[Hilo Oficial] Terraria

Lord Duke escribió:
Guille_c94 escribió:Si, la llave sirve para cualquier mundo.
La caja fuerte es cara porque no comparte las ranuras con el cerdito, es decir que si tienes cerdito y caja puedes llevarte el doble de cosas a otros mundos.
Como si tuvieras dos cofres que los abras donde los abras tu equipo siemore estara alli y nadie puede robartelos.
Ademas si ni me equivoco el cerdito no se puede mover y la caja creo que si.


El cerdito también se puede mover, yo el cerdito lo veo mas como almacén general del mundo para acceder a cosas básicas por todo el mapa y la caja fuerte como almacén importante entre mundos. Cerditos suelo poner en todas las bases pero caja fuerte solo pongo 1 en la base central xD.

Espero que con el parche 1.2 metan lo de aumentar el tamaño de los cofres que en la versión de pc son casi el triple de grandes cada cofre xD,

Saludos!!


Lo he visto en videos y es muy triste el poco espacio que tenemos en comparación con la versión de PC. No cabe apenas nada.
dornop escribió:
Lord Duke escribió:
Guille_c94 escribió:Si, la llave sirve para cualquier mundo.
La caja fuerte es cara porque no comparte las ranuras con el cerdito, es decir que si tienes cerdito y caja puedes llevarte el doble de cosas a otros mundos.
Como si tuvieras dos cofres que los abras donde los abras tu equipo siemore estara alli y nadie puede robartelos.
Ademas si ni me equivoco el cerdito no se puede mover y la caja creo que si.


El cerdito también se puede mover, yo el cerdito lo veo mas como almacén general del mundo para acceder a cosas básicas por todo el mapa y la caja fuerte como almacén importante entre mundos. Cerditos suelo poner en todas las bases pero caja fuerte solo pongo 1 en la base central xD.

Espero que con el parche 1.2 metan lo de aumentar el tamaño de los cofres que en la versión de pc son casi el triple de grandes cada cofre xD,

Saludos!!


Lo he visto en videos y es muy triste el poco espacio que tenemos en comparación con la versión de PC. No cabe apenas nada.


Hombre en pc también tenían ese espacio hasta que salio la 1.2 xD así que han sufrido lo mismo. Por ahora lo único que no van a meter en la 1.2 es la barra de inventario extra que pre 1.2 eran 4 filas y en la 1.2 añadieron una mas pero en consolas tal y como esta el menú no entraría una barra mas a menos que rediseñaran todo el menú (cosa que no tienen muchas ganas por lo que se ve xD).

Saludos!
Entre hace unos dias en el hard mode y desde entonces ando perdido. Algun cosejo o ayuda?
Rompe los altares y dedica te a recojer los nuevos minerales, los necesitaras para las mejores armas y armaduras. Cuando estés preparado ver a por los últimos bosses.
Guille_c94 escribió:Rompe los altares y dedica te a recojer los nuevos minerales, los necesitaras para las mejores armas y armaduras. Cuando estés preparado ver a por los últimos bosses.

Eso es lo que estoy haciendo pero solo encuentro cobalto
jujuanro escribió:
Guille_c94 escribió:Rompe los altares y dedica te a recojer los nuevos minerales, los necesitaras para las mejores armas y armaduras. Cuando estés preparado ver a por los últimos bosses.

Eso es lo que estoy haciendo pero solo encuentro cobalto


Has roto mas de un altar no? siempre se generan los minerales en ciclo cobalto-> mithril-> adamantite y vuelta a empezar. Eso si cada vez se genera menos cantidad de mineral en cada ciclo.

Saludos!!
Lord Duke escribió:
jujuanro escribió:
Guille_c94 escribió:Rompe los altares y dedica te a recojer los nuevos minerales, los necesitaras para las mejores armas y armaduras. Cuando estés preparado ver a por los últimos bosses.

Eso es lo que estoy haciendo pero solo encuentro cobalto


Has roto mas de un altar no? siempre se generan los minerales en ciclo cobalto-> mithril-> adamantite y vuelta a empezar. Eso si cada vez se genera menos cantidad de mineral en cada ciclo.

Saludos!!

Seguire rompiendo altares, gracias!
Joder la paliza que da los puñeteros Gemelos
Catalufo21 escribió:Joder la paliza que da los puñeteros Gemelos


Son jodidos si xD, te recomiendo que te hagas las alas si no las tienes ya xD ayudan bastante y si consigues matar al Destructor hazte la metralleta Mini-Tiburón.

Saludos!
Sabéis si saldrá físico??
Sr Ripper escribió:Sabéis si saldrá físico??


En algunas tiendas online lo tienen fechado para finales de marzo. No se si sera su fecha real o aproximada.

Saludos!!
Lord Duke escribió:
Sr Ripper escribió:Sabéis si saldrá físico??


En algunas tiendas online lo tienen fechado para finales de marzo. No se si sera su fecha real o aproximada.

Saludos!!


Pues esperaré mientras dándole caña a otros juegos, graciass
Rebajado a 10 euros. Buen precio para este juegazo.
dornop escribió:Rebajado a 10 euros. Buen precio para este juegazo.


Ya se podrían haber estirado un poco mas la verdad xD.

Saludos!
Para los que estamos dudando es un juego tal cual Minecraft o es mas aventura?
nigel67 escribió:Para los que estamos dudando es un juego tal cual Minecraft o es mas aventura?


Joer ya no se cuantas veces han preguntado esto y cuantas se a respondido.... esta mas enfocado a la aventura y exploración.

Saludos!
nigel67 escribió:Para los que estamos dudando es un juego tal cual Minecraft o es mas aventura?


Minecraft: Construcción.
Terraria: Aventura y exploración.
ok, thx . habrá que pensarselo entonces aunque me tiene pinta de ser carne de plus
Recomendáis el juego en su versión para vita?
zekivigo escribió:Recomendáis el juego en su versión para vita?


Si no te importa jugar en PC y te da igual que esté medio juego en español, y medio juego en inglés, te recomiendo la versión de PC, ya que es la más completa.

Ahora, si prefieres jugarlo en Vita, te recomiendo también su versión, le faltan cosas que tiene la versión de PC pero se supone que va a ir recibiéndolas. Aún con esas ausencias, es un grandísimo juego.
Me gusto mucho este juego en PC, y tengo unas cuantas dudas para comprarlo en vita o no.

1. ¿Que tal funciona el online, existen servidores o una consola hace de servidor?
2. ¿Son muy grandes los mundos?
3. He estado probando la demo, y los controles me han parecido un poco raritos, sobre todo al construir, aun poniendolo en manual, ¿terminas acostumbrandote?

Saludos
gogmaghog escribió:Me gusto mucho este juego en PC, y tengo unas cuantas dudas para comprarlo en vita o no.

1. ¿Que tal funciona el online, existen servidores o una consola hace de servidor?
2. ¿Son muy grandes los mundos?
3. He estado probando la demo, y los controles me han parecido un poco raritos, sobre todo al construir, aun poniendolo en manual, ¿terminas acostumbrandote?

Saludos


1º No se que tal funcionaran el online, creo que había algunos problemillas cuando se intentaba jugar Ps3-Vita. No hay servers, las consolas hacen de servidor.
2º Los Mundos son algo mas pequeños que los de pc.
3º Los controles se termina acostumbrando uno. También depende de la persona pero bueno.

Saludos!
¿Como se coloca ropa en los maniquis?
dornop escribió:¿Como se coloca ropa en los maniquis?


La pones en cualquier slot de la barra de acciones y la usas sobre el maniquí.

Saludos!!
Lord Duke escribió:
dornop escribió:¿Como se coloca ropa en los maniquis?


La pones en cualquier slot de la barra de acciones y la usas sobre el maniquí.

