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The Zammis Clark Breach (parts thereof also commonly known as the "Gigaleak") was a massive data breach of internal Nintendo files rumored to be over 2.5TB in size, carried out by British security researcher Zammis Clark.
The breach occurred in March 2018 when Zammis Clark illegally breached and obtained access to Nintendo's internal network, accessing servers used for the development of Nintendo's games and consoles. Zammis downloaded a large number of files from these servers rumored to total over 2.5 terabytes, including the source code and development files for various Nintendo games as well as development repositories for Nintendo systems including the Wii, iQue Player, and 3DS.
While the contents of the breach have not been released publicly in full, a number of files from the breach have been gradually released to the public since it occurred, ranging from the initial release in April 2018 up to September 2020. While the initial releases were done by Zammis himself, Zammis disappeared from the Internet (presumably due to prosecution by law enforcement) in late 2018 before news reports were released in early 2019 stating that he had been arrested for the breach, although not incarcerated due to concerns over his autism making him a potential target while in prison.
Even though Zammis has been arrested and is presumably no longer allowed to access the Internet unsupervised, files from his breach continue to be leaked to the public (primarily on 4chan), implying that Zammis gave out data to a number of individuals prior to his arrest who are now slowly distributing it to the public.
The impact of the Zammis Clark Breach has been massive, releasing development files for a number of Nintendo products and exposing internal documents which were never meant to be seen by the public. Nintendo estimated damages of USD$1.8 million as a result of the breach, and as new items from the breach continue to be released, it remains to be seen what Nintendo properties will be affected and how Nintendo will respond to the situation.
Timeline of Releases
Zammis releases the iQue Player SDK and its unencrypted ROMs through the SUXXORS scene release group 
2018, May 26
Zammis posts Pokemon Spaceworld 97 ROMs to the pret discord server, through a Firefox Send link with a limit of 20 downloads.
2018, May 31
Pokemon Spaceworld 97 Gold ROM leaks to 4chan.
Pokemon Spaceworld 97 Silver ROM leaks to 8chan.
2019, Feb 18
Helix Chamber releases the Pokemon Red/Green/Blue prototype assets they received from Ganix. These were later found in the Gold/Silver/Crystal source code leak.
2019, June 17
Ganix shares a Japanese Diamond Debug ROM with The Cutting Room Floor (TCRF), claiming to have dumped it from a cartridge. He also supplemented it with a picture of the cartridge. He mentioned that he modified a few strings in the ROM due to wanting to protect the safety of the developers. This (claiming to have dumped it from a cartridge) was later believed to be a lie as the ROM was most probably compiled from the Diamond/Pearl source code.
2019, December 19
Ganix uploads Diamond/Pearl beta sprites, a friend of his leaks the site URL to 4chan. This was later found in the full Diamond/Pearl source code leak.
2020, March 19
A debug build of Pokemon Blue and Yellow was released to 4chan. The release also included a file named CRYSTAL_BY_NUM.SYM as well as screenshots of: an internal Game Boy manual, official Game Boy emulator, debug menu of Pokemon Gold, and Pokemon Diamond/Pearl prototype. 
Said file, the official Game Boy emulator, and the debug build of Pokemon Gold was later found in the Gold/Silver/Crystal source code leak. The internal Game Boy manual was also found in the Gigaleak and the Pokemon Diamond/Pearl prototype was able to be compiled from the Gigaleak as well.
2020, April 11
Nintendo lotcheck spreadsheets for Nintendo Entertainment System, Super Nintendo Entertainment System, Nintendo 64, Nintendo 64DD, Virtual Boy, Game Boy, Game Boy Color, Game Boy Advance, Nintendo DS, Nintendo DSi, Pokemon Mini were released to 4chan. (These were previously sent by Zammis on Discord in 2018, and were not redistributed by the unknown group responsible for the other leak releases.)
2020, April 12
Pokemon Red/Blue's localization source code was released to 4chan. On the same day, debug builds of Pokemon Gold and Silver were also released to 4chan.
2020, April 25
Pokemon Gold/Silver/Crystal's source code was released to 4chan, which included Spaceworld 99 Gold and Silver.
2020, April 28
Titlekeys for DSiWare and WiiWare titles were released to 4chan. These were generated using the Wii/DSi/WiiU/3DS titlekey generation algorithm, which was later released. 3DS .cia files of the following titles were also released:
Mew Trading App(E)
Mew Trading App(J)
Don't touch this title (This is NDO Production Test Title)
2020, April 29
3DS .cia files of the following titles were released:
2020, May 2
A leak of the software source code and documentation for the iQue Player and Wii was released on 4chan. This leak consisted of two BroadOn source trees, including the IOS source code and project page and the iQue Player software source code. As part of the iQue Player files, some internal data relating to the Nintendo 64 (similar to the contents of the Oman Archive) was found in the leak as well.
2020, May 7
Header files of the 3DS version of Horizon OS was released to 4chan.
