Horizon: Zero Dawn

harryhaller escribió:Lo llevo bastante avanzado, y tengo ya el traje teje escudos, pero sobre las pruebas de caza...lo pongo en spoiler por si alguien considera que es información delicada

en el segundo "campamento", la tercera prueba es aturdir a un bichardo con munición eléctrica y cuando se agacha reventarle unos depósitos que tienen detrás...lo hago con flechas de fuego pero sólo consigo quitarle, como mucho, dos, y ya no me da tiempo a quitar otro porque sólo dan un minuto para el oro. ¿Cómo lo habéis hecho?

Flechas destructoras, del arco preciso sombrío.
Con una sola te basta para arrancarle todos los depósitos.
Cuándo te pasas la historia principal se puede seguir jugando? Empieza directamente un ng+?

Gracias
Servasky escribió:Cuándo te pasas la historia principal se puede seguir jugando? Empieza directamente un ng+?

Gracias

Al terminar la historia regresas al momento anterior al último episodio y puedes realizar todas las secundarias y tareas que tengas pendientes
Ya estoy cerca del final, me falta una mision para el trofeo:
"todos los aliados se han unido", creo que la mision se llama: roca solar pero no se si es secundaria o de la historia prinicipal.


En los terrenos de caza:
he completado 2 de 5, y tengo 7 de 15 soles abrasadores.


misiones principales
he completado 20
Ales Hemsky escribió:Ya estoy cerca del final, me falta una mision para el trofeo:
"todos los aliados se han unido", creo que la mision se llama: roca solar pero no se si es secundaria o de la historia prinicipal.


En los terrenos de caza:
he completado 2 de 5, y tengo 7 de 15 soles abrasadores.


misiones principales
he completado 20


La misión que te falta es secundaria.
Las armas y armaduras solo se pueden conseguir comprando o crafteando? O pueden caer como loot?
@kaulitz55 Creo que no estado en esa zona y por eso no he visto dicha misión.
Al final he completado los terrenos de caza en un momento. XD

3 trofeos para el platino, además de terminar el juego.
50 horas aproximadamente de partida.
Llegue a un sitio que se llama cementetrico. Al acercarme a la entrada dice hielo solido paso de entrar por ahi. En el mapa sale una señal como de entrada a una cueva, se puede entrar de alguna forma? Esta en la zona de nieve de arriba a la derecha del mapa
Desde Guerrilla han anunciado que se añadirán nuevas herramientas al modo foto de Horizon Zero Dawn que incluirán tres nuevos filtros, la posibilidad de mostrar cuadrículas, la opción de añadir “Saludos desde” a la imagen y de seleccionar diferentes poses y expresiones faciales para Aloy que le permitan lucirse ante la cámara.
Estas mejoras llegarán la próxima semana con el parche 1.20, con el que no solo se implementará este modo, sino que también se añadirá una barra deslizante para ajustar la sensibilidad de la cámara y del apuntado, una leyenda que permitirá filtrar los iconos en el mapa, más opciones de personalización del HUD (ocultar estados de los enemigos, marcadores de misión y consejos de tutorial), la posibilidad de esconder el equipo de la cabeza y muchas novedades más que encontraréis detalladas aquí.


Hechadle un vistazo a estas capturas que han publicado en el blog de PS, hay alguna que a pesar de habérmelo pasado ya me sigo quedando [boing]
Juego terminado y platino sacado en 52 horas y media, con 93% completado.
De nota le doy un 9, muy buena historia y personaje principal.
@Ales Hemsky

¡que máquina! Yo llevo 46h y un 43% de juego, a ver si le doy caña que hace una semana que no lo juego!
Buenas!

Me ha llegado la edición limitada de Amazon y abro la caja metálica y tiene 2 panfletos de estos del "manual" y publicidad de PS Plus iguales. No debería venir el código de los trajes y demás?

:-? :-?
LKOLOL escribió:Buenas!

Me ha llegado la edición limitada de Amazon y abro la caja metálica y tiene 2 panfletos de estos del "manual" y publicidad de PS Plus iguales. No debería venir el código de los trajes y demás?

:-? :-?



así es, debería tener dos, uno del plus, y otro con el código. a mí me llego ayer.
prueba a ponerte en contacto con ellos que seguramente te manden otro código
indiohospitalet escribió:@Ales Hemsky

¡que máquina! Yo llevo 46h y un 43% de juego, a ver si le doy caña que hace una semana que no lo juego!

