Chrono Trigger

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Chrono Trigger

SquareSoft (Square Enix)
SquareSoft (Square Enix)
Estados Unidos
Agosto de 1995
Super Nintendo, Wiii (2011)
Hilos oficiales

Imagen de un combate en Chrono Trigger.

Chrono Trigger es un videojuego de estilo RPG desarrollado por SquareSoft (actualmente Square Enix) en 1995 para la videoconsola Super Nintendo.



"The millennium. A portal is opened. The chain of time is broken. A young man is transported into the past, altering the course of history and the outcome of the future. He has to find his way home, but first he must travel to the outer edges of time to repair the world's chronology. On the way he encounters strange friends and foes, utilizes incredible devices and vehicles, and penetrates and neutralizes the fortresses of the past, present, and future. A paradox has been created. If he does not restore the order of time, nothing will ever be the same. He is the one who will become a hero. He is Crono."

A young man named Crono is about to enjoy a carefree day: he plans to go to the Millennial Fair, where his friend Lucca intends to demonstrate her newest scientific invention: a teleporter. Upon his arrival Crono meets a young girl named Marle, who volunteers to be the first to test Lucca's new device. However, Marle's pendant affects the teleporter's mechanism in a mysterious way, and as a result she is teleported four hundred years into the past. Crono and Lucca quickly recreate the time portal and follow Marle. They find out that her unexpected appearance has created some confusion, and proceed to fix the error, which in turn leads to unforeseen consequences, eventually compelling the heroes to travel to different time periods and change the history of the world.









Mecánica de juego

Enemigos y monstruos

Épocas en el juego



Edad Media



El Fin del Tiempo


  • Plan de Batalla - Haruyuki Nishida, Makoto Shimamoto, Toshiaki Suzuki.
  • Battle Program Toshio Endo

Battle Program Kiyoshi Yoshii

  • Diseñador de Personajes - Akira Toriyama.
  • Character Graphic Taizo Inukai

Character Graphic Fumi Nakashima Character Graphic Hiroshi Uchiyama

  • Directores - Yoshinori Kitase, Akihiko Matsui, Takashi Tokita.
  • Effect Graphic Yukio Nakatani

Effect Graphic Hirokatsu Sasaki

  • Event Plan Hiroki Chiba

Event Plan Hiroyuki Itou Event Plan Keisuke Matsuhara.

  • Executive Producer Tetsuo Mizuno

Executive Producer Hisashi Suzuki Executive Producer Hitoshi Takemura

  • Field Plan Keita Eto

Field Plan Kenichi Nishi

  • Field Graphic Manabu Daishima

Field Graphic Shinichiro Hamasaka Field Graphic Toshiya Hasui Field Graphic Masaaki Hayashi Field Graphic Yasuyuki Honne Field Graphic Matsuzo Itakura Field Graphic Akiyoshi Masuda Field Graphic Yusuke Naora Field Graphic Tetsuya Nomura Field Graphic Takayuki Odachi Field Graphic Yoshinori Ogura Field Graphic Shinichiro Okaniwa Field Graphic Kazuhiro Okawa Field Graphic Takamichi Shibuya Field Program Kazumi Kobayashi

  • Graphic Director Masanori Hoshino

Graphic Director Yasuhiko Kamata Graphic Director Tetsuya Takahashi

  • Programa Principal - Katsuhisa Higuchi, Keizo Kokubo.
  • Map Design Akane Haruki

Map Design Mami Kawai Map Design Hidetoshi Kezuka Map Design Kaname Tanaka Map Design Hiroto Yamamoto

  • Menu Program Akihiru Shimizu
  • Monster Graphic Kouichi Ebe

Monster Graphic Tsutomu Terada Monster Graphic Tadahiro Usuda

  • Compositores Musicales - Noriko Matsueda, Yasunori Mitsuda, Nobuo Uematsu.
  • Productor - Kazuhiko Aoki.
  • Diseñador del Guión - Yuji Horii.
  • Sound Effect Yoshitaka Hirota

Sound Effect Chiharu Minekawa Sound Effect Tadakazu Okano Sound Effect Yasuaki Yabuto

  • Ingeniero de Sonido - Eiji Nakamura.
  • Sound Program Minoru Akao
  • Story Plan Masato Kato
  • Supervisores - Yuji Horii, Hironobu Sakaguchi.
  • System Engineer Masahiro Nakajima

System Engineer Mitsuo Ogura System Engineer Y. Ohdaira System Engineer Yasunori Orikasa

  • Programa Visual - Ken Narita, Koji Sugimoto.



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