d2akl escribió:Darkcaptain escribió:Yo no esperaria algo muy diferente a lo que vimos en la Beta, quizas han reducido el ir pegando saltos como canguros o deslizamientos tan constantes, pero en terminos generales a nivel gameplay no creo que sea muy distinto, en caso de duda mejor esperar a leer reviews o ver videos/directos.
Yo en breve lo pillaré para Steam, hacia muchooo tiempo que no tenia tantas ganas de viciar 😁
Va ser completamente distinto ya tan solo por disponer de todos los Gadgets y los mapas grandes
Además ..
Parche day 1.The following gameplay updates will be included in our launch day patch, with over 200 changes focused on bug fixes, balance improvements, and polish for release. Stay tuned for the full launch day update notes closer to launch!
Player
You’ll notice that movement feels more responsive, with changes made to pacing and with several movement issues addressed to keep gameplay smooth and balanced.
Weapons
Recoil has been rebalanced on automatic weapons, making long-range gunplay more characteristic, rewarding tap firing and burst control.
Numerous weapon attachments have been fixed so they now display correctly in menus and in-game.
Gadgets
The LTLM II (Laser Designator) has been refined with smoother deploy animations, updated visuals, and several fixes for better feel when used.
The MBT-LAW is now the default Engineer launcher, with a more accurate trajectory, improved guidance, and clearer sights.
The MAS 148 Glaive is enhanced with more realistic missile path, improved zoom and lock-on, sharper scope visuals, and more reliable vehicle damage.
Deploy Beacons are now limited to one spawn per player (four per squad total), helping maintain balance and prevent overuse.
Maps and Modes
Rush and Breakthrough layouts have been revised for better balance between attackers and defenders.
Operation Firestorm has been updated with improved vaulting, lightning, and performance, while Siege of Cairo spawn killing and Out of Bounds issues have been addressed.
UI & HUD
UI and HUD elements are clearer, with updated overlays, animated pings, new minimap options, and smoother loadout and deploy navigation.
Settings
Settings and controls have expanded with new options like VO volume sliders, sprint bob reduction, and a camera roll toggle for accessibility, plus refinements across platforms.
Audio
Audio has been cleaned up so pings are easier to hear, weapons and vehicles sound sharper, and missing delayed effects won’t get in the way of your awareness.
Network
Netcode improvements reduce desync, make time-to-death feel fairer, and address cases of invisible damage.
Thanks again for your trust, excitement and feedback that helped us shape the Battlefield 6 experience. See you at launch!
https://youtu.be/FLaBMIo0Qrg?si=Ut6CUofWj3PpvZ3bY aquí más cambios muy significativos, como el hypernerfeo al autospot al autohealth y demases.
Resumen, se van parecer como un huevo a una castaña la beta y la release.