
Descripción de la ISO:
* Una única partición con 32MB de sitio
* Región (USA/PAL/JAP)
* No autoboot
* Incluye el Apploader casero (basado en el apploader El Torito de GCLinux y compañía, por bushing y marcan y adaptado a la Wii)(No Nintendo Copyrights)
* FST mod con opening.bnr
* DOL vació
* Opening.bnr vació
Esta ISO ha sido modificada y esta basada en la "iso_template.iso.bz2", con lo que garantiza que no contiene datos con copyright de nintendo.
Cualquiera puede usar esta ISO, mientras se mencione a "Albert Herranz, The GameCube Linux Team, marcan y bushing" (los autores del apploader).
El texto de este "leeme" es una modificación del texto original escrito por marcan para adecuarlo según su uso, puedes ver el texto original en: http://www.elotrolado.net/hilo_wii-ultrabloqueada_1068744_s20
danny.ml escribió:Por que no haces una comparativa de esos 2 trabajos con respecto a los tuyos? Yo por mi parte estoy igual que tu, Disco que hago, Disco que peta!![]()
Claro si DRaGMaRe y Corsarioxxx quieren prestar sus trabajos!!!![]()
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Gracias!
Saludos!!!

danny.ml escribió:
Se tiene que calcular el tamaño del main.dol para que modifique el fst junto con el boot.bin?
OffTopic
Han probado mis ISO's? Saben si sirven para algo?![]()

broly7 escribió:OSEA:
2-reemplazar main.dol por 00000001.app
demongba escribió:
boot de 2ª particion
seg000:00000420 00 00 D4 00 00 09 00 00 00 00 06 1C 00 00 06 1C ..È.. ......
seg000:00000430 18 23 E7 80 00 09 20 00 3F D5 DF F8 00 00 00 00 #þÇ. .?i¯°....
El valor resaltado si lo sumo al offset del fst el que esta a su izquierda en las 2 particiones me da el mismo valor
3fdefff8.
.
Aporta el listado de archivos y dir y sus offset en la particionJbom escribió:Alguien me puede aclarar algunas cositas?? Los archivos que nos encontramos en una particion son:
fst.bin --> Creo que este lo tengo claro lo que es.Aporta el listado de archivos y dir y sus offset en la particion
boot.bin -->??
bi2.bin --> ??
apploader.bin --> Lanzador de las aplicaciones?? Sirven para todos??
main.dol --> aplicacion principal ??
Que son cada archivo y que nos podemos encontrar en cada uno??
Los datos estan sacados con el trucha, no se si estaran correctos.
broly7 escribió:Y porqué no en vez de adaptar el boot.bin a nuestras necesidades. Adaptamos nuestras necesidades al boot.bin?
corsarioxxx escribió:demongba escribió:
boot de 2ª particion
seg000:00000420 00 00 D4 00 00 09 00 00 00 00 06 1C 00 00 06 1C ..È.. ......
seg000:00000430 18 23 E7 80 00 09 20 00 3F D5 DF F8 00 00 00 00 #þÇ. .?i¯°....
El valor resaltado si lo sumo al offset del fst el que esta a su izquierda en las 2 particiones me da el mismo valor
3fdefff8.
.
00 09 20 00 + 3F D5 DF F8 = 3F DE FF F8
En otros archivos tb funciona... Lo que nos interesa entonces es:
3F DE FF F8 - 00 09 20 00 = 3F D5 DF F8
No logro "descifrar" los datos del boot.bin... algo falla... con lo fácil que parecía...
Edit:Ese valor no lo he cambiado nunca cuando he inyecto un juego... aun así ha funcionado
Saludos
Usuario-X escribió:Creo que seria bueno modificar el 1er post para explicar un poco mas en que va la cosa pues es que dejas de conectarte un dia y te pierdes y tienes que leer muchas paginas de posts, yo en verdad ya me perdi. Agradeceria actualizaras el primer post.
Gracias
corsarioxxx escribió:El resumen...
Se puede "inyectar" un juego en una demo de los juegos del ssbb... (reemplazar el juego y con el fstmaker crear el nuevo fst.bin y recargar los datos con el wiiscrubber... mas o menos es eso) El "problemita" que he tenido yo ha sido que me ha salido el cartelito de "fin de tiempo de la demo..." Igual hago algo mal...
Si lo que se quiere es meter un juego de vc en un dvd ... chungo... almenos de momento...
Saludos

DRaGMaRe escribió:El metroid si me dura mas de 3 minutos, lo probé mucho mas tiempo. Así que...¿Donde estará el secreto?
Por cierto, cuando pongo un qsdata.bin corrupto aparece un cartel VERDE TAMBIÉN que pone que están dañados los archivos.


