¿Es la emulación la única salvación para la preservación de videojuegos?

1, 2, 3, 4
@gordon81 @1985a
Es interesante esas configuraciones de shaders que teneis que se ven como un crt y no tienen input lag, la verdad es que os agradeceria que compartierais por aqui en modo texto y spoiler para no estorbar mucho los ini de las configuraciones de esos shaders para simular la experiencia visual de un crt, ejemplo:

KeyPCGI_One@RadiantGI.fx=0
PreprocessorDefinitions=HALFRES_INPUT=0,IMAGEBASEDLIGHTING=1,SMOOTHNORMALS=1,SHARP_CONTRAST_FASTER_COMPILE=0,SHARP_CONTRAST_COMPUTE=0,SHARP_CONTRAST_SIZE=4,SOLARIS_PERF_MODE=1,CMAA2_STATIC_QUALITY_PRESET=4,PRE_BLOCK_SIZE_2_TO_7=5,ADOF_OPTICAL_VIGNETTE_ENABLE=1,FG_GRAIN_SMOOTHING=1,INFINITE_BOUNCES=1,MATERIAL_TYPE=1,SKYCOLOR_MODE=2,LSPOIRR_SRGB=1,CONTRAST_LUT_SIZE=1
Techniques=CMAA_2@CMAA_2.fx,DRME@MotionEstimation.fx,TFAA@TFAA.fx,AmbientLight@AmbientLight.fx,HDR@FakeHDR.fx,Deband@Deband.fx,SharpContrast@SharpContrast.fx,Glamarye_Fast_Effects_with_Fake_GI@Glamayre_Fast_Effects.fx,ContrastStretch@ContrastStretch.fx,prod80_04_ContrastBrightnessSaturation@PD80_04_Contrast_Brightness_Saturation.fx,FGFXLSPOIrr@FGFXLargeScalePerceptualObscuranceIrradiance.fx,qUINT_Solaris@qUINT_solaris.fx,prod80_06_LumaFade_Start@PD80_06_Luma_Fade.fx,EyeAdaption@EyeAdaption.fx,prod80_06_LumaFade_End@PD80_06_Luma_Fade.fx
TechniqueSorting=CMAA_2@CMAA_2.fx,DRME@MotionEstimation.fx,TFAA@TFAA.fx,ReVeil_Top@ReVeil.fx,RTGlobalIllumination@qUINT_rtgi.fx,ReVeil_Bottom@ReVeil.fx,AmbientLight@AmbientLight.fx,HDR@FakeHDR.fx,Deband@Deband.fx,SharpContrast@SharpContrast.fx,Glamarye_Fast_Effects_with_Fake_GI@Glamayre_Fast_Effects.fx,ContrastStretch@ContrastStretch.fx,prod80_04_ContrastBrightnessSaturation@PD80_04_Contrast_Brightness_Saturation.fx,FGFXLSPOIrr@FGFXLargeScalePerceptualObscuranceIrradiance.fx,qUINT_Solaris@qUINT_solaris.fx,prod80_06_LumaFade_Start@PD80_06_Luma_Fade.fx,EyeAdaption@EyeAdaption.fx,prod80_06_LumaFade_End@PD80_06_Luma_Fade.fx,ADOF@qUINT_dof.fx,prod80_06_FilmGrain@PD80_06_Film_Grain.fx,Clarity@Clarity.fx,Vibrance@Vibrance.fx,AdaptiveFog@AdaptiveFog.fx,AdaptiveSharpen@AdaptiveSharpen.fx,AdvancedCRT@CRT.fx,After@Splitscreen.fx,Before@Detect_menus_and_videos_wrapper.fx,After@Detect_menus_and_videos_wrapper.fx,After@BeforeAfter.fx,ContrastAdaptiveSharpen@CAS.fx,ArcaneBloom@ArcaneBloom.fx,AreaCopy@AreaCopy.fx,ArtisticVignette@ArtisticVignette.fx,ASCII@ASCII.fx,AspectRatioSuite@AspectRatioSuite.fx,Before@BeforeAfter.fx,Cartoon@Cartoon.fx,Checkerboard@Checkerboard.fx,Chromakey@Chromakey.fx,CinematicDOF@CinematicDOF.fx,CinematicDOF@CinematicDOF.fx,ColorLab@ColorLab.fx,Comic@Comic.fx,Curves@Curves.fx,Daltonize@Daltonize.fx,DELC_Sharpen@qUINT_sharp.fx,Directionally_Localized_Anti_Aliasing_Plus@DLAA_Plus.fx,DisplayLUT@LUTTools.fx,ApplyLUT@LUTTools.fx,AspectRatioPS@AspectRatio.fx,Before@Splitscreen.fx,BilateralComic@BilateralComic.fx,Blooming_HDR@BloomingHDR.fx,Border@Border.fx,BUMPMAPPING@Bumpmapping.fx,CA@ChromaticAberration.fx,CEOG@CEOG.fx,ChromaticAberration@Prism.fx,ColorMatrix@ColorMatrix.fx,CRT_Lottes@CRT_Lottes.fx,CRT_Yee64@CRT_Yee64.fx,CRT_Yeetron@CRT_Yeetron.fx,Cursor@Cursor.fx,Debanding@qUINT_deband.fx,DeHaze@Dehaze.fx,DepthHaze@DepthHaze.fx,DirectionalDepthBlur@DirectionalDepthBlur.fx,DisplayDepth@DisplayDepth.fx,Dither@Dither.fx,DPX@DPX.fx,Emphasize@Emphasize.fx,FastSharp@FastSharp.fx,fastblur@fastBlur.fx,FilmGrain@FilmGrain.fx,FilmicAnamorphSharpen@FilmicAnamorphSharpen.fx,FilmicBloom@FilmicBloom.fx,FilmicSharpen@FilmicSharpen.fx,Flair@Flair.fx,Flashlight@Flashlight.fx,FlexibleCA@FlexibleCA.fx,Flipbook@Flipbook.fx,FocalDOF@FocalDOF.fx,FramerateLimiter@FramerateLimiter.fx,FXAA@FXAA.fx,Glamarye_Fast_Effects_without_Fake_GI@Glamayre_Fast_Effects.fx,SSDO_Plus@GloomAO.fx,Interlaced@Interlaced.fx,Letterbox@Letterbox.fx,Lightroom@qUINT_lightroom.fx,Limbo_Mod@Limbo_Mod.fx,LocalContrastCS@LocalContrastCS.fx,LumaSharpen@LumaSharpen.fx,LUT@LUT.fx,MinimalColorGrading@MinimalColorGrading.fx,Monochrome@Monochrome.fx,MultiLUT@MultiLUT.fx,NGLamps@NiceGuy_Lamps.fx,OS_SnowScape@SnowScape.fx,Outline@Outline.fx,PandaFX@PandaFX.fx,PerfectPerspective@PerfectPerspective.fx,PerfectPerspective@PerfectPerspective.fx,prod80_02_Bloom@PD80_02_Bloom.fx,prod80_02_Bonus_LUT_pack@PD80_02_Bonus_LUT_pack.fx,prod80_02_Cinetools_LUT@PD80_02_Cinetools_LUT.fx,prod80_03_Shadows_Midtones_Highlights@PD80_03_Shadows_Midtones_Highlights.fx,prod80_04_Black_and_White@PD80_04_BlacknWhite.fx,prod80_04_ColorBalance@PD80_04_Color_Balance.fx,prod80_04_Saturation_Limiter@PD80_04_Saturation_Limit.fx,prod80_04_SelectiveColor@PD80_04_Selective_Color.fx,prod80_04_SelectiveColor_v2@PD80_04_Selective_Color_v2.fx,prod80_06_Posterize_Pixelate@PD80_06_Posterize_Pixelate.fx,qUINT_ReGrade@qUINT_regrade.fx,Rim@Rim.fx,RingDOF@DOF.fx,MagicDOF@DOF.fx,GP65CJ042DOF@DOF