Joantca escribió:Es increíble que haya gente que aun piense que switch 2 es consola secundaria.
Yo tengo ps5 y series x y los thirds lo voy a comprar en switch 2 a pesar de no tener los personajes pelo pantene (que suele ser la principal diferencia grafica) o ir a 30fps.
Para mi, bajo mi criterio, switch 2 es donde vam anir mis juegos thirds por la portabilidad a cambio de un pequeño bajón gráfico.
Link77 escribió:Todo esto se ha mostrado en el Nintendo Direct Partner Showcase de hoy:
• Orbitals, verano 2026.
• Paranormasight: The Mermaid’s Curse, 19/02.
• Captain Tsubasa 2: World Fighters, 2026.
• Tokyo Scramble, 11/02.
• Valheim, 2026.
• Hollow Knight: Nintendo Switch 2 Edition: Switch 2, hoy (actualización gratuita si lo tienes para Switch).
• eFootball Kick-Off!, verano 2026.
• The Adventures of Elliot: The Millennium Tales, 18/06.
• Super Bomberman Collection, hoy (físico agosto).
• Final Fantasy VII Rebirth, 3/06 de junio.
• Pragmata, 24/04(demo hoy).
• Turok: Origins, otoño 2026.
• Kyoto Xanadu, verano 2026.
• Digimon Story: Time Stranger, 10/07.
• Granblue Fantasy: Relink Endless Ragnarok, 9/07
• Monster Hunter Stories 3: Twisted Reflection, 13/03.
• Arcade Archives 2 / Console Archives (lanzamientos hoy): Rave Racer, Ninja Gaiden II: The Dark Sword of Chaos, Cool Boarders, Doraemon, Sonic Wings Special.
• Scott Pilgrim EX, 3/03.
• Another Eden Begins, verano 2026.
• Reanimal, 13/02.
• Star Trek: Voyager Across the Unknown, 18/02.
• Disney Dreamlight Valley (Switch 2 Edition), 25/03.
• PGA Tour 2K25, 6/02.
• Culdcept Begins, 16/07.
• Shadow Tactics: Blades of the Shogun, 18/03.
• Tales of Arise Beyond the Dawn Edition, 22/05.
• Resident Evil Requiem: 27/02. Resident Evil 7: Biohazard Gold Edition y Resident Evil Village Gold Edition el mismo día.
• Fallout 4: Anniversary Edition, 24/02 (digital; físico abril).
• Indiana Jones and the Great Circle, 12/05.
• The Elder Scrolls IV: Oblivion Remastered, 2026
La virgen santa .
ZiperVic escribió:Joantca escribió:Es increíble que haya gente que aun piense que switch 2 es consola secundaria.
Yo tengo ps5 y series x y los thirds lo voy a comprar en switch 2 a pesar de no tener los personajes pelo pantene (que suele ser la principal diferencia grafica) o ir a 30fps.
Para mi, bajo mi criterio, switch 2 es donde vam anir mis juegos thirds por la portabilidad a cambio de un pequeño bajón gráfico.
Es que me hace gracia la gente que dice que si queremos thirds ésta no es nuestra consola, pues para mucha gente es la única, yo también tengo la series X pero ojalá la sw2 vea más apoyo third que el que tuvo la 1 (por ahora parece que así será).
Qué más necesitan las compañias para que salgan juegos en sw2? Tiene suficiente potencia como para sacar juegos top y una base importante de jugadores que cada vez crecerá más.
Otra cosa es que haya compañias que paguen para quedarse los juegos en exclusiva...
Onimushas escribió:Pragmata Se ve mejor en Nintendo switch 2 que en Xbox seríes s https://youtu.be/zQToEyR9Cew?si=Z7GsUjh61SH0kbrF
Mamaun escribió:
Soy el primero que se alegra de que todo salga en switch2 (es mi única consola y mi pc no puede) pero decir que compite en igualdad cuando la diferència se nota bastante y encima en muchos casos va a 30fps....
Mamaun escribió:
Soy el primero que se alegra de que todo salga en switch2 (es mi única consola y mi pc no puede) pero decir que compite en igualdad cuando la diferència se nota bastante y encima en muchos casos va a 30fps....
Pececinho escribió:
Siempre os leo que en igualdad de condiciones o estando en ambas plataformas, por la comodidad de poder jugar tumbado la gente escoge la versión de NS2.
Mamaun escribió:@borre es una buena máquina. Me va a dar muchas alegrías.
borre escribió:Mamaun escribió:@borre es una buena máquina. Me va a dar muchas alegrías.
