Halo Wars 2

Mejor comprqr ultimate con expansion aparte ya que incluye halo wars definitive o bien la complete y comprar lhalo wars definitive aparte?
radeonxt escribió:Mejor comprqr ultimate con expansion aparte ya que incluye halo wars definitive o bien la complete y comprar lhalo wars definitive aparte?

no la venden ya, salvo por codes

yo pille la ultimate por 23 euros hace meses, y ahora la expansion en rusia vale unos 8 euros asi que ni tan mal :p :p
He comprado la ultimate fisica de pc en media markt a 46€ con lo que es play anywhere.
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Halo Wars Patch Notes - Xbox One X Update & More!
November 2, 2017


NEW FEATURES

Added support for 4K Ultra HD & HDR gameplay on Xbox One X
Crossplay is here for Xbox One and Windows 10 PCs!
- Crossplay will be supported for Campaign, Blitz Firefight, Terminus Firefight, Custom Games, and all UNRANKED Playlists
- All of the existing ranked playlists will remain platform-specific for the sake of fairness and parity
- For players who really want to see how console stacks up against PC, a new playlist called "Ranked 3v3 X War" will be added that will support crossplay.
- Crossplay will be rolled out in phases to make sure everything is working as intended and to give the team time to assess.

When the update is released, the following will be enabled for crossplay:
- Campaign
- Blitz & Terminus Firefight
- Custom Games
- Unranked Playlists: 3v3 Deathmatch, Terminus Firefight
- Ranked Playlist: (NEW) "Ranked 3v3 X War"
** Crossplay will be added to more playlists at a later date once everything is verified to be in good shape.

Arena support on Xbox One and Windows 10 PCs
- Halo Wars 2 now supports tournament play between members in the same club.
- Available tournament types at launch:
- 1v1 Deathmatch – Rift
- 1v1 Deathmatch – Bedrock
- 2v2 Deathmatch – Sentry
- 2v2 Deathmatch – Vault
- 3v3 Deathmatch – Ashes
- 3v3 Deathmatch – Fissures
- 2v2 Blitz
- 3v3 Blitz

CORE SYSTEMS
Fixed various crashes, soft locks and desyncs
Improved disconnection handling
Fixed medals and progress not being restored from services
Fixed potential cause of lost progression

GAMEPLAY
Fixed mobile garrison units not ejecting garrisoned units
Fixed ODST units not capturing Power Nodes and Control Towers

CAMPAIGN
Fixed progression blocker in Manifestation caused by recycling a Mega Turret
Fixed temporarily invincible scripted Flood Infectors in Manifestation

FIREFIGHT
Fixed friendly fire towards the Nexus and Spires from player turrets and offensive leader powers
Fixed the Find Match tile in the Firefight menu
Fixed an issue where season leaderboards were not loading in the leaderboard data

COSMETIC
Fixed placeholder mission briefing video in Manifestation
Fixed Operation: Spearbreaker DLC placeholder achievement images
Fixed missing splash art from the ATN loading screens
Fixed missing Shield Barrier VFX in Firefight
Fixed missing flare VFX for Lotus Mines in Firefight
Fixed missing supplies glow VFX
Fixed flickering Barriers during deployment
Fixed premature Colossus deployment animation in Not On My Watch
Fixed inconsistent camera boundary on mini-map in Gatecrashers

PC ONLY
Restored ability to rebind the Cancel command
Fixed default Push to Talk key (‘\’) not functioning until rebound
* Balance updates are being worked on and will be forthcoming in a separate server-side update at a little later date. Stay tuned for more details!
La verdad es una actualización enorme 41gb
Dispar39 escribió:La verdad es una actualización enorme 41gb

Si y ademas como se te ocurra pausarla cuando la vas a reanudar vuelve a empezar de 0 que me ha pasado 2 veces
Gracias compañero por avisar no lo sabía lo tengo bajando del tiron
Kestafa escribió:
Dispar39 escribió:La verdad es una actualización enorme 41gb

Si y ademas como se te ocurra pausarla cuando la vas a reanudar vuelve a empezar de 0 que me ha pasado 2 veces
Parece que han arreglado ese duplicado de 22GB que se hacía en otro disco duro diferente a donde tenías guardado el juego.
DeSi-DS escribió:Parece que han arreglado ese duplicado de 22GB que se hacía en otro disco duro diferente a donde tenías guardado el juego.

