Doriandal escribió:https://www.reddit.com/r/EmuDeck/comments/znm302/citra_controls/
Citra ha cambiado los controles. Es necesario hacer esto para reconfigurarlos.
Highwind escribió:Doriandal escribió:https://www.reddit.com/r/EmuDeck/comments/znm302/citra_controls/
Citra ha cambiado los controles. Es necesario hacer esto para reconfigurarlos.
Bardok84 escribió:Si es así, alguien me podría decir cómo se consigue esto ??
Gracias

Doriandal escribió:EmuDeck ha lanzado la actualización de Navidades, al parecer han metido nuevos juegos homebrew.Bardok84 escribió:Si es así, alguien me podría decir cómo se consigue esto ??
Gracias
L4 para pantalla completa, L5 para alternar entre las diferentes disposiciones de pantalla y R4 para intercambiar pantallas. Todo esto también se puede hacer con el trackpad izquierdo.
yosinen escribió:Buenas, ayer terminé de instalar el emudeck 2 pero no consigo averiguar entrar durante el juego en el standalone del psspp y el epcsx2 para configurar el juego.
Probé L3+R3 pero no hace nada...
Un saludo
Schwefelgelb escribió:@carokix en principio si dejas en gris los emuladores que tienes configurados cuando te muestra el grid, no te lo machaca.
JulesRussel escribió:@ERICARTMAN No se si está añadido ya a la estable pero en la beta habían añadido la posibilidad de discos externos en modo juego pero en teoría tienen que estar formateados en ext4 lo que limita un poco su usabilidad si piensas usar el disco también en windows:
https://store.steampowered.com/news/app ... 9429575957
Luego hay scripts de terceros que permiten montar discos en ntfs, exfat ... y si piensas jugar en modo escritorio ahí si que no hay problema en montar cualquier formato que reconozca linux.
De los scripts de terceros ya hablamos anteriormente creo que el más usado actualmente es este:
https://github.com/scawp/Steam-Deck.Mou ... Mount-Only
carokix escribió:Llevaba mucho sin actualizar emudeck, así que he ejecutado el lanzador, encontró una nueva versión y le di a lo de instalación rápida, el problema es que me ha machacado todo y he perdido todas las configuraciones... pero lo peor no es eso, hasta ayer estuve jugando al twilight princess de gamecube sin problema con los fps muy estables y ahora no me pasa de 15/20fps ni con open gl ni vulkan, no hay manera... se os ocurre que puede haber pasado y como arreglarlo?
dexus escribió:carokix escribió:Llevaba mucho sin actualizar emudeck, así que he ejecutado el lanzador, encontró una nueva versión y le di a lo de instalación rápida, el problema es que me ha machacado todo y he perdido todas las configuraciones... pero lo peor no es eso, hasta ayer estuve jugando al twilight princess de gamecube sin problema con los fps muy estables y ahora no me pasa de 15/20fps ni con open gl ni vulkan, no hay manera... se os ocurre que puede haber pasado y como arreglarlo?
No tiene que ver con tu pregunta pero es curiosidad, por qué usas la versión de GC y no la de WiiU?
Gracias
New hardware always brings new opportunities. But that new hardware doesn't need to be something that pushes the boundaries of performance. In fact, one of the most exciting new devices this year is made up of decent, but unremarkable hardware in an interesting form factor. Of course, we're talking about the Steam Deck. This is an exciting target for Dolphin because it's got a respectable CPU and real GPU drivers paired with a mobile gaming form factor. In theory, it should be great for Dolphin.
However, early days of testing has been a somewhat rocky experience. Using Dolphin's desktop GUI on the Steam Deck isn't fun and takes a lot longer than you would like. Setting up controls is frustrating and actually getting Dolphin to compile on the Steam Deck is a nightmare unless you're fairly well versed in "Linux-fu". Thankfully, there is an easily accessible flatpak version (not maintained by Dolphin Emulator Staff) that keeps up with our beta builds, but it has a few problems not present when you compile yourself.
