Traigo información nueva y muy interesante.
Al parecer la duración del Crisis Core irá desde las 30 hora a las 100 horas (con los extras se entiende). Pongo el texto original en inglés porque ahora no estoy para traducir:
- About the development process up to now.
Tabata: Right now we're at about 90% done overall.
Really, only compressing everything to the UMD's capacity is left. Along with compressing we're also deleting unnecessary data as we go, for everyone the final stretch is really intense and we're forcing ourselves through the troubles. (laughs)
- About the volume of the game's story.
Tabata: I think that general play should be around 30 hours.
With getting all of the materia in the missions and going out into Midgar for Sub-Events (Side Quests), when taking those elements into account it will be over 100 hours.
- How does location effect attacking?
To take a step forward in the way that RPGs are played, we decided to go with a more action-oriented style.
If you attack an enemy from behind you give greater damage, and it's fun to take an advantageous position where the movement and characteristics of magic change.
In the end, it's similar to the fun element added to the FF series with the ATB System.
-Is CC the end of the Compilation works?
Tabata: Well it seems like the end, but it is nothing more than fourth installment. When the compilation will end depends on what Nomura and Kitase decide upon.
-In the Closed Mega Theater, regarding Cloud's shout at the end.
Everyone who knows about FFVII's History... absolutely they will recognize that portion of the game. Regarding the depiction of that portion, everyone felt really strongly that there was no way that we could avoid showing that portion. With that scene "No, no, you have to show it" was the message we got.
- Regarding CC's packaging
Nomura: It will be special and there will be a "wonderful" extra edition.For now, please wait for an announcement.
* With in CC, "Loveless" is a drama from FF7 based upon an original work. It has an important meaning to Genesis, and is an important keyword in the story as a whole.
* Limit Breaks will level up. When the level is high, the amount of tension indicated by the amplitude of the waves on the chart will increase the power.
* Shisune is a guest character who first appeared in BC since in is assumed that the timing of CC and that game overlap. Before her appearance in BC what Shisune was working on was never shown, and it turns out that she was involved with CC's Soldier Disappearance Incident.
* CC moves to where the events occur, and within those areas events and battles take place.
* CC's size is unlike that of other handheld games.
* SP comes from an energy based on magic. You obtain some for each monster you defeat, and other than battles it is also used in the formation of Materia.
* When two materia are joined together you have the option to combine them (Synthesis)
* Some of the music being arranged for CC obviously takes it roots in the original melodies from FFVII. That was Ishimoto's idea. Of course, CC will have original music as well.
* Each character will have a special memory fragment related to them. There is a high probably that will be present in the Reels.
* Summon monsters are able to be used so long as you possess the item associated with them, changing random Reels to represent the summon.
Fuente en inglés:
http://www.neogaf.com/forum/showthread.php?t=159096
Fuente en japo:
http://ccff7.jugem.jp/?eid=33
Un saludo