[Hilo Oficial] RAGE

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WEEE MAN escribió:...
Por cierto espero que RAGE no se convierta en lo que doom3; iba a ser el juego que marcara época como su predecesor y al final fuera una basura con gráficos algo innovadores.

Saludos.


Cierto cierto, además su motor no fue muy exitoso. Los únicos juegos que conozco que usaron el motor gráfico de doom 3 fueron, además de Doom 3, Quake 4 y Prey... y creo que ya está no? (bueno dijeron en su dia que Duke Nukem Forever también :P). La verdad que el motor no fue tan exitoso como decían, espero que no pase lo mismo con Rage.

saludos!
calita está baneado por "Clones para trollear y spoilers"
Madre mía con el motorcillo... Ese detalle de texturas y la definición de todo lo que puede verse lo veremos en consolas dentro de 2 generaciones mínimo XD
calita está baneado por "Clones para trollear y spoilers"
El sábado 15, primera presentación jugable en forma de demo de RAGE en el QuakeCon 2009.

Media hora de gameplay en directo.
calita escribió:El sábado 15, primera presentación jugable en forma de demo de RAGE en el QuakeCon 2009.

Media hora de gameplay en directo.


Calita, veo que ya lo has expuesto. Lo pongo igualmente por eso.


SATURDAY, AUGUST 15

11:00am - 12:00pm - Exhibit Hall Event Stage
Alienware Quick Draw

12:00pm - 2:00pm - Exhibit Hall Event Stage
NASCAR’s Todd Bodine Meet & Greet
NASCAR Truck Series driver, Todd Bodine greets fans, and signs autographs and photos at this QuakeCon first. Plus, see his No. 30 Ventrilo Tundra.

12:00pm - 1:30pm - Main Stage
Hardware Workshop by PC Perspective
Hosting a revitalized hardware workshop at Quakecon 2009, PC Perspective (www.pcper.com) will take an in-depth look at the best current and future gaming hardware available. The workshop will include overclocking demonstrations, industry panelist debates, Q&A from the audience and of course, thousands of dollars in prizes for QuakeCon attendees.

Casemod Contest: Gamers will have the opportunity to enter their custom built and modified PC into the official QuakeCon 2009 Case Mod Contest for a chance to win thousands of dollars in prizes! Systems will be judged on technical and stylistic merit and the top three finalists will get a chance to show off their work on the main stage during the Hardware Workshop. Register your PC during your BYOC registration.

2:00pm - 5:00pm - Longhorn Hall C
Crucial Dodgeball Tournament Day 2

2:30pm - 3:00pm - Main Stage
RAGE - First Public Demo
RAGE creative director, Tim Willits, and lead designer, Matt Hooper, drop the top on id Software’s revolutionary new game RAGE, with the first ever public demonstration of live gameplay.


3:00pm - 4:00pm - Exhibit Hall Event Stage
Fatal1ty Challenge

3:30pm - 4:00pm - Main Stage
Alienware Presentation
Alienware reveals the very latest on their top-of-the-line gaming products.

4:00pm - 5:00pm - Exhibit Hall Event Stage
Bawls Chugging Semifinals

5:00pm - 6:00pm - Exhibit Hall Event Stage
Alienware Quick Draw

6:00pm - 9:00pm - Main Stage
QUAKE LIVE Tournament Finals
Watch the world’s best professional gamers go toe-to-toe in the exciting conclusion of the Intel Masters and Open Championship tournaments as well as the Capture the Flag Championships, all presented live on stage and over the Internet. $50,000 in cash will be awarded in this professional gaming slug-fest.

9:00pm - 9:30pm - Main Stage
Ventrilo Ultimate Power Up Contest Final Drawing
With 100 lucky QuakeCon attendees standing on stage - ticket in hand - we draw and announce the winner of the Ventrilo Ultimate Power Up Contest and new owner of a 2010 Shelby Cobra GT500 coupe!

9:30pm - 10:30 pm- Main Stage
KID BEYOND: Singer, beatboxer, live looper, songwriter, and one-man band, KID BEYOND will blow the roof off of the finals party with this unparalleled QuakeCon finals performance. SF Weekly calls KID BEYOND “Amazing.” Check out more at www.kidbeyond.com.
Supongo que se realizará sobre un PC potente no? No se hará uso de ninguna consola actual verdad?

por cierto sobre aquello que las versiones de pc y xbox 360 corrían a 60 fps, mientras que la de ps3 lo hacía a 23-25 fps, era falso no?