Saludos!!


Gracias! No había manera. Ya tengo la armadura y armas (espada combinabdo las 3 mejores, arco combinando 2, boomerang, pistola) mejores del modo nenaza, las que se consiguen con las piedras del infierno.

¿Trucos para el muro?
dornop escribió:
Lord Duke escribió:
dornop escribió:¿Como se coloca ropa en los maniquis?


La pones en cualquier slot de la barra de acciones y la usas sobre el maniquí.

Saludos!!


Gracias! No había manera. Ya tengo la armadura y armas (espada combinabdo las 3 mejores, arco combinando 2, boomerang, pistola) mejores del modo nenaza, las que se consiguen con las piedras del infierno.

¿Trucos para el muro?


Create una plataforma larga para correr sin parar mientras luchas, luego con el arco le vas pegando mientras corres de espaldas :P

Saludos!
Lord Duke escribió:
dornop escribió:
Lord Duke escribió:
La pones en cualquier slot de la barra de acciones y la usas sobre el maniquí.

Saludos!!


Gracias! No había manera. Ya tengo la armadura y armas (espada combinabdo las 3 mejores, arco combinando 2, boomerang, pistola) mejores del modo nenaza, las que se consiguen con las piedras del infierno.

¿Trucos para el muro?


Create una plataforma larga para correr sin parar mientras luchas, luego con el arco le vas pegando mientras corres de espaldas :P

Saludos!


Gracias.

Ayer salió una actualización para Terraria en PC:

http://www.terrariaonline.com/threads/t ... -3.132539/

¿Algún día saldrá algo para Vita? No quiero crearme el mundo definitivo porque si luego lo actualizan, tendré que crearme otro nuevo.
dornop escribió:¿Algún día saldrá algo para Vita? No quiero crearme el mundo definitivo porque si luego lo actualizan, tendré que crearme otro nuevo.


Bueno se supone que el update grande 1.2 si lo van a meter, que es el que están haciendo ahora. Luego ya veremos si tenemos suerte y añaden el mini parche de navidad con el boss de navidad (por que no creo que lo metan junto con la 1.2) y a ver si meten también este parche 1.2.3 mas adelante que si no me equivoco no incluye contenido nuevo, solo algunas mejoras como el soporte de cableado por todo el mapa... que no veas que bien me a venido en pc que tenia un teleport de mi base a la dungeon pero tenia que hacer entre medias varios "transbordos" por que no funcionaba de 1 tirada (antes solo dejaba poner 3000 cables como máximo entre mecanismos si no, no funcionaban) pero ahora si, puedes poner cable infinito

Saludos!
Ya estoy en el hardmode! Bastante facilillo el muro de carne, aunque también es verdad que iba armado hasta los dientes.

¿Cómo se detiene la corrupción y la bendición en el hardmode? ¿Igual que en el modo normal? ¿Con piedra o cualquier cosa que no sea tierra?

¿Tal y como está en la captura que adjunto está bien?

Adjuntos

Lord Duke escribió:
dornop escribió:¿Algún día saldrá algo para Vita? No quiero crearme el mundo definitivo porque si luego lo actualizan, tendré que crearme otro nuevo.


Bueno se supone que el update grande 1.2 si lo van a meter, que es el que están haciendo ahora. Luego ya veremos si tenemos suerte y añaden el mini parche de navidad con el boss de navidad (por que no creo que lo metan junto con la 1.2) y a ver si meten también este parche 1.2.3 mas adelante que si no me equivoco no incluye contenido nuevo, solo algunas mejoras como el soporte de cableado por todo el mapa... que no veas que bien me a venido en pc que tenia un teleport de mi base a la dungeon pero tenia que hacer entre medias varios "transbordos" por que no funcionaba de 1 tirada (antes solo dejaba poner 3000 cables como máximo entre mecanismos si no, no funcionaban) pero ahora si, puedes poner cable infinito

Saludos!


Buenas! Creo que no has mirado bien el Changelog de la 1.2.3. o quizá no entendí bien tu comentario hehe. Te lo cito en spoiler....(todo lo dice alguien que no tiene PC, únicamente la versión de Vita y esperando novedades para ella :) ) Así le doy un up al hilo a ver si más gente se anima a participar (yo soy un recién llegado...)

Un saludo !!

Terraria 1.2.3 Changelog

Features and Mechanics:
You can now name chests.
Added ingame settings menu.
There's now options for the ambient sound.
Save and Exit is now in the settings menu.
Added sliders for parallax & volume settings.
Game now loads at saved resolution and even remembers if you use maximized window.
Reforging cost is now 1/3 the value of an item, instead of 1/2 the value.
You can now turn platforms into stairs using the hammer.
Added infinite wiring support across the map.
Updated Robe graphics.
Updated Music Box graphics. Each music box now has a unique design.
Music notes now come from music boxes.
Update the graphics for Cobalt Shield, Obsidian Shield, and Paladin Shield.
You can now place switches and levers on walls.
Accessories now have an option to be visible and show on your character. This can be toggled off and on.
You can now wear vanity wings.
Wings can now be dyed.
Dyes are now stackable.
Buckets are now stackable.
Ore now stacks to 999.
You can now change cloths colors at a dresser.
Added Ctrl + Z, X, C, and V (clear line, cut line, copy line, and paste into line respectively).
Added Shift+Insert, Shift+Delete, Ctrl+Insert (paste, cut, and copy respectively).
Added the ability to mine multiple tiles without resetting the hit count on every tile.
Increased tile limit to 65536.
Added cactus variations.
Added biome specific stalactite variations.
You can now place saplings on all grass types.
Reduced the effect of campfire and heart lantern regeneration.
Ancient Shadow armor drop rate was reduced slightly.
Multicore Lighting added to options menu.
There are now critter sounds.
Added sounds for Waterfalls and Lavafalls.
Birds are now more likely to spawn in mornings. Each type has several songs to sing.
When you hover over text in the interface menu the text now turns yellow.
Replaced Tree 9's graphic.
Players have a longer respawn delay after a non pvp death with a boss alive in multiplayer.
Dark tiles on the map no longer tell you what they are when moused over.
Added upside down slopes.
Upside down slopes spawn in new worlds.
Using Mana Potions now puts a debuff on the player that lowers magic damage based on the amount of time left.
Mana potions all have higher stacks.
Spelunker no longer gives off light. This prevents ore from showing up on the map
Spelunker now causes ore to be gold colored on the screen
Hunter potion no longer gives off light. enemies will appear in red, friendly creatures appear in green.
Slightly reduced the chance for rain.
Pyramids are slightly more common.
Waterleaf now only blooms in the rain.
Life crystals no longer spawn in the dungeon.

New Items:
Added several new paint colors: Brown, Shadow, and Negative paint.
Added Team Dye: Changes colors depending on team.
Added Beetle Armor. There are two difference chest pieces, one for melee offense another for melee defense.
Added Beetle Husks to craft Beetle Armor - drops from Golem.
Added Beetle Wings.
Added Shroomite Digging Claw.
Added Gemspark Blocks.
Added Gemspark Block waterfalls.
Added Womannequin.
Added several new wallpapers to the Painter.
You can now craft an animated steampunk tileset out of Cogs.
Added several new weapons racks that can be made at a Sawmill.
All bosses now have a chance to drop a Boss Mask.
Added Waterfall and Lavafall Walls. These are craftable by having a Crystal Ball and glass near a water or lava source.
The Merchant now sells a Bug Net.
You can now catch and release several critters using the Bug Net.
You can now place critters in cages.
Added Crimson seeds.
Added 8 new crafting stations.
Over 100 new furnitures were added to existing tilesets.
Added Heavy Workbench.
Added Copper Plating, Stone Slabs, and Sandstone Slabs. These are crafted at the Heavy Workbench.
Added Venom Staff.
Added Super Mana Potions.

