Listado de Emuladores actualizados.

Hola, a ver si entre todos somos capaces de hacer una lista bien chula con las últimas versiones conocidas de los emuladores. No voy a incluir CoinOPS y sus derivados ya que ya tiene su propio hilo.
Sintiéndolo mucho no van a haber links de descarga, lo mismo que tampoco se puede pedir ni ofrecer enlaces de ningún tipo. Las ROMS idem de lo mismo, salvo evidentemente las legales.
Antes que nadie se lo tome a mal, doy por entendido que "por actualizado" me refiero a la última versión conocida, lo que no quiere decir que puede tener ya varios años.
Toda la info la he sacado de EOL, de otras webs y foros. En los spoilers se muestra algo de info para hacerse una idea del emu. No he añadido mas ya que se complica mucho la edición de este hilo.

Arcade Multisistema Final Burn Legends v1.26 u1 Año ~ 2020

Here are some fixes which might be of interest...........

Opa Opa is now fully playable the graphical problems are now fixed as well and the unprotected version is now supported also [dink]
Remaining protection issues are sorted for SD Gundam Sangokushi Rainbow Tairiku Senki level 3 mini boss and some gameplay niggles on the later levels [dink]
Fixed heatbrle roms size [barbudreadmon]
Fixed a random crash problem which affected the following Psikyosh games Gunbird II, Strikers 1945 II and Strikers 1945 III [arcadez]

just drop these over the top of your existing FBL build..........

Descarga: FBL_v1.26_Fixups.7z

Arcade Multisistema MAMEoXtras 2020 Release 2 Año ~ 2020

Ya presentado por @hcf en este hilo hilo_renacimiento-de-la-scene_2377814
Whats New in MAMEoXtras 2020 Release 2

New games now supported

Cannon Dancer
Deluxe 5
Gulun.Pa
Opa Opa (Rev A Unprotected)
Renegade (Bootleg)
Slap Shooter
T.A.N.K III (Joystick Hack Bootleg)
Tetris (Sega System E Version)


Games now with improved sound

Journey


General Fixes And Improvements

Removed imperfect MCU simulation code and hooked the proper M68705 MCU's for Renegade and Kunio-kun [dink, arcadez]
Hooked up the sepways.wav sample for journey in mcr2.c [arcadez]
Ported across from FBN some required video fixes and code for Opa Opa and Slap Shooter [dink, arcadez]
Fixed Gunbird 2 from randomly crashing [arcadez]
Removed imperfect MCU simulation code and hooked the proper M68705 MCU for Rumba Lumba [arcadez]
Reverted some silly TMS32025 timer changes which caused slowdown in 9 Ball Shootout and Cool Pool [arcadez]
Added support for some clones which either were removed by mistake or never were declared in the src [leonv32, arcadez]
Returned the rom naming and sort by manufacturer back to how they should be in this core [leonv32, arcadez]

Descarga: MAMEoXtras_2020_Release_2.7z

Commodore Amiga 500 Winuaex Lite v19b2 Año ~ 2016

WinUAEX Lite AND WinUAEX Amiga Emulator port for XBox v19b2

* Floppy volume speed was resetting to 100% when loading old Winuaex game configurations. Fixed.

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WinUAEX Lite AND WinUAEX Amiga Emulator port for XBox v19b1

* v19 release had some weird speed issue with the background mp3 issue when exiting a game. Recompiled and fixed.

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WinUAEX Lite AND WinUAEX Amiga Emulator port for XBox v19

If you are using Gilou999's AMIGA colours HD skin. Be sure to copy over the skin from this release to your xbox. The synopsis background was updated and some background music was added for Winuaex Lite users!

I also included Gilou999's new background music MP3 with the AMIGA colours SD skin for those who use that skin.

In case you missed it the _whdload.hdf file was updated with a now fully enabled freely available whdload drive.

configlist.dat has been modified as well to take into account changes related to winuaex lite. Be sure to copy these over.