DEW!!
calita está baneado por "Clones para trollear y spoilers"
Lavado de cara al post principal gracias a Davimaru.

A partir del 5 de septiembre no podré estar presente en EOL de una manera habitual y poco a poco tendré que ir abandonando mis actividades en el foro.

Para evitar que los hilos oficiales de aquellos juegos que no han sido lanzados en el momento de mi marcha queden desactualizados, su información será traspasada a la wiki de tal manera que puedan ser editados de manera constante.

El hilo de RAGE es el primer traspasado.

Agradecer a Davimaru su disponibilidad y esfuerzo.
ercea escribió:
WEEE MAN escribió:...
Por cierto espero que RAGE no se convierta en lo que doom3; iba a ser el juego que marcara época como su predecesor y al final fuera una basura con gráficos algo innovadores.

Saludos.


Cierto cierto, además su motor no fue muy exitoso. Los únicos juegos que conozco que usaron el motor gráfico de doom 3 fueron, además de Doom 3, Quake 4 y Prey... y creo que ya está no? (bueno dijeron en su dia que Duke Nukem Forever también :P). La verdad que el motor no fue tan exitoso como decían, espero que no pase lo mismo con Rage.

saludos!


el problema del motor grafico del doom 3 y quake 4, es que salio en un mal momento, en su momento cuando se presento, era el no da mas, recuerdo leer articulos de que "bioshock" iba a salir con ese motor grafico

pero luego Epic Games saco el "unreal engine 3", que era mas de programar, con mejores fisicas, etc... y todo el mundo se ha pasado a este...
paulcarrack escribió:Supongo que se realizará sobre un PC potente no? No se hará uso de ninguna consola actual verdad?

por cierto sobre aquello que las versiones de pc y xbox 360 corrían a 60 fps, mientras que la de ps3 lo hacía a 23-25 fps, era falso no?

DEW!!



Tengo entendido que es algo provisional. El juego todavia esta en desarrollo, asi que no creo que sea algo definitivo. (Ten en cuenta que la arquitectura de xbox y pc es mas conocida para ellos)
calita escribió:Lavado de cara al post principal gracias a Davimaru.

A partir del 5 de septiembre no podré estar presente en EOL de una manera habitual y poco a poco tendré que ir abandonando mis actividades en el foro.

Para evitar que los hilos oficiales de aquellos juegos que no han sido lanzados en el momento de mi marcha queden desactualizados, su información será traspasada a la wiki de tal manera que puedan ser editados de manera constante.

El hilo de RAGE es el primer traspasado.

Agradecer a Davimaru su disponibilidad y esfuerzo.


Pero tu marcha es indefinida?
loganroemers está baneado por "troll"
Half life 2 + Killzone 2 + motorstorm = RAGE
calita escribió:El sábado 15, primera presentación jugable en forma de demo de RAGE en el QuakeCon 2009.

Media hora de gameplay en directo.

[beer]
¿el sabado 15 de agosto?
calita está baneado por "Clones para trollear y spoilers"
Vandroy escribió:
calita escribió:Lavado de cara al post principal gracias a Davimaru.

A partir del 5 de septiembre no podré estar presente en EOL de una manera habitual y poco a poco tendré que ir abandonando mis actividades en el foro.

Para evitar que los hilos oficiales de aquellos juegos que no han sido lanzados en el momento de mi marcha queden desactualizados, su información será traspasada a la wiki de tal manera que puedan ser editados de manera constante.

El hilo de RAGE es el primer traspasado.

Agradecer a Davimaru su disponibilidad y esfuerzo.


Pero tu marcha es indefinida?


Lo es, sí.
Joder, a tomar por culo la mitad de los post útiles de este foro.
Siento tu marcha, de veras.
calita escribió:Lavado de cara al post principal gracias a Davimaru.

A partir del 5 de septiembre no podré estar presente en EOL de una manera habitual y poco a poco tendré que ir abandonando mis actividades en el foro.

Para evitar que los hilos oficiales de aquellos juegos que no han sido lanzados en el momento de mi marcha queden desactualizados, su información será traspasada a la wiki de tal manera que puedan ser editados de manera constante.

El hilo de RAGE es el primer traspasado.