.fx,HexLensFlare@HexLensFlare.fx,HoleFiller@HoleFiller.fx,Layer@Layer.fx,Levels@Levels.fx,LiftGammaGain@LiftGammaGain.fx,MagicBloom@MagicBloom.fx,MagicBorder@MagicBorder.fx,MagicBorder@MagicBorder.fx,MatsoDOF@DOF.fx,MartyMcFlyDOF@DOF.fx,MBMB@MBMB.fx,MC_DAO@MC_SSAO.fx,Monocular_Cues@Depth_Cues.fx,MultiFX@MultiFX.fx,MXAO@qUINT_mxao.fx,NGLighting@NGLighting.fx,Normal_Filter_Anti_Aliasing@NFAA.fx,Nostalgia@Nostalgia.fx,Oilify@Oilify.fx,Overlay@Overlay.fx,Pantomorphic@PerfectPerspective2.fx,Pantomorphic@PerfectPerspective2.fx,PiecewiseFilmicTonemap@PiecewiseFilmicTonemap.fx,PiecewiseFilmicTonemap_Debug@PiecewiseFilmicTonemap.fx,Pirate_DOF@Pirate_Depth_DOF.fx,PPFXBloom@PPFX_Bloom.fx,PPFXSSDO@SSDO.fx,prod80_01A_RT_Correct_Contrast@PD80_01A_RT_Correct_Contrast.fx,prod80_01B_RT_Correct_Color@PD80_01B_RT_Correct_Color.fx,prod80_01_Color_Gamut@PD80_01_Color_Gamut.fx,prod80_02_LUT_Creator@PD80_02_LUT_Creator.fx,prod80_03_Color_Space_Curves@PD80_03_Color_Space_Curves.fx,prod80_03_CurvedLevels@PD80_03_Curved_Levels.fx,prod80_03_Levels@PD80_03_Levels.fx,prod80_04_ColorGradient@PD80_04_Color_Gradients.fx,prod80_04_ColorIsolation@PD80_04_Color_Isolation.fx,prod80_04_ColorTemperature@PD80_04_Color_Temperature.fx,prod80_04_Magical_Rectangle@PD80_04_Magical_Rectangle.fx,prod80_04_Technicolor@PD80_04_Technicolor.fx,prod80_05_LumaSharpen@PD80_05_Sharpening.fx,prod80_06_ChromaticAberration@PD80_06_Chromatic_Aberration.fx,prod80_06_Depth_Slicer@PD80_06_Depth_Slicer.fx,qUINT_MotionVectors@qUINT_motionvectors.fx,qUINT_opticalflow@qUINT_of.fx,PCGI_One@RadiantGI.fx,RetroFog@RetroFog.fx,rj_sharpen@rj_sharpen.fx,Scatter1@Scatter.fx,Scatter@Scatter.fx,SCurve@SCurve.fx,SimpleGrain@SimpleGrain.fx,SlowSharp@SlowSharp.fx,SMAA@SMAA.fx,Smart_Sharp@Smart_Sharp.fx,SSR@qUINT_ssr.fx,SunsetFilter@SunsetFilter.fx,TAA@Temporal_AA.fx,Technicolor@Technicolor.fx,Technicolor2@Technicolor2.fx,ImageTest@Image.fx,TiltShift@TiltShift.fx,Tint@Sepia.fx,Tonemap@Tonemap.fx,Trails@Trails.fx,UIDetect_ShowPixel@UIDetect.fx,UIDetect@UIDetect.fx,UIDetect_Before@UIDetect.fx,UIDetect_After@UIDetect.fx,UIMaskCreator@UIMaskCreator.fx,UIMask_Top@UIMask.fx,UIMask_Bottom@UIMask.fx,VolumetricFog@VolumetricFog.fx,VolumetricFogV2@Volumetric Fog V2.0.fx,WarpSharp@warpsharp.fx,AdaptiveTonemapper@AdaptiveTonemapper.fx,Bloom@qUINT_bloom.fx,prod80_03_FilmicTonemap@PD80_03_Filmic_Adaptation.fx,Clarity2@Clarity2.fx,LV_deband@LV_deband.fx