Thankfully, the situation improves a lot once you get past the setup stage. Light-to-midweight games run very well, and if you need a bit more juice you can always lock the GPU at a higher clockrate in exchange for lower battery life. But the hardware was just missing full speed on some mainstream titles. One game in particular was Super Mario Galaxy, which hovered around 80 to 90% speed in several strenuous areas.
A slight optimization wouldn't be enough to make one of the Wii's premiere 3D platformers fullspeed on the Steam Deck, but it was close enough to at least give it a shot. Having observed the performance problems first hand, K0bin downclocked their desktop and decided to profile things there. While a 20% jump in performance was a lot to ask for, they figured they could look for some low-hanging fruit and at least bring it closer.
Things took a twist when they discovered that the function GetVertexSize was using a lot of CPU time on the GPU emulation thread. This function should only need to come up once per vertex format and isn't anything that you'd expect to see in a flame graph. Surely there was a reason, right? Well, they started optimizing it and immediately got positive results. In fact, just optimizing this alone was able to push performance up on a downclocked R9 5900 roughly 30%! That's a huge jump, and one that had to be seen to be believed.
Testing it on the Steam Deck didn't provide as huge of a jump everywhere, but it was just enough to push it to nearly full speed in most demanding areas. But then the question became how we missed such an obvious problem.
git blame revealed that this is a performance regression from just under 2 years ago during the fifoplayer quality of life updates. We didn't notice the performance regression because other optimizations were masking it, but an erroneous duplicate GetVertexSize was added which was causing it to be called for every single primitive. Suddenly something that should only take a little CPU time was taking a lot.
Finding this issue inspired K0bin to continue to optimize that part of the code. They discovered that we could also use the cached VertexSize instead of having use GetVertexSize again in some cases. This gave another jolt to performance.
The fix plus the optimization put together more than did the trick. We tested the Steam Deck after painfully compiling a build with the optimizations and played through a good bit of Super Mario Galaxy and a little of Super Mario Galaxy 2) at full speed and 2x Internal Resolution without any noticeable slowdown. In fact, you can even throw on Hybrid Ubershaders and get a pretty smooth experience on par with a mid-range desktop!
So, at this point you're probably wondering if this optimization carries over into other games. After all, pretty much every game is going to be using primitives, right?
The answer is yes, but the numbers aren't usually this ridiculous. On high-end gaming PCs using Dolphin's default settings, the Super Mario Galaxy games saw an improvement of around 30% when running at 4x Internal Resolution. High polygon games that lack other bottlenecks will improve similarly, but games that have different performance profiles may not see as big of a benefit. If a game is really difficult to run with tons of different bottlenecks, they will see very little gain. Rogue Squadron 3 gains less than ~1.5% performance in most areas.
Most normal games will see an increase in performance ranging from around 5% to 10%, with some anomalies like Super Mario Galaxy seeing larger gains.
Doriandal escribió:Nueva versión de Dolphin y mejoras para Deck.New hardware always brings new opportunities. But that new hardware doesn't need to be something that pushes the boundaries of performance. In fact, one of the most exciting new devices this year is made up of decent, but unremarkable hardware in an interesting form factor. Of course, we're talking about the Steam Deck. This is an exciting target for Dolphin because it's got a respectable CPU and real GPU drivers paired with a mobile gaming form factor. In theory, it should be great for Dolphin.
However, early days of testing has been a somewhat rocky experience. Using Dolphin's desktop GUI on the Steam Deck isn't fun and takes a lot longer than you would like. Setting up controls is frustrating and actually getting Dolphin to compile on the Steam Deck is a nightmare unless you're fairly well versed in "Linux-fu". Thankfully, there is an easily accessible flatpak version (not maintained by Dolphin Emulator Staff) that keeps up with our beta builds, but it has a few problems not present when you compile yourself.