Gracias, la verdad que he ido mas al grano.
En Far Cry 3, si me perdia muchas veces por el mapa cuando iba hacer una mision y me encotraba enemigos y demas por el camino. XD
Calvero escribió:
LKOLOL escribió:Buenas!

Me ha llegado la edición limitada de Amazon y abro la caja metálica y tiene 2 panfletos de estos del "manual" y publicidad de PS Plus iguales. No debería venir el código de los trajes y demás?

:-? :-?



así es, debería tener dos, uno del plus, y otro con el código. a mí me llego ayer.
prueba a ponerte en contacto con ellos que seguramente te manden otro código

Pues hablando con Amazon, es cosa de SONY ellos sólo me pueden facilitar un reembolso ya que no tienen más unidades. Podría ponerme en contacto con SONY y explicarles el tema pero a saber cuanto tardán [buuuaaaa]
@Ales Hemsky

Jaja y encima platineado. ¿se te a hecho difícil o pesado el platino?
indiohospitalet escribió:@Ales Hemsky

Jaja y encima platineado. ¿se te a hecho difícil o pesado el platino?

Muy fácil, esta regalado este platino.
Un poco largo si se me a hecho.
Han puesto un avatar de horizon con el trofeo de platino en la store que no esta disponible,¿es eso lo que regalan cuando te lo sacas?

Yo me lo saque hace poco y nada
Actualmente estoy jugando únicamente a Horizon, y solo llevo tan pocas horas de juego, que solo tengo el nivel 4. He iniciado la partida en modo difícil, y sin apuntado automático para que la experiencia se haga más interesante xD.

Me está pareciendo un juego con calidad sobresaliente y es dificil despegarse de la televisión.

Una consulta: Jugais con el audio en ingles o español?, yo suelo jugar audio ingles y subtitulo en español, no se que tal estará doblado. A ver si me ayudais a elegir, gracias!.
@LuiFer

El doblaje esta estupendo, pero con bastantes errores en la sincronizacion labial. Síguelo jugando en inglés que al menos no te comes ese fallo.
Tombi88 escribió:Han puesto un avatar de horizon con el trofeo de platino en la store que no esta disponible,¿es eso lo que regalan cuando te lo sacas?

Yo me lo saque hace poco y nada


Tienes que tener el tema para poder descargar el avatar.
me saque el platino como hace más de un mes y aún no he recibido el código para descargar el temma
Me he pillado el juego hoy por 45€ nuevo en alcampo, creo que es buena oferta, a ver que tal va :)
Silverquick85 escribió:me saque el platino como hace más de un mes y aún no he recibido el código para descargar el temma



La verdad es que la gestión de estos detalles por parte de Sony es lamentable. Una cosa sencilla y automática que debería ser lo han convertido en un despropósito. Cuando llegue, si llega, no sé para qué coño lo querremos ya si nos habremos olvidado del juego. Igual que con la gestion de las ID portátiles que lleva años sin funcionar.
Mike5_xbox360 escribió:Me he pillado el juego hoy por 45€ nuevo en alcampo, creo que es buena oferta, a ver que tal va :)

Lo vas a disfrutar mucho!!!
Alguien sabe si se puede adelantar/atrasar el ciclo dia/noche, como si se puede hacer en el modo foto o ingame en por ejemplo, TW3 cuando meditas.

Creo que estaría bien que lo implementasen junto al New Game+ en próximas actualizaciones.

Y por cierto, creeis que es posible técnicamente hablando, en esta generación recrear el mundo marino de Horizon, o eso ya lo veremos en siguientes generaciones...??
Ostras, casi 1000 paginas, que burrada.
Big kaiser escribió:Alguien sabe si se puede adelantar/atrasar el ciclo dia/noche, como si se puede hacer en el modo foto o ingame en por ejemplo, TW3 cuando meditas.

Creo que estaría bien que lo implementasen junto al New Game+ en próximas actualizaciones.

Y por cierto, creeis que es posible técnicamente hablando, en esta generación recrear el mundo marino de Horizon, o eso ya lo veremos en siguientes generaciones...??



Paso del tiempo como en The Witcher 3 o Watchdogs 2 no hay en Horizon pero ha habido veces en las que he grabado en una hoguera y el tiempo ha hecho algo raro, que la verdad, no sé qué coño es pero pienso que tiene más que ver con la gestión del paso del tiempo del propio juego, que después de más de 70 horas no entendí jamás (creo que alguna vez tuve algún día con dos noches y tres amaneceres) , que otra cosa.

