elricame escribió:Parece que en Amazon españa todavía no sale. Yo me voy a esperar a la fecha de salida. No creo que haya problemas para pillarse uno. Y si sale en Game la reserva por 10 pavos, pues haré como con the spectrum.
kaironman escribió:He pillado la reserva en xtralife. Cuando llegue junio ya veré qué hacer, si comprarla o qué.
Jonigigolo escribió:kaironman escribió:He pillado la reserva en xtralife. Cuando llegue junio ya veré qué hacer, si comprarla o qué.
Creo que Xtralife no devuelve el dinero si cancelas. GAME sí. Corregidme si me equivoco.
Jonigigolo escribió:kaironman escribió:He pillado la reserva en xtralife. Cuando llegue junio ya veré qué hacer, si comprarla o qué.
Creo que Xtralife no devuelve el dinero si cancelas. GAME sí. Corregidme si me equivoco.
GXY escribió:yo creo que lo que no han anunciado es porque no esta cerrado, por el motivo que sea.
creo que esos detalles surgiran en marzo/abril aprox.
Thorin_Saeba escribió:Pero, a ver, ¿cómo vas a poner un precio cerrado si luego no sabes lo que montarás exactamente? O lo que te gastarás en licencias. No sé, yo lo veo raro.
JorsZgz escribió:Ya que no dicen la totalidad de juegos que incluye la máquina,ya podian dar sus datos técnicos que eso al menos seguro que ya lo tienen cerrado.
Supongo que lo mínimo emulara una 040 ( por uno de los juegos confirmados que incluye)
naxeras escribió:
Yo nunca tuve amiga y quiero esto para iniciarme en el sistema del cual conozco muy poco, no se si desde el SO se pueden lanzar juegos, me gustaria tener lo mas parecido a la experiencia original.
Como molaria que llevara algo más potente que la a500 mini para meterle también dosbox al sistema...
Un Saludo.
GXY escribió:Thorin_Saeba escribió:Pero, a ver, ¿cómo vas a poner un precio cerrado si luego no sabes lo que montarás exactamente? O lo que te gastarás en licencias. No sé, yo lo veo raro.
Pues si se te ocurre un motivo mejor a mí el mejor que se me ocurre es ese.
A ver. Es evidente que no se van a pasar por mucho por varios motivos. Por ejemplo no haber incluido juegos de psygnosis en a500mini debe ser porque el coste sale un huevo de dinosaurio. Tres cuartos de lo mismo sensible, o turrican o cinemaware (que si van a venir en a1200 y "está anunciado")
Pero otros muchos juegos inclusives no creo que salga muy caro el coste... Tú crees que si quisieran meter ik+, o risky woods, les va a salir muy caro como para que el capítulo de coste de licencias se les descontrole? Cuanto crees que estamos pagando por unidad en licencias? Yo no creo que estemos pagando más de 30e y estoy bastante seguro que cloanto y un par de "tronchos gordos" como cinemaware o settlers II ya se están llevando la mayor parte de eso.
Tampoco creo que la cosa vaya de mucho con el SoC y de hecho tengo esta misma conversación en otro foro y allí exponen que es imposible que el H6 de a500mini se vaya a quedar corto por cualquier motivo, con lo cual es poco probable que necesiten uno mayor y el único posible cambio podría ser de precio por imposición del mayorista...
Ya digo, que si se te ocurre un motivo mejor, soy todo oídos, o más bien, todo ojos. 😂
Thorin_Saeba escribió: me parece un poco fuerte que no tengan cerrado el tema, porque recordemos que desde el Spectrum que ya se iba diciendo que esto era lo siguiente.
Thorin_Saeba escribió:Creo que tuvieron algunos problemas legales y tal, pero digo yo que ya lo tendrían bastante pensado (que no cerrado). Y, a estas alturas, querría creer que la cosa estaría clara.
Thorin_Saeba escribió:Pero, como bien dices, puede ser que no sea así. Dices que pueden poner un coste por el tema de las licencias (si luego se gastan más, pues perderán su pasta) y que el SoC tampoco cambie mucho. Seguramente la RAM también será de la lenta y no les afecte mucho la crisis. Lo que pasa es que si lo que van a montar ya lo tienen claro, ¿a qué viene no especificarlo? Que con los juegos sigan negociando, pues vale. Pero con lo que montan...
Thorin_Saeba escribió:En mi opinión, esta gente no está llevando muy finamente el tema. Las reservas fueron un auténtico despropósito.
legionpsm escribió:¿Alguien sabe si este a1200 o el a500 se les puede conectar un unidad de disquete por usb? Tengo algunos juegos de amiga originales y sería un puntazo que los pudiera instalar.
naxeras escribió:
¿Te cobran el cacharro entero o solo cuando te la envien?