Agradecer a Davimaru su disponibilidad y esfuerzo.

gracias a ti calita, hasta siempre [triston]
calita está baneado por "Clones para trollear y spoilers"
Nuevo trailer directo desde el QuakeCon 2009

http://www.shackvideo.com/?id=14954
C4pi escribió:Para quien quiera seguir el evento de Quakecon:

http://www.ustream.tv/channel/quakecon-2009-live-stream

[beer] [beer] [plas] [plas] [plas]
Brutal trailer, game of the year 2010.
QuakeCon2009 anúncia el espectacular nuevo tráiler de RAGE.

Lo podéis ver streaming o descargar en alta definición.

Aquí lo dejo: http://www.hardgame2.com/www/video.html/3296/

Un saludo.
esto es la mezcla de Fallout y Motorstorm pero en forma de FPS con el toque caracteristico de Carmack e ID Software [babas]
[tadoramo] [flipa] Pinta muy bien, pero que muy bien
calita está baneado por "Clones para trollear y spoilers"
migtm_24 escribió:esto es la mezcla de Fallout y Motorstorm pero en forma de FPS con el toque caracteristico de Carmack e ID Software [babas]


Creo que era difícil definirlo mejor en una sola frase.
Independientemente de los gráficos y toda esa pesca tonta, el juego me parece que tiene una ambientación y un diseño artístico absolutamente fantástico.

El concepto del juego me encanta.

Solo espero que cumpla como juego y que el juego cumpla en PS3 y no nos den un port de mierda con fallos a tutiplén.
calita está baneado por "Clones para trollear y spoilers"
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calita escribió:
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Joder, no me cansaré de repetirlo, esto ha pegado un Downgrade bastante considerable respecto a lo mostrado anteriormente.

Espero equivocarme...
Para nada, si te fijas la textura de las paredes sigue siendo de un nivel artístico impresionante, y descontando el efecto atmoférico que emerge, el juego es realmente espléndido; por el momento.


Un saludo.
calita escribió:
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creo que no eres el único... acabo de ver el video del '07 y creo que si.. ha habido un bajón...

pero bueno, siendo John Carmack detrás del proyecto, creo que no defraudará

PD: me lo parece, o en el trailer sale una especie de Big Daddy?
calita está baneado por "Clones para trollear y spoilers"
August 13, 2009 - Forget what you've thought of id shooters up till now.

That's a pretty strong statement to make, particularly from a company whose bread and butter has been franchises such as Doom, Quake and Wolfenstein. But when it comes to Rage, id's brand new post-apocalyptic FPS, the company specifically chose to take its new engine (which they're calling id Tech 5) and do something radically different from what it's known for. While the nucleus of Rage is still first-person shooting, id is tossing in a healthy mix of vehicle combat, racing, and even mild RPG elements to create something different. At QuakeCon, I was able to check out the early sections of the game to get a sense of what this new world was all about.

Rage takes place in the near future of Earth, where the planet has been devastated by the massive asteroid Apophis (id is taking an actual asteroid that is on a near-collision course with Earth and making the supposition that it's much larger than scientists currently believe). With doomsday upon humanity, the governments of the world band together to form the Eden Project, a system where scientists, researchers, engineers, and military personnel are frozen underground in 12 to 16-person groups known as Arks. The purpose of this system is to have these chosen people come back and rebuild society after a while, passing on their knowledge and skills to ensure the survival of the human race. What the governments didn't plan for is that many more people survived the impact than predicted, and these outside survivors establish their own settlements, raiding clans and (for the unfortunate ones) mutant enclaves. As an Ark member, you emerge from your cryostasis somewhere in the southwestern states of America (in an area that looks like Arizona) to discover that your facility has been horribly damaged, leaving you as the lone survivor of the experiment to rediscover this vastly changed world. Your mission now is to find out what happened to the other Arks.

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The demo I saw took place about an hour or two into the game, and was intentionally set at that point to showcase the game's scope and diversity of its gameplay elements. It began with the main character dispatched by a man named Dan Hagar, a Wasteland settler who saves the player from a bandit attack at the beginning of the game. Hagar serves as your early game guide and provides you with many of the early skills that you use to explore the Wasteland (He also provides you with your first vehicle, an ATV, but I'll get to the transportation in a moment.) Anyway, Hagar needs supplies to solve his bandit problems, so he sends you to the largest town, Wellspring. While helping Dan is part of the plot, exploration was the key of the demo, so the quest was abandoned in order to explore the surrounding environment. It was here that we were introduced to Crazy Joe, a settler who raves about mutants and constantly talks about the Authority (a mysterious organization in this new world) taking the mutants of the wasteland and performing experiments on them.