Respecto al fondo marino, viendo lo que han hecho con esta maravilla y lo que han dicho que no es ni de lejos el tope de PS4 Pro, claro qué podrían. Eso sí, el agua creo que es lo único discutible del juego, gráficamente hablando, así que necesitan esmero en esa recreación.
En ps4 pro seguro que si. El caso es q todos los juegos tienen como base ps4 estandar. Yo creo, que si bien mejoraran en algo los efectos tales como agua u otro elemento. Lo que haran en esta generacion sera el mas y mejor en cuanto a contenido y máquinas que matar/controlar.
En lo tecnico dudo muy mucho que podamos apreciar un cambio significativo o mucho menos un cambio de mecanicas y submundo.
Solo imaginar la recreacion del mundo marino y las animaciones y fisicas aue harian falta para mover el agua y la reaccion de esta a todo bicho viviente debe ser una barbaridad.
Yo apuesto porque puliran el juego base y lo expandiran en escenarios parecidos. Ya con eso, me parece un hito.
Acabo de comprarlo. Es mi primer juego en la ps4, me recomendáis jugarlo en normal?O se me hará demasiado fácil después de unas horas?
adrircmc escribió:Acabo de comprarlo. Es mi primer juego en la ps4, me recomendáis jugarlo en normal?O se me hará demasiado fácil después de unas horas?

Yo me lo he pasado en normal y es más o menos un paseo. Si puedes ponlo en difícil.
Lo que no se es si puedes cambiar la dificultad una vez empezado.
Oso69 escribió:
adrircmc escribió:Acabo de comprarlo. Es mi primer juego en la ps4, me recomendáis jugarlo en normal?O se me hará demasiado fácil después de unas horas?

Yo me lo he pasado en normal y es más o menos un paseo. Si puedes ponlo en difícil.
Lo que no se es si puedes cambiar la dificultad una vez empezado.


Se puede cambiar la dificultad cuando quieras, así que tranquilo. Eso sí ponlo en difícil o será un paseo como comenta el compañero.
andaqueno1977 escribió:
Oso69 escribió:
adrircmc escribió:Acabo de comprarlo. Es mi primer juego en la ps4, me recomendáis jugarlo en normal?O se me hará demasiado fácil después de unas horas?

Yo me lo he pasado en normal y es más o menos un paseo. Si puedes ponlo en difícil.
Lo que no se es si puedes cambiar la dificultad una vez empezado.


Se puede cambiar la dificultad cuando quieras, así que tranquilo. Eso sí ponlo en difícil o será un paseo como comenta el compañero.


Muchas gracias a los dos! Lo pondré en difícil a ver qué tal va
No se si lo habeis puesto ya pero las notas del parche 1.20 pintan de pm, mas modos de foto, gestos, customizar el hud, pack de idioma español para los juegos importados, etc...

Imagen

Horizon: Zero Dawn 1.20 patch notes
Feature Improvements

Added the option to hide Aloy inside settlements while in photo mode.
Added a sell stack option at merchants when double tapping the square icon.
Added filters and a legend to the in game map and the quest map.
Added several new custom HUD options.
Added an additional blue health bar on top of the player’s health bar whenever the Shield Weaver Armor is equipped to indicate the amount of extra health points the armor is providing.
Added difficulty setting components to the Shield Weaver Armor’s damage protection. On hard mode the armor received a 40% armor reduction, on very hard the armor received a 66.6% reduction.
Added the option to hide headgear for Aloy.
Added the option to categorize and sort your inventory.
Added the feature in the Sell menu at merchants, you can now press triangle to mark one or more items to sell items quicker.
Added gameplay time to the statistics menu.
Changed the timing of some tutorials that were repeatedly displayed, they are now less frequent.
Added the option to control the x and y axis sensitivity of the camera.
Added Spanish language support for North American copies of the game. Spanish subtitles can now be enabled. Spanish audio supported via a Spanish VO pack.
Improved photo mode with new features:

Added poses for Aloy
Added facial expressions for Aloy
Added three new filters
Added a “look at the camera” mode for Aloy
Added “greetings from” cards
Improved the camera controls
Added categories in the crafting menu

Green check mark for categories that are finished
White icon for categories that have recipes that can be crafted
Grey icon for categories that have no recipes that can be crafted
Progression Fixes

