de qual scrutiny.
Que es el qual scrutiny?
y de monoplazas nuevos el indy o usf?

gracias
Jonri escribió:...
Hay que correr 9 Carreras esta season

...

Buenas.
¿Donde han dicho o donde se ve eso? No lo veo. Como aún no he corrido nada no me pone las carreras que hay que hacer para lo de los créditos.

Gracias.
Saludos.
behoram escribió:
Jonri escribió:...
Hay que correr 9 Carreras esta season

...

Buenas.
¿Donde han dicho o donde se ve eso? No lo veo. Como aún no he corrido nada no me pone las carreras que hay que hacer para lo de los créditos.

Gracias.
Saludos.


Lo he visto un poco indirecto:
En el foro Tyler pone que aunque la season sea más larga solo hay 4 drop weeks.
https://members.iracing.com/jforum/post ... e#12065281

Antes eran 12 semanas - 4 drop weeks = mínimo de 8 Carreras. Ahora 13 Semanas - 4 drop weeks = mínimo de 9 carreras.
Jonri escribió:
behoram escribió:
Jonri escribió:...
Hay que correr 9 Carreras esta season

...

Buenas.
¿Donde han dicho o donde se ve eso? No lo veo. Como aún no he corrido nada no me pone las carreras que hay que hacer para lo de los créditos.

Gracias.
Saludos.


Lo he visto un poco indirecto:
En el foro Tyler pone que aunque la season sea más larga solo hay 4 drop weeks.
https://members.iracing.com/jforum/post ... e#12065281

Antes eran 12 semanas - 4 drop weeks = mínimo de 8 Carreras. Ahora 13 Semanas - 4 drop weeks = mínimo de 9 carreras.

Buenas.
Gracias, ya veo. Como no actualizan lo de las promociones pues no se sabe bien. Las cosas de iRacing, ya sabemos.

Saludos.
A ver esos M4eros.

¿Qué tal los feelings? No he tenido ocasión de probarlo, pero va a caer seguramente para tener uno más en la serie a parte del TCR.

Thanks [beer]


---- EDIT ----

Y a parte de eso, ¿hay alguna manera de regalar un coche a un colega? Es decir, ¿puedo comprarlo y darle un código o algo así?

Que siempre puedo hacerle un bizum y que lo compre, pero bueno, creo que es más bonito el detalle de dárserlo de sorpresa.
XTraskasX escribió:A ver esos M4eros.

¿Qué tal los feelings? No he tenido ocasión de probarlo, pero va a caer seguramente para tener uno más en la serie a parte del TCR.

Thanks [beer]


---- EDIT ----

Y a parte de eso, ¿hay alguna manera de regalar un coche a un colega? Es decir, ¿puedo comprarlo y darle un código o algo así?

Que siempre puedo hacerle un bizum y que lo compre, pero bueno, creo que es más bonito el detalle de dárserlo de sorpresa.


Siempre le puedes enviar iDolars por medio de la plataforma, pero directamente el coche no me suena.
dieigo08 escribió:
XTraskasX escribió:A ver esos M4eros.

¿Qué tal los feelings? No he tenido ocasión de probarlo, pero va a caer seguramente para tener uno más en la serie a parte del TCR.

Thanks [beer]


---- EDIT ----

Y a parte de eso, ¿hay alguna manera de regalar un coche a un colega? Es decir, ¿puedo comprarlo y darle un código o algo así?

Que siempre puedo hacerle un bizum y que lo compre, pero bueno, creo que es más bonito el detalle de dárserlo de sorpresa.


Siempre le puedes enviar iDolars por medio de la plataforma, pero directamente el coche no me suena.


Perfecto. Intentaré comprar unos iDollars en ese caso.

Gracias
@XTraskasX Pues la verdad que el M4 le compre yo el dia 1 de season y no me gusta nada, me da que se va a quedar olvidado al menos para mi
Yo lo probé en la week 13 unas cuantas carreras y me divertí con él, al ser más lento que los gt3 y gte permitía un poco más de contacto en pista y eso se agradece en los turismo. Eso sí, a pesar de divertirme me sigo quedando con los gt3, en parte además por el nivel de competitividad que hay al tener tanta participación lo serie.