a mi nunca me ha pasado eso xD
Hola, los que teneis el juego, lo recomendais? Lo han puesto de oferta y me llama la atención
Hola pues totalmente recomendado es muy adictivo un muy buen juegazo
Weik escribió:Hola, los que teneis el juego, lo recomendais? Lo han puesto de oferta y me llama la atención
Yo también lo recomiendo aunque no pueda jugarlo todo lo que desearía
Una pregunta. Qué tal anda de gente el online? Se encuentra fácilmente partida?
En 1v1 me suele encontrar, igual tienes que esperar algunos minutos, pero nada exagerado.
@Bauer8056 Ok! Gracias. En 2vs2 o 3vs3 has probado?
Ender_Okada escribió:@Bauer8056 Ok! Gracias. En 2vs2 o 3vs3 has probado?

No creo que tengas problema, pero lo mejor sería juntarte con alguien. Antes de pasar al online mejor practicar en escaramuza y que tengas soltura en legendaria
Bauer8056 escribió:
Ender_Okada escribió:@Bauer8056 Ok! Gracias. En 2vs2 o 3vs3 has probado?

No creo que tengas problema, pero lo mejor sería juntarte con alguien. Antes de pasar al online mejor practicar en escaramuza y que tengas soltura en legendaria


Genial! Muchas gracias! En su día, época 360, estuve muy viciado al primer Halo Wars. Siempre he sido un gran fan de los RTS, y me pareció un ejemplo perfecto de cómo pasar el género a consolas.

Ahora que tengo el PC de lado (el mío no da más de sí, y ahora mismo no me merece la pena adquirir uno nuevo) y me quedé con las ganas de Dawn of War 3 y Total War Warhammer, me parece una muy buena opción para retomar el género.

Ya podrían traer más juegos de estrategia a Xbox, sobre todo con lo de la compatibilidad de teclado y ratón.
He jugado las dos primeras misiones y me ha dado la sensación de que estrategia poca, más bien se trata de ir creando unidades hasta que mates a los otros [reojillo]
Tiene algún modo coop en el modo historia?
@TCR Si. Tu controlas las mitad de las unidades y las que crees.
@Sun Wukong Gracias.

Soy un manco con los juegos de estrategia por lo que jugarlo junto a alguien que tenga un poco más de idea hace que no se me haga tan cuesta arriba. Lo añado a la lista.
Juegazo, mejor que el 1 que era bueno...

Además respeta el lore mucho mas que el 4 y 5. Y la dupla Jerome, isabel... espectacular!!
He adquirido este juego en versión ultimate (fisico pc play anywhere) mientras que en pc no arranca, en xbox perfecto. Cuando llega al splash que pone halo, el juego no funciona.

A alguien más le pasa? Es pc nuevo recien formateado.
estoy jugando la campaña aprovechando el Game pass y una pregunta ...

las expansiones no las puedes jugar con el Game pass verdad? alguien l oconcreta? gracias.
Kenshinu escribió:estoy jugando la campaña aprovechando el Game pass y una pregunta ...

las expansiones no las puedes jugar con el Game pass verdad? alguien l oconcreta? gracias.



No tio, para todos los dlc de todos los juegos del game pass hay que pasar por caja.
¿Merece la pena comprar la edición ultimate? La normal está a 10€ y la ultimate a 40.
JenXon escribió:¿Merece la pena comprar la edición ultimate? La normal está a 10€ y la ultimate a 40.


La Ultimate estaba a 16€ en CDKeys hace un par de días.
Me gusta tener los juegos de Halo en físico. De ahí la pregunta por la diferencia de precio de una versión a otra.
JenXon escribió:Me gusta tener los juegos de Halo en físico. De ahí la pregunta por la diferencia de precio de una versión a otra.


Buenos días, en el caso de aún no comprarás el juego, tienes ahora mismo la ilimitada por 16€ en Amazon y Fnac.

La diferencia sobre la edición normal es que la ilimitada trae: Halo wars 1 remasterizado para Xbox one y un pase de temporada de Halo wars 2.

Saludos
Buenas compañeros. Tengo una duda.