New Npc:
Added Stylist NPC (Congratulations Ripsand!) - Sells rare hair dye, changes hair style and color. (spawns in spider caves). She will also sell new hair styles! (Thanks Omnir)
Added 20 new friendly critters.
Added Traveling Merchant. He will randomly show up once you have at least 2 NPCS and stay for one day. His inventory will always be random and present things he has found during his time spent traveling. He has over 30 different things he can sell.

Hardmode Balance Changes:
Drastically increased the drop chance of Keymolds.
Ice Golem now drops a Frozen core that is used with Hallowed Bars to craft Frost Armor.
The Pickaxe Axe now requires 1 soul from each Mech boss to craft.
The Drax requires a soul from each boss to craft.
Plantera bulb's don't spawn until all 3 mech bosses are defeated.
You cannot summon the Golem until after Plantera has been defeated.
Mech bosses are now slightly more difficult.
The Golem has had its life, defense, and damage increased slightly.
The Golems attacks now penetrate walls.
The Golem now shoots 2 beams if you are directly above or below him.
Increased Golem Fist damage and knockback.
Increased the size of temple boss rooms.
Wasp gun damage increased by 3.
Golden shower debuff time was reduced to 10 seconds..
Golden shower now only penetrates 5 targets.
Golden Shower now does slightly less damage.
Autohammer can only be bought after killing Plantera.
The Mushroom Spear can now only be obtained once you have killed one of the mech bosses.
The Mushroom Spear has had its sale price increased.
The Hammush can now only be obtained once you have killed a hardmode boss.
Souls now sell for less.
Gungnir now sells for less.
The Hammush has had its sale price increased.
Poison Staff and Frost Staff do less damage now.
Chlorophyte is slightly more rare and grows slower.
Crystal leaf does a bit more damage and shoots faster.
The Rod of Discord now takes 1/6 of your life rather than 1/5.
The Rod of Discord debuff now lasts 8s down from 10s.
Slightly buffed Shotgun, Marrow, and Ice bow.
Slightly buffed Repeater Damage.
Increased the damage of Terra Blade.
Increased the damage of True Excalibur.
Increased the damage of True Night’s Edge.
Terra Blade, True Excalibur, and True Night’s Edge shoot beams more rapidly
Rainbow Rod does more damage.
Rainbow gun's rainbow now lasts 10 seconds.
Buffed Unholy Spear use speed.
Lowered the damage of Chlorophyte Bullets.
New hardmode ore spawns slightly less and is slightly harder to craft.
Palladium pickaxe can no longer mine Adamantite and Titanium.
Meteor heads no longer drop loot in hardmode.
Increased Lost Girl spawn chance.
Scourge of the Corrupter does slightly more damage.
Corruption, Crimson, and Hallow Grass wall spreads further.
Frostburn debuff now does more damage over time.
Added Spectre Mask and Spectre damage set bonus.
Nerfed Spectre Healing helmet.
Spectre Healing Armor: Now uses more mana instead of decreasing mana usage.
Retinazor shoots lasers a bit slower, and they do slightly less damage.
The North Pole now does less damage and has a cap on its projectiles.
Increased Scourge of the Corruptor's damage.

Pre Hardmode Balance Changes:
Lesser mana potions are no longer craftable. They will always be sold by the merchant.
Tim is now more common.
Increased Bee Gun damage by 1.
Natures gift is now slightly more common.
Increased mana usage of gem staves.
Slightly lowered damage of higher tier gem staves.
Lowered value of Magic dagger and Beegun


Optimizations:
Sped up world loading a bit by directly copying tile data from runs.
Terraria has a more efficient format for the World saves. On average it's 20% of their previous size.
Lighting no longer loads on servers, saves 50 megs of memory.
Sped up world clearing when changing from one offline world to another.
Optimized lighting code for better performance.
Optimized rain performance.
Sped up Rain Cloud code and made it draw better.
Reduced netcode data usage for tiles by 75% to 85%.
Map drawing changed to work over time rather than lock the machine up while it happens.
Maps draw much faster and their save files are 60% smaller.
Moved tile framing to real time to cut out having to do it during world load.
Removed overhead from drawing tiles and walls. Light mode 0/1 run 15% faster.
Checking World Alignment sped up significantly.
Checking World Alignment folded into LoadWorld. Gets rid of a lot of overhead.
Sped up the Water moving code a bit. 5-10%.

