ThBBoy escribió:JoaoNeto escribió:Estoy esperando a que llegue el juego y aprovecho para preguntaros: Yo lo compré solo para jugar el online… no tengo ninguna gana de ir por el modo historia, pero es necesario para desbloquear cositas para el online? Quien ha pasado el modo historia tendrá alguna ventaja además de la experiencia?
Yo acabo de terminar el modo historia y quitando las cinemáticas que están muy curradas, me ha parecido un auténtico coñazo. Casi me ha parecido un tutorial exageradamente largo. Si te soy sincero, lo he jugado en “piloto automático” y no sé ni lo que he desbloqueado con él. Más allá de (lo pongo en spoiler por si alguien no quiere saberlo)…un evento para el City Trial que ya había visto antes de habérmelo pasado, por lo que entiendo que si estás en la partida con alguien que se haya pasado el modo historia, podrás acceder a ese evento.
Creo que alguna nave o circuito si he desbloqueado, pero diría que se pueden desbloquear en otros modos.
Dicho esto, cuanto más juego el modo Air Ride, más me gusta. Al principio da la sensación de ir muy “sobre raíles” pero cuando le pillas el truco al control y entiendes que tienes que ir limpiando todo de enemigos para ir más rápido, es una maravilla.
JoaoNeto escribió:ThBBoy escribió:JoaoNeto escribió:Estoy esperando a que llegue el juego y aprovecho para preguntaros: Yo lo compré solo para jugar el online… no tengo ninguna gana de ir por el modo historia, pero es necesario para desbloquear cositas para el online? Quien ha pasado el modo historia tendrá alguna ventaja además de la experiencia?
Yo acabo de terminar el modo historia y quitando las cinemáticas que están muy curradas, me ha parecido un auténtico coñazo. Casi me ha parecido un tutorial exageradamente largo. Si te soy sincero, lo he jugado en “piloto automático” y no sé ni lo que he desbloqueado con él. Más allá de (lo pongo en spoiler por si alguien no quiere saberlo)…un evento para el City Trial que ya había visto antes de habérmelo pasado, por lo que entiendo que si estás en la partida con alguien que se haya pasado el modo historia, podrás acceder a ese evento.
Creo que alguna nave o circuito si he desbloqueado, pero diría que se pueden desbloquear en otros modos.
Dicho esto, cuanto más juego el modo Air Ride, más me gusta. Al principio da la sensación de ir muy “sobre raíles” pero cuando le pillas el truco al control y entiendes que tienes que ir limpiando todo de enemigos para ir más rápido, es una maravilla.
Tú tienes entonces liberadas para el modo online, por ejemplo, todas las máquinas? Incluyendo las legendarias? Y esto desde el principio del juego?
llegar al final con todas las naves desbloqueadas en el modo para empezar el final verdadero que está bastante guay, un boss muy muy chulo y una nave muy especial. Con eso desbloqueas a Dedede Noir para el plantel.
kochambra escribió:@ersott Los cartuchos llave también se pueden vender de segunda mano, que yo sepa.
De todas formas, en este caso: Sí, el juego viene completo en el cartucho (sin parches, claro). No es un cartucho llave.
General
Online play has been added.
You can play online through the Connect menu or through the main menu for each mode.
The Online tab has been added to the Checklist.
Local wireless matches and LAN play are now available.
You can access this through Local Play in the Connect menu.
The Swap Replay match format has been added to Air Ride.
The Team Battle match format has been added to City Trial.
Saved replay data can now be converted into video files.
You can convert a replay to a video file by selecting Record on the settings screens for either Cached Data or Data Replay in the Replay menu.
A microSD Express card is required to use this functionality.
Replays can now be uploaded online and shared with other players.
You can post replays from Details, which is displayed after selecting individual replay data in either Data Replay or Movie Replay through the Replay menu.
Replays can be viewed through Spectate in the Connect menu.
You can now train figure players (FPs) by scanning a Kirby Air Riders series amiibo.
You can scan amiibo by selecting amiibo in the Extras menu or through the machine/rider select screens for each mode.
Daily Air Ride and Limited-Time Events modes have been added.
You can participate by selecting Daily or Events from the main menu.
My Machines can now be set to private.