En su día compré Halo Wars 2 la edición ordinaria porque no tenían la Limitada con el código de Halo Wars 1. El caso es que en el precinto tenía una pegatina que pone "Season Pass" Agregar para 29.99 €... y abajo ESCANEAR EL CÓDIGO DE BARRAS EN EL INTERIOR y a la vuelta de esta pegatina, se ve un código de barras y texto encima pero NO PUEDO DESPEGAR LA PARTE SUPERIOR. No sé que texto pone y se numeración he sacado una foto, rotado horizontalmente, editado el contraste y brillo y medio se leen los números.

Pero ¿Alguien me puede explicar algo más al respecto? Gracias
Hola,

La edición normal no trae ningún añadido. Esa pegatina que dice "Season Pass por 29,99€" pienso que debe ser como un anuncio, para que sepas que desde el propio juego o la tienda puedes comprar el pase de temporada a ese precio.

Saludos
Pero hay un código Bidi debajo y texto pero no se puede despegar. :-?
Hola

Compre este juego hace algún tiempo y ya me voy por la fase Halo y tengo tres dudas:
- Tengo el código de season pass, esto me añade contenido offline o solo para jugar online?
- ¿Soy el único al que el juego le mete unos lagazos del copón? Tengo una S y cuando carga eso va a tro-omompicones. Impropio de una consola.
- Encima de que tuvieran la poca vergüenza de no doblarlo (aunque visto como fue el 5 casi que mejor, porque he leído libros de literatura a las 7 de la mañana con más arte y ganas), ¿los subtítulos no están un poco puestos como el culo? Faltan partes, fondo blanco con letras blancas... un desastre.

Esto es todo. un saludo
Si, yo he jugado cientos y cientos de horas online y te puedo decir que es un maldito desastre y despropósito...que un juego de estrategia tenga lag es para cagarse. Lo dices en los foros oficiales y te dicen que te cambies de compañía de internet...
Cada actualización mejoraban algo pero jodían otra cosa...
El juego está guapo y nos ha dado inumerables horas de diversión pero es penoso lo que han hecho con la saga...
Qué tal se controla? Acabo de pillarlo por 7€ en Ebay pero me hace dudar que se vaya a controlar bien.
Por otro lado...cuánto dura la campaña?
Pues curiosamente el control está bastante bien conseguido. La campaña no recuerdo bien ya a estas alturas pero juraría que unas 10 - 12 horas.
Hola,
He visto que halo wars 2 es play anywhere así que lo compré para poder usarlo en pc y one, pero sabéis si puedo ir jugando alternativamente en una u otro siguiendo los guardados como si solo jugase en un dispositivo? Es decir, me continua el progreso que llevo siempre?

Saludos
Aladeon escribió:Hola,
He visto que halo wars 2 es play anywhere así que lo compré para poder usarlo en pc y one, pero sabéis si puedo ir jugando alternativamente en una u otro siguiendo los guardados como si solo jugase en un dispositivo? Es decir, me continua el progreso que llevo siempre?

Saludos

Los datos del multi te los guarda. En la campaña no te sabría decir a ciencia cierta si los saves a mitad de misión te los guarda, pero las misiones completadas sí.
Si todo de comparte, pero ojo que se te puede corromper la partida... A mí me ha pasado ya dos veces en el sombras de guerra
Ok, gracias por las respuestas. Igualmente lo probaré a ver...
Tengo una duda. ¿Halo Wars 2 se puede jugar con teclado y ratón en PC? Y si es que sí, ¿hay alguna distinción para emparejar en los enfrentamientos multijugador?
Ender_Okada escribió:Tengo una duda. ¿Halo Wars 2 se puede jugar con teclado y ratón en PC? Y si es que sí, ¿hay alguna distinción para emparejar en los enfrentamientos multijugador?

Sí se puede y no hay distinción, sólo hay algunas playlists que no son cross play
Bauer8056 escribió:
Ender_Okada escribió:Tengo una duda. ¿Halo Wars 2 se puede jugar con teclado y ratón en PC? Y si es que sí, ¿hay alguna distinción para emparejar en los enfrentamientos multijugador?

Sí se puede y no hay distinción, sólo hay algunas playlists que no son cross play


Genial, gracias por el dato :)
La campaña es ridículamente corta [facepalm] [facepalm]
(mensaje borrado)
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The Season 11 balance update is being released 7/18 for Halo Wars 2 on Xbox One and Windows PC. Thank you to everyone who provided input and feedback to help shape this latest update. As well, a special thanks to a handful of players who helped participate in the Halo Wars 2 Public Test Server this time around! Check out all of the details below.