Bug Fixes:
Pumpkin Moon and Frost Moon can now be started when using a Snowman pet.
The game will now verify there is a lihzahrd altar at the end of world gen. This should hopefully fix the bug with there sometimes being none.
Mouse will no longer function if you have a window over Terraria's window.
You can no longer waste boss summon items by using them after that boss has spawned.
Fixed a bug where too many Waterfalls would crash the game.
Fixed a bug with mana stars not dropping in multiplayer.
Fixed a bug where numerous NPCs could spawn if you beat a hardmode boss in a non-hardmode world.
Instead of consuming 2 blocks, extractinating has a chance of giving a smaller amount of money.
The Golem's evil plans are no longer foiled by platforms.
Invasions can now spawn enemies anywhere near friendly NPCs instead of just the middle of the world.
One of the twins can no longer despawn as long as the other is still active.
Destroyer now drops loot on the closest segment to the player
Fixed Sugar Cookie typo.
All waves in Frost Moon correctly use "Flocko" in the warning.
Boulders with Chests on them no longer crash the game if the boulder is hit.
Red Stucco no longer spreads corruption.
Piggy Bank and Safe now correctly combine coins when Quick Stacking.
Changed how damage/tooltips are generated so weapons get the full damage boost % instead of losing a bit to float precision.
Nurse no longer charges for, or removes the potion cooldown, heart lantern and campfire buffs.
Fixed a bug where moving very large quantities of water could leave some water floating.
Fixed bug where ancient cobalt armor pieces did not grant critical strike chance.
Fixed bug where inactive tiles counted for sticky purposes.
Fixed bug where wings appear too high when on a mount, made hoverboard not appear on a mount.
Fixed bug where sign bubbles would appear in the wrong place at reverse gravity.
Fixed two of the floating player bugs where the player is wildly off the surface they are standing on.
Fixed a bug with leaving honey having water sound and particles.
Fixed bug where featherfall potion did not function equally on reverse gravity.
Fixed minor bug with rain sounds.
Fixed bug where you didn't get the set bonus by mixing Ancient Cobalt & Jungle armor pieces.
You can now see the archery buff's damage bonus in the item tooltips when its up.
Fixed bug where blizzard staff could shoot upwards if you stand in hell's bottom.
Fixed exploit where queen bee could get stuck in tiles and not move
Fixed a bug where Crimsand deserts were not making the water show up red.
Mechanical Glove only improves melee damage.
Fixed bug where you cant hurt the clothier with clothier voodoo doll using projectiles (bows / guns / thrown items / spears / flails and so on)
Fixed a bug with guns not shooting bullets with the correct velocity
Fixed bug where spawn rates were higher than intended everywhere rather than when below the middle of dirt layer.
Fixed bug where NPCs that don't really die (Slimer, Mother Slime, Corrupt Slime) drop hearts and mana stars on shapeshifting (dying).
Fixed bug where you can respawn skeletron prime if you kill its prime cannon hand and not skeletron prime himself.
Fixed bug where heart crystals could spawn in nonsolid areas.
Fixed bug where skeletron hand hook did not remain attached to tiles as much as the rest of the hooks in the game.
Fixed bug where info accessories displayed info when you looked at empty signs but not when you looked at texty signs.
Fixed bug where the selected item was affected by pressing numbers while editing signs.
Fixed a bug where health bars would appear empty when really full.
Fixed bug where Dust would grow massive when you paused the game.
Improved Dryad's world status dialog
Coins now stack as best as they can when you deposit or quickstack them in chests.
Fixed bug where fairy bell would not sync properly in multiplayer.
Fixed bug where fairy bell fairy color would not save / load.
Fixed bug where Shadewood Bow could not be reforged.
Fixed bug where Restoration Potion's rarity was lower than Mana or Life Potion's rarity (despite being the same tier).
Fixed bug in world gen where Restoration potions could generate with their stack over the max.
Fixed bug where platinum candle did not emit light in non-rgb lighting mode.
Fixed bug where piranha gun would chase invincible enemies (blazing wheels and dungeon flails).
Fixed bug where nurse would charge money to remove water candle debuff.
Fixed bug where north pole projectile could attain enough gravity velocity to pass through blocks.
Made Frozen debuff not hide your armor.
Big Fix:You can no longer interact with stuff when fullscreen map is open.
Fixed hoverboard bug where you could walk on air while in reverse gravity.
Added unimplemented crimson monster sounds.
Fixed general bug with gravity where it did not account some terms for half blocks.
Fixed issue where you cannot jump while in reverse gravity in water.
Fixed bug where certain hats would be placed weirdly under reversed gravity.
Fixed bug where rune robe particles appeared on player's head in reverse gravity.
Fixed bug where chat bubbles displayed "wrong" in reverse gravity.
Fixed tile sheet for Water Fountain to remove two bars that vanish when you turn them on. (Jungle/Snow biomes).
Fixed bug where blazing wheels didn't get placed into tiles.
Fixed bug where Crimsand Blocks couldn't be shot out of a Sandgun (added crimsand friendly projectile).
Fixed bug where merchant would not spawn if you own over 21k platinum.
Fixed bug where you couldn't pick up crimson grass and hallowed grass with dirt rod.
Fixed bug where dirt rod ball shakes erratically in water.
Fixed bug where dungeon guardian still tried dealing 9999 damage (and was exploitable thanks to that).
Fixed bug where flesh walls didn't return the item when destroyed.
Fixed bug where gingerbread men dropped yeti head gores for feet.
Fixed bug where attempting to move npcs with reverse gravity used the opposite screen height position.
Fixed bug where Brain of Cthulhu wouldn't make dryad spawn or stop talking about the chasms.
Fixed bug where guide will tell you to press ESC to open inventory even if you changed your keys.
Fixed bug where chests could be placed in bad positions (e.g. ice blocks or sloped tiles in worldgen).
Fixed bug where hooks would break if they try to attach to blocks with liquid in them.
Flocko & Elf Copter now both correctly run away at dawn.
Summoning Golem will now properly only use one Power Cell.
Title Screen music can now be correctly captured when it plays from another Music Box.
Fixed a typo on the Alternate Undeground Music Box.
Fixed bug where special armor visuals don't apply with auto-pause on (robes / werewolf / merform).
Necro Armor reports the right ranged boost on it's Tooltip.
Touching Lava while in Merform will no longer force the player to leave the water and renter to get the Merform back.
Teleporting from Honey to Water will no longer leave the player moving slowly, as if they are still in honey.
Fixed bug where Guide would talk about crafting lens when you don't have any.
Fixed bug where Guide would talk about shadow orbs and corruption in a crimson world.
Fixed bug where Guide would keep talking about shadow orbs until you beat Skeletron rather than eater of worlds / brain of cthulhu.
Fixed bug where Dryad would mention the corruption in purification powder suggestion while in crimson world.
Fixed bug where zooming with sniper scope / binoculars would go in opposite height direction when in reverse gravity.
'Down' button in reverse gravity with feather fall now correctly does the same thing as 'Down' in feather fall without reverse gravity.
Fixed bug where Crimson hearts would be called shadow orbs in minimap
Rod of Discord works properly when gravity is flipped.
Fixed the bug where removing walls in the Underworld would not update the map.
Fixed bug where certain items would be invisible when using flame dye.
Using a Rod of Discord releases all grapples.
Fixed a typo in the Steampunker dialog about the Pirate.
Using a teleporter tile releases all grapples.
Touching lava while in water will now properly put the fire buff out when you leave lava.
Fixed issue where merman / werewolf transforms are visible when you're invisible.
Fixed bug where wing items showed on player's back when in merman form.
Fixed bug where pirate captains would be dismembered into 5 heads instead of 1 body.
Fixed robe lower body animation issues when using items.
Fixed precision with hydra staff in reverse gravity.
Fixed starfury getting magic prefixes despite being melee weapon.
Fixed starfury projectiles being magic instead of melee (no longer triggers spectre set or scale with magic crit).
Fixed bug where you could place campfire in water.
Fixed exploit with moving items around in auto-pause.
Fixed bug where Sand falling was not unsloping tiles.
Fixed bug where mannequins wouldn’t draw robe bottoms.
Fixed bug where skeletron hand hook would emit glows of melee enchantments.
Golem and plantera now drop money (15 gold each).
Fixed bug where Staff of Earth's boulders would sink through tiles if they're in water.
Fixed issue where magma stone fire particles would apply to bug net.
Crimson Hearts now have the right name when hovered over on the map.
Fixed Princess robe not having a bottom.
Fixed bug where chaos elementals can spawn prehardmode.
Fixed exploit where shadow dodge buff wouldn't be removed if its the last buff in a full buff list.
Fixed exploit where you could throw torches to activate hotbar items without costs.
Fixed dying by demon altar having no message.
Wearing Frost Armor no longer makes Spiky Ball Traps give Frostburn debuffs.
Spear traps will vanish when reaching the trap, whether it is inactive or not.
Enemy attacks no longer trigger Spectre set healing from hitting friendly NPCs.
Running underwater no longer causes flashes of the Suffocation debuff.
Dark Mummy and Pixie no longer drop both Status Protection accessories at the same time, 100% of the time.
Ancient Cobalt gear no longer drops both Armor and Legs at the same time.
Crimson Altar now shows up when you hover over it on the map.
Bug where Spectre Staff was trying to chase a Wyvern off the top of the map fixed.
Fixed bug where Crimson Axe npc wouldn't drop Nazar.
Fixed bug where Crimtane’s name wouldnt be displayed in mouseover on map.
Fixed bug where mayan dart trap darts were affected from frost armor
Thorns potion now properly requires worm tooth to craft.
Fixed issue where Ice Torch would not emit light when thrown on the ground.
Fixed bug where wisp spazzes in water.
Fixed frost moon wave display test (Elf Zombie to Zombie Elf).
Fixed a bug that was causing the Map to draw over already drawn areas.
Fixed the Nymph Banner typo.
Fixed a crash when you destroy a teleporter with a chest on top.
Fixed a typo causing Bezoars to drop from the Steampunker (178) instead of Moss Hornet (176).
Fixed bug where platinum candle was not right clickable.
Fixed crash on minimizing the game.
Fixed torch duplication bug.
North Pole can no longer fire through walls.
Fixed a bug with the Christmas Hook.
Extractinator now only consumes 1 block at a time (bug fix)
Golem and Plantera now flee to despawn after all players have been killed.
toniseol escribió:
Lord Duke escribió:
dornop escribió:¿Algún día saldrá algo para Vita? No quiero crearme el mundo definitivo porque si luego lo actualizan, tendré que crearme otro nuevo.