If a My Machine is set to private, you will not be able to use that machine in online modes and other players will not be able to see it.
You can set group settings through the My Own Machine Customizations menu accessed through the Options button in the Connect menu.
Individual settings can also be made for each machine via the My Machine list screen.
Various balance adjustments made to Road Trip.
Online
Added restrictions so that players with very unstable communication environments can’t open paddocks or create matches in an existing paddock.
Players with very unstable communication environments will still be able to join paddocks and matches hosted by other players.
You can check the status of your communication environment through Options in the Connect menu.
Bug Fixes
Implemented online-play stability fixes.
Fixed an issue where matching for online matches did not successfully connect after a long period of time.
Fixed an issue where online matches would sometimes not start properly.
Fixed an issue where the game would sometimes not progress when certain actions were performed in a paddock.
Fixed an issue where the game would sometimes not progress when certain actions were performed while joining friends for a Quick Match in City Trial with the Team Battle format.
Fixed an issue where the game would sometimes not progress when certain actions were performed while playing Air Ride using the Swap Replay format with multiple players on one system.
Fixed an issue where the game would sometimes not progress when performing certain actions while using figure players (FPs) in Local Play.
Fixed a rare issue where the game would not progress when playing Road Trip.
Fixed an issue where certain goals in the Checklist would sometimes not be marked as cleared after the conditions were met.
Made several other miscellaneous gameplay fixes.
We will continue to investigate confirmed bugs in Kirby Air Riders: Global Test Ride and plan to address them in future updates.
Note:
Personal Best scores recorded in Ver. 1.0.0 will be deleted.
Replays from Ver. 1.1.0 may not be compatible with Ver. 1.1.1. Note that replays are not compatible with Ver. 1.0.0, so you will not be able to watch replays if your software still uses this version.
Feroz El Mejor escribió: Saved replay data can now be converted into video files.
You can convert a replay to a video file by selecting Record on the settings screens for either Cached Data or Data Replay in the Replay menu.
A microSD Express card is required to use this functionality.
Replays can now be uploaded online and shared with other players.
You can post replays from Details, which is displayed after selecting individual replay data in either Data Replay or Movie Replay through the Replay menu.
Replays can be viewed through Spectate in the Connect menu.
aleroh escribió:Feroz El Mejor escribió: Saved replay data can now be converted into video files.
You can convert a replay to a video file by selecting Record on the settings screens for either Cached Data or Data Replay in the Replay menu.
A microSD Express card is required to use this functionality.
Replays can now be uploaded online and shared with other players.
You can post replays from Details, which is displayed after selecting individual replay data in either Data Replay or Movie Replay through the Replay menu.
Replays can be viewed through Spectate in the Connect menu.
Mmm…
Parece que hay progreso en el tema repeticiones.
No es lo mismo que una leaderboard ni poder descargar fantasmas ajenos para correr contra ellos pero es mejor que lo que había inicialmente.
Además el hecho de que reseteen mejores tiempos de una versión a otra significa que al menos algo de protagonismo quieren darle.
Parece una gilipollez pero para mí este tema de repeticiones de contrarreloj, time trials, es lo que puede hacer que un juego me interese o no lo haga en absoluto.
Saludos
Personal Best scores recorded in Ver. 1.0.0 will be deleted.
Replays from Ver. 1.1.0 may not be compatible with Ver. 1.1.1. Note that replays are not compatible with Ver. 1.0.0, so you will not be able to watch replays if your software still uses this version.
kochambra escribió:@ersott Los cartuchos llave también se pueden vender de segunda mano, que yo sepa.
De todas formas, en este caso: Sí, el juego viene completo en el cartucho (sin parches, claro). No es un cartucho llave.
Feroz El Mejor escribió:kochambra escribió:@ersott Los cartuchos llave también se pueden vender de segunda mano, que yo sepa.
De todas formas, en este caso: Sí, el juego viene completo en el cartucho (sin parches, claro). No es un cartucho llave.
No viene completo, Sakurai ya aviso y en la contraportada tambien lo pone.
Aun me tiene que llegar la copia, pero he visto imagenes y se que detras pone que hay que descargar en torno a 2gb para tener el juego completo y los parches son bastante tochos:General
Online play has been added.
You can play online through the Connect menu or through the main menu for each mode.