[ACESBakingLab.fx]
ACESBL_Exp=1.000000
ACESBL_Gamma=2.200000

[ACESNarkowicz.fx]
ACESN_A=2.510000
ACESN_B=0.030000
ACESN_C=2.430000
ACESN_D=0.590000
ACESN_E=0.140000
ACESN_Exp=1.000000
ACESN_Gamma=2.200000

[AdaptiveFog.fx]
BloomPower=10.000000
BloomThreshold=10.250000
BloomWidth=0.200000
FogColor=0.900000,0.900000,0.900000
FogCurve=1.500000
FogStart=0.050000
MaxFogFactor=0.800000

[AdaptiveSharpen.fx]
curveslope=0.500000
curve_height=1.000000
D_compr_high=0.500000
D_compr_low=0.250000
D_overshoot=0.009000
L_compr_high=0.334000
L_compr_low=0.167000
L_overshoot=0.003000
pm_p=0.700000
scale_cs=0.056000
scale_lim=0.100000

[AdaptiveTonemapper.fx]
AdaptFocalPoint=0.500000,0.600000
AdaptPrecision=3
AdaptRange=0.149000,1.000000
AdaptSensitivity=1.330000
AdaptTime=0.400000
Amount=0.098000
Exposure=0.000000
FixWhitePoint=1
TonemapOperator=2

[AmbientLight.fx]
alAdapt=1.600000
alAdaptBaseBlackLvL=4
alAdaptBaseMult=0.000000
alDebug=0
alDirtInt=1.000000
alDirtOVInt=1.000000
alInt=1.500000
alLensInt=3.000000
alLensThresh=1.000000
alThreshold=98.199997
AL_Adaptation=1
AL_Adaptive=2
AL_Dirt=0
AL_DirtTex=0
AL_Dither=1
AL_Lens=0
AL_Vibrance=1

[ArcaneBloom.fx]
uAdapt_DoLimits=1
uAdapt_Intensity=1.000000
uAdapt_Limits=0.000000,1.000000
uAdapt_Precision=0
uAdapt_Sensitivity=1.000000
uAdapt_Time=1.000000
uBloomIntensity=1.000000
uExposure=1.000000
uMaxBrightness=100.000000

[ArtisticVignette.fx]
BlendMode=0
VignetteColor=0.000000,0.000000,0.000000,1.000000
VignetteRatio=0.000000
VignetteShape=1
VignetteStartEnd=0.000000,1.620000
_Help=0

[BloomingHDR.fx]
Adapt_Adjust=0.500000
Adapt_Seek=0.500000
Auto_Bloom=0
Auto_Exposure=1
BloomCurve=2.000000
BloomSensitivity=1.246000
Bloom_BA_iToneMapper=0
Bloom_Intensity=0.100000,0.500000
Bloom_Spread=1.000000
CBT_Adjust=0.487000
Contrast=1.000000
Debug_View=0
Dither_Bloom=0.125000
Exp=0.000000
Gamma=2.200000
GreyValue=0.128000
HDR_BP=0.500000
Inv_Tonemappers=2
Saturate=1.000000
Saturation=0.250000,0.250000
Tonemappers=0
WP=1.000000

[Border.fx]
border_color=0.000000,0.000000,0.000000
border_ratio=2.350000
border_width=0.000000,0.000000

[CanvasFog.fx]
Angulod=0.000000
AnguloR=0.000000
AnguloS=0.000000
Axis=0.000000
BlendColor=0.000000,0.000000,0.000000
BlendFactor=0.000000
BlendM=0
BloomPower=0.000000
BloomThreshold=10.250000
BloomWidth=0.200000
ColorA=1.000000,0.000000,0.000000,1.000000
ColorB=0.000000,0.000000,1.000000,0.000000
ColorpA=0
ColorpB=0
EffectFactor=0.900000
Flip=0
FlipFog=0
FocusDepth=0.026000
FocusEdgeDepth=0.050000
FocusRangeDepth=0.001000
FogCurve=170.000000
FogCurveE=0.000000
FogRotationAngle=0.000000,0.000000
FogRotationCenter=0.500000,0.500000
FogStart=0.200000
FogType=0
GradientType=0
MaxFogFactor=1.000000
Modifierc=1.000000,1.000000
Modifierd=1.000000,1.000000
Offset=0.000000
Originc=0.500000,0.500000
Origind=0.500000,0.500000
PositionS=0.500000,0.500000
Scale=1.000000
Size=0.000000
Sized=0.000000
SizeS=0.000000
Sphere_FieldOfView=75
Sphere_FocusHorizontal=0.500000
Sphere_FocusVertical=0.500000
Spherical=0
Texture=0