Bueno se supone que el update grande 1.2 si lo van a meter, que es el que están haciendo ahora. Luego ya veremos si tenemos suerte y añaden el mini parche de navidad con el boss de navidad (por que no creo que lo metan junto con la 1.2) y a ver si meten también este parche 1.2.3 mas adelante que si no me equivoco no incluye contenido nuevo, solo algunas mejoras como el soporte de cableado por todo el mapa... que no veas que bien me a venido en pc que tenia un teleport de mi base a la dungeon pero tenia que hacer entre medias varios "transbordos" por que no funcionaba de 1 tirada (antes solo dejaba poner 3000 cables como máximo entre mecanismos si no, no funcionaban) pero ahora si, puedes poner cable infinito

Saludos!


Buenas! Creo que no has mirado bien el Changelog de la 1.2.3. o quizá no entendí bien tu comentario hehe. Te lo cito en spoiler....(todo lo dice alguien que no tiene PC, únicamente la versión de Vita y esperando novedades para ella :) ) Así le doy un up al hilo a ver si más gente se anima a participar (yo soy un recién llegado...)

Un saludo !!

Terraria 1.2.3 Changelog

Features and Mechanics:
You can now name chests.
Added ingame settings menu.
There's now options for the ambient sound.
Save and Exit is now in the settings menu.
Added sliders for parallax & volume settings.
Game now loads at saved resolution and even remembers if you use maximized window.
Reforging cost is now 1/3 the value of an item, instead of 1/2 the value.
You can now turn platforms into stairs using the hammer.
Added infinite wiring support across the map.
Updated Robe graphics.
Updated Music Box graphics. Each music box now has a unique design.
Music notes now come from music boxes.
Update the graphics for Cobalt Shield, Obsidian Shield, and Paladin Shield.
You can now place switches and levers on walls.
Accessories now have an option to be visible and show on your character. This can be toggled off and on.
You can now wear vanity wings.
Wings can now be dyed.
Dyes are now stackable.
Buckets are now stackable.
Ore now stacks to 999.
You can now change cloths colors at a dresser.
Added Ctrl + Z, X, C, and V (clear line, cut line, copy line, and paste into line respectively).
Added Shift+Insert, Shift+Delete, Ctrl+Insert (paste, cut, and copy respectively).
Added the ability to mine multiple tiles without resetting the hit count on every tile.
Increased tile limit to 65536.
Added cactus variations.
Added biome specific stalactite variations.
You can now place saplings on all grass types.
Reduced the effect of campfire and heart lantern regeneration.
Ancient Shadow armor drop rate was reduced slightly.
Multicore Lighting added to options menu.
There are now critter sounds.
Added sounds for Waterfalls and Lavafalls.
Birds are now more likely to spawn in mornings. Each type has several songs to sing.
When you hover over text in the interface menu the text now turns yellow.
Replaced Tree 9's graphic.
Players have a longer respawn delay after a non pvp death with a boss alive in multiplayer.
Dark tiles on the map no longer tell you what they are when moused over.
Added upside down slopes.
Upside down slopes spawn in new worlds.
Using Mana Potions now puts a debuff on the player that lowers magic damage based on the amount of time left.
Mana potions all have higher stacks.
Spelunker no longer gives off light. This prevents ore from showing up on the map
Spelunker now causes ore to be gold colored on the screen
Hunter potion no longer gives off light. enemies will appear in red, friendly creatures appear in green.
Slightly reduced the chance for rain.
Pyramids are slightly more common.
Waterleaf now only blooms in the rain.
Life crystals no longer spawn in the dungeon.

New Items:
Added several new paint colors: Brown, Shadow, and Negative paint.
Added Team Dye: Changes colors depending on team.
Added Beetle Armor. There are two difference chest pieces, one for melee offense another for melee defense.
Added Beetle Husks to craft Beetle Armor - drops from Golem.
Added Beetle Wings.
Added Shroomite Digging Claw.
Added Gemspark Blocks.
Added Gemspark Block waterfalls.
Added Womannequin.
Added several new wallpapers to the Painter.
You can now craft an animated steampunk tileset out of Cogs.
Added several new weapons racks that can be made at a Sawmill.
All bosses now have a chance to drop a Boss Mask.
Added Waterfall and Lavafall Walls. These are craftable by having a Crystal Ball and glass near a water or lava source.
The Merchant now sells a Bug Net.
You can now catch and release several critters using the Bug Net.
You can now place critters in cages.
Added Crimson seeds.
Added 8 new crafting stations.
Over 100 new furnitures were added to existing tilesets.
Added Heavy Workbench.
Added Copper Plating, Stone Slabs, and Sandstone Slabs. These are crafted at the Heavy Workbench.
Added Venom Staff.
Added Super Mana Potions.

New Npc:
Added Stylist NPC (Congratulations Ripsand!) - Sells rare hair dye, changes hair style and color. (spawns in spider caves). She will also sell new hair styles! (Thanks Omnir)
Added 20 new friendly critters.
Added Traveling Merchant. He will randomly show up once you have at least 2 NPCS and stay for one day. His inventory will always be random and present things he has found during his time spent traveling. He has over 30 different things he can sell.

Hardmode Balance Changes:
Drastically increased the drop chance of Keymolds.
Ice Golem now drops a Frozen core that is used with Hallowed Bars to craft Frost Armor.
The Pickaxe Axe now requires 1 soul from each Mech boss to craft.
The Drax requires a soul from each boss to craft.
Plantera bulb's don't spawn until all 3 mech bosses are defeated.
You cannot summon the Golem until after Plantera has been defeated.
Mech bosses are now slightly more difficult.
The Golem has had its life, defense, and damage increased slightly.
The Golems attacks now penetrate walls.
The Golem now shoots 2 beams if you are directly above or below him.
Increased Golem Fist damage and knockback.
Increased the size of temple boss rooms.
Wasp gun damage increased by 3.
Golden shower debuff time was reduced to 10 seconds..
Golden shower now only penetrates 5 targets.
Golden Shower now does slightly less damage.
Autohammer can only be bought after killing Plantera.
The Mushroom Spear can now only be obtained once you have killed one of the mech bosses.
The Mushroom Spear has had its sale price increased.
The Hammush can now only be obtained once you have killed a hardmode boss.
Souls now sell for less.
Gungnir now sells for less.
The Hammush has had its sale price increased.
Poison Staff and Frost Staff do less damage now.
Chlorophyte is slightly more rare and grows slower.
Crystal leaf does a bit more damage and shoots faster.
The Rod of Discord now takes 1/6 of your life rather than 1/5.
The Rod of Discord debuff now lasts 8s down from 10s.
Slightly buffed Shotgun, Marrow, and Ice bow.
Slightly buffed Repeater Damage.
Increased the damage of Terra Blade.
Increased the damage of True Excalibur.
Increased the damage of True Night’s Edge.
Terra Blade, True Excalibur, and True Night’s Edge shoot beams more rapidly
Rainbow Rod does more damage.
Rainbow gun's rainbow now lasts 10 seconds.
Buffed Unholy Spear use speed.
Lowered the damage of Chlorophyte Bullets.
New hardmode ore spawns slightly less and is slightly harder to craft.
Palladium pickaxe can no longer mine Adamantite and Titanium.
Meteor heads no longer drop loot in hardmode.
Increased Lost Girl spawn chance.
Scourge of the Corrupter does slightly more damage.
Corruption, Crimson, and Hallow Grass wall spreads further.
Frostburn debuff now does more damage over time.
Added Spectre Mask and Spectre damage set bonus.
Nerfed Spectre Healing helmet.
Spectre Healing Armor: Now uses more mana instead of decreasing mana usage.
Retinazor shoots lasers a bit slower, and they do slightly less damage.
The North Pole now does less damage and has a cap on its projectiles.
Increased Scourge of the Corruptor's damage.