No descartaría hacer una season con los gt4 si la serie creciera en participación y fuera sólo de gt4 y no multiclase
Jebi-Motors escribió:Yo lo probé en la week 13 unas cuantas carreras y me divertí con él, al ser más lento que los gt3 y gte permitía un poco más de contacto en pista y eso se agradece en los turismo. Eso sí, a pesar de divertirme me sigo quedando con los gt3, en parte además por el nivel de competitividad que hay al tener tanta participación lo serie.

No descartaría hacer una season con los gt4 si la serie creciera en participación y fuera sólo de gt4 y no multiclase


Me dio por probar los GT3, que no los tocaba hace tiempo y hablaban muy bien de ellos tras el cambio de NTM...Y tengo que decir que son una delicia ahora mismo, de hecho, es mas que probable que deje de correr con el TCR (que vaya tela lo que se ve con los GT4) y me ponga a correr la VRS.
Pues habrá que probar el tyre model de los GT3 [beer]
que tal el tcr para farmear un poco de irating?
Creo que comprar el F3 ha sido la peor idea del mundo... Hay accidentes por todos lados :( esta semana he decidido salir sin qualy en todas las carreras y algo se mejora pero al final los doblados son un desastre. La mitad de la parrilla acaba doblada y siempre hay accidentes.

La verdad que esta serie parece otro juego.
dralash escribió:Creo que comprar el F3 ha sido la peor idea del mundo... Hay accidentes por todos lados :( esta semana he decidido salir sin qualy en todas las carreras y algo se mejora pero al final los doblados son un desastre. La mitad de la parrilla acaba doblada y siempre hay accidentes.

La verdad que esta serie parece otro juego.

La verdad es que sí... Incluso en la FR 2.0 ocurre, pero no tan a menudo.
dralash escribió:Creo que comprar el F3 ha sido la peor idea del mundo... Hay accidentes por todos lados :( esta semana he decidido salir sin qualy en todas las carreras y algo se mejora pero al final los doblados son un desastre. La mitad de la parrilla acaba doblada y siempre hay accidentes.

La verdad que esta serie parece otro juego.


Pues yo me lo acabo de comprar también (con cierto miedo por las opiniones que leía, como esta tuya) y llevo un par de carreras y por mi parte muy bien, ritmo de media tabla pero 0 incidentes, y el coche me encanta. Quizá no has tenido suerte aún, tampoco decaigas ahora.
Yo estaba pensando en comprar un formula y no me e decidido por cual, he escuchado ha gente hablar muy bien del F3 pero leyendo vuestros comentarios me he enfriado un poco...
gegio escribió:Yo estaba pensando en comprar un formula y no me e decidido por cual, he escuchado ha gente hablar muy bien del F3 pero leyendo vuestros comentarios me he enfriado un poco...


Te diría que te esperaras a un mantenimiento y los pruebes todos, y que veas streamings para ver cómo son las carreras. Por mi parte el F3 tiene un manejo divertido y asequible, además hay buena comunidad en los foros (comparten setups y eso), pero siempre está el punto subjetivo de cada uno.
dieigo08 escribió:
gegio escribió:Yo estaba pensando en comprar un formula y no me e decidido por cual, he escuchado ha gente hablar muy bien del F3 pero leyendo vuestros comentarios me he enfriado un poco...


Te diría que te esperaras a un mantenimiento y los pruebes todos, y que veas streamings para ver cómo son las carreras. Por mi parte el F3 tiene un manejo divertido y asequible, además hay buena comunidad en los foros (comparten setups y eso), pero siempre está el punto subjetivo de cada uno.