Fixed an issue in “The Point of the Spear” where some players could safely drop into areas of the map during the Brave trials before speaking with Rost.
Fixed an issue in “A Seeker at the Gates” where the certain users could trigger a save point in Mother’s Watch after becoming stuck behind the gate.
Fixed an issue in “The Womb of the Mountain” where completing a weapon tutorial during the corruptor fight and reloading would block further progression for some users.
Fixed an Issue in “The Field of the Fallen” where some players found Erend to get stuck in the floor after killing two ravagers at the ambush site.
Fixed an issue in “The Sun Shall Fall” where some players could avoid the trigger before entering the Throne Room. Resulting in the ear bleeder not spawning until the player reloads to an earlier save.
Fixed an issue in “The Sun Shall Fall” where certain players got stuck on the objective ‘Investigate the Area’ or ‘Go to the Solarium’ if the player avoids certain triggers.
Fixed an issue in “Deep Secrets of the Earth” where some players were unable to progress the quest after the former patch.
Fixed an issue in “A Daughter’s Vengeance” where a large plant filled area lacked collision resulting in some playersgetting stuck in the environment.
Fixed an issue in “Collateral” where some players had machines intrude the conversation with
Fixed an issue in Cauldron Xi, where some players were not able to progress due to missing a progression marker.
General Fixes

Fixed an issue where certain players would not be able to perform a Strike from Above while jumping.
Fixed an issue with Aloy’s body momentarily disappearing for some players when performing a Strike from Below on cultists.
Fixed an issue where Aloy appeared to be out of focus for some players when the camera is brought close to her.
Fixed an issue in “The Point of the Spear” where for some players Aloy still has two spears in her inventory after the recent patch.
Fixed an issue in “Mother’s Heart” where some players meant to confront Olin about his Focus during the speech, but were able to escape from the area resulting in the inability to return.
Fixed an issue in “The City of the Sun” where for certain players the tutorial message would still appear after completing the quest.
Fixed an issue in “The Grave Hoard” where some players were able to leave the map and get stuck outside of the playable area.
Fixed an issue in “Deep Secrets of the Earth” where if some players surpass the trigger for the movie sequence, the main story quest will not progress upon entering the bunker.
Fixed an Issue in “Deep Secrets of the Earth” where enemies would not respawn for some players after Aloy dies during the “Kill the Eclipse” objective.
Fixed an issue in “To Old Acquaintance” where for some players Aloy would become stuck in a pose after interacting with the basket.
Fixed an issue where for some players an NPC would sit on a chair or bench while in combat resulting in their bow floating in midair next to them.
Fixed an issue where certain players would get stuck underground while fast travelling away from a Tallneck.
Fixed an issue where weapons would be disabled when some players fast-traveled whilst throwing a rock.
Fixed various animation errors that occurred when some players mounted damaged machines.
Fixed an issue where some player would not get the appropriate health notifications after playing for 3 hours and 30 minutes.
Fixed an issue in “Cauldron Sigma” where for some players items dropped on the platform would not elevate up during the animation.
Fixed an issue where certain players who ride a mount from the Spire would be able to bypass the “mount can’t enter this location” message in Meridian Village.
Fixed an issue where for some players the Stormbird would become dysfunctional after its state was repeatedly changed between burning and stunned.
Fixed an issue where certain players who tried to enter Sunfall with a mount without the appropriate disguise would get kicked from the mount while the camera kept its focus on the mount.
Fixed several issues where for some players in certain occasions dropping a Treasure Box would leave the Treasure Boxes floating the air.
Fixed an issue where certain players were told to quit the main menu incorrectly when attempting to change text or speech language on first boot.
Fixed an Issue were for some players several blue lines would be visible in the lower part of the screen during a Conversation.
Fixed an issue where certain players’ corruption hit responses will continuously repeat if the player sprints while getting into an injured state.
Fixed an issue where some players could be suddenly thrown off a Tallneck and instantly killed if it makes a sharp turn.
Fixed an issue for certain players where any second or third rare/very rare handling mods attached to a weapon did not apply the expected stat increases.
Fixed an issue for some players where two or more similar uncommon or rare mods applied to both weapons and outfits consistently don’t apply their indicated improvements.
Fixed an issue where some players are still able to enter the World Map and Fast Travel right after an interaction has been triggered with triangle and when specific HUD messages are active.
Fixed an issue where certain players selects graphics mode “4k resolution” while on a 1080p TV, it would give a flicker in the shadows of the distance indicators.
Fixed an issue for some players where the interior map text overlapping the menu categories on the local map screen.
Fixed an issue for some players where the fan would speed up when opening the map on a PS4 Pro.
Fixed an issue for some players where the language would reset in the language selection menu.
Fixed an issue for certain players with the subtitle select in the launch menu
Fixed an issue where for certain players if they would reload their save for a second time after agreeing to bring Olin to the Farmstead they will spawn at the last saved campfire.
Fixed several collision issues for some players.
Fixed several sound issues for certain players.
Minor text fixes.
Crash Fixes: Fixed various miscellaneous crashes.

