Del foro ingles de WENB y traducido al inglés ya que la fuente es en frances
Today I could finally lay hands on Pes 2017 version of E3 Konami and I want to say that I think will be the most objective and honest as possible :Yes:.
13 h30 I am greeted with a smile by Weedens asking me to follow him into the Playtest room or I see 3 Tv (2 small full HD, 1 huge Hd ready) with 3 ps4 connected and Pc to capture gameplay footage during playtesting.
He looks at me and telling me that I will have the privilege of being the first to see the teaser that he created himself on Pes 2017, and states that the latter was made just for playtesting. I'm pretty happy especially as I am for the moment, the other players being late, I will not complain

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I want to say that I do not fully remember the details of the teaser but I'll give you an unperceived. Focus on the back or have Griezman can see the fountain on his shirt and his skin, 2 -3 footwork in close-ups or also sees rippling water balloon and grass seems more realistic and a more natural color, stops guards with stunning animations, many expressions of new faces of the players after a hit or missed a tackle assassin. That's basically a nice little teaser that shows once again the talent of Weedens to put in motion the improvements of this license .
: Play
Let's go to the heart of the matter, having chosen my side stating that I started with the assistance to the pass level 1 of the refreshed 4 (1/2/3 / no) I choose my team rested on 4 (France / Germany / Arsenal /A.Madrid) and redundant I want to clarify , so I start with Arsenal against the A.Madrid of Weedens. One wholesaler stage (I have over the name sorry : Ouch but a nice stage where I prefer to play day in summer without rain.
A ride through the game plan, so as you know I think the faces of the players in the past locums names, clearer, more modern too, good point, otherwise the interface of the game plan remains the same .. . But a small compartment appeared, tactics during games, with the option to set a predefined tactics on the directional buttons. During a game you can just press one of them to switch tactics chosen before, simple but effective

K:.
Go!
The game starts, players input stage with my retina say thank you to the developers for this amazing application to the modeling of players and their templates, frankly it really throws :happy:, I'd say the same supporters and textures out of range of the field .. the stands and supporters okay it's better than the 2016 aliasing which was downgraded and finer textures, but the contours of the land between the stands and the field it really drool a lot and it's mostly not very detailed, but you say it's not the most important, and you are right.
Pure gameplay you get there I will not make you wait longer than that ... From the commitment I see right away that the pace was revised and this one is just EXCELLENT. Let me explain, I just like seeing me in front of a TV broadcast with a rate much much more sedate than in 2016 (the 2016 rate -2 keeping the fluidity of animations of course) is not beautiful PU .... it . of course it is beautiful because it completely changes the immersion and realism of a game. Frankly a huge surprise in the pace, and it feels good after a 2016 opus too fast.:Yes:
arty:
But ... This is not the only surprise no no no .. you remember this assistance level 1 completely unreasonable and unrealistic with passes to 300 km / h and perfect control the whole game ..? FINITO You heard, I felt much less assistance during my passes (ras earth, sun, earth ras depths in the air) I especially felt a real need to be well positioned and that the player is well inclined before his pass for that it arrives safely. The stats speak for themselves same, on average over 10 games in 2016 90% of successful passes, here on 2017 8 games I would say an average of 76% pass completion. I never exceeded 84% today, a huge surprise even really makes them more faithful to reality games.:Yes:
Control reality Two big words to define my full review of small subtleties added to the gameplay, let me explain. EVERY ball controls now has an animation or animation transition that makes them appear more fluid and varied. This feeling also that the player has a greater freedom of movement in small areas, many animations strike the eyes, be it on the passes, controls, contacts, aerial duels. Unable to return to 100 per hour after controlling for eliminating his opponent, EVERY move is harder to carry out, the two all over the field in one touch is clearly past again : Banzai:

0-0 1-1 2-0 4-0 vs 5-1 -7 to 3
I know the harsh reality of football, or can switch to 10-minute match. But I can tell you one thing, in 2017 pes you enjoy your goals and be proud. Because yes, in a day I have not seen a river score, why? ... Because it's hard to pass the middle of enemy ground, and I do not even speak of the defense. They really reworked the movement and responsiveness of defenders but to all players. Many interceptions and replacements after efforts, side returning to their lanes after an intervention from the center tackles also less scripted and more natural, the double X that were too little highlighted here when is successful responsiveness of our player lets you quickly revive and not to remain frozen like a moron as seen last year

K:.
Guardians of the great days
Yes we finally keepers who really play football .. ENFINNNNNN :angel:they snapped on everything, parades double, tap, they now extend with more class and length, they quickly revive increasingly common naturally and we can finally trust them ... but sometimes release (2 out of 10) in the axis of the big strikes me that really be a hassle but nothing alarming for me.
Not the same shirt but passion
The referees were really reworked and their decisions are clearly better, I would say not perfect because I would have put a red one that tackled me just now from behind (not a last defender or purpose share) but still it was violent :sly:.
I have not much to say about them, they not interfere, whistle in good times, to see over time. However the benefits really seem better taken into account in relation to the plot of land or a fault occurred and its severity so interesting ..
The strikes I'd say it is perhaps the least obvious improvement, yes they are less powerful overall and wound really spend as before, it lacks variety, strikes animations, feelings are there but missing the pleasure of seeing his players hit the ball with different portions of his foot, not easy to explain but I hope you understand me

. But I do remember the speed more realistic shots overall, especially the wound that they have reviewed animation and ball physics. After some animations are beautiful on occasions or majer (Weedens yours was magical damage it passes 2 fingers : Rire2:.
Fuma Soccer
Ouch .. I made 2 matches Full manual and I can say that this is not the most complicated Fuma I know, of course it is less attended, especially on strikes, but Weedens and myself we had the same impression, it really was not as hard as Fuma should be. We also had the same reaction at the same time, the basic game to a really good balance level assistance and that the basic game are not so simple. Of course it will never replace the mode smoked but for now it's really not quite punitive and hardu (impossible to get a pass to be the same) : No2:.
Base After the promise of a game between arcade and simulation seems be held. One good thing when looking management could have taken when viewed Konami Pes 2016.
Beautiful beautiful beautiful not
That's what I would say Pes graphically, the bluffing player, beautiful facial expressions, a truly prettiest lawn (it is no longer flat on replays), effects of lights day and night really improved with more accurate colors and a more natural skin players, nets Hip course keystrokes, can change their tensions in the settings but not available on the demo damage. They appear whiter and less transparent effect to check. Ouiiiiiii replays .... FINALLY, thank you that is finally worthy of a ps4, I really loved the corners with real speed and good visibility of the action.
FEAR ULTIMATE
Yes enormous fear, you tell me that all this is very positive and that it's too good for the time to be true? Exactly ... I feel to have played better today pes ever created with a balancing incredibly well and found a fun game obviously, because yes the key is especially the pleasure game. But why this fear then? E3 this version is excellent and unfortunately this is not the final version, again everything can collapse in the next version gamescom is the fear of all the players.
Here I hope I have not forgotten anything important because it's so hard to remember all the details, so if you have any questions, so do not hesitate

)), I sincerely hope pes 2017 will resemble that j 've tested today at Konami, because honestly, I've never played a pes as balance.
Fingers crossed :angel:
Y bueno para los que decían "porque no hace Weedens un trailer" ya esto confirma también de paso que Weedens está trabajando en ello... fecha? no se sabe, pero yo creo que toda la info empezará a caer desde la última semana de Julio... antes de eso no veo nada significativo que salga a la luz.