Tomo nota, por cierto, este fin de semana hemos corrido las 24 h de lemans con el P1 y es muy divertido ese coche, la gestión de batería da mucho juego.
lemans24 2020 (4).jpg
Yo la mejor compra que hice fue pillar el f3 cuando salió, tenia dudas pero cuando lo probé aluciné. Aun asi normalmente salgo sin clasificar, a no ser que sea un circuito que se me de realmente bien. Hoy salí el 26 y llegue el 13, la mitad de parrilla suele pegarsela, aunque fuera el segundo split la peña va a hierro. Mi equipo y yo tambien corrimos Lemans con el Porsche 919 lmp1, 6º split, quedamos 11º. Nos mataron 3 veces, pero con suerte terminamos [tadoramo]
gollun78 escribió:
lemans24 2020 (4).jpg
Yo la mejor compra que hice fue pillar el f3 cuando salió, tenia dudas pero cuando lo probé aluciné. Aun asi normalmente salgo sin clasificar, a no ser que sea un circuito que se me de realmente bien. Hoy salí el 26 y llegue el 13, la mitad de parrilla suele pegarsela, aunque fuera el segundo split la peña va a hierro. Mi equipo y yo tambien corrimos Lemans con el Porsche 919 lmp1, 6º split, quedamos 11º. Nos mataron 3 veces, pero con suerte terminamos [tadoramo]

Muy dura la carrera, nosotros corrimos en el tercer split de las 16:00 horas y quedamos 8º, pero fue una pena ya que a media carrera estábamos luchando por el primer puesto y tuvimos un accidente por una tontería y nos toco una reparación de 28 minutos [buuuaaaa] a partir de ahí el coche ya no iba igual a pesar de la reparación y fue un poco desmotivador la segunda parte de la carrera.
Este finde las 6 horas de Spa, suerte compañeros [oki]
He estado echando una ojeada a las series road para ver qué correr en el futuro y hay una cosa que me ha resultado curiosa e indignante.

Casi desde el principio descubrí los ovales y he estado en esa parte varias temporadas, tanto Indycar como nascar. Aquí tenemos series tanto fixed como open casi por igual y las que más se apunta la gente son las fixed con diferencia, creo que de manera lógica.
Ahora bien, en road clases C, B y A, solo tenemos la radical fixed (hablo siempre de series oficiales), lo cual es cuanto menos curioso. ¿Porqué en oval hay ambas y en road prácticamente todo es open? ¿Quien tiene tiempo de hacerse setups? Eso son muchas horas por cada combinación de circuito y coche. Y no te vale si se ha corrido hace un mes, porque la hora del día será distinta o te habrán cambiado geometrías del coche u otras historias. Me diréis que hay gente que los sube, pero eso es de alguna serie en concreto y habría que ver qué día de la semana y si te va bien. Y seamos serios, correr con el baseline es absurdo, al final lo que buscamos es competir con rivales de tu nivel en las condiciones lo más parejas posibles.

Así que, en definitiva, solo te queda contratar otro servicio de setups como VRS, que intuyo que es la gente de iRacing quien lo lleva y por eso casi todo es open. Y a mi esto me parece sangrante, que tengas que pagar otros 100€ anuales... más que la suscripción de iRacing.
Hola gente.
Estoy pensando comprar Iracing desde mi cuenta Steam en vez de Web, porque uso Steam para todo y tengo unas dudas.
Si lo compro desde Steam, el juego se abre directamente desde Steam o te redirige a su Web??
Si quiero comprar coches o circuitos, se compran desde Steam o la propia Web?? Lo digo por si steam tiene ofertas y eso.

Saludos
@jordanpucela Si tu moneda es el Euro, te aconsejo encarecidamente que no cometas el error de comprar iRacing por Steam. Es mucho más caro, con ofertas o sin ofertas, es más caro, sin más...

¿Has probado ya iRacing con el cupón de 3 meses por $5?

Saludos [bye] [bye]
rYlEi escribió:@jordanpucela Si tu moneda es el Euro, te aconsejo encarecidamente que no cometas el error de comprar iRacing por Steam. Es mucho más caro, con ofertas o sin ofertas, es más caro, sin más...