Descarga: Winuaex_Lite_v19b2.zip

NEC PC Engine / TurboGrafx-16 MednafenX-PCE v6b15 Año ~ 2015

MednafenX-PCE v6b15 Changelog:
* Updated to madmab edition interface CFv1b21. See "Interface Changelog.txt"

* Fixed another long standing issue where the perfect cue data was only being loaded when configuring a game. It would stay configured from that point on until selecting another game or reloading the emulator. Be sure to also read the changelog entry for v6b14 regarding perfect cue's.

Descarga: Mednafenx_pce_v6b15.zip

Nintendo 64 Surreal 64 CE 6.1 Beta 7 r352 Año ~ 2017

Changelog beta 4

Dpad to analog mappings are mapped to strong presses instead of increasing input.
1964audio now mutes when paused.
More WIP work on AziAudio, nothing to see here yet
The TODO list leaves:
Return RSP audio setting
Backport AIO's fixes to old AziAudio
Fix issue with AziAudio 0.7 not initializing DirectSound
I did a lot of work on SaveStates since B6.0, but I don't quite feel they are perfect. There are instances where a save may not go through depending on where you are in the game. For example I cant always get a good save during the intro of Zelda OoT with 1964x11. I can't always reproduce it though.

Descarga: Surreal64_CE_B6.1_Beta7_r352.7z

Nintendo DS DesmumeX v0.87 Año ~ 2017

Ya presentado por @gabbers en este hilo hilo_desmumex-v0-87-ya-disponible_2222141

QUE ES ESTO?
-------------

DesmumeX es un emulador de Nintendo DS para Xbox. Está basado en la versión 0.9.11 de Desmume.

Por favor, no esperéis una emulación perfecta en muchas roms: este emulador todavía no está totalmente optimizado. De todas formas, esta versión ya permite jugar bastante bien a varios juegos.

IMPORTANTE: Para cambiar entre los distintos modos de visualización, pulsad el botón NEGRO (en la sección CONTROLES hay más información sobre esto). Si toda la acción del juego se desarrolla en una sola pantalla, la experiencia de juego será mucho mejor si elegimos mostrar sólo esa pantalla a resolución completa.

Este emulador sólo trabaja con roms descomprimidas.

Descarga: DesmumeX v0.87.zip

Nintendo GB / GBA Virtualboyx v3b03 Año ~ 2015

This will document all the changes to the Madmab Edition interface which essentially affects all emulators when they are compiled. This will make tracking emulator differences for me easier seeing how I have 30 plus emulators under my belt.

The interface version used by an emulator can be found in the help menu (example: CFv1b01 ). If it is not present then the emulator has not been compiled since this change.

Madmab Edition Interface CFv1b17 changes...

* Sound is now paused on game "exit". To (hopefully) prevent sound stuttering on exit.

* Fixed issue where selecting the root directory with the A button would crash the emulator. an oversite when I was modifying the game selection code.

* More cleanup of the screenshot display code.

* Fixed left/right d-pad browsing code on the favorites menu. Also fixed issue on game select menu when number of files in a directory is less than lines displayed by the skin.

Descarga: Virtualboyx_v3b03.zip

Nintendo NES NestopiaX v2.2 Año ~ 2018

Ya presentado por @XeNoMoRPH en este hilo hilo_nestopiax-2-2-new-update_2296545

This is a another HUGE core and compatibility update to nestopiax which also adds more gui options! Taken straight from the readme:

1.) Added the ability to set the ram power on state of the emulated NES. This affects games like River City Ransom's start up enemies and other games. By default a real NES used random values to flush into ram on startup. Nestopia still defaults to 0XFF. To toggle the settings, go into general options while in game and set the state to random and reset to hard and Nestopia will flush ram like a real NES did after resetting.