.
difícil no?
Gracias por el aviso The final release of Wiiscrubber as it's time to move onto pastures new with development.
Lot's of extra features and a partition build facility. Read the FAQ and readme for full list.
Whats new?
1. Extra options on right click menu related to partition operations
(you can now delete them and resize the data area)
2. Increased speed of file replacement by blocking it (and progress bar)
3. Extra couple of links in the about box
4. Window is now resizable (within limits)
5. Some of the text on buttons changed
6. More accurate indication of size as headers are now included in calculation
and dynamically considered when header button pressed
7. Extra option on right click for WIIDISC as it allows for changing between
system boot and normal boot
8. Common key check possible to over-ride in case Korean key becomes available
9. Can now replace the partition.bin file
10. Can add data partitions/channels
11. Can 'shuffle' up the partitions to the start of the disc for where some have
been deleted - doesn't use Trucha bug.
12. Can Shrink the partition by moving the data up in the partition (meaning all
the free space then appears at the end - Uses Trucha Bug.
13. Can save a decoded partition
14. Can load/replace a decoded partition
15. Can import a new disc partition.
16. Can resize a partition.


Wiiscrubber 1.30 FINAL
Final Windows release as I'm bored of developing it and the name doesn't
really represent what it actually does any more.
Whats new?
1. Extra options on right click menu related to partition operations
(you can now delete them and resize the data area)
2. Increased speed of file replacement by blocking it (and progress bar)
3. Extra couple of links in the about box
4. Window is now resizable (within limits)
5. Some of the text on buttons changed
6. More accurate indication of size as headers are now included in calculation
and dynamically considered when header button pressed
7. Extra option on right click for WIIDISC as it allows for changing between
system boot and normal boot
8. Common key check possible to over-ride in case Korean key becomes available
9. Can now replace the partition.bin file
10. Can add data partitions/channels
11. Can 'shuffle' up the partitions to the start of the disc for where some have
been deleted - doesn't use Trucha bug.
12. Can Shrink the partition by moving the data up in the partition (meaning all
the free space then appears at the end - Uses Trucha Bug.
13. Can save a decoded partition
14. Can load/replace a decoded partition
15. Can import a new disc partition.
16. Can resize a partition.
That enough?
Companion software:
1. Makewiikeybin. exe - makes a key.bin file for you. Does not contain the actual key but generates it from
a simple algorithm.
2. PartitionBuilder - allows you to generate a partition file that can be loaded via wiiscrubber. This
means you can now generate an entire partition from a directory of files. So rather than changing one at
a time you can extract an entire partition, change whatever files you want and then rebuild.
Bug Fixes:
1. Right click tracking bug in the disc display fixed (you had to left click
an item before clicking the right button otherwise you got a different file
selected - thanks Microsoft!)
2. Code tidy up by removing unused legacy functions from when the wiifuse stuff was
originally utilised
3. Bug in the wiifuse code related to channels having a hardcoded value - info passed
back to wiifuse author
4. Bug in file replacement where I check for available sectors (it had a problem if you
only required 1)
5. Partition.bin can now be replaced. This includes the h3 data, the tickets etc. and is the
first 0x20000 bytes of the partition.
6. All sorts of odd bugs fixed and tweaked for speed.
7. Bug fix when updating the fst.bin file - the size was not correctly updated in the boot.bin
(You must update to the nearest 4 bytes boundary and also write out divided by 4). Highlighted
by the VC group over on elotrolado.net
Thanks to:
1. Waninkoko for releasing the source of the WiiFrii code as it originally allowed
me to implement the Trucha bits.
2. Stormyuan for lots of unintentional bug testing :)
3. Everyone else involved in testing at different stages.
4. Eric Young for the SHA code from openssl
It allows you to:
1. open up the WII iso's and extract/replace individual files from them
2. Change the iso so that unused areas are overwritten with 0xFF/0s. This
has the effect of then making the ISO compressable :)
You need:
You will need a copy of the ubiquitous "key.bin" in the same directory.
You should not need to install any extra runtime files.
A descrambled wii iso
Plenty of disc space
A fair bit of time.
How to use:
Copy the key.bin file to the same directory as the exe.
Load the software.
Load the ISO file by clicking on the 'load iso' button
What the program is doing appears in the bottom window
Disc filelist appears in the top window as a standard treelist