2020, May 9
"Factory firmware setup cartridge for EUR n2DSXL" was released to 4chan. Shortly after, the full factory files (including the previous firmware setup cartridge) was released. 
2020, May 19
Pokemon Ruby/Sapphire/FireRed/LeafGreen's Japanese source code was released to 4chan.
2020, May 21
Pokemon X/Y "distribution rom for debug" was released to 4chan.
2020, May 23
Source code and documentation for the Nintendo 3DS was released to 4chan.. On the same day, source code to the Nintendo 3DS's Virtual Console was released to 4chan, as well as Pokemon Diamond/Pearl's Japanese source code.
2020, May 24
More source code for the Nintendo 3DS was released to 4chan.
2020, May 29
Nintendo's titlekey generation script for Wii/DSi/WiiU/3DS was released to 4chan.
2020, July 24
Big leak of source code and prototypes of multiple Super Nintendo Entertainment System games, full source code to Pokemon Diamond/Pearl (including all commits since 2006, March 8), the source code and ROM files for the unreleased IQue NetCard, as well as lotcheck master ROMs of Nintendo Entertainment System and Famicom games were released to 4chan. This was termed the Gigaleak.
2020, July 26
iQue/BroadOn localization source code for multiple Nintendo 64 games were released to 4chan. This was termed the Gigaleak 2 and received media attention for containing partial Super Mario 64 source code including unused data.
2020, September 2
Pokemon Emerald's localization source code, as well as ATI's Wii source tree (including full hardware source code for the Wii) and the Wii Startup Disc partition data, was released to 4chan. The Emerald source also included a map editor; a screenshot of it was floating around in 4chan prior to this leak, and the leak proved that it was genuine.
2020, September 9
A leak containing several DSi prototypes, test applications, and tools were released to 4chan. The folders inside this leak were all modified on 3/13/2018. Some Wii and DS content was also released alongside this.
Full development repository for Ensata official DS emulator
Full development repository for Pokemon Diamond and Pearl
Full development repository for Pokemon Diamond and Pearl, ending in March of 2006
Full personal development repository by a Diamond and Pearl dev
Full development repository for NetCard (cancelled GBA peripheral)
iQue GBA stuff
Full development repository for Game Boy Advance BIOS
Full development repository for Game Boy Color Boot ROM
Full master ROM database for Famicom and NES including the ROMs (and I mean everything - there’s even Nintendo World Championships 1990 and shit like that)
Master ROM of? (maybe source code?) Super Mario RPG
Source code to Star Fox
Source code to Star Fox 2
Source code to Link’s Awakening DX
Link’s Awakening DX bug reports
Source code to Wild Trax / Stunt Race FX
Source code to Yoshi’s Island
Source code to Mario Kart
Source code to F-Zero
Source code to TLOZ A Link to the Past
TLOZ A Link to the Past dev stuff & bug reports
Source code to Super Mario All-Stars (including Mario World?)
Source code to the Wii VC Game Boy Emulator
Some weird prototype game
Super Mario Kart prototype(s)
Full development repository Wii Shop Channel server-side source code?
“WallPaperPasswordMaker” source code
Random test program source code
Seven early 1990s tape backups
Several Super Mario World 2 prototypes “Super Mario Bros 5: Yoshi’s Island”
eTicket signing keys for an unknown system
Private and public keys for “various arcade manufacturers”
Game Boy Advance and Iris (early 2003-era DS prototype with 1 screen) board documentation
Tons and tons of CAD documents in general relating to Nintendo products
Wii private keys?
coyote-san escribió:@Snowbro pero puede servir para mejorar los emuladores ya existentes sin utilizar código de Nintendo.
jaimenn escribió:a ver si salen juegos sueltos como el mario64,ahi hay mucho codigo de juegos sueltos
Snowbro escribió:coyote-san escribió:@Snowbro pero puede servir para mejorar los emuladores ya existentes sin utilizar código de Nintendo.
Bueno podria ser que estudien como funciona todo y después con codigo paralelo lo implementen, pero cuando se filtro la documentación de cube devs como los desarrolladores de Dolphin aclararon que ni siquiera lo mirarian porque Nintendo ya tendria preparados los abogados, yo pienso que seria bueno que los coders pudieran utilizar estos código para emuladores perfectos y que pidan poco recursos pero pues existe el tema legal y pocos se arriesgan.
jkngknjsnj escribió:Esto es más fake que billete de 3 €
Lunkerxcore escribió:Esto, para mejorar EMUS que requieran de menos recursos.
Pero no sé hasta qué punto Nintendo meterá mano
Successor to Nintendo GameCube (Dolphin): Tako
Schedule: Nintendo’s option for Christmas 2005
A true next-generation console
Game-play experience parity with PS3 and XBOX2
Differentiated from GAMECUBE
Differentiated from competitors by price point
A dedicated gaming device
Seamless connectivity with portable devices
5+ years to portable version