Un Saludo.
Seideraco escribió:Esta pregunta tambien valdría para el Amiga 500 Mini que lanzaron anteriormente a este A1200...
¿Se puede configurar con una buena cantidad de RAM? ¿Se puede usar FastRam?
He visto que el Amiga 500 mini viene con 512 MB de RAM. Imagino que se podrá usar esta memoria para incluirla en la emulación del Amiga.
Me consta que al usar FastRAM el rendimiento de la máquina aumenta bastante. Se comenta que la CPU puede funcionar al doble de su rendimiento al no tener que compartir esa memoria con los chips del chipset, ya sean OCS, ECS o AGA.

![fiesta [fies]](/images/smilies/nuevos2/fiesta.gif)
GXY escribió:yo no lo se porque no lo he probado. y no parece que se haya pasado por aqui nadie que lo sepa.
por eso te indique otros dos hilos donde puede que tengas mas suerte con la consulta.
de todos modos, indicare que yo sepa ningun juego aprovecha mas de 1.5MB de "chip" o 8MB de "fast" (ni tampoco a la vez)
4D Sports Boxing - (With >1MB) reduced loading, game goes faster
4D Sports Driving - (With >1MB) reduced loading, game goes faster
Alien Breed 2 - (With >1MB) The Horror Continues - reduced loading after some time of play
Ambermoon - With 2MB chip you can switch on ceiling in 3D view. Additional RAM improves general performance and speed.
Arcade Pool (Team 17) Game manual states additional RAM allows for enhanced sound and graphics. *CONFIRMED *H*
Arabian Nights - Game manual states that assets are stored in additional RAM reducing load times. Including player replays *CONFIRMED
Armour-Geddon II: Codename Hellfire - Machines with more than 1<B load more files in memory. CONFIRMED
A-Train - Amiga release requires 1Mb ram for lo-res graphics. 1Mb RAM and 512KB Fast RAM for hi-res graphics. *CONFIRMED
Barbarian II (Psygnosis) - Extra RAM is said to be utilized, quicker load times?
Bart vs the world - Game stored into memory if 1mb is available. *CONFIRMED
BAT 2 - Users with 1MB CHIP RAM or more benefit from extra sound and speed. *CONFIRMED
Batlle Isle - Manual states, takes advantage of expansion memory to reduced disk loading. *CONFIRMED
Bad Dudes/Dragon Ninja - Machines with more then 512KB allow for female ninjas and background music during stages *CONFIRMED
Big Run - Machines with more than 512KB, extra RAM is utilized (unknown features) *CONFIRMED
Birds of prey - Intro only plays with 1mb
Brian The Lion - Game assets are stored in expansion RAM for reduced load times. *CONFIRMED *H*
Bubba 'n' Stix - Additional RAM reduces loading, assests are stored in extra memory *CONFIRMED *H*
Bump 'n' Burn - Extra SFX will be loaded on machines with at least 1Mb chipram *CONFIRMED *H*
Carlos - requires additional memory to benefit from music & sfx simultaneously. *CONFIRMED
Catch 'em - Game assets stored into memory if 1mb is available.
Champion of the Raj - Machines with more than 512kb (1MB) enjoy less disk accessing. ?
Colonization - (With >1MB) reduced disk access, possible to run the game from WB, extra sfx with 2MB Chip *CONFIRMED
Citadel/Cytadela Additional chip RAM/fast RAM/better processor to enhanced gfx (floor/ceiling) and overall speed-up of game. *CONFIRMED
Crack Out - ?
Cybernetix - 2 versions: 512_ChipRAM and 1mb_or_2mb_ChipRAM
Das Boot - Runs with 512KB of RAM but systems with 1MB enjoy enhanced sound *CONFIRMED
Dawn Patrol - Systems that have more than 1MB have access to music and additional drives.
Death Mask - If 1 MB of Chip RAM is available additional sound FX is used. *CONFIRMED
Desert Strike - 2MB+ allows for additional sfx
Doman - Additional memory allows for extra speech samples
Dragon's Lair II - 1mb reduces load times, provides more sounds.
Dune - (With >1MB) reduced loading after some time of play
Dune II - utilizes extra memory for multitasking
Dungeon Master 2 - Requires 2MB Chip RAM, works on non aga machines. Fast RAM improves speed.*CONFIRMED
Eye of The Beholder 2 - Additional RAM allows for background music to be played during cutscenes.
F18 Interceptor - 512kb users must disconnect external drives for improved sounds. 1MB configs include intro music. *CONFIRMED
Falcon - Extra RAM enables the black box feature and provides additional sound fx. *CONFIRMED *H*
Fantastic Dizzy - The entire game is loaded into memory if more than 1 MB is available *CONFIRMED
Fate ~ Gates Of Dawn - sfx available with 1MB RAM, else the game is silent (past the intro)
Fields of Glory - 1 MB Chip RAM + 512k allows for Zoom x3. ?