Name of game and size of the data on the disc appears in top right
How to extract files:
Only one at a time at present
In the treelist click on a file to select
Right click the mouse button
Select 'Save' from the popup menu
The fields on the filename shown are:
name, partition, Offset into decrypted file, Filesize, file reference in FST (-ve means system file)
How to scrub the disc:
Click on the clean and save button
Depending on the option chosen next to the clean button you will then save
either a scrubbed file, a dif file or both files. If the TRUCHA option is chosen then
you will create several new files:
1. a dummy fst.bin
2. a modified fst.bin containing links for the padding files
3. several files full of 0's that can be loaded into the modified image.
4. a modified boot.bin that is needed for the modified fst.bin to be accessed
ISO: This creates a copy of the loaded ISO with the same name but (compress)
appended to the name before the .ISO part (so SPM.ISO would become
SPM(compress).ISO).
DIFF: This creates a Diff file of the differences between the loaded file and
what a scrubbed one would contain. The filename used is the same as the savename but with
.dif used instead of ISO
BOTH: does both ISO and DIFF - you will need a LOT of storage for this
Compressing the scrubbed image should give you a figure close to the size of data
detailed earlier. The DIFF file will not compress that well (due to it being the
random data contained in the 'empty' disk blocks.
Comments:
I've tried on quite a few files, checking the files that are then extracted and
all seems correct. But no 100% guarantees can be made that the cleaned ISO will
work. What I tend to do is extract all the files from an uncleaned image using wiitools
and then extract all the same files from a cleaned image and do a windiff on them to
check for any irregularities. There is always the potential that Nintendo will start
checking for these sort of changes in a firmware update. Just be aware.
Sources etc.:
The source code is written under Visual C 6 (what I had installed here at the time).
The source will be released when I have a fully stable build.
Some of the source is from the excellent wiifuse
Some source code from Waninkokos wiifrii
Openssl source is also included for the crypto
Limitations/Errors/Bugs/Features/Improvements:
You may notice the 'load' function on the file popup - that would be a target - FIXED
Multiple file extraction would be more than useful but I thought it was better to
test the extraction function on single files first
I've got an issue where a release version will not work correctly, thats why this release is
a debug build. (*Love* finding those errors) - FIXED - Thanks to Juster at GBATemp.net
Yes the Icon is rubbish - one of my trademarks - will be fixed soon
File size is limited to 4.5 Gig as if the software is on a DL disc it probably needs to be - Fixed
Some of the extracted Disc titles look odd - not my fault :) - Fixed
Wish list for 1.4:
N/A
Comments/Suggestions/Errors:
Pop over to GBATEMP.NET and post on the boards there.
Changes from 1.21
1. Too numerous to list
Changes from 1.2
1. Bug fixes in the fst.bin size calculation for non-system files
meant that added files were made as size / 4
2. 32/64 bug in line:
/* Jump to the specified cluster and copy it to memory */
offset = iso->parts[partition].offset + iso->parts[partition].data_offset + (cluster * SIZE_CLUSTER);
fixed to:
/* Jump to the specified cluster and copy it to memory */
offset = iso->parts[partition].offset + iso->parts[partition].data_offset + (u64)((u64)cluster * (u64)SIZE_CLUSTER);
so that data could be read above the 2 gig point correctly. Problem possibly exists
in Waninkokos source code too as it does an int by UL calculation for the cluster * SIZE_CLUSTER
Changes from 1.1b
1. Load file now works
2. Several more bug fixes with 32/64 issues
3. Display changed for partition info to allow VC channels to show
correctly
4. Trucha signing of disc works automagically
5. Can possibly load files bigger than the original
Changes from 1.0a:
1. Options of creating and using the dif files
2. MoH2 now really does show correctly ;)
3. Key checking to make sure the correct one is used
4. code tidy up
5. Gamecube images work
6. TRUCHA signer padding option
7. Option of keeping crypto headers or not
8. settings are saved in the registry
9. Bug fixing - thank you Juster.
Changes from 1.0:
1. Way of scrubbing changed slightly so that the sector crypto header is left
unchanged. This makes it a bit more difficult to detect but lessens the compressability.
2. Disc Filename display corrected so titles like MoH2 show correctly ;)
Changes from beta test version:
1. Key file now only needs to be in the same directory as the program
2. A progress bar with cancel option when you start scrubbing
3. appended file name changed to (compress) to avoid confusion
4. Clickable URL of gbatemp in about box.
Dack
August 2nd 2008
DiD
End-ex