Audio Update: A BIG update!
The BMW M3 GT4 and the 3 Cosworth DFV based cars now have ambient distant external engine sounds and this also applies to the Ai versions.
The EVO X has a new incar and external engine set, plus an AI version, backfires, turbo, gears etc...
All cars now have the very latest distant based reverb/echo effect (members' choice), but lifted one notch as requested by members.
All cars now have the trajectory effect.
All Cars now have the occlusion filter based on distance.
All the exterior engines are now a bit louder as requested (but some cars can't go louder and need further investigation as to why not).
All cars now have the gear wobble, this has yet to be refined and by no means ready for release. It's on my list and not too far away.
The rear and side surround sound speakers get louder as the car passes the track camera - this applies to all cars now.
All engine FDP files have the correct audio compression and format for PC, Xbox One, PS4 and Wii U. Many other tweaks 'here and there' as I swept through the files.
Puede sorprender el número de coches en pantalla en PS4. Falta decidir el número final pero por la cifra dada es un número que no pasa desapercibido. Obviamente no puedo decir nada.
Han actualizado pilotos, casco, mono y guantes, que además tienen diferentes colores y logos.
También modelos superiores de los barcos de Mónaco.
Para qué veáis el ritmo de trabajo dejo las dos últimas builds. El trabajo es simultáneo en todas las plataformas
PLEASE DELETE YOUR PROFILES WITH EACH BUILD!!!!!!
Build 796 (27/08/14, Team Member+) - 687.6 MB
Next-Gen:
* XB1: Fix for crash when returning from race on XB1
* XB1: Updated events header to latest version, enabled all achievements.
* Fix for profiler crashing with divide by zero and incorrect render target being set.
* XB1: Now sending multiplayer events as required. Added a unique play session GUID and changed all XB1 data platform events to use it.
* PS4: Cut down on number of cache flushes and invalidates. Also added vertex buffer data packing (not enabled as it offers no performance benefits)
Render:
* Added ripples support into overlay.fx and corrected puddle map usage
Effects:
* OMNIDIR LIGHTING for grass/tire/gravel smoke
* Smoke fading adjustments + omnidir lighting
GUI:
* Added "Race Time" text
* Added BEST TIME in caps
* Applinks for MP search screen
* MP Search screen hookup - WIP
* Updated track selection screen
* MP Search screen browse button
* MP Search screen new matchmaking data
* Only display one next day / event quad
* Add all the options to MP Search screen.
* MP Search screen hookup matchmaking filters.
* Adding success bik video to the content for playback.
* New post race screens - End of weekend and End of series
* Updated Layout Selection screen (highlight quad still needs attention)
* Yet another locking thread fix- this one is to fix a lock on thread exit
* Adding logic so that the timer mechanism will show in duration races (opposed to the lap counter).
* Updated leaderboard "Best Lap" column to be dynamic, changing to "Race Time" for races, and displaying unique results to races
Cameras:
* Oulton Park: initial (WIP) Pre-Race
Characters:
* Added air gun back pack and rear jackup
* Driver updated meshes from GT driver with latest changes
* Drivers: Updated materials/fixed gloves UVs/Updated new seatbelt RIG
Animations:
* Driver anims: Formula C - rev2 anims
* Driver anims: Gumpert Apollo S - paddle anims, visor up pose
* Driver anims: Formula B - paddle anims
* Driver anims: LMP RWD P30 - uploaded paddle anims, paddle anims, visor up pose
AI/Pitstops:
* Transfer suspension damage from player to AI when choosing 'Simulate'
* Increase suspension damage predicted lap impact for AI pitting and repair
* Added an option to do detailed pit stop animation sequence logging to App.log
* Work on car to car seperation and speed management for best racing while not touching each other
Career:
* Career Contracts: Formula Gulf contracts updated with new liveries.
* Career Contracts: RenaultClioCup contracts updated with new liveries.
* Career Championships: Formula B - series updated with mandatory tyre change pitstop.
* Career Championships: Formula Rookie German Challenge - First pass Opponent Skill data support added.
* Career Text Database update: Added all Motorsport Quick Guide text, tweaked Motorsport Video VO subtitles.
* Unlock pending career invitations when entering the dashboard, as GameMetrics can now unlock invitations too
* Career Championships: GT4 - All series updated with mandatory tyre change pitstop, proper session names for races (Sprint and Main Race).
* Career Championships: GT3 - All series updated with mandatory tyre change pitstop, proper session names for races (Sprint and Main Race).
* Career Championships: Formula C - All series updated to 2-race-weekend format, race sessions correctly named to Sprint Race and Main Race, Main Race starting time tweaked.
* Career Championships: Ginetta G40 Challenge - series updated, configured enforced pitstop with tyre change during main race, set up proper race session names (Sprint and Main race).
* Career Invitations can now be unlocked via GameMetrics criteria (races won, laps raced etc.), as well as earning accolades. Controlled by new EventCriteria property in CareerInvitation data
Physics:
* Radical SR3 & SR8: Aero tweaks, heat & wear
* Palmer JPLM: Finished aero model, heat & wear
* New LMP3 tire for JP-LM, SP300R and Radical cars
* Updated triggers reporting to signal vehicle-trigger intersection each simulation step (in addition to trigger enter/leave).
