Build 197 disponible. ¡A bajar!
Build Release Notes
    Build 197 (20/4/12, Team Member+)
    Add menu options for helmet cam FOV and quick race rolling start.
    Helmet position adjustment for latest art
    Updated layout of Fanatec SDK
    Added in a new hdr scale for the cockpit bloom when using the helmet camera
    Helmet shadow fix - no more using modified cameras with dodgy depth values
    Add QR specific race manager files and limit rolling starts to tracks explicitly allowing it
    Support for SMAA S2X in DX11
    FXAA and SMAA can now be toggled on and off
    TweakIt 1.0.0.13 : Fixes a problem when sliders/values are updated after a connect has been lost, on reconnecting the queued values were sent to the new game app causing invalid de-referencing
    Updated and improved textures and alphas for HUD maps
    Stockcar initial 240 steering , alpha 1 animation pack
    Added Badenring co-ords.
    Stock Car engine set enabled; 215465 updated surface sound level; 215466 altered subwave volume curve and audio compression settings
    Adding stock car AI sounds
    Stockcar: quick collision update for floor level, fix for auto gears. Differential configured as a Detroit Locker with option to be fully locked by increasing preload setting
    Belgian Forest - another fix for whitelines texture
    Add menu options for helmet cam FOV and quick race rolling start
    Gumpert Apollo: test headlight projection texture replaced with a detailed one
    Formula A: Engine idle adjusted to prevent stalling. Default gearing matched to onboard data from China GP
    BAC MONO: New livery
    Palmer JPLM: added support for ULTRA detail settings
    BAC Mono: added livery 01 name
    Palmer JPLM: checks/fixes + new WIP export
    Caterham R500 - improved AO on all LODs, darker CPIT AO on windscreen, bug fixes
    AI for Stock Car boosted with compression. Balancing adjustments to opponent car levels, plus other balancing changes
    Helmetview: visor textures/materials tweaks, reduced scratches about +-20%, flipped text
    Updated BAC Mono physics to data supplied by manufacturer
    Helmetview: top part lighting/specular fix, visor tweak to look acceptable inside dark cars + overall materials polish
    AC Mono: all exterior mapped&textured, brake disc glow setup, lights setup, user flags checked/set, discs, calipers cloned around, overlay polys set, materials checked/fixed,etc
    New map texture added for Belgian Forest
    Formula A: pedal positions changed to keep driver's feet within the car
    BAC Mono: show steering wheel when driver is turned off
    BAC Mono: Badges texture tweaks
    BAC Mono: more glossy exhaust
    BAC Mono - Reskinned LODC tires
    BAC Mono: fixed RPM redline in cockpit display
    Fixed typo in race strength which was causing AI to attept crazy cornering speeds and often flipping
    New BAC Mono export
    New Caterham export
    New Palmer export
    New Stockcar export
    New Bathurst export
    New Belgian Forest export
    New Bologna exports
    Known Issues: Helmet rendering is a little broken in DX9
    Build 196 (19/4/12, Senior Manager)
    Added 1990 Stockcar
    Stockcar 90: adjusted CPIT seat to driver character, added CPIT wheels
    Belgian Forest - fixed trees isues and one crowd issue
    California Raceway: Fixed brightness, reduced it for the new lighting/weather system
    Gumpert Apollo: basic, do-little projection texture to test new headlight attention
    Stockcar90: added support for custom chassis colour
    BAC mono, added animation pack2, 360 steering
    Formula A: checks, optimizations + fixes
    Formula A: reduced engine inertia
    New 1990 Stockcar physics. Based around notNascar cars of that Era. Aprox 650hp. 3800lbs. Road course setup
    TweakIt 1.0.0.13 : Fixes a problem when sliders/values are updated after a connect has been lost, on reconnecting the queued values were sent to the new game app causing invalid de-referencing
    Latest helmet cam tweaks for latest mesh
    Added Fanatec SDK as well as support for gear display and shift lights on CSW wheel
    Fix for CSW LED and lights not clearing on exit
    New Formula A export
    New California raceway export
    New Florence exports
    Known Issues: Auto gearing is broken on the Stock Car
    Build 195 (18/4/12, Senior Manager)
    Helmet rendering tweaks
    Added Tyre Force slider (default 0.5 for all controllers, 1.0f for CSW) to advanced controller panel, tweaker added to F1 Input menu. Hooked up to FFB
    Extended the range of Tyre Force slider (1-200 mapping to 0.01 to 2.0 internally)
    Belgian Forest - add new textures
    Initial helmetview data for all driver types (KART,GT,Formula, CLASSIC)
    X4: Camera adjustment limits set. Tire temperature, pressure and wear sensitivity experiment
    X4: fuel tank size reduced to 70L
    Ariel (Atom,mugen,500): animation review1 changes, camera position, driver pose, hands corrections
    New HUD maps added for Badenring tracks.
    Heusden - Converted the Tree placement
    Asano X4, Asano LM11 : animation review1 changes, driver pose, hands, seatbelts corrections
    Caterham r500, palmer jplm, Racer V4 : animation review1 changes, driver pose, hands & seatbelts corrections
    Fix for visor drawing in front of helmet mesh
    Bathurst: track offset rotation adjusted to match dawn from reference
    Helmet view head physics adjustments
    New Huesden export
    New Sakitto exports
    Build 194 (17/4/12, Manager+)
    SMAA (Enhanced Subpixel Morphological Antialiasing) support implemented for DX9
    Fix crash on exit (SMAA effect was released twice) + default SMAA quality to high
    WIP check-in for helmet head physics
    Apply world movement and camera shake options to helmet cam
    Helmet camera tweaks based on WMD feedback, mainly to have it take account of GUI camera settings
    Another helmet cam tweak - slow down look to apex a little
    Add DX11 render-target support for custom resolves (required for SMAA S2X)
    Add DX11 SMAA NeighbourBlending5050 technique
    Added possible fix workaround to allow Fanatec wheel firmware 722+ to boot
    Fixed alphatest issues on Crowds that caused them to have nasty fringeing (the phase1/3 deferred alphatest threshold functions were mismatched)
    Derby track map image added
    Build 193 (16/4/12, Senior Manager)
    SMAA DX11 is now 15% faster.
    Cam roof position modifed to show more of driver
    X4: LODC damage and AO. Cockpit optimizing
    Reinstated "all samplers are aniso" but only for PC, so that console builds will not be broken, but still allow the sharper aniso versions on PC
    Anims: Updated all textures: sitting and crowd