Pre Hardmode Balance Changes:
Lesser mana potions are no longer craftable. They will always be sold by the merchant.
Tim is now more common.
Increased Bee Gun damage by 1.
Natures gift is now slightly more common.
Increased mana usage of gem staves.
Slightly lowered damage of higher tier gem staves.
Lowered value of Magic dagger and Beegun


Optimizations:
Sped up world loading a bit by directly copying tile data from runs.
Terraria has a more efficient format for the World saves. On average it's 20% of their previous size.
Lighting no longer loads on servers, saves 50 megs of memory.
Sped up world clearing when changing from one offline world to another.
Optimized lighting code for better performance.
Optimized rain performance.
Sped up Rain Cloud code and made it draw better.
Reduced netcode data usage for tiles by 75% to 85%.
Map drawing changed to work over time rather than lock the machine up while it happens.
Maps draw much faster and their save files are 60% smaller.
Moved tile framing to real time to cut out having to do it during world load.
Removed overhead from drawing tiles and walls. Light mode 0/1 run 15% faster.
Checking World Alignment sped up significantly.
Checking World Alignment folded into LoadWorld. Gets rid of a lot of overhead.
Sped up the Water moving code a bit. 5-10%.

Bug Fixes:
Pumpkin Moon and Frost Moon can now be started when using a Snowman pet.
The game will now verify there is a lihzahrd altar at the end of world gen. This should hopefully fix the bug with there sometimes being none.
Mouse will no longer function if you have a window over Terraria's window.
You can no longer waste boss summon items by using them after that boss has spawned.
Fixed a bug where too many Waterfalls would crash the game.
Fixed a bug with mana stars not dropping in multiplayer.
Fixed a bug where numerous NPCs could spawn if you beat a hardmode boss in a non-hardmode world.
Instead of consuming 2 blocks, extractinating has a chance of giving a smaller amount of money.
The Golem's evil plans are no longer foiled by platforms.
Invasions can now spawn enemies anywhere near friendly NPCs instead of just the middle of the world.
One of the twins can no longer despawn as long as the other is still active.
Destroyer now drops loot on the closest segment to the player
Fixed Sugar Cookie typo.
All waves in Frost Moon correctly use "Flocko" in the warning.
Boulders with Chests on them no longer crash the game if the boulder is hit.
Red Stucco no longer spreads corruption.
Piggy Bank and Safe now correctly combine coins when Quick Stacking.
Changed how damage/tooltips are generated so weapons get the full damage boost % instead of losing a bit to float precision.
Nurse no longer charges for, or removes the potion cooldown, heart lantern and campfire buffs.
Fixed a bug where moving very large quantities of water could leave some water floating.
Fixed bug where ancient cobalt armor pieces did not grant critical strike chance.
Fixed bug where inactive tiles counted for sticky purposes.
Fixed bug where wings appear too high when on a mount, made hoverboard not appear on a mount.
Fixed bug where sign bubbles would appear in the wrong place at reverse gravity.
Fixed two of the floating player bugs where the player is wildly off the surface they are standing on.
Fixed a bug with leaving honey having water sound and particles.
Fixed bug where featherfall potion did not function equally on reverse gravity.
Fixed minor bug with rain sounds.
Fixed bug where you didn't get the set bonus by mixing Ancient Cobalt & Jungle armor pieces.
You can now see the archery buff's damage bonus in the item tooltips when its up.
Fixed bug where blizzard staff could shoot upwards if you stand in hell's bottom.
Fixed exploit where queen bee could get stuck in tiles and not move
Fixed a bug where Crimsand deserts were not making the water show up red.
Mechanical Glove only improves melee damage.
Fixed bug where you cant hurt the clothier with clothier voodoo doll using projectiles (bows / guns / thrown items / spears / flails and so on)
Fixed a bug with guns not shooting bullets with the correct velocity
Fixed bug where spawn rates were higher than intended everywhere rather than when below the middle of dirt layer.
Fixed bug where NPCs that don't really die (Slimer, Mother Slime, Corrupt Slime) drop hearts and mana stars on shapeshifting (dying).
Fixed bug where you can respawn skeletron prime if you kill its prime cannon hand and not skeletron prime himself.
Fixed bug where heart crystals could spawn in nonsolid areas.
Fixed bug where skeletron hand hook did not remain attached to tiles as much as the rest of the hooks in the game.
Fixed bug where info accessories displayed info when you looked at empty signs but not when you looked at texty signs.
Fixed bug where the selected item was affected by pressing numbers while editing signs.
Fixed a bug where health bars would appear empty when really full.
Fixed bug where Dust would grow massive when you paused the game.
Improved Dryad's world status dialog
Coins now stack as best as they can when you deposit or quickstack them in chests.
Fixed bug where fairy bell would not sync properly in multiplayer.
Fixed bug where fairy bell fairy color would not save / load.
Fixed bug where Shadewood Bow could not be reforged.
Fixed bug where Restoration Potion's rarity was lower than Mana or Life Potion's rarity (despite being the same tier).
Fixed bug in world gen where Restoration potions could generate with their stack over the max.
Fixed bug where platinum candle did not emit light in non-rgb lighting mode.
Fixed bug where piranha gun would chase invincible enemies (blazing wheels and dungeon flails).
Fixed bug where nurse would charge money to remove water candle debuff.
Fixed bug where north pole projectile could attain enough gravity velocity to pass through blocks.
Made Frozen debuff not hide your armor.
Big Fix:You can no longer interact with stuff when fullscreen map is open.
Fixed hoverboard bug where you could walk on air while in reverse gravity.
Added unimplemented crimson monster sounds.
Fixed general bug with gravity where it did not account some terms for half blocks.
Fixed issue where you cannot jump while in reverse gravity in water.
Fixed bug where certain hats would be placed weirdly under reversed gravity.
Fixed bug where rune robe particles appeared on player's head in reverse gravity.
Fixed bug where chat bubbles displayed "wrong" in reverse gravity.
Fixed tile sheet for Water Fountain to remove two bars that vanish when you turn them on. (Jungle/Snow biomes).
Fixed bug where blazing wheels didn't get placed into tiles.
Fixed bug where Crimsand Blocks couldn't be shot out of a Sandgun (added crimsand friendly projectile).
Fixed bug where merchant would not spawn if you own over 21k platinum.
Fixed bug where you couldn't pick up crimson grass and hallowed grass with dirt rod.
Fixed bug where dirt rod ball shakes erratically in water.
Fixed bug where dungeon guardian still tried dealing 9999 damage (and was exploitable thanks to that).
Fixed bug where flesh walls didn't return the item when destroyed.
Fixed bug where gingerbread men dropped yeti head gores for feet.
Fixed bug where attempting to move npcs with reverse gravity used the opposite screen height position.
Fixed bug where Brain of Cthulhu wouldn't make dryad spawn or stop talking about the chasms.
Fixed bug where guide will tell you to press ESC to open inventory even if you changed your keys.
Fixed bug where chests could be placed in bad positions (e.g. ice blocks or sloped tiles in worldgen).
Fixed bug where hooks would break if they try to attach to blocks with liquid in them.
Flocko & Elf Copter now both correctly run away at dawn.
Summoning Golem will now properly only use one Power Cell.
Title Screen music can now be correctly captured when it plays from another Music Box.
Fixed a typo on the Alternate Undeground Music Box.
Fixed bug where special armor visuals don't apply with auto-pause on (robes / werewolf / merform).
Necro Armor reports the right ranged boost on it's Tooltip.
Touching Lava while in Merform will no longer force the player to leave the water and renter to get the Merform back.
Teleporting from Honey to Water will no longer leave the player moving slowly, as if they are still in honey.
Fixed bug where Guide would talk about crafting lens when you don't have any.
Fixed bug where Guide would talk about shadow orbs and corruption in a crimson world.
Fixed bug where Guide would keep talking about shadow orbs until you beat Skeletron rather than eater of worlds / brain of cthulhu.
Fixed bug where Dryad would mention the corruption in purification powder suggestion while in crimson world.
Fixed bug where zooming with sniper scope / binoculars would go in opposite height direction when in reverse gravity.
'Down' button in reverse gravity with feather fall now correctly does the same thing as 'Down' in feather fall without reverse gravity.
Fixed bug where Crimson hearts would be called shadow orbs in minimap
Rod of Discord works properly when gravity is flipped.
Fixed the bug where removing walls in the Underworld would not update the map.
Fixed bug where certain items would be invisible when using flame dye.
Using a Rod of Discord releases all grapples.
Fixed a typo in the Steampunker dialog about the Pirate.
Using a teleporter tile releases all grapples.
Touching lava while in water will now properly put the fire buff out when you leave lava.
Fixed issue where merman / werewolf transforms are visible when you're invisible.
Fixed bug where wing items showed on player's back when in merman form.
Fixed bug where pirate captains would be dismembered into 5 heads instead of 1 body.
Fixed robe lower body animation issues when using items.
Fixed precision with hydra staff in reverse gravity.
Fixed starfury getting magic prefixes despite being melee weapon.
Fixed starfury projectiles being magic instead of melee (no longer triggers spectre set or scale with magic crit).
Fixed bug where you could place campfire in water.
Fixed exploit with moving items around in auto-pause.
Fixed bug where Sand falling was not unsloping tiles.
Fixed bug where mannequins wouldn’t draw robe bottoms.
Fixed bug where skeletron hand hook would emit glows of melee enchantments.
Golem and plantera now drop money (15 gold each).
Fixed bug where Staff of Earth's boulders would sink through tiles if they're in water.
Fixed issue where magma stone fire particles would apply to bug net.
Crimson Hearts now have the right name when hovered over on the map.
Fixed Princess robe not having a bottom.
Fixed bug where chaos elementals can spawn prehardmode.
Fixed exploit where shadow dodge buff wouldn't be removed if its the last buff in a full buff list.
Fixed exploit where you could throw torches to activate hotbar items without costs.
Fixed dying by demon altar having no message.
Wearing Frost Armor no longer makes Spiky Ball Traps give Frostburn debuffs.
Spear traps will vanish when reaching the trap, whether it is inactive or not.
Enemy attacks no longer trigger Spectre set healing from hitting friendly NPCs.
Running underwater no longer causes flashes of the Suffocation debuff.
Dark Mummy and Pixie no longer drop both Status Protection accessories at the same time, 100% of the time.
Ancient Cobalt gear no longer drops both Armor and Legs at the same time.
Crimson Altar now shows up when you hover over it on the map.
Bug where Spectre Staff was trying to chase a Wyvern off the top of the map fixed.
Fixed bug where Crimson Axe npc wouldn't drop Nazar.
Fixed bug where Crimtane’s name wouldnt be displayed in mouseover on map.
Fixed bug where mayan dart trap darts were affected from frost armor
Thorns potion now properly requires worm tooth to craft.
Fixed issue where Ice Torch would not emit light when thrown on the ground.
Fixed bug where wisp spazzes in water.
Fixed frost moon wave display test (Elf Zombie to Zombie Elf).
Fixed a bug that was causing the Map to draw over already drawn areas.
Fixed the Nymph Banner typo.
Fixed a crash when you destroy a teleporter with a chest on top.
Fixed a typo causing Bezoars to drop from the Steampunker (178) instead of Moss Hornet (176).
Fixed bug where platinum candle was not right clickable.
Fixed crash on minimizing the game.
Fixed torch duplication bug.
North Pole can no longer fire through walls.
Fixed a bug with the Christmas Hook.
Extractinator now only consumes 1 block at a time (bug fix)
Golem and Plantera now flee to despawn after all players have been killed.