Final Fight - Awesome attract mode music if you have 1Mb. *CONFIRMED
Fightin' Spirit - Disk loader auto-detects extra chipram, fastram and floppy drives for enhanced gameplay.
Fire And Ice - Additional Chip RAM will be used for a third screen to allow smoother game flow. Stated in Manual. *CONFIRMED
First Samurai - 1mb gets extra sounds (oh no my sword, haleluya...), and also in-game music.
Flashback - uses additional memory (chip?) to more cinematics (you can switch them on) and sfx.
Gods - Additional RAM allows for loaded levels to be stored for quicker access. *CONFIRMED *H*
Gold Rush - Configs with more than 512KB benefit from assets being store in RAM.
Great Courts II / Pro Tennis Tour II makes RAM disk with 1MB chip, reducing loading. *CONFIRMED
Heart Of China - Additional RAM allows for music during gameplay. *CONFIRMED *H*
Harlequin - additional memory allows for switching from music to sfx (and the other way round) on the fly *CONFIRMED
Hired Guns - 2MB chip for extra sound effects. *CONFIRMED
Historyline - (With >1MB) Takes advantage of expansion memory, reduce disk swapping
Hugo - Entire game is loading into RAM if enough is available
Innocent Until Caught - Extra ram reduces disk access. *CONFIRMED
Indianapolis 500 - Replays available with 1MB *CONFIRMED
John Madden Football - Extra music during game with 1MB or more.
Jungle Strike - 2MB+ allows for additional sfx
K-240 - uses additional RAM to less loadings and even load whole game with enough memory. *CONFIRMED
Kargon - Having more than 1MB RAM, the game uses better graphics *CONFIRMED
Kajko & Kokosz - Machines with 2 MB of RAM, game is fully loaded into RAM
Last Ninja 3 - Users with more than 512KB, assets are stored in RAM for faster load times *CONFIRMED
Leander - 512k expansion to 1MB removes the mid level shop loading. *CONFIRMED *H*
Lemmings - Reduced loading?
Lemmings 2 - 1MB Chip RAM extra sound fx/reduced loading
Leisure Suit Larry 5 - reduced swapping and loading time
Lionheart - Assests are stored in extra RAM for faster loading times. *CONFIRMED
Lords of the Rising Sun - Extra RAM means reduced loading times
Lotus 2 - 1mb gives extra speech and fx and less loading times
Manchester United Europe - 1MB enables animated substitutions and action replay
McDonald Land - Game stored into memory if 1mb is available. *CONFIRMED
Megalomania - With 1MB available music is used during game, also benefits from preloading assets *CONFIRMED
Mig 29 Fulcrum - 512k 16 colours 200 lines, >1mb 16/32 colors 200/256 lines *CONFIRMED
Might & Magic II - additional RAM allows for assets to be stored for reduced loading *CONFIRMED
Monkey Island - With >1MB Stores asset in extra memory reducing loading times. *CONFIRMED
Monkey Island 2 - Extra RAM is used for storing game assets for quicker load times *CONFIRMED
Mortal Kombat I - more RAM (Chip or Fast) reduces disk swapping *CONFIRMED
Mortal Kombat II - more RAM (Chip or Fast) reduces disk swapping, adds in-game music + speech + special effects, with extra details, eg, smoke effects with certain moves. *CONFIRMED
Mr. Nutz - Game manual states if machine has >1MB loading is reduced. *CONFIRMED
Nebulus 2 - Users with more than 512kb benefit from reduced loading?
Nicky II - Full music and sound played if 1mb available!
Nuclear War - Users with 1MB enjoy additional animation.
Oil Imperium - If memory expansion is found, Oil Imperium will use it to store data and graphics to reduce loading.
Operation Wolf - Extra graphics with 1MB
Paranoid 90 - Graphical droid library only with 1MB.
Phoenix Fighters - Utilises (if available): 68020 CPU or higher (for enhanced graphical effects and other improvements), extra memory, HD.
Pinball Dreams - Reduces loading by storing menu and music in additional RAM.
Pinbal Fantasies - Presumably game assets are stored for quicker load times?
Powder - uses extra chip RAM for additional sound fx & other memory for shorter loading times. *CONFIRMED
Prime Mover - Reduced loading times with 1MB and above?
Pro Tennis tour - Additional RAM provides more samples
Project-X - Machines with more than 1MB enjoy faster loading. *CONFIRMED
Pro Tennis Tour 2/Great Courts 2 - Speech available if you have 1Mb chip memory & option to play girls vs boys.