* Explicit vehicle pose request remains active until really processed. Vehicle properties are updated immediately after explicit vehicle request is processed. Frozen vehicle pose is kept in sync with explicit pose request.
Vehicles:
* RWD P30 LMP1: Fixed double rear tyre
* RUF RGT-8: LOD tweaks to reduce popping
* Renault Megane RS : LOD tweaks to reduce popping
* Formula Gulf: Fixed UV mapping issue, added 9 liveries
* Caterham SP300R: Fixed broken custom livery, Collision file update
* Lotus 72D: Changed back to Firestone tyres, updated liveries to match.
* Aston Martin Vantage GT3: Added AO, added damage and cockpit animations
* Marek RP219d: : Added cockpit display, added HUD Motec, custom livery support added
* Renault Clio Cup: Added livery set (DDS), added red rim textures, added data file to enable GUI LOD
* Pagani Zonda Cinque: Fixed custom liveries, finished aero, heat & wear, fuel consumption, default setup
* BMW 320 Turbo: Fixed broken custom livery, RCF setup for custom dirt on player car only, collision model update
* McLaren P1: Wiper animation/Rain Setup done. Updated damage deformation meshes. Updated Windows, Windshield and SW Alcantara materials. Minor smoothing work on Cpit Winshield frame.
* Oreca 03: Fixed broken custom livery, added real liveries names and setup, minor fresnel material fix, Added Oreca factory livery, Added new Thiriet TDS racing livery, Added additional textures for Team Thiriet TDS racing livery, RCF setup to do custom dirt on player car only
Tracks:
* Oschersleben: Static objects changes
* Besos: Added new txt for marshal huts, added small ao txt for paddock building
* Oulton Park: Updated static, instance and dynamic dressings for all Oulton Park variations
* Brands Hatch: Fixed Brands Hatch floating traffic cones and camera shake on small brake markers
* Belgium Forest: Improved grassy slopes, added dirt on tyrewall covers, fixed treewals, smoothed out angular armco geometry, terrain mapping fixes
Known issues:
- Replays: Working but sometimes you can't watch saved replays plus other issues
- Player loses control of the car after accessing the Setup and Strategy.
- Speed sensitive camera option is missing from UI
Build 795 (26/08/14, Team Member+) - 634 MB
Audio:
* Fix to pitlane speech being loaded before audio system is locked
* Mix and balance tweaks to the surfaces, tyres and wind on all cars.
Next-Gen:
* PS4: Another round of CPU prefetch optimisation.
Render:
* Impostor reflections: New position&direction system for stretched reflections which works with ground slope
Weather/Effects:
* Wetness mask tweaks
* Fog with rain tweak
GUI:
* Updated EDIT CONTROLS page
* Fixed gap column abnormalities
* Add GUI handler for multiplayer search screen
* Fixed up the missing/incorrect information in the session info box, for all of the in-game screens
* Taking a line of code from Anders to fix AR-1967. This stops the time disappearing on the bottom left of the HUD.
Gameplay:
* Change dynamic dryling line calculation, add tweakables and fix replay.
Controllers:
* Updated gamepad preset for Mode 3 (Bruno)
Characters:
* Drivers: Logos textures updated to fit better on the mesh
* Added working version of modern helmet - new UV, maybe some textures missing.
Animations:
* Driver anims: Updated paddles for: Caterham SP300R
* Driver anims: Formula A - paddle anims + catabe export setup
* Driver anims: Updated visor ups for - Audi R18 TDI -Audi R8 LMS -Audi R8 V10 plus -BMW M3 GT2 2012 - -Ford GT40 MkIV
* Updated stance poses in all files, added initial mirrored GT_master_scene ( with correct timing, and props anims)
AI/Pitstops:
* Protect from a seg fault in P2P races
* Implement end of Race behavior for P2P tracks
* Forces wheels to be visible before the jack is lowered during a pit stop.
* Modify Limiting speed computation for hazard check in all behaviors and automatic throttle mode calculation
Physics:
* LMP2 Cars: Tire preheat to 90C
Vehicles:
* Palmer JPLM: LOD tweaks to reduce popping
* Radical SR3-RS: LOD tweaks to reduce popping
* Radical SR8-RX: LOD tweaks to reduce popping
* Renault Clio Cup: Added wheel colour variations
* Lotus 72D: Changed to goodyear tires, added wheel variations
* McLaren P1: Animation files with wipers initial checkin. Wiper mask texture file initial checkin.
Tracks:
* Watkins Glen: New export
* Oschersleben: Dynamic objects
* Belgium Forest: Adjusted texture brightnes, added dirt
* Oulton: Viewer placement fixes, fixed floating traffic cones on Oulton Park
* Hockenheimring: Fixed clipping adv., fixed clipping, popups, treewalls, balenced treewall with xtrees, fixed poping trees, tents, cars and adverts, fixes for popping bollards on hockenheim
Known issues:
- Replays: Working but sometimes you can't watch saved replays plus other issues
- Player loses control of the car after accessing the Setup and Strategy.
- Speed sensitive camera option is missing from UI