Again, the 1.20 update for Horizon: Zero Dawn is scheduled for the week of May 8.
ionesteraX escribió:No se si lo habeis puesto ya pero las notas del parche 1.20 pintan de pm, mas modos de foto, gestos, customizar el hud, pack de idioma español para los juegos importados, etc...

Imagen

Horizon: Zero Dawn 1.20 patch notes
Feature Improvements

Added the option to hide Aloy inside settlements while in photo mode.
Added a sell stack option at merchants when double tapping the square icon.
Added filters and a legend to the in game map and the quest map.
Added several new custom HUD options.
Added an additional blue health bar on top of the player’s health bar whenever the Shield Weaver Armor is equipped to indicate the amount of extra health points the armor is providing.
Added difficulty setting components to the Shield Weaver Armor’s damage protection. On hard mode the armor received a 40% armor reduction, on very hard the armor received a 66.6% reduction.
Added the option to hide headgear for Aloy.
Added the option to categorize and sort your inventory.
Added the feature in the Sell menu at merchants, you can now press triangle to mark one or more items to sell items quicker.
Added gameplay time to the statistics menu.
Changed the timing of some tutorials that were repeatedly displayed, they are now less frequent.
Added the option to control the x and y axis sensitivity of the camera.
Added Spanish language support for North American copies of the game. Spanish subtitles can now be enabled. Spanish audio supported via a Spanish VO pack.
Improved photo mode with new features:

Added poses for Aloy
Added facial expressions for Aloy
Added three new filters
Added a “look at the camera” mode for Aloy
Added “greetings from” cards
Improved the camera controls
Added categories in the crafting menu

Green check mark for categories that are finished
White icon for categories that have recipes that can be crafted
Grey icon for categories that have no recipes that can be crafted
Progression Fixes

Fixed an issue in “The Point of the Spear” where some players could safely drop into areas of the map during the Brave trials before speaking with Rost.
Fixed an issue in “A Seeker at the Gates” where the certain users could trigger a save point in Mother’s Watch after becoming stuck behind the gate.
Fixed an issue in “The Womb of the Mountain” where completing a weapon tutorial during the corruptor fight and reloading would block further progression for some users.
Fixed an Issue in “The Field of the Fallen” where some players found Erend to get stuck in the floor after killing two ravagers at the ambush site.
Fixed an issue in “The Sun Shall Fall” where some players could avoid the trigger before entering the Throne Room. Resulting in the ear bleeder not spawning until the player reloads to an earlier save.
Fixed an issue in “The Sun Shall Fall” where certain players got stuck on the objective ‘Investigate the Area’ or ‘Go to the Solarium’ if the player avoids certain triggers.
Fixed an issue in “Deep Secrets of the Earth” where some players were unable to progress the quest after the former patch.
Fixed an issue in “A Daughter’s Vengeance” where a large plant filled area lacked collision resulting in some playersgetting stuck in the environment.
Fixed an issue in “Collateral” where some players had machines intrude the conversation with
Fixed an issue in Cauldron Xi, where some players were not able to progress due to missing a progression marker.
General Fixes

