Hay algo que no me cierra:
DIFFERENCES FROM THE ARCADE
- No coins or credits. Each player gets 5 continues.
- Sprites can drop out or flicker in very crowded moments, such as during the
magic. This is a hardware limit.
- A few heavy moments can still run slow.
- Input lag is kept at the arcade's 2 frames. Stages 3-4 and 4-1 have one
frame more.
It aims to play like the arcade, but it is not a perfect copy
SGX deberia poder mover lo mismo que la version MD y mas.
La ROM pesa solo 20 megabits, eso es prueba fehaciente de que no se esta usando la profundiad maxima de color soportada por el sistema, paleta de 4bpp, 16 colores maximos por sprite.
editado: si, maximo 5 colores por sprite, si utilizas las paletas al maximo la ROM se va facil a los 50 megabits