Realms - Enhanced features with 1MB RAM (Unknown features) *CONFIRMED
Reflexity: Pinball Challenge - "Expansion RAM detected" screen is displayed but it's not clear how or if it's used.
Rings of Medusa - 1mb gets lots of sampled sounds
Seek & Destroy - 1MB of Chip RAM and above allows for additional Speech. Additional Fast RAM reduces loading. *CONFIRMED
Sensible World Of Soccer - Additional pitch variations, additional gfx.
Settlers, The - Additional sfx and larger maps. *CONFIRMED
SDI (Cinemaware) - 1mb loads the whole game into ram
Sim Ant - 1MB CHIP RAM & 1MB OTHER allows for Hi-Res but >1MB CHIP needed to avoid memory error.
Sim Earth - Machines with 1MB Chip RAM & 1MB Fast RAM can use High Res (640x400) *CONFIRMED
Skaut Kwatermaster - (With >1MB) the whole game was loaded into memory
Sky High Stuntman - Game assets stored into memory if 1mb is available.
Smash TV - Preloads the levels into expansion memory to reduce loading. *CONFIRMED
Sneech - Additional RAM alows for superior/larger sound samples to be loaded.
Spirit Of Excalibur / Vengence of Excalibur - If 1MB Chip RAM is available extra GFX detail is present on the Knight Characters *CONFIRMED
Speedball 2 - Game is stored in additional memory eliminating loading.
Starglider II - Title music is available if users have more than 512K of memory?
Street Rod - Min requirement 512KB. Users with 1MB RAM, reduce loading times/gameplay speed increased. 2MB of Fast RAM allows entire game to be stored in memory. *CONFIRMED
Super Cars - 1MB users have "classical" score sample played with MF logo.
Super Frog - Machines with more than 1MB enjoy faster loading. *CONFIRMED
Super Hang On - Entire game is loaded into RAM eliminating loading and additional music is made available.
Super Space invaders - If user has 1MB and additional FAST RAM, intro plays without loading interruptions.
SWIV - ?
Syndicate - Configs with more than 1MB benefit from reduced loading as assets are stored in RAM.
Their Finest Hour - With >512K Extra Sound effects, enhanced graphics, and the ability to run the game from HD.
The Incredible Adventures of Moebius Goatlizard - caches assets in extra memory if it finds any to reduce in-game loading
Time Lock - Extra RAM Utilized to expand data?
Titus the Fox - In-game music available with 1MB RAM.
Tubular Worlds - ECS version runs on stock Amiga without SFX or music. 1 MB of Chip RAM player gets sound effects and music. *CONFIRMED
TV Sports Basketball - Additional speech with 1MB
The Adventures of Willy Beamish - (With >1MB) extra music, copying one of the disks to RAM
The Clue! - Extra RAM stores game assets in the memory reducing loading times. *CONFIRMED
Unreal - 1MB gives option to play with SFX, 512K Systems only play music *CONFIRMED
Utopia - Enhanced Music + SFX with 1MB RAM or more.
Uridium II - Extra RAM (More than 1MB) provides, Extra speech/fx *CONFIRMED
UFO: Enemy Unknown - Machines with more than (1MB) benefit from more stability along with Music & SFX at the same time. *CONFIRMED
Walker - Users with 2MB Chip RAM have access to extra speech in-game. *CONFIRMED
Wing Commander - 1.5 Meg required for HD Install. 2 Meg allows additional cockpit details, e.g. Animated pilot hand. *CONFIRMED
Welltris - 1MB will play beautiful russian music
Where in the World is Carmen Sandiego - Users with 1MB and more, assets are stored for quicker access. *CONFIRMED
Wizkid - 1MB Reduces disk access and provides extra sound.
Zeewolf 2 - Fast RAM improves frame-rate. *CONFIRMED
Seideraco escribió:GXY escribió:yo no lo se porque no lo he probado. y no parece que se haya pasado por aqui nadie que lo sepa.
por eso te indique otros dos hilos donde puede que tengas mas suerte con la consulta.
de todos modos, indicare que yo sepa ningun juego aprovecha mas de 1.5MB de "chip" o 8MB de "fast" (ni tampoco a la vez)
El Final Fight Enhanced me parece que pide 2 MB de RAM en total.
Y hay otros juegos de Amiga que se benefician de tener más RAM (pocos pero algunos hay).
Aparte, para usar el WHD Load tambien es necesario tener más de 1 MB de RAM.
Tambien hay multitud de ficheros .MOD que usan mucho más de 1 MB. En Youtube hay varios que se van a casi 2 MB en total.
Aquí dejo una lista de juegos que hacen uso de memoria Extra en el Amiga 500