[CAS.fx]
Contrast=0.000000
Sharpening=0.687000

[ChromaticAberration.fx]
Shift=2.500000,-0.500000
Strength=0.215000

[CinematicDOF.fx]
AutoFocusPoint=0.500000,0.500000
AutoFocusTransitionSpeed=0.001000
BlurQuality=12.000000
BokehBusyFactor=0.500000
FarPlaneMaxBlur=0.005000
FNumber=22.000000
FocalLength=10.000000
FocusCrosshairColor=1.000000,0.000000,1.000000,1.000000
FocusPlaneColor=0.000000,0.000000,1.000000
HighlightAnamorphicAlignmentFactor=0.000000
HighlightAnamorphicFactor=1.000000
HighlightAnamorphicSpreadFactor=0.000000
HighlightGainFarPlane=0.500000
HighlightGainNearPlane=0.200000
HighlightThresholdFarPlane=0.000000
HighlightThresholdNearPlane=0.000000
ManualFocusPlane=0.100000
NearPlaneMaxBlur=0.250000
OutOfFocusPlaneColor=0.800000,0.800000,0.800000
OutOfFocusPlaneColorTransparency=0.700000
PostBlurSmoothing=0.000000
ShowCoCValues=0
ShowOutOfFocusPlaneOnMouseDown=1
UseAutoFocus=0
UseMouseDrivenAutoFocus=0

[Clarity.fx]
ClarityBlendIfDark=0
ClarityBlendIfLight=35
ClarityBlendMode=0
ClarityDarkIntensity=0.400000
ClarityLightIntensity=0.000000
ClarityOffset=3.000000
ClarityRadius=4
ClarityStrength=1.000000
ClarityViewBlendIfMask=0
ClarityViewMask=0

[CMAA_2.fx]
DebugEdges=0
UIHELP=0

[ContrastStretch.fx]
DarkMax=0.095000
DarkPeak=1.000000
DarkThreshold=0.500000
Debug=0
LightMax=0.300000
LightPeak=0.450000
LightThreshold=1.000000
Maximum=1.000000
MaxVariance=1.000000
MidMax=0.080000
MidPeak=0.678000
Minimum=0.000000

[Curves.fx]
Contrast=0.532000
Formula=2
Mode=2

[Deband.fx]
banding_depth=1.000000
custom_avgdiff=1.800000
custom_maxdiff=4.000000
custom_middiff=2.000000
debug_output=0
enable_depthbuffer=1
enable_sdeviation=1
enable_weber=1
iterations=3
range=32.000000
t1=0.007000
t2=0.040000
threshold_preset=0

[DepthHaze.fx]
EffectStrength=1.000000
FogColor=0.392157,0.392157,0.392157
FogFactor=0.800000
FogStart=1.000000

[Depth_Cues.fx]
Blur_Cues=0.500000
Debug_View=0
DEPTH_DEBUG=0
Depth_Map=0
Depth_Map_Adjust=250.000000
Depth_Map_Flip=0
No_Depth_Map=1
Shade_Power=0.500000
Spread=10.000000

[DLAA_Plus.fx]
De_Artifact=0.478000
Long_Edge_Mask_H=0.000000
Long_Edge_Mask_V=0.000000
Short_Edge_Mask=0.000000
Text_Preservation=1.000000
View_Mode=1

[DPX.fx]
Colorfulness=2.500000
Contrast=0.100000
RGB_C=0.360000,0.360000,0.440000
RGB_Curve=8.000000,13.000000,8.000000
Saturation=1.500000
Strength=0.200000