Descarga: Nestopiax 2.2.zip

Nintendo SNES / Super Famicom SNES9Xbox v6b08 Año ~ 2017

* All cores updated to madmab edition interface CFv1b31. See "Interface Changelog.txt"
* Fixed fast forward in 1.51 and 1.53 cores which got messed up with the new frameskip options.
* Fixed issue for PAL50 users (see "Interface Changelog.txt")
* Fixed issue where using a real mouse was not working in 1.51 and 1.53 cores.
* Changes to the screenshot code to account for new directory layout when using "Extras menu" screenshot options.
* Added perfect pixel modes for 720x480 and 720x576.
* Translation patch for Tengai Makyou Zero : Far East Of Eden now works (1.53 core only).
* Bumped up the rewind frameskip to accomodate for the slowdown cause by rewind in the 1.53 core.
* Added SPC7110 games to the list of games that rewind is auto disabled for.
* Lots of fixes to the lightgun code for those using real lightguns. Back is mapped to secondary fire (mouse right ). Up/down/left/right on lightgun mapped to snes pad gamepad. Reload (by aiming off screen and firing) should work properly now except for T2.
* Internal snes9x cross hair does not display when using a real lightgun.
* Mouse middle now mapped to super scope pause

Descarga: Snes9xbox_v6b08.zip

Sega Multiconsola NeoGensPlusGX v1b10 Fix Año ~ 2018

NeoGensPlusGX v1b09 Public Beta Changelog:
This is a multicore emulator based off of two emulator cores..

Cores are - Gens (Neogenesis) v25.19b, Genesis Plus GX v1.15b.
Genesis Plus GX core is by EkeEke. Initially ported by A600 to SDLx.

converted to x-port (Madmab Edition) and DirectX by Madmab and XtecuterX73.

Read the Readme-NeoGenesis.txt for all news regarding the Neogenesis core up to v25.14b.
Read the Readme-GenesisPlusGX.txt for all news regarding the Genesis Plus GX core up to v1.07b.

Beta Updates Both Cores

* Updated to madmab edition interface CFv1b30. See "Interface Changelog.txt"

Descarga: NeoGensPlusGX_v1b10.rar

Sony PlayStation PCSX-ReloadedX - Pre-Beta v0.6 Año ~ 2020

//
// PCSX-ReloadedX - Pre-Beta v0.6
//

This is a port of PCSX-Reloaded to Xbox using hardware rendered graphics.

Note: This is still a work in progress and in pre-beta/alpha stages.

Knowen bugs:
- Scissor screwed after re-entering game from GUI until the game sets it again (usually makes menus look broken).
- Analog sticks stop working after re-entering from GUI (I think I know the issue, should be an easy fix).
- Fix rumble, it currently works but has a bug that causes it to say on sometimes.

Main remaining tasks:
- Explore speed optimizations further.
- Get built in cheats working.
- Get save states working.

Descarga1: PCSX-ReloadedX 12-01-20.zip
Descarga2: PCSX-ReloadedX 12-01-20 1.4ghz128mb patched.zip

Sony PlayStation PCSXBox v23 Año ~ 2018

PCSXBox v23 Changelog:
* Added in XA volume attenuation code from pcsx_re-armed. This fixes the issue of the radio always playing in GTA 2. This should also fix any games that rely on setting the XA volume to 0 to "turn off" sound or music. Volume/control issues which existed in games that use XA for music should also be fixed.

* Added in option to "Enable XA Attenuation (GTA 2, etc)- Yes/No". It defaults to No. Although setting it to Yes fixes GTA 2 and possibly some other games having it on may cause a slight framerate loss and also some games seem to end up with distorted XA audio when using this code. So for now we default to off. Set it to "on" if you suspect that a game that uses XA audio is not properly functioning. Just keep in mind that the framerate may drop some or the XA audio in cutscene movies may sound distorted as a result.

* Added global configuration option to "Show Playstation Logo Yes/No". You can find it in Configuration->Global Emu Specific Options. I'm sure XtecuterX73 will be a happy camper now. :D

* Added in the multitap code from pcsx re-armed. This allows many more "multitap" capable games to work correctly. Previously the multitap option appeared to only work with "Micro machines v3". The new code has been tested with the following games. Crash Bash, Crash Team Racing, MicroMachines, NBA Hangtime, NBA Jam, Rampage Through Time and Rampage 2: Universal Tour. Two games that do not appear to operate correctly are Blast Chamber and College Slam. However this could just be other core related issues because those games seem to only function under the 1.5r core which handles the aforementioned multitap games just fine.