Global

A new season is upon us! With this update we are starting an entirely new season! As well, we are looking to make the title 100% crossplay enabled. To make that happen, we are making 2v2 War crossplay and removing the non-crossplay 3v3 War on Xbox One’s playlists.
Season 11 Start.
Making 2v2 War crossplay.
Removing non-crossplay 3v3 War from Xbox One.

UNSC
Warthogs
Warthogs have been underperforming in many ways for a while. A slight DPS and Health buff of 5% is being done to help inch them up just ever so slightly.
DPS and Health increase of 5%.

Kodiaks
To help reduce the effectiveness of siege spam, we increased the build time and cost a while back on Kodiaks. This however has made Kodiaks a bit too ineffective. These build time nerfs are being partially reverted.
Build time reduced by 10%.

Jackrabbit
The Jackrabbit had a bug that people brought to our attention which decreased the LOS when you picked a leader power for Jerome. To fix this, the added line of sight has been moved to the spotter drone to fix it. As well, an adjustment to the damage a jackrabbit does to other scouts has been increased.
LOS Range Increase moved to spotter drone.
Modifier vs Scouts increased 1.4 -> 1.7.

Marines
Combat Engineer is a beastly upgrade for Marines. It however was a bit too impactful against vehicles. To help the bonus damage not be so anti-vehicle, we have made the rocket do the same damage as the marines themselves.
Weapon type for Combat Engineer rocket changed to Marine’s base weapon damage.
Banished

Rangers
So, when the Yappening happened, a fun idea was put in place to make Rangers really good. Well, they are a tier 2 anti-infantry unit so why not help them out even more! To make them better we have added an additional 3rd elite into the squad. However, to not make it 50% stronger, we have reduced the health and damage of the individual rangers by a bit to still make it a buff, but not a ridiculous one.
A Third Elite Ranger has been added to the squad
Base DPS reduced by 25% and Base Health reduced by 20% to compensate for the added unit.

Blisterback
Blisterbacks are doing enough damage, but they tend to die quite easily. We have increased the health of them to improve their survivability.
Health increased by 10%.

Leaders

Cutter
Spartan Jerome needed some love in terms of being able to kill vehicles and infantry. He has received a buff in both areas to help make him the best version of Jerome out there. Jerome is obviously better than Jerome.
Damage vs. Vehicles increased 15%.
Damage vs. Infantry increased 20%.

Isabel
To make Isabel a better leader we are increasing her Mac blast yet again and helping fix a bug where getting Best Offense made her Scorpions weaker.

Mac Blast
Level 1 10% damage buff.
Level 2 7% damage buff.
Level 3 5% damage buff.
Fixed an issue that would cause Best Offense to make Isabel’s Scorpions weaker.Shipmaster
A fan request has been made right
Shipmaster now has 2 point Raid.

Anders
Spartan Douglas’ Rocket launcher is a rocket-o-death to pretty much anything that is in remote proximity to the blast. We are lessening this impact by making the AOE damage a bit smaller. As well, her game winning shield and Retriever Sentinel combo is becoming less combo-e by moving some powers around, so you must wait until the 6th point to get the shield on your sentinel retriever. To compensate as well, some cost and cooldown changes are being made to the moved leader powers.
Spartan Douglas’ Rocket Launcher AOE ring reduced from a radius of 10 to 8.
Sentinel Synergy now swapped with Sentinel Network on the Radial.
Sentinel Network cost increased from 500/250 to 650/450.
Sentinel Network cooldown increased by 20 seconds.
Protector Sentinels do 5% more damage
Protector Sentinels population has increased from 3 to 4.

Decimus
All hail Mike BEASTon – the winner of the HWCL Invitational. He has requested for his balance change that the Warlord having boundless siphon be brought back as his balance change. This change along with some core changes to how boundless siphon works are being implemented on Decimus. His banshees aren’t going to be as strong anymore as we have made the siphon a bit lower on it compared to other units to help lessen the impact in the skies.
Boundless Siphon rework for all units.
Effectiveness of Boundless Siphon on Banshees reduced significantly.
Boundless Siphon once again affects the Warlord.