The Online tab has been added to the Checklist.
Local wireless matches and LAN play are now available.
You can access this through Local Play in the Connect menu.
The Swap Replay match format has been added to Air Ride.
The Team Battle match format has been added to City Trial.
Saved replay data can now be converted into video files.
You can convert a replay to a video file by selecting Record on the settings screens for either Cached Data or Data Replay in the Replay menu.
A microSD Express card is required to use this functionality.
Replays can now be uploaded online and shared with other players.
You can post replays from Details, which is displayed after selecting individual replay data in either Data Replay or Movie Replay through the Replay menu.
Replays can be viewed through Spectate in the Connect menu.
You can now train figure players (FPs) by scanning a Kirby Air Riders series amiibo.
You can scan amiibo by selecting amiibo in the Extras menu or through the machine/rider select screens for each mode.
Daily Air Ride and Limited-Time Events modes have been added.
You can participate by selecting Daily or Events from the main menu.
My Machines can now be set to private.
If a My Machine is set to private, you will not be able to use that machine in online modes and other players will not be able to see it.
You can set group settings through the My Own Machine Customizations menu accessed through the Options button in the Connect menu.
Individual settings can also be made for each machine via the My Machine list screen.
Various balance adjustments made to Road Trip.
Online
Added restrictions so that players with very unstable communication environments can’t open paddocks or create matches in an existing paddock.
Players with very unstable communication environments will still be able to join paddocks and matches hosted by other players.
You can check the status of your communication environment through Options in the Connect menu.
Bug Fixes
Implemented online-play stability fixes.
Fixed an issue where matching for online matches did not successfully connect after a long period of time.
Fixed an issue where online matches would sometimes not start properly.
Fixed an issue where the game would sometimes not progress when certain actions were performed in a paddock.
Fixed an issue where the game would sometimes not progress when certain actions were performed while joining friends for a Quick Match in City Trial with the Team Battle format.
Fixed an issue where the game would sometimes not progress when certain actions were performed while playing Air Ride using the Swap Replay format with multiple players on one system.
Fixed an issue where the game would sometimes not progress when performing certain actions while using figure players (FPs) in Local Play.
Fixed a rare issue where the game would not progress when playing Road Trip.
Fixed an issue where certain goals in the Checklist would sometimes not be marked as cleared after the conditions were met.
Made several other miscellaneous gameplay fixes.
We will continue to investigate confirmed bugs in Kirby Air Riders: Global Test Ride and plan to address them in future updates.
Note:
Personal Best scores recorded in Ver. 1.0.0 will be deleted.
Replays from Ver. 1.1.0 may not be compatible with Ver. 1.1.1. Note that replays are not compatible with Ver. 1.0.0, so you will not be able to watch replays if your software still uses this version.
Osea, no es como si no hubiera un juego base ahi, pero hay bastantes mejoras y añadidos a los modos offline como para decir que viene del todo acabado de fabrica.
ersott escribió:kochambra escribió:@ersott Los cartuchos llave también se pueden vender de segunda mano, que yo sepa.
De todas formas, en este caso: Sí, el juego viene completo en el cartucho (sin parches, claro). No es un cartucho llave.Feroz El Mejor escribió:kochambra escribió:@ersott Los cartuchos llave también se pueden vender de segunda mano, que yo sepa.
De todas formas, en este caso: Sí, el juego viene completo en el cartucho (sin parches, claro). No es un cartucho llave.
No viene completo, Sakurai ya aviso y en la contraportada tambien lo pone.
Aun me tiene que llegar la copia, pero he visto imagenes y se que detras pone que hay que descargar en torno a 2gb para tener el juego completo y los parches son bastante tochos:General
Online play has been added.
You can play online through the Connect menu or through the main menu for each mode.
The Online tab has been added to the Checklist.
Local wireless matches and LAN play are now available.
You can access this through Local Play in the Connect menu.
The Swap Replay match format has been added to Air Ride.
The Team Battle match format has been added to City Trial.
Saved replay data can now be converted into video files.
You can convert a replay to a video file by selecting Record on the settings screens for either Cached Data or Data Replay in the Replay menu.
A microSD Express card is required to use this functionality.
Replays can now be uploaded online and shared with other players.