[EyeAdaption.fx]
fAdp_BrightenHighlights=0.000000
fAdp_BrightenMidtones=0.213000
fAdp_BrightenShadows=0.218000
fAdp_DarkenHighlights=0.030000
fAdp_DarkenMidtones=0.032000
fAdp_DarkenShadows=0.092000
fAdp_Delay=0.383000
fAdp_Equilibrium=1.000000
fAdp_Strength=1.090000
fAdp_TriggerRadius=7.000000
fAdp_YAxisFocalPoint=0.650000

[FakeHDR.fx]
HDRPower=1.135000
radius1=0.777000
radius2=0.880000

[FGFXLargeScalePerceptualObscuranceIrradiance.fx]
LSPOIrrAutoGain=0.500000
LSPOIrrContrast=1.000000
LSPOIrrDebugType=0
LSPOIrrEffectEnabled=1
LSPOIrrEffectIntensity=0.505000
LSPOIrrEffectRadius=0.775000
LSPOIrrEffectSaturation=0.000000
LSPOIrrGain=1.000000
LSPOIrrGamma=1.000000
LSPOIrrIrradianceIntensity=0.258000
LSPOIrrOcclusionIntensity=0.300000
LSPOIrrOcclusionIrradianceRecovery=0.880000
LSPOIrrSaturation=1.000000
___ABOUT=0
___LSPOIRR_AUTO_GAIN_ENABLED_DESC=0
___LSPOIRR_AUTO_GAIN_SPEED_DESC=0
___LSPOIRR_BLUR_MAX_RECIPROCAL_THRESHOLD_DESC=0
___LSPOIRR_CASCADE_3_ON_DESC=0
___LSPOIRR_SRGB_DESC=0

[FilmGrain.fx]
Intensity=0.700000
Mean=0.500000
SignalToNoiseRatio=8
Variance=0.300000

[FilmicAnamorphSharpen.fx]
Clamp=0.650000
Coefficient=0
DepthMask=0
DepthMaskContrast=128
Offset=0.100000
Preview=0
Strength=60.000000
UseMask=0

[FilmicPass.fx]
BaseCurve=0.997000
BaseGamma=1.169000
Bleach=0.510000
BlueCurve=1.000000
Contrast=1.083000
EffectGamma=2.000000
EffectGammaB=1.000000
EffectGammaG=1.000000
EffectGammaR=1.003000
Fade=0.000000
GreenCurve=1.000000
Linearization=0.500000
LumCoeff=0.212656,0.715158,0.072186
RedCurve=1.003000
Saturation=-0.093000
Strength=1.198000

[FilmicSharpen.fx]
Clamp=0.650000
Coefficient=0
Offset=0.100000
Preview=0
Strength=60.000000
UseMask=0

[fisheye.fx]
fFisheyeColorshift=0.002000
fFisheyeDistortion=0.010000
fFisheyeDistortionCubic=0.700000
fFisheyeZoom=0.550000

[Flair.fx]
Auto_Flare_Intensity=0
CA_Type=1
Depth_Map=0
Depth_Map_Adjust=1.500000
Depth_Map_Flip=0
Flair_Falloff=0
Flare_Clamp_A=1.000000
Flare_Clamp_B=1.000000
Flare_Color_Map=4
Flare_Localization=0.000000
Flare_PBD=1.000000,0.500000,0.000000
Flare_Power=1.000000
Flare_Saturation=5.000000
Flare_Spread=0.500000
Flare_Type=0
Mask_Sky=0
User_Flare_Color=1.000000,1.000000,1.000000

[FocalDOF.fx]
DofScale=1.000000
FocusPoint=0.500000,0.500000
FocusTime=350.000000

[FreezeShot.fx]
Axis=0.000000
BlackBackground=0
BlendM=0
FlipH=0
FlipV=0
Freeze=0
Layer_Pos=0.000000,0.000000
Layer_Scale=1.500000,1.500000
Shot_depth_close=1.000000
Shot_depth_far=0.000000
Stage_depth=0.970000
Stage_Opacity=1.000000