Not wishing to be affected by Joe's insanity any longer, we left and immediately scavenged the nearby supplies. These fall into different categories: items that you can use for yourself (such as bandages), items you'll collect to resell, and items broken down into raw materials that can be refashioned into new equipment, assuming that you have blueprint schematics for these items. The manufacturing angle is rather interesting because as long as you have the basic items, you can create items anywhere without having to worry about a workbench. What's more, you won't have to worry about picking and choosing what gear to collect; id is planning on giving players unlimited inventory slots and no weight restrictions, so if you want it, snag it.

Strap in; Rage is unlike any other id shooter.Once we'd collected everything we had, we noticed a mutant off on the cliffs ahead of us. With a quick flick of the wrist, we were able to kill the creature with a three-pronged boomerang-like weapon known as the wing stick. Unlike many of the firearms, which make a sound and alert enemies to your presence, the wing stick is a way to silently strike enemies down from afar. While we didn't get a full sense of the number of weapons that you'll be able to collect, I did pick up on a crossbow; it's another relatively silent weapon. We were told (and in some cases shown) that many of the standards that can be expected from an id game will be included, such as a shotgun, machine gun, and pistols. These weapons have various ammo types associated with them, which, in effect, act as an alternate fire, so you can choose armor piercing rounds or impact slugs, for example. You'll even tweak grenades with manufacturing skills and schematics, so you can create EMP grenades, which we were told would be more useful as the game progressed.

With our immediate threat neutralized, we leapt into our dune buggy and sped off. While it isn't the best looking machine in the world, it is a vehicle that our character put together with his bare hands. We had affixed twin chainguns on the rollbar cage to provide protection from raiders in the wilderness. This personal affinity towards your machine adds a degree bit of personal connection and pride with your gear; you're not simply going to pick up another buggy from an enemy and scrap your own if it takes too much damage, or if you want to go on a GTA-styled rampage. You're going to want to protect and improve your vehicles, and if they take too much damage you'll have to call out a tow truck to drag the wreckage back to a garage and pay for the repairs in town (a process which will most likely be rather expensive in this devastated world).

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As we went forward, we noticed that a group of raiders attempted to block our progress to Wellspring by driving directly into our path with guns blazing. The surprise attack evoked images of Mad Max or The Road Warrior as these makeshift vehicles launched over dunes and the rough terrain of the Wasteland in a pack. Fortunately, our nimble buggy was much better than their junk heaps, and thanks to some quick turns and blasts of nitrous we were able to outmaneuver them and line them up for target practice. Once you get a target in front of you, your guns will autolock. After a few quick bursts, the raiders were turned into scrap and we were free to proceed. While they didn't drop any ammunition or items, we were told that they will drop these items every now and then. What's more, it's possible to earn rewards and cash for killing these miscreants, so while you don't have to engage them it can be worth your time and effort to clean up the dregs of society.

Eventually, we made it to Wellspring, a town with a mix of Western and Eastern influences in its architecture. While we were taken to see the mayor (an affable man who was eager to hear from Dan), we instead chose to leave that main plot point alone and instead take advantage of some of the other side quests scattered around town, such as working for the sheriff trying to pacify many of the outlaws in nearby territories. In fact, this was one of the points that id wanted to stress: gameplay within Rage is open-ended but directed, meaning that players will be able to explore anything they want within the game and check out anything that they find intriguing, but they'll always know exactly where they need to go to move the plot along. This was highlighted by taking on a mission from the sheriff; he wanted remote controlled bomb attacks from a clan of criminal known as The Shrouded to stop. To help you on your mission, the sheriff provides schematics of RC car bombs to use fire against fire.


Yes, there are vehicles, but there's still plenty of shooting, too.We leapt into our buggy and sprinted towards the Shrouded's location, but faced some threats from the RC car bombs from the clan ourselves. Fortunately, we managed to blast through enough of the explosive toys to get to the front door to get inside. Now, if you've played Doom or other id shooters, the close feel of the corridors inside the Shrouded base will definitely seem familiar. Attacks weren't based on level triggers, however; units actively patrol their base, giving you the option to go in guns blazing or stealthily taking out enemies one by one. Fortunately, we weren't stuck going into battle against four or five of these clan members at a time. We were able to use automated turrets and sentry bots to whittle down the numbers so progress was ensured.