Fixed an issue where certain players would not be able to perform a Strike from Above while jumping.
Fixed an issue with Aloy’s body momentarily disappearing for some players when performing a Strike from Below on cultists.
Fixed an issue where Aloy appeared to be out of focus for some players when the camera is brought close to her.
Fixed an issue in “The Point of the Spear” where for some players Aloy still has two spears in her inventory after the recent patch.
Fixed an issue in “Mother’s Heart” where some players meant to confront Olin about his Focus during the speech, but were able to escape from the area resulting in the inability to return.
Fixed an issue in “The City of the Sun” where for certain players the tutorial message would still appear after completing the quest.
Fixed an issue in “The Grave Hoard” where some players were able to leave the map and get stuck outside of the playable area.
Fixed an issue in “Deep Secrets of the Earth” where if some players surpass the trigger for the movie sequence, the main story quest will not progress upon entering the bunker.
Fixed an Issue in “Deep Secrets of the Earth” where enemies would not respawn for some players after Aloy dies during the “Kill the Eclipse” objective.
Fixed an issue in “To Old Acquaintance” where for some players Aloy would become stuck in a pose after interacting with the basket.
Fixed an issue where for some players an NPC would sit on a chair or bench while in combat resulting in their bow floating in midair next to them.
Fixed an issue where certain players would get stuck underground while fast travelling away from a Tallneck.
Fixed an issue where weapons would be disabled when some players fast-traveled whilst throwing a rock.
Fixed various animation errors that occurred when some players mounted damaged machines.
Fixed an issue where some player would not get the appropriate health notifications after playing for 3 hours and 30 minutes.
Fixed an issue in “Cauldron Sigma” where for some players items dropped on the platform would not elevate up during the animation.
Fixed an issue where certain players who ride a mount from the Spire would be able to bypass the “mount can’t enter this location” message in Meridian Village.
Fixed an issue where for some players the Stormbird would become dysfunctional after its state was repeatedly changed between burning and stunned.
Fixed an issue where certain players who tried to enter Sunfall with a mount without the appropriate disguise would get kicked from the mount while the camera kept its focus on the mount.
Fixed several issues where for some players in certain occasions dropping a Treasure Box would leave the Treasure Boxes floating the air.
Fixed an issue where certain players were told to quit the main menu incorrectly when attempting to change text or speech language on first boot.
Fixed an Issue were for some players several blue lines would be visible in the lower part of the screen during a Conversation.
Fixed an issue where certain players’ corruption hit responses will continuously repeat if the player sprints while getting into an injured state.
Fixed an issue where some players could be suddenly thrown off a Tallneck and instantly killed if it makes a sharp turn.
Fixed an issue for certain players where any second or third rare/very rare handling mods attached to a weapon did not apply the expected stat increases.
Fixed an issue for some players where two or more similar uncommon or rare mods applied to both weapons and outfits consistently don’t apply their indicated improvements.
Fixed an issue where some players are still able to enter the World Map and Fast Travel right after an interaction has been triggered with triangle and when specific HUD messages are active.
Fixed an issue where certain players selects graphics mode “4k resolution” while on a 1080p TV, it would give a flicker in the shadows of the distance indicators.
Fixed an issue for some players where the interior map text overlapping the menu categories on the local map screen.
Fixed an issue for some players where the fan would speed up when opening the map on a PS4 Pro.
Fixed an issue for some players where the language would reset in the language selection menu.
Fixed an issue for certain players with the subtitle select in the launch menu
Fixed an issue where for certain players if they would reload their save for a second time after agreeing to bring Olin to the Farmstead they will spawn at the last saved campfire.
Fixed several collision issues for some players.
Fixed several sound issues for certain players.
Minor text fixes.
Crash Fixes: Fixed various miscellaneous crashes.

Again, the 1.20 update for Horizon: Zero Dawn is scheduled for the week of May 8.


¡Ojo!
Lo de descargarse el idioma español es solo para ediciones norteamericanas (USA, Canada) y nadie ha dicho que ese español sea castellano, es muy probable que sea latino. Que tal y como lo dices parece que se vaya a poder bajar el castellano en todas las versiones.
ionesteraX escribió:No se si lo habeis puesto ya pero las notas del parche 1.20 pintan de pm, mas modos de foto, gestos, customizar el hud, pack de idioma español para los juegos importados, etc...

Imagen

Horizon: Zero Dawn 1.20 patch notes
Feature Improvements

Added the option to hide Aloy inside settlements while in photo mode.
Added a sell stack option at merchants when double tapping the square icon.
Added filters and a legend to the in game map and the quest map.
Added several new custom HUD options.
Added an additional blue health bar on top of the player’s health bar whenever the Shield Weaver Armor is equipped to indicate the amount of extra health points the armor is providing.
Added difficulty setting components to the Shield Weaver Armor’s damage protection. On hard mode the armor received a 40% armor reduction, on very hard the armor received a 66.6% reduction.
Added the option to hide headgear for Aloy.
Added the option to categorize and sort your inventory.
Added the feature in the Sell menu at merchants, you can now press triangle to mark one or more items to sell items quicker.
Added gameplay time to the statistics menu.
Changed the timing of some tutorials that were repeatedly displayed, they are now less frequent.
Added the option to control the x and y axis sensitivity of the camera.
Added Spanish language support for North American copies of the game. Spanish subtitles can now be enabled. Spanish audio supported via a Spanish VO pack.
Improved photo mode with new features:

