De lo que no debe haber ninguna duda es que Final Fight existe gracias a Double Dragon. Sus propios autores así lo confirman.
"They sent Akiman to a fair in Los Angeles to see what kind of games were popular, and he looked at the beat 'em up. That must have happened in 1988, when Double Dragon, Bad Dudes Vs. DragonNinja, Vigilante, The Ninja Warriors, Dynamite Dux or Altered Beast came out. Nishitani saw that Double Dragon was selling a lot in Japan. That's where Final Fight was born. Nishitani focused on mechanical and gameplay design, while Akiman was in charge of the character design and visuals for the game."
"Final Fight's development began at Capcom in 1989 as a sequel to Street Fighter, initially titled Street Fighter '89, but shifted its focus after the success of Double Dragon to become the beat 'em up Final Fight. Directed by Yoshiki Okamoto and designed by Akira Nishitani, the arcade version benefited from the work of artists like Akiman, who was inspired by films like Streets of Fire, and developed with a small team to overcome technical challenges and financial pressures at Capcom."
"The game was designed by Akira Nishitani,[4] and produced by Yoshiki Okamoto.[5] When coming up with the game's concept, Okamoto cited the arcade game Double Dragon II: The Revenge (1988) as his basis for Final Fight. The game was originally shown at trade shows under the title of Street Fighter '89."
https://en.wikipedia.org/wiki/Final_Fight_(video_game)
https://arcadeologia.es/en/machines/final-fight-22.htmlAsí que los admiradores de Final Fight lo que deberían hacer es mostrar su agradecimiento a la existencia de Double Dragon, pues gracias a él tuvimos Final Fight.
Y ahora un pequeño video relacionado con Double Dragon y su impacto en la industria.
Saludos.