You can post replays from Details, which is displayed after selecting individual replay data in either Data Replay or Movie Replay through the Replay menu.
Replays can be viewed through Spectate in the Connect menu.
You can now train figure players (FPs) by scanning a Kirby Air Riders series amiibo.
You can scan amiibo by selecting amiibo in the Extras menu or through the machine/rider select screens for each mode.
Daily Air Ride and Limited-Time Events modes have been added.
You can participate by selecting Daily or Events from the main menu.
My Machines can now be set to private.
If a My Machine is set to private, you will not be able to use that machine in online modes and other players will not be able to see it.
You can set group settings through the My Own Machine Customizations menu accessed through the Options button in the Connect menu.
Individual settings can also be made for each machine via the My Machine list screen.
Various balance adjustments made to Road Trip.
Online
Added restrictions so that players with very unstable communication environments can’t open paddocks or create matches in an existing paddock.
Players with very unstable communication environments will still be able to join paddocks and matches hosted by other players.
You can check the status of your communication environment through Options in the Connect menu.
Bug Fixes
Implemented online-play stability fixes.
Fixed an issue where matching for online matches did not successfully connect after a long period of time.
Fixed an issue where online matches would sometimes not start properly.
Fixed an issue where the game would sometimes not progress when certain actions were performed in a paddock.
Fixed an issue where the game would sometimes not progress when certain actions were performed while joining friends for a Quick Match in City Trial with the Team Battle format.
Fixed an issue where the game would sometimes not progress when certain actions were performed while playing Air Ride using the Swap Replay format with multiple players on one system.
Fixed an issue where the game would sometimes not progress when performing certain actions while using figure players (FPs) in Local Play.
Fixed a rare issue where the game would not progress when playing Road Trip.
Fixed an issue where certain goals in the Checklist would sometimes not be marked as cleared after the conditions were met.
Made several other miscellaneous gameplay fixes.
We will continue to investigate confirmed bugs in Kirby Air Riders: Global Test Ride and plan to address them in future updates.
Note:
Personal Best scores recorded in Ver. 1.0.0 will be deleted.
Replays from Ver. 1.1.0 may not be compatible with Ver. 1.1.1. Note that replays are not compatible with Ver. 1.0.0, so you will not be able to watch replays if your software still uses this version.
Osea, no es como si no hubiera un juego base ahi, pero hay bastantes mejoras y añadidos a los modos offline como para decir que viene del todo acabado de fabrica.
Gracias a ambos, me refería a que, llegado el caso, se podría vender de segunda mano 👍
Por Cierto, que lo he pillado en una página francesa por 50€ gracias a un cupón de 10€ de regalo por nuevo usuario.
No la pongo por si se considera spam, que aunque soy muy antiguo llevo tiempo sin pasarme por aquí 🙄
Feroz El Mejor escribió:ersott escribió:kochambra escribió:@ersott Los cartuchos llave también se pueden vender de segunda mano, que yo sepa.
De todas formas, en este caso: Sí, el juego viene completo en el cartucho (sin parches, claro). No es un cartucho llave.Feroz El Mejor escribió:No viene completo, Sakurai ya aviso y en la contraportada tambien lo pone.
Aun me tiene que llegar la copia, pero he visto imagenes y se que detras pone que hay que descargar en torno a 2gb para tener el juego completo y los parches son bastante tochos:General
Online play has been added.
You can play online through the Connect menu or through the main menu for each mode.
The Online tab has been added to the Checklist.
Local wireless matches and LAN play are now available.
You can access this through Local Play in the Connect menu.
The Swap Replay match format has been added to Air Ride.
The Team Battle match format has been added to City Trial.
Saved replay data can now be converted into video files.
You can convert a replay to a video file by selecting Record on the settings screens for either Cached Data or Data Replay in the Replay menu.
A microSD Express card is required to use this functionality.
Replays can now be uploaded online and shared with other players.
You can post replays from Details, which is displayed after selecting individual replay data in either Data Replay or Movie Replay through the Replay menu.
Replays can be viewed through Spectate in the Connect menu.
You can now train figure players (FPs) by scanning a Kirby Air Riders series amiibo.
You can scan amiibo by selecting amiibo in the Extras menu or through the machine/rider select screens for each mode.
Daily Air Ride and Limited-Time Events modes have been added.