Added poses for Aloy
Added facial expressions for Aloy
Added three new filters
Added a “look at the camera” mode for Aloy
Added “greetings from” cards
Improved the camera controls
Added categories in the crafting menu

Green check mark for categories that are finished
White icon for categories that have recipes that can be crafted
Grey icon for categories that have no recipes that can be crafted
Progression Fixes

Fixed an issue in “The Point of the Spear” where some players could safely drop into areas of the map during the Brave trials before speaking with Rost.
Fixed an issue in “A Seeker at the Gates” where the certain users could trigger a save point in Mother’s Watch after becoming stuck behind the gate.
Fixed an issue in “The Womb of the Mountain” where completing a weapon tutorial during the corruptor fight and reloading would block further progression for some users.
Fixed an Issue in “The Field of the Fallen” where some players found Erend to get stuck in the floor after killing two ravagers at the ambush site.
Fixed an issue in “The Sun Shall Fall” where some players could avoid the trigger before entering the Throne Room. Resulting in the ear bleeder not spawning until the player reloads to an earlier save.
Fixed an issue in “The Sun Shall Fall” where certain players got stuck on the objective ‘Investigate the Area’ or ‘Go to the Solarium’ if the player avoids certain triggers.
Fixed an issue in “Deep Secrets of the Earth” where some players were unable to progress the quest after the former patch.
Fixed an issue in “A Daughter’s Vengeance” where a large plant filled area lacked collision resulting in some playersgetting stuck in the environment.
Fixed an issue in “Collateral” where some players had machines intrude the conversation with
Fixed an issue in Cauldron Xi, where some players were not able to progress due to missing a progression marker.
General Fixes

Fixed an issue where certain players would not be able to perform a Strike from Above while jumping.
Fixed an issue with Aloy’s body momentarily disappearing for some players when performing a Strike from Below on cultists.
Fixed an issue where Aloy appeared to be out of focus for some players when the camera is brought close to her.
Fixed an issue in “The Point of the Spear” where for some players Aloy still has two spears in her inventory after the recent patch.
Fixed an issue in “Mother’s Heart” where some players meant to confront Olin about his Focus during the speech, but were able to escape from the area resulting in the inability to return.
Fixed an issue in “The City of the Sun” where for certain players the tutorial message would still appear after completing the quest.
Fixed an issue in “The Grave Hoard” where some players were able to leave the map and get stuck outside of the playable area.
Fixed an issue in “Deep Secrets of the Earth” where if some players surpass the trigger for the movie sequence, the main story quest will not progress upon entering the bunker.
Fixed an Issue in “Deep Secrets of the Earth” where enemies would not respawn for some players after Aloy dies during the “Kill the Eclipse” objective.
Fixed an issue in “To Old Acquaintance” where for some players Aloy would become stuck in a pose after interacting with the basket.
Fixed an issue where for some players an NPC would sit on a chair or bench while in combat resulting in their bow floating in midair next to them.
Fixed an issue where certain players would get stuck underground while fast travelling away from a Tallneck.
Fixed an issue where weapons would be disabled when some players fast-traveled whilst throwing a rock.
Fixed various animation errors that occurred when some players mounted damaged machines.
Fixed an issue where some player would not get the appropriate health notifications after playing for 3 hours and 30 minutes.
Fixed an issue in “Cauldron Sigma” where for some players items dropped on the platform would not elevate up during the animation.
Fixed an issue where certain players who ride a mount from the Spire would be able to bypass the “mount can’t enter this location” message in Meridian Village.
Fixed an issue where for some players the Stormbird would become dysfunctional after its state was repeatedly changed between burning and stunned.
Fixed an issue where certain players who tried to enter Sunfall with a mount without the appropriate disguise would get kicked from the mount while the camera kept its focus on the mount.
Fixed several issues where for some players in certain occasions dropping a Treasure Box would leave the Treasure Boxes floating the air.
Fixed an issue where certain players were told to quit the main menu incorrectly when attempting to change text or speech language on first boot.
Fixed an Issue were for some players several blue lines would be visible in the lower part of the screen during a Conversation.
Fixed an issue where certain players’ corruption hit responses will continuously repeat if the player sprints while getting into an injured state.
Fixed an issue where some players could be suddenly thrown off a Tallneck and instantly killed if it makes a sharp turn.
Fixed an issue for certain players where any second or third rare/very rare handling mods attached to a weapon did not apply the expected stat increases.
Fixed an issue for some players where two or more similar uncommon or rare mods applied to both weapons and outfits consistently don’t apply their indicated improvements.
Fixed an issue where some players are still able to enter the World Map and Fast Travel right after an interaction has been triggered with triangle and when specific HUD messages are active.
Fixed an issue where certain players selects graphics mode “4k resolution” while on a 1080p TV, it would give a flicker in the shadows of the distance indicators.
Fixed an issue for some players where the interior map text overlapping the menu categories on the local map screen.
Fixed an issue for some players where the fan would speed up when opening the map on a PS4 Pro.
Fixed an issue for some players where the language would reset in the language selection menu.
Fixed an issue for certain players with the subtitle select in the launch menu
Fixed an issue where for certain players if they would reload their save for a second time after agreeing to bring Olin to the Farmstead they will spawn at the last saved campfire.
Fixed several collision issues for some players.
Fixed several sound issues for certain players.
Minor text fixes.
Crash Fixes: Fixed various miscellaneous crashes.