¿Has probado ya iRacing con el cupón de 3 meses por $5?

Saludos [bye] [bye]

Mi moneda no es el Euro, por eso lo pregunto.
Me sale muchisimo mas barato por steam.
Las dudas que tengo me podrias ayudar??


Cual es ese cupon??
Aquí te dejo un mensaje de behoram comentando la compra de iRacing por Steam: viewtopic.php?p=1744086420

El cupón de $5 es: PR-HOTLAPS

Normalmente lo que se recomienda es hacer una cuenta "fake" con ese cupón, probar iRacing con el contenido gratuito y ver si te gusta. Y si después de estos 3 meses te decides, hacerte ya una cuenta nueva usando el descuento de iRacing del 50% para cuentas nuevas.

Sobre lo que preguntas, la verdad que no sabría decirte. Quizás ahora que tienen la Beta UI como app, te abre esta desde Steam. Tienes que tener en cuenta que iRacing no tiene una interfaz de un juego normal. Tu tienes el lobby de carreras (ya sea en la web o en la app nueva) y desde ahí se abre una instancia del juego solo con la carrera seleccionada. Cuando acabas la carrera, cierras el juego y vuelves al lobby (web o app). En iRacing no hay los típicos menús de un juego.

Sobre donde se compran los coches/circuitos... ni idea la verdad, lo siento [triston]

Saludos [bye] [bye]
Buenas, a mi me pasa algo parecido a @jordanpucela

Después de dar por perdido mi g27 he conseguido un g29 en amazon reacondicionados bastante bien de precio.

El tema es que yo jugué a iracing hace unos años y tengo una cuenta (ahora sin suscripción) que compre unos cuantos circuitos y el skip barber.

Me hice una cuenta nueva de 3 meses para jugar un poco y me ha vuelto a picar el gusanillo, tengo desde hace mas de 3 años dinero en steam muerto de risa y quería gastarlo para activar mi primera cuenta, donde tengo mas circuitos y coches.

Alguien sabe si puedo hacerlo y después una vez que se me acabe el saldo de steam volver a renovar desde la web aprovechando alguna oferta o una vez en steam ya solo puedo renovar desde allí.

Un saludo a todos
Pues ya he cogido Iracing con la oferta x ahora de los 3 meses.
Pero una cosa, juego en VR y no veo para asignar ningun boton para centrar la imagen y me sale movida y no puedo jugar.
Sabeis como se puede centrar??
En el resto de juegos con el mando de mis quest puedo hacerlo, pero en este como no va por Steam VR no puedo
Creo que, por defecto, es la barra espaciadora
Fremen78 escribió:Creo que, por defecto, es la barra espaciadora

Creo q probe y nada, de echo probe todas, no será alguna combinación?
O como se llama la función para poder asignarla?
jordanpucela escribió:Creo q probe y nada, de echo probe todas, no será alguna combinación?
O como se llama la función para poder asignarla?

Buenas.
Me parece que por defecto es el punto (.) aunque puedes modificarlo.
Para hacer la modificación, dentro del simulador te vas Options y ahí a la última pestaña, CONTROLS. En ella tienes que bajar abajo del todo y mirar la opción "Recenter HMD: " . Es la última opción de todas. Ahí ves o eliges la tecla para centrar la imagen.
También puedes hacer que se autocentre por defecto cada vez que entres al simulador. Para ello tienes que modificar el archivo rendererDX11.ini. Lo abres y buscas "AutoCenter" (sin las comillas). Verás que por defecto estará con un valor =0 pues lo cambias por =1.
Esta opción aparece 2 veces, una en el apartado [Oculus Rift] y otra en [OpenVR]. Yo con las Oculus Rift lo tengo que modificar el apartado de las Oculus Rift. Tú si tienes otras pues igual tienes que modificar el otro. En cualquier caso es probar.
Espero que te sirva de ayuda.

Saludos.
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