Si, si ya me lo leí pero digamos que añaden mejoras en cuanto a la mecánica del juego etc.. pero de contenido nuevo bosses, biomas nuevos, etc.. no han metido nada (por ahora). De todas formas ese changelog es de la versión de pc, de la ps vita va un parche mas atrasado xD.

dornop escribió:Ya estoy en el hardmode! Bastante facilillo el muro de carne, aunque también es verdad que iba armado hasta los dientes.

¿Cómo se detiene la corrupción y la bendición en el hardmode? ¿Igual que en el modo normal? ¿Con piedra o cualquier cosa que no sea tierra?

¿Tal y como está en la captura que adjunto está bien?


Creo que esas piedras no van a detener nada xD ahora mismo no me acuerdo que bloques son los que no se extienden (los ladrillos de cualquier tipo creo que no) pero vamos se seguirá extendiendo bajo tierra.

Saludos!!
Sí sí, sé que es el de Pc :) (por desgracia para mi jeje). Entiendo lo que dices respecto a la mejora. Es por ello que preguntaba si lo habías visto (ya que parecía que sí) para que comentaras más sobre los cambios en pc y si verdaderamente (en todo ese log) ese es el único cambio sustancial. El ''problema" estaba en lo que tu llamabas cambios y los aparentes cientos de cambios de changelog (que son, como dices, enfocados a la mecánica del juego mas que a otra cosa). Un saludo !! Todo aclarado pues !
Ya he visto que se extienden :(.

¿Qué es mejor tener en casa? ¿Corrupción o bendición?
Esto avanza, han publicado un teaser de Terraria 1.2 para consolas, ya queda menos, anuncian que ya han terminado de portarlo y de localizarlo y que se encuentran arreglando bugs, pero no dicen fecha.

http://www.youtube.com/watch?v=E3WffEm9_6w
gogmaghog escribió:Esto avanza, han publicado un teaser de Terraria 1.2 para consolas, ya queda menos, anuncian que ya han terminado de portarlo y de localizarlo y que se encuentran arreglando bugs, pero no dicen fecha.

http://www.youtube.com/watch?v=E3WffEm9_6w


Gracias, grandísima noticia. Con suerte lo tendremos en marzo en nuestras Vitas.
Mola y por lo que veo también va incluido el contenido de hallowing, a ver si hay suerte y meten el de navidad también :P. Me a parecido ver algunas cosas nuevas que en pc no hay así que tal vez hagan como la anterior vez y metan contenido extra exclusivo. No se veía el mini mapa así que o aun no lo han implementado o directamente no van a hacerlo.

A ver si incluyen también el parche 1.2.3 que me interesa mas que nada por eliminar la limitación a la hora de poner cables para los mecanismos :P

Saludos!!
Se me ha olvidado ponerlo antes, pero en este enlace tenéis casi toda la información de lo que añade el parche y mas, lo van actualizando cada poco(la ultima es del dia 14), por si queréis estar mas informados, eso si, en Ingles.

http://www.terrariaonline.com/threads/1-2-conversion-status-update.128619/
gogmaghog escribió:Se me ha olvidado ponerlo antes, pero en este enlace tenéis casi toda la información de lo que añade el parche y mas, lo van actualizando cada poco(la ultima es del dia 14), por si queréis estar mas informados, eso si, en Ingles.

http://www.terrariaonline.com/threads/1-2-conversion-status-update.128619/


Muchas gracias!

Estoy viendo las mejoras y es impresionante. Deseando ya de que salga el parche.

En otro orden de cosas: Ya tengo los 3 sets de armaduras/armas del hardmode que se consiguen con las 3 piedras nuevas. Y he de decir que la espada (creo que se llama de la noche) que se consigue en el modo normal con la combinación de las 3 espadas principales, es la mejor, me tocaron buenas estadísticas y tiene mayor ataque que las del hardmode.

Me imagino que ahora me tocará ir ya a por los bosses, ¿cuál es el primero? ¿cómo se invoca?