[FXAA.fx]
EdgeThreshold=0.125000
EdgeThresholdMin=0.000000
Subpix=0.250000

[Glamayre_Fast_Effects.fx]
abtest=0
ao_big_dither=0
ao_enabled=1
ao_fog_fix=1.000000
ao_max_depth_diff=0.900000
ao_radius=1.000000
ao_shape_modifier=3500.000000
ao_shine_strength=0.200000
ao_strength=0.210000
big_sharpen=0
bounce_multiplier=1.500000
debug_mode=0
depth_detect=1
dof_enabled=1
dof_strength=0.400000
edge_detect_sharpen=1
fxaa_bias=0.020000
fxaa_enabled=0
gi_ao_strength=0.250000
gi_contrast=0.600000
gi_dof_safe_mode=1
gi_local_ao_strength=0.400000
gi_max_distance=1.000000
gi_saturation=0.400000
gi_shape=0.010000
gi_strength=0.650000
gi_use_depth=1
max_sharp_diff=0.100000
reduce_ao_in_light_areas=2.400000
sharp_enabled=0
sharp_strength=0.750000
show_color_space=0
sky_detect=0
tone_map=1.500000

[GloomAO.fx]
Debug=0
Depth_Map=0
Depth_Map_Adjust=7.500000
Depth_Map_Flip=0
Dither_SSDO=1
GloomAO=0
NCD=0.125000,0.000000
Offset=0.000000
Persistence=0.125000
SamplesXY=3
SSDO_ColorPower=1.500000
SSDO_Fade=2.000000
SSDO_Intensity_Masking=0.000000
SSDO_Levels=24
SSDO_Max_Depth=0.999000
SSDO_MipSampling=0
SSDO_Power=0.366000
SSDO_SampleRadius=2500.000000
SSDO_Saturation=1.000000
SSDO_Trimming=0.062000
SSDO_X2=3

[HaarmPieterDuikerSimple.fx]
HPD_Exp=1.000000
HPD_Gamma=2.200000

[Hejl2015.fx]
H2015_Exp=1.001000
H2015_Gamma=2.549000
H2015_W=11.320000

[HejlALU.fx]
HALU_Exp=1.000000
HALU_Gamma=2.200000
HALU_W=11.200000

[HQ4X.fx]
k=-1.100000
lum_add=0.330000
max_w=0.750000
min_w=0.030000
mx=1.000000
s=1.500000

[Levels.fx]
BlackPoint=0
HighlightClipping=0
WhitePoint=255

[LevelsPlus.fx]
ACESLuminancePercentage=100,100,100
ColorRangeShift=0.000000,0.000000,0.000000
ColorRangeShiftSwitch=0
enableACESFilmRec2020=0
enableACESFilmRec2020old=0
enableACESFitted=0
EnableLevels=1
HighlightClipping=0
InputBlackPoint=0.000000,0.000000,0.000000
InputGamma=1.000000,1.000000,1.000000
InputWhitePoint=0.913725,0.901961,0.894118
OutputBlackPoint=0.000000,0.000000,0.000000
OutputWhitePoint=1.000000,1.000000,1.000000

[LiftGammaGain.fx]
RGB_Gain=1.000000,1.000000,1.000000
RGB_Gamma=1.000000,1.000000,1.000000
RGB_Lift=1.075000,1.075000,1.065000

[LightDoF.fx]
bLightDoF_AutoFocus=0
bLightDoF_UseCA=0
bLightDoF_UseMouseFocus=0
f2Bokeh_AutoFocusCenter=0.500000,0.500000
f2LightDoF_CA=0.000000,1.000000
fLightDoF_Amount=10.000000
fLightDoF_AutoFocusSpeed=0.100000
fLightDoF_ManualFocus=5.000000
fLightDoF_Width=5.637000

[LocalContrastCS.fx]
DarkMax=0.150000
DarkPeak=0.075000
DarkThreshold=0.333000
GlobalStrength=0.750000
LightMax=0.300000
LightPeak=0.700000
LightThreshold=0.667000
Maximum=1.000000
MidMax=0.400000
MidPeak=0.500000
Minimum=0.000000
Strength=1.000000
WeightExponent=10.087000