Turrets constantly lay down a stream of bullets until a target is eliminated. They can be used for various tactics, such as setting down a base of fire while you flank a target. Sentry bots, on the other hand, actively walk around a level, trying to eliminate threats. The interesting factor with both of these mechanical protection measures is that you aren't forced to leave them behind; you can easily pick them up once they've served their purpose. Based upon their condition when you remove them from the battlefield you either receive a certain amount of materials or the item in fresh condition. Combined with a one-button press loot mechanic you can collect a ton of equipment.

Are mutants people, too?However, don't expect the game to go easy on you. Shortly after clearing a room we ran into a heavy armored Shroud who charged through one of the turrets we'd placed, knocking it senselessly to the floor and rendering it useless. We knocked some of his armor off by targeting his chest with round after round, allowing us to fire upon the exposed flesh; damage within Rage is location specific.

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After a few more battles we were able to destroy the Shroud within the base and eliminate their bomb making capability. However, just because we'd cleared out that location didn't mean that everything was over at that base. I was told that because the world constantly moves and evolves, it's entirely possible that mutants could come along later and take over the base, requiring you to go back and clean the building out again for more cash and items.

Back in Wellspring, we had a chance to stop by Mike's Garage, which allowed us to store all of the vehicles that we'd acquired throughout the course of the game (from ATVs to dune buggies to cars) and customize these machines with everything from new shocks and wheels to body panels. However, to modify these cars we need to earn certificates, which can only be done by entering the races run by Jackie Weeks, the manager of the local racing circuit. There isn't a large hurdle involved in joining the circuit; all that is needed is a conversation with Weeks' assistant Slim and entry into a particular event is guaranteed.

Races take place across a reconstructed arena designed by the citizens of Wellspring, and they feature a mix of both car combat and traditional racing mechanics. The obvious point of the competition is to be first across the finish line, but you can do this by either outracing your opponents or blowing them to pieces. Along the way, it is possible to collect either ammo power-ups in orange canisters or nitrous boosts in blue packs, allowing you to gain an edge on your enemies. Eliminating an enemy doesn't completely take them out of the race; instead, it forces them to reset farther back on the track, allowing you to gain an edge. The other plus to destroying enemies is that you earn bonus certificates once you complete the race, one for each car destroyed, while coming in first place earns you 15 certificates.


The things you'll do for ratings.After a number of races, however, you'll need to be sponsored by a patron to earn a chance to compete in better events. That's where J.K. Stiles comes in. The producer of Mutant Bash, a Running Man-like television show pitting contestants against large odds, Stiles makes you a deal: you compete for him and do well against the creatures he throws at you, and not only will he pay you for your trouble, his reruns will make you famous. The episode that I witnessed has a couple of stages, starting out with mutants that quickly descend from stairs and attack on a sound stage while the cheers from an unseen crowd are piped in via speakers. From there, the action moves to a separate stage with slides full of mutants and eventually Molotov-throwing mutants atop platforms. The action is fast paced and hectic, particularly because you'll frequently be surrounded on all sides by slobbering mutants throwing knives or leaping at you with clubs.

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After a quick respite to resupply with ammo, we next saw a "bonus room" with a gigantic slot machine. Each time you shoot the target as a dollar sign pops up on the machine you earn cash. However, it takes one shot of a skull-and-crossbones icon to unleash a horde of mutants in the room. The next two areas are much more dangerous, with randomly projected spikes through the floor that force you to keep moving around. It was tricky for us, but eventually all of the mutants were blasted to pieces. But this wasn't the end of the episode: a larger mutant boss advanced from the shadows, wielding a tentacle arm to whip and lash enemies. After a combination of shotgun blasts, grenades, and other weapons, the creature went down, providing an eventual payday of $785. We were told that you could replay a map over and over again to increase your stats or earn more cash as well.

While we only got a quick glimpse at some of the gameplay sequences, we were told that there were plenty of other elements that we hadn't been shown. For example, Rage takes place across two large chapters set in radically different areas; while the first one is set in the Southwest, id wasn't willing to discuss where the second half of the game will be, but mentioned that it will have a very distinct switch and different feel. Even though we didn't see some of the later segments, Rage looks like it will be incredibly deep, and we can't wait till our next time in the Wasteland.
No se que pone en el anterior post pero bueno.
Despues de ver el Wolfestein3 ID Software me da un poco de miedo.
calita está baneado por "Clones para trollear y spoilers"
Lion_omega escribió:No se que pone en el anterior post pero bueno.
Despues de ver el Wolfestein3 ID Software me da un poco de miedo.