Sin duda. Espero tenerla en un par de años, que todavía sigo abrumado con el backlog en la Switch original jeje. Sin prisas.
Don_Boqueronnn escribió:La consola la verdad es que es demasiado buena, yo la hubiera hecho menos potente, es tremendo lo que puede llegar a ejecutar en apenas 1 cm de grosor.
Torres escribió:Don_Boqueronnn escribió:La consola la verdad es que es demasiado buena, yo la hubiera hecho menos potente, es tremendo lo que puede llegar a ejecutar en apenas 1 cm de grosor.
Menos potente?? Te refieres a la switch 1??? Para que ibas a lanzar como nueva la misma consola??
Don_Boqueronnn escribió:Torres escribió:Don_Boqueronnn escribió:La consola la verdad es que es demasiado buena, yo la hubiera hecho menos potente, es tremendo lo que puede llegar a ejecutar en apenas 1 cm de grosor.
Menos potente?? Te refieres a la switch 1??? Para que ibas a lanzar como nueva la misma consola??
Para correr menos riesgos, no es algo que no hayan hecho con anterioridad y de hecho ofrecer una alternativa al margen del avance en potencia es algo que ha sido habitual en Nintendo desde game cube en adelante, pero en esta ocasión la consola es realmente puntera tecnológicamente y en potencia, es una barbaridad, el para qué lo hicieron o lo han estado haciendo? Pues es muy sencillo, para correr menos riesgos, cuando tú lanzas un hardware puntero si no va bien corres un mayor riesgo de perder mucho dinero, si el hardware es menos costoso, si va mal, el riesgo de perder mucho dinero es mucho menor.

Link77 escribió:Si estoy sigue así yo creo que Nintendo está generación me va a hacer pupita a Sony compitiendo cara a cara con esta en lo que a juegos de terceros se refiere . Las diferencias gráficas son mínimas y más para la gente no entendida , y encima tienes todo el catálogo exclusivo de Nintendo , más multiplataformas ..
Link77 escribió:Además nadie valora ya que con la compra de un juego tienes versión de sobremesa y versión de portátil .
Don_Boqueronnn escribió:Es un win win, y además un trabajo optimizado al ser una consola específica con una arquitectura cerrada.
Es que tiene 1 cm de grosor xD

Filver escribió:Don_Boqueronnn escribió:Es un win win, y además un trabajo optimizado al ser una consola específica con una arquitectura cerrada.
Es que tiene 1 cm de grosor xD
Son 3-4 centimetros, tampoco te calientes
Probada la demo de Pragmata en Steam Deck y Switch 2 y la Switch 2 es mejor versión pero de lejísimos, caerá en la eshop jap.
Filver escribió:Don_Boqueronnn escribió:Es un win win, y además un trabajo optimizado al ser una consola específica con una arquitectura cerrada.
Es que tiene 1 cm de grosor xD
Son 3-4 centimetros, tampoco te calientes
Probada la demo de Pragmata en Steam Deck y Switch 2 y la Switch 2 es mejor versión pero de lejísimos, caerá en la eshop jap.
Filver escribió:Don_Boqueronnn escribió:Es un win win, y además un trabajo optimizado al ser una consola específica con una arquitectura cerrada.
Es que tiene 1 cm de grosor xD
Son 3-4 centimetros, tampoco te calientes
Probada la demo de Pragmata en Steam Deck y Switch 2 y la Switch 2 es mejor versión pero de lejísimos, caerá en la eshop jap.
Mamaun escribió:Link77 escribió:Además nadie valora ya que con la compra de un juego tienes versión de sobremesa y versión de portátil .
Yo lo valoro.
Con dos hijas pequeñas y muy poco tiempo para jugar, el no depender de si la tele está ocupada o poder entrar y salir del stand by para hacer partidas cortas son de las características que más valoro de la consola. Años antes de la primera switch ya anhelaba un concepto híbrido así y cuando la anunció Nintendo supe que lo habían clavado. Antes de la switch ya había cosas parecidas (gpdwin entre otras) pero nadie lo ha perfeccionado tanto. Aún a día de hoy ninguna consola portátil ofrece la facilidad de uso de esta consola. Solo hay que pasarse por los foros de Steam deck u otras para verlo.
No me malinterpretéis, voy a ser el primero en la cola para una Steam deck 2. Pero ahora mismo, no hay consola en el mercado que ofrezca una experiencia híbrida entre portátil y sobremesa tan fluida como Nintendo.