Thankfully, the situation improves a lot once you get past the setup stage. Light-to-midweight games run very well, and if you need a bit more juice you can always lock the GPU at a higher clockrate in exchange for lower battery life. But the hardware was just missing full speed on some mainstream titles. One game in particular was Super Mario Galaxy, which hovered around 80 to 90% speed in several strenuous areas.
A slight optimization wouldn't be enough to make one of the Wii's premiere 3D platformers fullspeed on the Steam Deck, but it was close enough to at least give it a shot. Having observed the performance problems first hand, K0bin downclocked their desktop and decided to profile things there. While a 20% jump in performance was a lot to ask for, they figured they could look for some low-hanging fruit and at least bring it closer.
Things took a twist when they discovered that the function GetVertexSize was using a lot of CPU time on the GPU emulation thread. This function should only need to come up once per vertex format and isn't anything that you'd expect to see in a flame graph. Surely there was a reason, right? Well, they started optimizing it and immediately got positive results. In fact, just optimizing this alone was able to push performance up on a downclocked R9 5900 roughly 30%! That's a huge jump, and one that had to be seen to be believed.
Testing it on the Steam Deck didn't provide as huge of a jump everywhere, but it was just enough to push it to nearly full speed in most demanding areas. But then the question became how we missed such an obvious problem.
git blame revealed that this is a performance regression from just under 2 years ago during the fifoplayer quality of life updates. We didn't notice the performance regression because other optimizations were masking it, but an erroneous duplicate GetVertexSize was added which was causing it to be called for every single primitive. Suddenly something that should only take a little CPU time was taking a lot.
Finding this issue inspired K0bin to continue to optimize that part of the code. They discovered that we could also use the cached VertexSize instead of having use GetVertexSize again in some cases. This gave another jolt to performance.
The fix plus the optimization put together more than did the trick. We tested the Steam Deck after painfully compiling a build with the optimizations and played through a good bit of Super Mario Galaxy and a little of Super Mario Galaxy 2) at full speed and 2x Internal Resolution without any noticeable slowdown. In fact, you can even throw on Hybrid Ubershaders and get a pretty smooth experience on par with a mid-range desktop!
So, at this point you're probably wondering if this optimization carries over into other games. After all, pretty much every game is going to be using primitives, right?
The answer is yes, but the numbers aren't usually this ridiculous. On high-end gaming PCs using Dolphin's default settings, the Super Mario Galaxy games saw an improvement of around 30% when running at 4x Internal Resolution. High polygon games that lack other bottlenecks will improve similarly, but games that have different performance profiles may not see as big of a benefit. If a game is really difficult to run with tons of different bottlenecks, they will see very little gain. Rogue Squadron 3 gains less than ~1.5% performance in most areas.
Most normal games will see an increase in performance ranging from around 5% to 10%, with some anomalies like Super Mario Galaxy seeing larger gains.
Bardok84 escribió:Os ha pasado alguna vez que jugando en EmulationStation (emudeck2) con dreamcast (Flycast default)
Los controles no vayan??
No se por que, al principio si iban (pulsando R3 + L3 iba al menú retroarch etc ) pero ahora ponga el juego que ponga no reconoce el emulador los controles de la deck
Todo esto estando en Gaming Mode
Alguna opción que pueda probar para solucionarlo??.
EDIT
Tras actualizar Steam OS ahora mismo, lanzó emulationstation en Gaming Mode y no arranca, se queda el símbolo de Steam en el centro en bucle y no arranca Emulationstation
Alguna vez os pasó esto ?
Voy de mal en peor ..
Gracias !
buenos dias,coindido contigo compañero,ayer actualice tb la steam deck,y me dejo de funcionar todos los emuladores...nunca avia tenido ningun problema asta ayer..aver si alguien encuentra la solucion,o tenemos k reinstalar todo de nuevoBardok84 escribió:Ok, pues probaré a darle al botón de los 3 ... , 2 veces. Pero
CUIDADO,
He actualizado a Steam OS 3.4 y ROMPE EMUDECK!!