Si no entiendes lo que pone IGN, ¿por qué criticas?
Si no entiendes lo que pone IGN, ¿por qué criticas?

Porque me da la gana, a parte de que no critico, opino y tu hilo no esta en ingles cosa que al leerlo tambien da a entender cosas del juego, y tambien estan las fotos, videos...
calita está baneado por "Clones para trollear y spoilers"
Lion_omega escribió:
Si no entiendes lo que pone IGN, ¿por qué criticas?

Porque me da la gana, a parte de que no critico, opino y tu hilo no esta en ingles cosa que al leerlo tambien da a entender cosas del juego, y tambien estan las fotos, videos...


Pues entonces deberías entender que este título es de traca. Y posiblemente lo mejor que veamos en 2010 o cuando quiera que salga.
Pero si no te digo nada, solo he comentado lo de wolfestein pero vale, tranquilo. [beer]
calita está baneado por "Clones para trollear y spoilers"
Lion_omega escribió:Pero si no te digo nada, solo he comentado lo de wolfestein pero vale, tranquilo. [beer]


El Wolfenstein que sale en agosto?
calita está baneado por "Clones para trollear y spoilers"
Lion_omega escribió:Si, este mismo
hilo_wolfenstein-3_1264892


Ellos no lo desarrollan, lo producen para Activision.

El desarrollador es Raven, los de Lobezno, que hacen lo que pueden con el dinero y el plazo que le han dado.

Rage es algo diferente, trabajo directo de ID sin límite de recursos. Zenimax ha pagado 100 millones de euros sólo para comprar los derechos de Rage y los juegos que se vayan a mover con su motor Tech5.

Ya te digo que es repostería fina.
OK, gracias por la aclaracion, muy buen hilo, sigue asi [oki]
calita está baneado por "Clones para trollear y spoilers"
El equipo de RAGE habla desde la QuakeCon 2009

http://news.bigdownload.com/2009/08/15/ ... age-speak/
alguien sabe cuando se mostraban los 15 minutos ingame en la QuakeCon? El caso es que me suena que se comento esto, y no he visto nada.
calita está baneado por "Clones para trollear y spoilers"
Así se analiza un trailer, por IGN:

http://ps3.ign.com/dor/objects/926418/i ... 81709.html


PD: ¿alguien va a volver a comparar este juego con Damnation?
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Espero que no este ya puesta, en Neogaf dicen que son nuevas!.
calita está baneado por "Clones para trollear y spoilers"
trane escribió:
Espero que no este ya puesta, en Neogaf dicen que son nuevas!.


Son de julio de la preview de Game Informer, pero no las teníamos con tanta calidad en el hilo.

Muchas gracias de nuevo.
He subido esas imagenes a la wiki tambien.
Perdon la tardanza, no me di cuenta.
calita está baneado por "Clones para trollear y spoilers"
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Y muchas más aquí en alta resolución:

http://www.pcgames.de/aid,693709/Rage-S ... id=1183048
calita escribió:Y muchas más aquí en alta resolución:

http://www.pcgames.de/aid,693709/Rage-S ... id=1183048


Añadido a la wiki.
Luego me paso por el hilo de God of War.

Gñé!
joder, el juego tiene buena pinta e? Veremos en que termina, esperemos que no la terminen cagando con la IA o alguna "chorrada" por el estilo.
calita está baneado por "Clones para trollear y spoilers"
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calita está baneado por "Clones para trollear y spoilers"
A day is a long time in politics, and a decade is a very long time in something as rapidly evolving as the video games industry. Still, it has been more than ten years since id Software last offered up a brand new IP - which makes Rage a very important game indeed for the once-indie champions recently purchased by Fallout 3 makers Bethesda in a shock deal. Still, if our early look at this new creation is anything to go by, Bethesda's deal could work out to be a very shrewd move indeed as Rage is nothing short of stunning.