Forge
Forge is a solid leader, but he needs just a little bit of a kick in the pants to be more competitive compared to other leaders in the game. His hero unit had some discrepancies compared to others as well as scatter bomb is slightly lackluster. We have made some key changes to each.

Forgehog
XP required for Veterancy normalized compared to other Hero units.
Veterancy damage reduction bonus improved by 2%.
Hero Cost changed from 350/275 to 300/275.

Scatter Bomb
7% Damage buff to each bomb.
Number of Bombs increased at each Tier.
Bombs projectile speed increased.

Kinsano
This lady is arguably the best UNSC right now. To help slow her down slightly we have adjusted her hog drop and her various flame abilities to be less deadly.
Flamehog Drop cooldown increased by 30 seconds.
Inferno and Napalm Missile damage versus Buildings reduced by 5%.

Colony
So, we fixed an issue last patch to his allow the Hunter Captain’s gun to hit infantry. However, this fix made him early game too strong. We have lowered the DPS of the opening weapon for the Hunter Captain and given him teleport as well due to fan requests.
Non-Upgraded weapon DPS reduced by 10%.
Teleport has replaced Mines on the Radial.

Johnson
Johnson still needs a little bit of help and there are a few areas we are targeting to help improve his toolkit. We have made his bunkers a bit more accessible, increased the buffs turrets receive from digging in, and helped the Mantis’ shield when you upgrade it.
Cost Reduction on Bunker Drop (50 each level).
Digging In turret DPS buffed by 10%.
10% Increase to Mantis’ shield.

CommanderJerome
So, when you picked up Recon Training as Jerome the line of sight for Jackrabbits was reduced. We have fixed this. As well, we are making the garbage dump of enduring salvo better. As well, the damage from the missile attacks when Jerome pilots the mantis are a little bit stronger now.
Fixed bug with Jackrabbits when getting Recon Training.
Enduring Salvo
8% Buff to damage.
AoE Rings on the bits of ship falling increased from 10 to 13.

Jerome Mantis
Damage increased on Missile attack when Jerome is piloting the Mantis.

Arbiter
The Arbiter’s hero cost has been normalized to put his hero in line with other leaders.
Cost changed from 350/275 to 300/275.

Serina
Serina has been bottom of the barrel for too long. We are hoping this host of buffs will help bring her up and help make her more competitive by improving her overall leader powers and helping buff some of her units.
Hero
Hero Unit Damage reduction buffed by 2%.
Frostraven
Frostraven Seismic Shot cooldown reduced to 45s.
Seismic Blast
Cooldown increased to 160s.
Second shot added to level 2.
Cryo Bomb
Cooldown reduced to 160s.
Second shot added to level 2 and 3.
Glacial Storm
Duration increased by 5s.
Effectiveness vs Ground Units increased.

Yapyap
We have investigated the grunt riders after watching some videos where abnormalities were appearing with them and we found a bug. Currently, there is a bug where the line damage dealt when ramming was dealing 2.5x the amount of damage it was supposed to. We have fixed this bug.
Grunt Rider ram damage bug fix.

Pavium
Pavium’s hero did not acquire XP for veterancy at a similar rate to other heroes. We have normalized this .
XP required for Veterancy normalized.

Voridus
Voridus is still quite low in terms of win rates so we spent some time making a few changes to his toolkit. This included making his grenadiers being actual anti-infantry. As well, we adjusted the cooldowns on various sources of infusion and adjusted his leader a bit.
Grenadier now has the correct weapon type to be effective vs Infantry.
Infused Engineer
Cost Reduction to match standard Engineers.
Decrease Y cooldown by 10 seconds.
Hero Buffs
5% DPS increase.
Infusion trail duration increased by 5 seconds.
Cost changed from 350/275 to 300/275.

Blitz

We have spent a lot of time talking with various Blitz players across the game and received feedback on changes that people would like to see. Based on this feedback, card usage data, and win rates we have made quite a few adjustments across the board to costing of the units in game. We will be watching the impacts these changes have and hope to see win rates come in much closer across the board.
Blast units now do more damage to structures.