Steam Rom Manager lo rompe, por lo que no puedes enlazar ningun emulador ni juego en el modo Gaming ( y en modo escritorio los controles no van bien) asi que..., cuidado.
He probado de todo. Fui a Tools/Stuff, fui a Guide Emulator, seleccioné Steam rom manager para resetear configuración, y cuando entre en el programa, aparecen todos los parsers en verde, es decir, parecía que se reseteó, pero no, no realiza su funcion.
Cuando le doy a SAVE, da un error.
Tambíen fijaros que el listado de la izquierda , donde están todos los sistemas, parsers, etc, abajo del todo de ese listado vereis "NO Title", en verde.
Le doy a PREVIEW y se ve todo en negro. No funciona....
Por lo que cuando en Gaming Mode lanzas EmulationStation , Yuzu o cualquier juego, se inicia el menú de steam y se queda en bucle..., no lo lanza.
Algo ha pasado con esta actualización , que desastre. Espero que lo arreglen.
Saludos
torrak1986 escribió:buenos dias,coindido contigo compañero,ayer actualice tb la steam deck,y me dejo de funcionar todos los emuladores...nunca avia tenido ningun problema asta ayer..aver si alguien encuentra la solucion,o tenemos k reinstalar todo de nuevoBardok84 escribió:Ok, pues probaré a darle al botón de los 3 ... , 2 veces. Pero
CUIDADO,
He actualizado a Steam OS 3.4 y ROMPE EMUDECK!!
Steam Rom Manager lo rompe, por lo que no puedes enlazar ningun emulador ni juego en el modo Gaming ( y en modo escritorio los controles no van bien) asi que..., cuidado.
He probado de todo. Fui a Tools/Stuff, fui a Guide Emulator, seleccioné Steam rom manager para resetear configuración, y cuando entre en el programa, aparecen todos los parsers en verde, es decir, parecía que se reseteó, pero no, no realiza su funcion.
Cuando le doy a SAVE, da un error.
Tambíen fijaros que el listado de la izquierda , donde están todos los sistemas, parsers, etc, abajo del todo de ese listado vereis "NO Title", en verde.
Le doy a PREVIEW y se ve todo en negro. No funciona....
Por lo que cuando en Gaming Mode lanzas EmulationStation , Yuzu o cualquier juego, se inicia el menú de steam y se queda en bucle..., no lo lanza.
Algo ha pasado con esta actualización , que desastre. Espero que lo arreglen.
Saludos
torrak1986 escribió:@kepsa osea actualizamos la deck otra vez y ya esta?o hay k toketear alguna cosa?
gracias compañero
LSRubenS escribió:Seguro que es alguna tontería pero nada, aquí estoy estancado.
¿En el Yuzu como se saca la barra de arriba que pone: archivo, emulación, ver, etc, etc...?
karman01 escribió:Buenas mi gente,
esta noche cuando llegue a casa me gustaria instalar CEMU y el Zelda Botw pero me pongo a ver videos de youtube y a leer y leer y veo mil opciones.
Que si instalar todo pc y pasarlo, que si instalarlo en cemu directamente, otros a traves de emudeck, etc etc..
Alguien que ahora mismo por casualidad lo este jugando o haya jugado hace poco me da alguna recomendacion? Decir que no tengo instalado absolutamente nada sobre emulacion, va a ser mi primera vez digamos.
Bardok84 escribió:@yosinen
Conseguiste cual es la combinación para poder entrar en el emulador de PS2 estando en el modo gaming ?
Steam +Dpad izquierdo? (Como el de psp)
Y de Flycast de dreamcast , se sabe cuál es la manera de entrar en el emulador ?
Gracias !!
johan21 escribió:Como tenéis configurado el pcsx2?? Es que noto que los juegos me van un poco a tirones y estuve tocando una vez el tema de gráficos y demás(sin tener ni idea) y creo que la lie.