Blocking with two handed weapons confirmed
Two handed weapons are wielded with one hand/Move controller, but you can still "mime" holding it with both hands
The force/velocity with which you swing a weapon does register as attack input. Power attacks, however, are done by holding the trigger while swinging.
Arrows blocked by your shield stick in the shield, and you can even pluck them out to use yourself.
Werewolf confirmed to be first person, with wolf hands that you can attack with using motion controls
Vampire Lord and Dragon riding also confirmed to be first person. Anyone else afraid of heights?
When reading books, you can use the Move controls to physically turn pages
Kill animations have been removed as not to take control from the player in VR
Hand to hand combat/brawling confirmed
Conjuration spells can be manually placed in a specific spot, using a point-and-shoot mechanic similar to the teleportation mechanic
Your in game weapons/spell hands become Move controllers when you are staggered
Pro support confirmed with supersampling
Comfort settings include blinders (can be turned all the way off), angle snap type/amount, as well as a setting called "Realistic shield grip". I'm assuming what that means is that the Move controller is mapped to the shield handle, meaning you hold it vertically instead of horizontally. Here's a link to a look at the comfort settings menu: https://imgur.com/a/a92JB
Trophy list is the same as the base game
Saves cannot currently transfer from your other Skyrim versions
No voice commands
Support for left handed players confirmed
In game menus and dialogue appear in a fixed location (the camera side) to keep you facing the camera