RVNLOFT escribió:@Exitworldgamer ajajaj, sí, es otro programa que va “a su bola” cuyo creador es el original de AlexTools (ya que Alex es él)
Discord:
https://discord.gg/FgKJCXRy7Deep Fried Chicken 3.0:**Feeder Supported But No Longer Required In A Large Number Of Cases**
Custom Motion Vectors and Depth Integrated Inside DFC
✅ New universal pipeline
- 32-bit and 64-bit support
- D3D9, D3D10, D3D11, D3D12, Vulkan/DXVK and OpenGL foundations
- Native-first routing with safe fallback
- Auto, Upscaled, Upstream and final-frame Present modes
- Matching 32/64-bit interface with hidden x64 neural worker for x86 games
- Native DLSS SR/RR/FG integration where games expose them
- FSR 2, FSR 3.1 and XeSS observation/replacement foundations
✅ Depth and motion
- Provider motion preferred automatically
- Internal depth and optical-motion fallback
- Fast Local, Optical + Depth, Camera + Optical, Block Pyramid and Robust Pyramid
- Performance, Quality, Cinematic and Ultra Performance modes
- Improved GPU resource reuse, lower allocation overhead and safer history resets
✅ Colour and profiles
- Automatic or manual BT.709, sRGB, scRGB and HDR10 PQ handling
- Diffuse-white/nit, HDR transfer, saturation and contrast controls
- Deep Fried Chicken Theme: Natural, Photoreal, Cinematic and Neutral
- Named per-game and global profiles with safer atomic saving
- Reorganised Render, Passes, Image, Motion, Colour, Setup and Diagnostics pages
🧪 Experimental / known issues
- Hotkey Toggle Issues
- Broad Vulkan/OpenGL and emulator compatibility
- FSR/XeSS replacement routes
- Native Vulkan FG and game-dependent RR/FG support
- Internal motion may show ghosting, facial shimmer or unstable shadows
- Some games cannot expose usable depth
- Not every API/game combination has been tested
Stuffed Chicken (dlss y fg en juegos dx11)- SR have been reworked, now DLSS ask NGX before authorizing a preset, if it's geyed out then it's ano go (because It will make you LOSE performances)
- Custom preset was added too, it also ask NGX for percentage validation, for exemple if 55% is not settable it's the same reason as above
- Frame Generation was added 🎉
- FG follow NVIDIA rules (x3/4x are RTX50 only, cannot test as I don't have RTX50 for feedback needed) with a little exception to adaptative wich can produce a little more fps than x2 (game dependant)
- SR and FG WORK in both x64 and x86 addons
- Still DX11 Only for now
- **READ THE README INCLUDED BEFORE ASKING FOR HELP OR SAY : IT DON'T WORK !!!!**
Lo tenéis todo en la sección New Releases (tben hay early access gratuito) y todas sus versiones tienen nombre de menú de pollo o de cocinado 🤣
Son dos programas independientes que se complementan
Saludos