Y eso mucha gente que la crítica no lo entiende. Muchos valoramos esa experiencia sin drivers, configuraciones de resolución y problemas con el modo hibernar por encima de la potencia (y el silencio, otro gran punto a tener en cuenta y que muchos pasan por alto al compararla con pc-portátiles x86 potentes). Cosas como el Indiana Jones demuestran que se ha llegado a un nivel de potencia "suficiente" para hacer funcionar cualquier AAA decentemente en la portátil.
Y como yo habrá un montón de gente. De ahí las ventas.
Date: Tuesday, February 3, 2026
Attendees: Shuntaro Furukawa (President and Representative Director, Member of the Board)
Hajime Murakami (Executive Officer)
The following are the main questions and answers from the financial results briefing (online).
Please note that portions of this content have been edited or revised to improve readability.
If you quote from this Q&A, please include a citation or link to this file.
Q1 How are the rising prices for memory and other components impacting the profitability of
Nintendo Switch 2 hardware? If the costs of components remain high, is there a chance of a
price revision?
A1 Shuntaro Furukawa (President and Representative Director, Member of the Board):
We do not disclose details regarding individual components, but we can say that we are
working to secure stable supplies of memory components by holding discussions from a long-
term perspective with our business partners. As a result, the recent rise in memory prices did
not have a significant impact on hardware profitability in the third quarter. In addition, we do
not expect any significant impact in the fourth quarter.
However, if this rise in component prices lasts longer than expected and runs through the
next fiscal year and beyond, it may put pressure on profitability. If the situation deteriorates
significantly, we will carefully assess market trends and respond.
As for any future change in the price of Nintendo Switch 2 hardware, no decision has been
made at this time. Any decision to change the price will be determined comprehensively, taking
into consideration not only profitability, but also other factors like the platform’s installed base,
sales trends, and the market environment.
Q2 You explained that the change in exchange-rate assumptions and the changes in the split of
hardware sales by region did not warrant a change in your consolidated earnings forecast for
the full fiscal year. But given the results of the holiday season, why didn't you change your sales
volume forecasts for hardware and software? Also, considering that hardware sales in Japan
are exceeding expectations, do I understand correctly that sales outside of Japan came short
of expectations?
A2 Furukawa:
We revised the assumed exchange rates to better align them with the current situation, as
there was an increased discrepancy between the rates announced in our second quarter
earnings report and our latest outlook. Revising the exchange-rate assumptions to reflect a
weaker yen is expected to have some upward effect on net sales and each profit level, but after
taking other adjustments into account, the changes did not reach a level that would require a
revision to our earnings forecast.
Our global hardware and software sales volume forecasts remain unchanged. However,
breakdowns by region and by product are based on different assumptions than the revised
forecasts announced at the time of the second quarter earnings report. Specifically, we expect
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Nine Months Financial Results Briefing for Fiscal Year Ending March 2026 (Online)
Nintendo Co., Ltd.
Q&A Summary (English Translation of Japanese Original)
that the positive impact of the weaker yen on our financials will be offset by the greater
proportion of Nintendo Switch 2 hardware sales being accounted for by sales in Japan, as well
as the greater proportion of software accounted for by titles of other software publishers. As
for the volume of hardware sales, you are correct that sales in Japan exceeded our expectations
while overseas sales were somewhat weaker than expected.
Q3 Hardware sales in Japan have accounted for a larger than expected proportion of total
hardware sales. Considering that most procurement costs are in U.S. dollars, do I understand
correctly that profitability is declining due to the continuing depreciation of the yen? Also, what
is the backdrop to this higher proportion of hardware sales in Japan?
A3 Furukawa:
Hardware-related procurement purchases are primarily made in U.S. dollars, so given the
current exchange rate environment, the better-than-projected hardware sales in Japan will
have a downward effect on gross profit and operating profit.
The backdrop to hardware sales in Japan trending better than our expectations was the
release of Pokémon Legends: Z-A – Nintendo Switch 2 Edition and Kirby Air Riders during the
holiday season building on the initial momentum of Nintendo Switch 2 hardware. We believe
that users in Japan saw these titles as an opportunity to transition to Nintendo Switch 2 at a
relatively higher rate compared to Nintendo Switch owners outside of Japan.
Q4 You explained that if memory prices continue to remain high, this might put pressure on
hardware profitability next fiscal year and beyond. My understanding is that Nintendo’s policy
has always been to avoid selling hardware at a loss. Simultaneously, I think that now is the time
that you need to expand the adoption of Nintendo Switch 2 hardware. Will you prioritize
expanding the installed base or ensuring the profitability of the hardware?