A ver si alguna vez nos juntamos para jugar online, un día jugamos online y estuvo muy bien.
dornop escribió:
gogmaghog escribió:Se me ha olvidado ponerlo antes, pero en este enlace tenéis casi toda la información de lo que añade el parche y mas, lo van actualizando cada poco(la ultima es del dia 14), por si queréis estar mas informados, eso si, en Ingles.

http://www.terrariaonline.com/threads/1-2-conversion-status-update.128619/


Muchas gracias!

Estoy viendo las mejoras y es impresionante. Deseando ya de que salga el parche.

En otro orden de cosas: Ya tengo los 3 sets de armaduras/armas del hardmode que se consiguen con las 3 piedras nuevas. Y he de decir que la espada (creo que se llama de la noche) que se consigue en el modo normal con la combinación de las 3 espadas principales, es la mejor, me tocaron buenas estadísticas y tiene mayor ataque que las del hardmode.

Me imagino que ahora me tocará ir ya a por los bosses, ¿cuál es el primero? ¿cómo se invoca?

A ver si alguna vez nos juntamos para jugar online, un día jugamos online y estuvo muy bien.


Tienes que fabricar los objetos para invocarlos, no me acuerdo que pedían pero era algo así como "ojo mecánico" "Gusano mecánico" y "Calavera mecánica". Eso si son jodidillos eh xD, te recomendaria empezar por el Gusano.

Saludos!!
¿Vale la pena este juego?

¿Alguien lo ha jugado en el móvil o tablet?

Gracias a todos!
jaumecll escribió:¿Vale la pena este juego?

¿Alguien lo ha jugado en el móvil o tablet?

Gracias a todos!


Yo solo te digo una cosa, ningún juego de Vita me ha enganchado tanto como este, y eso que ya lo he jugado en PC XD
Respecto a lo de jugarlo en movil/tablet, yo en su momento lo probé en el móvil, pero el control lo hace difícil de manejar.

De todas formas tienes una demo, pruebala y si te convence te lo pillas.
Bueno han puesto otra mini lista con cambios:

From Mr Rudi:
Official 1.2 Update status update:

My fellow Terrarians, let’s discuss where we are at shall we? I am pleased to confirm that we are 100% done with porting over the new content – ALL the new content except the aforementioned additional 10 inventory slots and the Coin Gun. As hinted at before we have also adapted some of the 1.2.3. re-balance changes, so here is the full list:

* Drastically improved the droprate of Keymolds
* Re-balanced damage output from various weapons, including the Tera-Blade, True Excalibur and the True Night’s Edge
* Golden Shower damage, range and debuff time
* Rainbow Rod Damage
* Rod of Discord takes 20% of life, not 25%
* Rod of Discord buff lasts 8s, not 10s
* Ore stacks to 999
* Buckets stack to 99
* Dyes stack to 99
* You will have to kill all 3 mechanical bosses to spawn Plantera’s Bulb in the world
* Mushroom Spear can only be obtained after killing at least one mechanical boss
* Autohammer can only be obtained after killing Plantera
* Max wires is up to 2000
* Reforging items is made cheaper

I think that is all of them, but there are some other things that are different in our version of 1.2. Let’s talk music! We have implemented all the new music in the game including the underground variation music, but we are keeping our own versions of the Space, Ocean and Ice biome. Re-Logic had new ones made for the PC version (by the same composer) but we are keeping ours. Also, as you know or might have guessed a lot of the console-exclusive “recolors” have been resprited (not everything) including all three armor sets (Titan, Dragon, Spectral), the Tizona, Tonbogiri and most of the mobs (Dragon Skull, Arch Wyvern, Arch Demon, Spectral Elemental, Shadow Mummy, Dragon Snatcher etc). These mobs will also drop their own collectible banners.

So, all of that being said, we are currently in the final stages of testing and debugging everything before sending it over to certification. We are doing everything we can to ensure we have a solid release build with no major issues.

That’s it for now, but there’ll be more great news from 505 and ourselves very soon – Watch this space!


Parece ser que las cosas que he visto en el vídeo que parecían nuevas puede que sean los rediseños de los "recolor" de armaduras y bichos que habían hecho exclusivos para la versión de consola :P. Lastima que por lo que veo el máximo de cable que se puede poner es de 2000 (por construcción), no podre hacer un teleport de punta a punta del mapa como en la versión de pc XD tocara hacer alguna estación intermedia jeje.

Saludos!!
sabeis si va a salir una versión física de Terraria para PS Vita?? Es que en amazon estaba en prepedido hasta el 25 de febrero y ahora no aparece y en Xtralife pone que está temporalmente agotado ( y también estaba en prepedido hasta el 25 dde febrero) :-?
¿Donde consigo Almas de visión? En teoría pone que matando a los gemelos pero nunca los he matado y tengo dos, lo que no se es como las he conseguido.

He intentado ir a por los gemelos pero me parten el orto. Y eso que tengo casi las mejores armas y armaduras posibles.

En teoría iba a salir una versión física, pero se le está dando poco bombo. Yo hace unos días vi la de PS3 en un Mediamarkt. Si estás esperando a la versión física, te recomiendo que no esperes y empieces a disfrutar ya de la versión digital.
dornop escribió:¿Donde consigo Almas de visión? En teoría pone que matando a los gemelos pero nunca los he matado y tengo dos, lo que no se es como las he conseguido.

He intentado ir a por los gemelos pero me parten el orto. Y eso que tengo casi las mejores armas y armaduras posibles.

En teoría iba a salir una versión física, pero se le está dando poco bombo. Yo hace unos días vi la de PS3 en un Mediamarkt. Si estás esperando a la versión física, te recomiendo que no esperes y empieces a disfrutar ya de la versión digital.


Se supone que salen de los Gemelos las Almas de Visión pero bueno, tal vez te toco el algún cofre o algo xD. La versión física yo creo que están esperando a sacar el update 1.2 para sacarlo ya todo junto :)

Saludos!!
Lord Duke escribió:
dornop escribió:¿Donde consigo Almas de visión? En teoría pone que matando a los gemelos pero nunca los he matado y tengo dos, lo que no se es como las he conseguido.

He intentado ir a por los gemelos pero me parten el orto. Y eso que tengo casi las mejores armas y armaduras posibles.

En teoría iba a salir una versión física, pero se le está dando poco bombo. Yo hace unos días vi la de PS3 en un Mediamarkt. Si estás esperando a la versión física, te recomiendo que no esperes y empieces a disfrutar ya de la versión digital.


Se supone que salen de los Gemelos las Almas de Visión pero bueno, tal vez te toco el algún cofre o algo xD. La versión física yo creo que están esperando a sacar el update 1.2 para sacarlo ya todo junto :)

Saludos!!


¿Alguna estrategia para los ojos? ¿En qué orden van los bosses del hardmode?
Seguís jugando? Cómo va esto del multi? Me puedo unir a cualquier partida?
hola buenas queria preguntar una duda como se puede comprar rapido? no de uno en uno por que me tiene amargado al comprar balas pociones y eso [enfado1]
gracias
Ayer me lo pille de la store en oferta y tengo que decir que me ha sorprendido muchisimo el juego, cuando lo vi no pensaba que me iva a enganchar tanto, pero ha sido probarlo y viciarme de una forma que no veas, tienes muchisimas cosas por hacer y siempre hay cosas nuevas y encima con graficos pixelados recordando a los viejos tiempos, juegazo ya ire preguntando cosas porque me da a mi que me voy a dejar muchas cosas sin hacer jaja
Bueno,por fin, ya tenemos fecha oficial de salida del parche 1.2, el día elegido ha sido el 17 de Abril, osea el Jueves, actualización gratuita por supuesto.

http://www.terrariaonline.com/threads/1-2-release-date-confirmed-for-consoles.139380/
700 respuestas
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