UNSC Global

These changes are being done to bring the UNSC up a little as they struggle vs. the Banished.
Warthog 60 > 40
Hornet 70 > 50
Hellbringer 10 > 20
Marine 20 > 10
Vet Jackrabbit 50 > 40
Trooper Warthog 110 > 100
Scorpion 120 > 100
Condor 270 > 260
Condor duration increased by 25 seconds
“Rush” added to Veteran Jackrabbit
Banished Global
These are being done to shake up the meta by making vehicles and air more viable.
Banshee 60 > 40
Marauder 70 > 50
Scarab 270 > 260
Wraith 110 > 90
Scarab duration increased by 25 seconds

Cutter
Helping to make non-infantry and heroes more viable. As well, some LPs were too expensive.
Trooper Hornet 100 > 90
Close Air Support 180 > 160
Spartan Jerome 200 > 180

Isabel
Helping to make non-infantry and heroes more viable. As well, some LPs were too expensive.
Armored Warthog 80 > 60
MAC Blast 140 > 120
Lockdown Scorpion 150 > 140
Ghost in the Machine 170 > 120
Spartan Alice 210 > 180

Anders
Helping to make non-infantry and heroes more viable.
Protector Sentinels do 5% more damage
Aggressor Sentinel 30 > 20
Watchtower 50 > 30
Protector Sentinel 70 > 50
Ark Defense 130 > 100

Atriox
Helping to make non-infantry and heroes more viable. As well, some LPs were too expensive.
Spike Turret 90 > 50
Enduring Blisterback 160 > 150
Eradication 190 > 180
Atriox Chosen 210 > 180

Decimus
Helping reduce the cost of a few leader powers.
Boundless Fury 150 > 140
Terror Chopper 60 > 50
Shipmaster
Helping to make non-infantry and heroes more viable. As well, some LPs were too expensive.
Teleport 80 > 60
Prowling Marauder 90 > 70
Unstable Banshee 90 > 70
Spirit Assault 140 > 150
Glassing Beam 160 > 140
Honor Guard 170 > 180

Forge
Helping to make non-infantry and heroes more viable. As well, some LPs were too expensive.
Pelican Transport 40 > 30
Heavy Metal 70 > 60
Scatter Bomb 90 > 80
Grizzly 160 > 150
Forgehog 200 > 180
Combat Salvage 170 > 100

Kinsano
Helping to make non-infantry and heroes more viable. As well, some LPs were too expensive.
Flamehog 70 > 50
Veteran Flamehog 90 > 70
Inferno 180 > 160

Colony
Helping to make non-infantry and heroes more viable. As well, some LPs were too expensive.
Goliath 50 > 40
Hunter Captain 230 > 190
Engineer Swarm 80 > 70
Skitterers can now attach correctly in Blitz

Johnson
Helping to make non-infantry and heroes more viable. As well, some LPs were too expensive.
Mantis 80 > 60
Siege Turret 100 > 90
EMP MAC Blast 110 > 100
Mantis 110 > 90
Colossus 140 > 130
Sergeant Johnson 200 > 180

Arbiter
Helping to make non-infantry and heroes more viable. As well, some LPs were too expensive.
Stasis 70 > 60
Plasma Bolt 90 > 80
Conduit of Rage 80 > 70
Mass Cloaking 200 > 180
Arbiter 215 > 200
“Rush” keyword changed to “Reflect”
Commander Jerome
Helping to his hero more viable and making his Vet Snipers just a little bit cheaper.
Sniper 110 > 100
Commander Jerome 215 > 200

Serina
Helping to make non-infantry and heroes more viable. As well, some LPs were too expensive.
Seismic Blast 60 > 50
Frostraven 70 > 60
Cryo Bomb 110 > 90
Glacial Storm 170 > 130
Bison 220 > 190

YapYap
Changes to units that are not as effective as the cost suggested.
Grunt Riders 50 > 40
Shade Drop 80 > 70

Voridus
Helping to make non-infantry and heroes more viable. As well, some LPs were too expensive.
Scarred Grenadier 50 > 40
Infused Engineer 60 > 50
Terror Wraith 150 > 140
Voridus 210 > 190

Pavium
Helping to make non-infantry and heroes more viable. As well, some LPs were too expensive.
Enduring Will 60 > 70
Wraith Invader 100 > 90
Mega Turret 160 > 120
Pavium 215 > 190
Lich Vanguard 200 > 180
Rain of Fire 80 > 120

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