John Carmack may be keen to off-load the business side of running id Software (hence in part the appeal of the sizeable Bethesda take-over) but the veteran game programmer has clearly lost none of his verve for crafting game engines that beyond being exemplars of his genius as a coder are also the stuff that game designers' dreams are made of. The Tech 5 engine that purrs beneath the hood of Rage is clearly a very special piece of middleware indeed, and the game's visual beauty and the flexible nature of the technology might well lure many third-parties away from the Unreal Engine - which has come to dominate the key middleware market.


While the Tech 5 powered visuals were always likely to wow given Carmack's involvement in the project, it is pleasing to note in our demonstration with id veteran Tim Willits that what powers the game is far more than just a pretty face - the technology a key enabler of what id Software hope will be top-notch gameplay. A non-linear game, with open-world elements is the order of the day then, first-person firefights moving into manic vehicular races across vast environments in a seamless and visceral manner more immersive than perhaps any game has ever managed before.

As Willits explains, Rage is a very big game indeed, id Software clearly making a conscious effort to break from the dark techno-gothic inspirations of past titles like Doom and Quake, to deliver something refreshingly bright and expansive, much of the game's action taking place in the great outdoors. Gone are the platforms, corridors and sci-fi bases of previous games; Rage is set in a future-world, post-apocalyptic Wild West, brought to life through some staggering draw distances and vivid environments that tread an interesting path between rich photo-realism and stylisation which makes some of the game's vistas look like a beautifully animated drawing. Needless to say, mere screenshots don't do Rage's aesthetics justice.

Fortunately, not everything changes. The game's premise is classic id Software. The Earth has been ravaged by a giant Asteroid strike, humanity only surviving through Arcs buried deep in the Earth, the inhabitants of one such past-future installation emerging to find the world scarred beyond recognition, facets of the past surviving only in twisted and misinterpreted forms. Humanity as we know it is dead, the player faced with a new, dangerous landscape - dominated by mutants, bandits and new settlers, who vie for control of this futuristic frontier.

Unusual weapons are used for the frequent battles which erupt amid this tumultuous dessert world, while buggies race across the landscape, doing battle for fame and wealth. The open-world we're shown by a clearly proud Willits appears to be closer to an RPG than it is to the usual first-person fodder. This vast, diverse world offering up a wealth of progression options for the adventurous player, who will explore and engage with the inhabitants of this strange world, progressing their character and the story by taking missions from the NPCs, of which there appears to be myriad.

Leaving behind the vast, dusty dessert we stroll into a frontier town, which immediately impresses with its smaller details, an impressive contrast from the plains which surround the settlement. NPCs comment on our character's bizarre dress, while touts compete to sell us useful items from beneath neon lit signs. NPC AI will be crucial to the success of Rage, but so far the omens appear good, these interactions seemingly pulled as fluidly and engagingly as anything in BioShock. Amazingly, on top of all this FPS-with-brains style action, there's also the racing mode which looks every bit as accomplished as an actual racing title - especially when the role of the environments and weapons is considered. The player will find the races are not only a way of earning currency for spending on weapons, items and better rides, but also play a big part in forwarding Rage's plot, too.

The plot is of course one area where id Software do perhaps lag slightly over competitors like BioShock and Half-Life, but this too is receiving a Twenty-First century make-over, the player set to uncover all kinds of unpalatable truths about the mysterious Authority which holds such sway over the game world. As you explore, you'll uncover new snippets of back story, while you'll also have the opportunity to collect blueprints, which can be used to build useful items. Indeed, you'll find yourself progressing in a most role-playing like fashion, working towards the ownership of a buggy, and upgrades for it.

The atmosphere in the game is tangible, not only because of the mighty visuals, but also because id Software have really gone to town on the voice acting and sound effects, while the world appears to be wonderfully cohesive in general - the setting sitting perfectly beside the structure of the gameplay. As I said, Tech 5 or not, Rage is more than just a pretty picture. Nice incidental touches also can't avoid comparisons with BioShock, sentry towers helping your cause in tighter firefights, while during one mission we see an RC car used to destroy some nasty foes.

Beyond the singleplayer campaign, id Software are also plotting an extra, race-focussed mode, similar in premise to The Running Man, players able to focus on this arcade-like element of the game should they wish to. Indeed, we're intrigued by the potential of the multiplayer action, an area Willits and co seem reluctant to expand upon at present.

So, Rage is impressive, and as a new id IP it needed to be. We'll be digging for more information on this potential corker as a 2010 release on PC, Mac, PS3 and Xbox 360 rolls around.


http://play.tm/preview/27425/rage/
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