You can participate by selecting Daily or Events from the main menu.
My Machines can now be set to private.
If a My Machine is set to private, you will not be able to use that machine in online modes and other players will not be able to see it.
You can set group settings through the My Own Machine Customizations menu accessed through the Options button in the Connect menu.
Individual settings can also be made for each machine via the My Machine list screen.
Various balance adjustments made to Road Trip.
Online
Added restrictions so that players with very unstable communication environments can’t open paddocks or create matches in an existing paddock.
Players with very unstable communication environments will still be able to join paddocks and matches hosted by other players.
You can check the status of your communication environment through Options in the Connect menu.
Bug Fixes
Implemented online-play stability fixes.
Fixed an issue where matching for online matches did not successfully connect after a long period of time.
Fixed an issue where online matches would sometimes not start properly.
Fixed an issue where the game would sometimes not progress when certain actions were performed in a paddock.
Fixed an issue where the game would sometimes not progress when certain actions were performed while joining friends for a Quick Match in City Trial with the Team Battle format.
Fixed an issue where the game would sometimes not progress when certain actions were performed while playing Air Ride using the Swap Replay format with multiple players on one system.
Fixed an issue where the game would sometimes not progress when performing certain actions while using figure players (FPs) in Local Play.
Fixed a rare issue where the game would not progress when playing Road Trip.
Fixed an issue where certain goals in the Checklist would sometimes not be marked as cleared after the conditions were met.
Made several other miscellaneous gameplay fixes.
We will continue to investigate confirmed bugs in Kirby Air Riders: Global Test Ride and plan to address them in future updates.
Note:
Personal Best scores recorded in Ver. 1.0.0 will be deleted.
Replays from Ver. 1.1.0 may not be compatible with Ver. 1.1.1. Note that replays are not compatible with Ver. 1.0.0, so you will not be able to watch replays if your software still uses this version.
Osea, no es como si no hubiera un juego base ahi, pero hay bastantes mejoras y añadidos a los modos offline como para decir que viene del todo acabado de fabrica.
Gracias a ambos, me refería a que, llegado el caso, se podría vender de segunda mano 👍
Por Cierto, que lo he pillado en una página francesa por 50€ gracias a un cupón de 10€ de regalo por nuevo usuario.
No la pongo por si se considera spam, que aunque soy muy antiguo llevo tiempo sin pasarme por aquí 🙄
Es CDiscount, ¿verdad?
No es spam, es una tienda grande de Francia y ademas ayudas a quien le interese, se ha comentado bastante de esa tienda desde antes de que saliera la consola.
Feroz El Mejor escribió:
Esperemos que no borren los siguientes records, porque o han tocado mucho las cosas de base y esta es la excepcion, o ya veras la ilusion que le hara a la gente haber batido un record en una version y que luego por actualizar, te desaparezca del todo.
Que es cierto que puedes hacer capturas y tal, pero a mi me gusta tener los records ahi guardados en la partida.
aleroh escribió:Feroz El Mejor escribió:
Esperemos que no borren los siguientes records, porque o han tocado mucho las cosas de base y esta es la excepcion, o ya veras la ilusion que le hara a la gente haber batido un record en una version y que luego por actualizar, te desaparezca del todo.
Que es cierto que puedes hacer capturas y tal, pero a mi me gusta tener los records ahi guardados en la partida.
Cuando ocurre esto y se cepillan récords antiguos, suele ser porque ha habido un cambio de mecánicas/balanceo que hace que los tiempos anteriores sean inalcanzables. Si el balanceo es positivo en cuanto a tiempos, esto es, a la inversa, no se suelen resetear los mejores tiempos.
Saludos
JoaoNeto escribió:Lo único que he notado es que no lo veo del todo nítido, sobretodo la nave… No sé, parece que le falta algo de definición/nitidez… esto en modo portátil… los coches de MKW por ejemplo, si ve de puta madre… Os pasa esto? Es del juego?
JoaoNeto escribió:No hay maneira de elegir una pista en el online? Siempre me salen aleatoriamente.
Dela84 escribió:A partir de mañana se celebra el "Evento de lanzamiento de Kirby Air Riders #2". Esta vez la dinámica es "Batalla por equipos" en el modo Pruebas Urbanas.