Again, the 1.20 update for Horizon: Zero Dawn is scheduled for the week of May 8.


Ostias que guapo lo de los gestos, gracias por la información [boing]
Solo falta que se curren un NG+ con mejores armas y armaduras y quizás algun objeto exclusivo [looco]
Oso69 escribió:Yo me lo he pasado en normal y es más o menos un paseo. Si puedes ponlo en difícil.
Lo que no se es si puedes cambiar la dificultad una vez empezado.


Si, se puede cambiar sobre la marcha, yo lo hice desde el principio en dificil y sin el autoapuntado (asi es lo minimo para disfrutarlo de verdad) y saque el 100% y el platino en 85 horas, eso si, no utilice apenas el viaje rapido, y la armadura tocha la saque justo antes de la ultima mision.

Ahora lo he subido a muy dificil para seguir buscando los archivos que no aparecen en el mapa, asi a pelo sin guia, para mi el juego que mas me ha gustado de la ps4, y los he jugado casi todos.
El modo foto de Horizon es uno de los más apabullantes que se han visto hasta la fecha. Lo de los gestos no deja de ser una pijada, que no obstante dará más vidilla si cabe a este complemento del juego. Estoy deseando ver lo que algunos usuarios son capaces hacer [amor]
KnightSolaire escribió:Solo falta que se curren un NG+ con mejores armas y armaduras y quizás algun objeto exclusivo [looco]


totalmente deacuerdo, un NG+ seria la leche...
Conseguido el platino tras 68h., es una maravilla de juego.
The Prophet escribió:@LuiFer

El doblaje esta estupendo, pero con bastantes errores en la sincronizacion labial. Síguelo jugando en inglés que al menos no te comes ese fallo.


Gracias por tu respuesta, es así como lo estoy jugando :).

Noto que mi PS4 FAT está por alzar vuelo cuando pongo pausa durante el juego. Como va en la Pro?, mucho mejor?. De todas maneras, subo el volumen del equipo de sonido para asumir que la turbina está en modo apagado xD.
A mí la variedad de armas me parece correcta.

Lo que sí me gustaría es que las armas más potentes se consiguieran después de avanzar mucho en el juego. Ahora mismo es posible hacerse con el mejor armamento antes de ir por la mitad de la historia y con eso ya tiras hasta el final.


También me gustaría que los trajes tuvieran una incidencia mayor en el gameplay. Yo me cambiaba de atuendo más por gusto que por necesidad.

Si quieres te puedes pasar el juego sin problemas con el primer traje de paria Nora.
Vuelvo a preguntar, las armas y atuendos se pueden conseguir por drop o solo crafteo y comprando?
Servasky escribió:Vuelvo a preguntar, las armas y atuendos se pueden conseguir por drop o solo crafteo y comprando?

Sólo comprando.
16 horitas y nivel 19.

Me está encantado.
Hola la verdad que el juego no me acaba de enganchar, es cierto que estos juegos de mundo abierto muchos me acaban aburriendo aunque otros consiguen engancharme. Es cierto que el juego tiene muy buenos gráficos y se maneja muy bien, pero lo dicho no me engancha y me ha decepcionado un poco.
Entonces con el nuevo update el traje cheto es menos cheto en dificultades más altas?
@Lasjoa No eres el único, a mí tampoco me está entusiasmando. Está bien sin más.
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