A4 Furukawa:
The current rise in memory prices is happening at a pace that exceeds our expectations. In
general, the profitability of hardware tends to improve with economies of scale, and we want
to continue to reduce costs as much as possible through mass production of Nintendo Switch
2 hardware.
With regard to not selling hardware at a loss, what we are focusing on is profitability on a
global basis. There are various external factors, such as fluctuations in exchange rates, but
looking at the global picture, we have traditionally tried to avoid situations where individual
units are sold at a loss as much as possible.
It is difficult to predict the changes in the external environment that are currently taking
place, but I think it is not an appropriate approach to be excessively influenced by short-term
trends. The second and third years for Nintendo Switch 2 are very important, and if we can
expand the hardware installed base, we can use that as a basis to greatly expand software sales.
We will take this into account when making business decisions and flexibly consider various
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Nine Months Financial Results Briefing for Fiscal Year Ending March 2026 (Online)
Nintendo Co., Ltd.
Q&A Summary (English Translation of Japanese Original)
options.
Q5 If the current market situation for memory continues, do you still expect to be able to maintain
the same profit margin for Nintendo Switch 2 hardware in the next fiscal year, given factors
such as having secured a certain amount of components already, or improvements to
profitability from the mass production of hardware? Or do you expect increased memory prices
to have a degree of impact on the financial results starting with the first quarter of the next
fiscal year?
A5 Furukawa:
As mentioned, we do not disclose details about individual components, but we work to
secure stable supplies of memory components by holding discussions from a long-term
perspective with our business partners. As a result, we expect that the recent rise in memory
prices will not greatly impact the financial results for the current fiscal year. Furthermore, due
to our inventory on hand, together with hardware currently in production, we do not anticipate
an immediate impact in the next fiscal year. However, if the rise in memory prices continues for
longer than expected, it may start to have an effect on hardware profitability. In this case, we
will examine various factors to determine how to handle the situation. As for the impact on the
financial results for the next fiscal year, we will explain during the next financial announcement.
Q6 Inventory at the end of the third quarter appears to be higher than usual. Is this driven by a
strategic build-up of components to prepare for rising memory prices going forward? Also, is
it possible to secure additional inventory, including future volumes, before contracted prices
with suppliers change?
A6 Furukawa:
For the release of Nintendo Switch 2, our aim was to begin production as early as possible
so that we could secure sufficient inventory at launch. Even after the release of Nintendo Switch
2, we worked to expand production capacity to establish a position where we can respond
appropriately if demand during the holiday season exceeded projections. As a result of these
initiatives, we hold a certain amount of components and products, and these are recorded as
inventory.
While we currently expect some sort of impact on profitability if the increase in memory
prices continues over the long term, we do not anticipate constraints in our production plans
due to insufficient supply in the next fiscal year and beyond.
Q7 This January, a substantial free update was released for Animal Crossing: New Horizons. A
sizable free update was also released for Splatoon 3. From a business perspective, what is the
reasoning behind releasing these kinds of large-scale free updates for existing Nintendo Switch
titles after the release of Nintendo Switch 2?
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Nine Months Financial Results Briefing for Fiscal Year Ending March 2026 (Online)
Nintendo Co., Ltd.
Q&A Summary (English Translation of Japanese Original)
A7 Furukawa:
In January, in addition to the free update for Animal Crossing: New Horizons, we released
Animal Crossing: New Horizons – Nintendo Switch 2 Edition. Since the update, many consumers,
including those who had taken a break from the game for a while, are now playing Animal
Crossing: New Horizons. There also are consumers who have decided to play the game again,
but this time on Nintendo Switch 2. As a result, we believe we have gotten off to a good start
this year.
It is necessary to regularly release new titles to increase the installed base of new hardware.
In addition, we believe it is very important to maintain touchpoints with consumers who are
active on our gaming systems as the transition from Nintendo Switch to Nintendo Switch 2
unfolds over the next few years.
In that sense, by releasing updates for Animal Crossing: New Horizons and Splatoon 3, which
both saw high sales volumes on Nintendo Switch, we hope to create a flow where, as
consumers continue to play on Nintendo Switch, they will transition to Nintendo Switch 2 when
new titles that catch their attention are released. From this perspective, it is meaningful to
release updates for Nintendo Switch software, which has a large installed base, to maintain
user activity and encourage continued play.
Q8 In the financial results explanatory material, cumulative sell-through for Nintendo Switch 2
hardware through the fourth week of December reached 15 million units, while the cumulative
sales volume (sell-in) for the third quarter was 17.37 million units. Based on this difference, was
there a higher level of inventory in the market at the end of the year compared to previous
years? Also, are you keeping the projected hardware sales volume for the full year the same in
expectation of less sell-in volume for the fourth quarter based on market inventory status?