* Mouse control now works for all cores. For some reason I had it only set for core 1.5. (Doh!)

* Added in pcsx re-armed CD code for core 1.5 the "Use new CD code" has options No, Yes and Re-Armed now. I have no idea if the Re-Armed cd code has any advantage over the other ones. The only thing I do know is that Rayman does not work with it.

Descarga: PcsXbox V23.zip

Webs y foros consultados:

EOL 1emulation emuparadise epforums emucrimsonrain emuxtras
No contaría tambien el Pcsxbox Reloaded que esta haciendo Marty de Emuxtras? Es como la evolución del pcsxbox tradicional, ya que cuenta con aceleración de hardware.
Doomhead escribió:No contaría tambien el Pcsxbox Reloaded que esta haciendo Marty de Emuxtras? Es como la evolución del pcsxbox tradicional, ya que cuenta con aceleración de hardware.


Supongo que cuando este listo se pondra,por ahora creo que es WIP/alfa
Si lo he visto, PCSX-ReloadedX - Pre-Beta v0.6, si continúan con el proyecto pinta bien ya que usan la aceleración por hard.
No me disgustaría probarlo.
XEstebanEdgeX escribió:
Doomhead escribió:No contaría tambien el Pcsxbox Reloaded que esta haciendo Marty de Emuxtras? Es como la evolución del pcsxbox tradicional, ya que cuenta con aceleración de hardware.


Supongo que cuando este listo se pondra,por ahora creo que es WIP/alfa

Bueno, si te fijas alguno de los que he puesto son betas o como lo quieras llamar, son mejoras sobre versiones que se consideran estables. Esto puede hacer que juegos que no corrían bien ahora si lo hagan, pero también que hayan metido algún bug y un juego que antes iba de pm ahora no.
El unico fin del este hilo es poner la última versión conocida, que no quiere decir que sea la mejor..
¡Mil gracias, amigos! Voy a desempolvar la XBox este finde por hilos como este
Excelente iniciativa estos tipo de hilos hacen mucha falta, para tener al 100 la negrita. También haría falta uno de apps, plugins para xboxmc.
saul165 escribió:Excelente iniciativa estos tipo de hilos hacen mucha falta, para tener al 100 la negrita. También haría falta uno de apps, plugins para xboxmc.

Por desgracia ahí es todo lo contrario, los pocos plugins, script, addon que aun funcionan van cayendo inexorablemente uno detrás de otro. Ya no hay youtube, ni el clima, ni el sr regio, ni catoal, ni pelis a la carta, ni tv a la carta, ni.....
Muchas gracias por la info!!!!que pasada!!! [sonrisa]
hal9000 escribió:Si lo he visto, PCSX-ReloadedX - Pre-Beta v0.6, si continúan con el proyecto pinta bien ya que usan la aceleración por hard.
No me disgustaría probarlo.
XEstebanEdgeX escribió:
Doomhead escribió:No contaría tambien el Pcsxbox Reloaded que esta haciendo Marty de Emuxtras? Es como la evolución del pcsxbox tradicional, ya que cuenta con aceleración de hardware.


Supongo que cuando este listo se pondra,por ahora creo que es WIP/alfa

Bueno, si te fijas alguno de los que he puesto son betas o como lo quieras llamar, son mejoras sobre versiones que se consideran estables. Esto puede hacer que juegos que no corrían bien ahora si lo hagan, pero también que hayan metido algún bug y un juego que antes iba de pm ahora no.
El unico fin del este hilo es poner la última versión conocida, que no quiere decir que sea la mejor..

Yo estuve probando hace un par de semanas el PCSX-ReloadedX - Pre-Beta v0.6 con un de par juegos y se nota la diferencia en calidad gráfica. Por ejemplo en Resident Evil 3 Nemesis la cara de Jill se puede distinguir bien en comparación con el PCSXBox v23 aunque pierde un poco de fluidez [bad]
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