A8 Furukawa:
While market inventory varies by region, overall it is within an appropriate range, and we do
not believe it is at a level where it would impact the financial projections for the fiscal year.
Whereas cumulative sell-through of Nintendo Switch 2 hardware since launch is based on
data aggregated through the fourth week of December, the sales volume (sell-in) of 17.37
million units also includes shipments allocated for the new year’s sales season. As a result, even
though the difference between sell-in and sell-through might seem large, our market inventory
is within the appropriate range.
Moreover, because this was the first holiday season for Nintendo Switch 2, we strengthened
our production capability to ship more units than normal because we wanted to prevent
stockouts as much as possible if sales exceeded expectations. Given these circumstances, we
anticipate fourth-quarter sell-in to be somewhat lower than sell-in through the third quarter in
line with our initial expectation. Sales of Nintendo Switch 2 have remained stable since the
beginning of the year and are currently favorable.
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Nine Months Financial Results Briefing for Fiscal Year Ending March 2026 (Online)
Nintendo Co., Ltd.
Q&A Summary (English Translation of Japanese Original)
Q9 The Super Mario Galaxy Movie will be released this April, and a live-action film of The Legend
of Zelda is scheduled to be released next year. I assume you intend to continue to develop
large-scale visual content, but you have also done initiatives like the Pikmin short movie. It
seems like animation content other than movies will also become an option. So the question
is how to combine this breadth of large-scale to small-scale visual content to increase the value
of the IP. I would like to hear your thoughts on this.
A9 Furukawa:
The upcoming film, The Super Mario Galaxy Movie, is the second motion picture that
Nintendo has been actively involved in producing, so we are paying close attention to the kind
of reaction it gets. We hope the reaction to this film will have a positive ripple effect in various
areas, including our dedicated video game platform business.
We have also announced that filming has begun for the live-action film of The Legend of
Zelda that is set for release in 2027. To increase the touchpoints of our IP with consumers, we
have collaborated with external partners on a variety of initiatives. But because movies and
videos encompass a wide range of regions and consumers of various ages, we think it is
important to first focus on these two films. At this stage, we cannot say anything about the
development of other movies.
The company that produced Close to you, a Pikmin short movie released last year, is
Nintendo Pictures, a subsidiary of Nintendo. Until now, we have not had the opportunity to
share the company's activities, but we believe this short film has been a good way for many
people to learn about this initiative.
We believe that there are many options for video content beyond the kinds of feature films
that are released in movie theaters. If these initiatives can bring joy to our fans and
simultaneously raise the value of our IP, we believe they will become valuable long-term assets,
so we will continue to challenge ourselves with new initiatives.
Q10 Last year marked the 40th anniversary of the release of Super Mario Bros., and 2026 marks the
40th anniversary of the release of The Legend of Zelda and the 30th anniversary of the release
of Pokémon Red and Pokémon Green [in Japan]. Are you planning any special promotional
activities that utilize these IP assets?
A10 Furukawa:
As was announced regarding the 40th anniversary of Super Mario Bros., in addition to a
number of new software titles, we also plan to release The Super Mario Galaxy Movie as an
initiative outside of our dedicated video game platform business. As the debut of the movie
approaches, we hope that even more people will pick up Super Mario Galaxy + Super Mario
Galaxy 2, which was released last year. In addition, we are planning to release the new software
titles Mario Tennis Fever, Super Mario Bros. Wonder – Nintendo Switch 2 Edition + Meetup in
Bellabel Park, and Yoshi and the Mysterious Book, and we expect these will provide
opportunities for many people to come into contact with the world of Mario.
Right now, we do not have anything specific to share about initiatives other than the 40th
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Nine Months Financial Results Briefing for Fiscal Year Ending March 2026 (Online)
Nintendo Co., Ltd.
Q&A Summary (English Translation of Japanese Original)
anniversary of Super Mario Bros., but 40 years and even 30 years is a very long period of time.
We are incredibly thankful that consumers all around the world have loved the characters of
these series for so long, and we will do our best so that they endure even longer.
darkert escribió:Tras un mesecito con la consola debo decir que estoy encantado. El salto respecto de Switch 1 es bestial.
gabatxo escribió:Es que es eso, una consola portátil que se acerca muchísimo a la sobremesa mas potente.
Algunos nos acordamos de la diferencia entre snes y gameboy por poner un ejemplo.
Poder jugar a todo (portátil + sobremesa) en un sistema es un avance mas tocho de lo que algunos nos hacen creer.