[LumaSharpen.fx]
offset_bias=1.000000
pattern=2
sharp_clamp=0.035000
sharp_strength=0.650000
show_sharpen=0

[LUT.fx]
fLUT_AmountChroma=1.000000
fLUT_AmountLuma=1.000000

[LUTTools.fx]
LutChromaLuma=1.000000,1.000000
LutRes=32
VerticalOrietation=0

[MinimalColorGrading.fx]
ColorFilter=1.000000,1.000000,1.000000
Contrast=1.000000
Exposure=0.000000
Saturation=1.572000
SaturationMode=2

[MotionEstimation.fx]
UI_DEBUG_ENABLE=0
UI_DEBUG_LAYER=0
UI_DEBUG_MODE=5
UI_DEBUG_MOTION_ZERO=1
UI_DEBUG_MULT=15.000000
UI_ME_LAYER_MAX=1
UI_ME_LAYER_MIN=6
UI_ME_MAX_ITERATIONS_PER_LEVEL=3
UI_ME_PYRAMID_UPSCALE_FILTER_RADIUS=5.000000
UI_ME_PYRAMID_UPSCALE_FILTER_RINGS=5
UI_ME_PYRAMID_UPSCALE_FILTER_SAMPLES_PER_RING=7
UI_ME_SAMPLES_PER_ITERATION=8

[MXAO.fx]
MXAO_BLEND_TYPE=0
MXAO_DEBUG_VIEW_ENABLE=0
MXAO_FADE_DEPTH_END=1.000000
MXAO_FADE_DEPTH_START=0.901000
MXAO_GAMMA=1.051000
MXAO_GLOBAL_RENDER_SCALE=1.000000
MXAO_GLOBAL_SAMPLE_QUALITY_PRESET=6
MXAO_SAMPLE_NORMAL_BIAS=0.525000
MXAO_SAMPLE_RADIUS=6.048000
MXAO_SSAO_AMOUNT=1.645000

[NFAA.fx]
AA_Adjust=16
HFR_AA=1
HFR_Adjust=0.500000
Mask_Adjust=1.000000
View_Mode=0

[PandaFX.fx]
Bleach_Bypass_Amount=0.500000
Blend_Amount=0.500000
Contrast_B=0.800000
Contrast_G=0.800000
Contrast_R=0.900000
Diffusion_1_Amount=0.300000
Diffusion_1_Gamma=0.700000
Diffusion_1_Quality=2.000000
Diffusion_1_Radius=8.000000
Diffusion_2_Amount=0.200000
Diffusion_2_Gamma=0.500000
Diffusion_2_Quality=16.000000
Diffusion_2_Radius=5.000000
Diffusion_3_Amount=1.000000
Diffusion_3_Gamma=5.000000
Diffusion_3_Quality=3.000000
Diffusion_3_Radius=7.400000
Enable_Bleach_Bypass=1
Enable_Diffusion=1
Enable_Dither=0
Enable_Static_Dither=1
Gamma_B=0.990000
Gamma_G=1.000000
Gamma_R=1.000000

[PD80_01A_RT_Correct_Contrast.fx]
enable_fade=1
freeze=0
rt_bp_str=1.000000
rt_enable_blackpoint_correction=1
rt_enable_whitepoint_correction=0
rt_wp_str=1.000000
transition_speed=0.500000

[PD80_03_Filmic_Adaptation.fx]
adj_linear=1.846000
adj_shoulder=1.616000
adj_toe=1.000000

[PD80_03_Shadows_Midtones_Highlights.fx]
blendcolor_h=1.000000,1.000000,1.000000
blendcolor_m=0.980000,0.588000,0.000000
blendcolor_s=0.000000,0.365000,1.000000
blendmode_h=0
blendmode_m=0
blendmode_s=0
brightness_h=0.000000
brightness_m=0.000000
brightness_s=0.000000
contrast_h=0.000000
contrast_m=0.000000
contrast_s=0.000000
dither_strength=2.000000
enable_dither=1
exposure_h=0.000000
exposure_m=0.000000
exposure_s=0.000000
luma_mode=2
opacity_h=0.000000
opacity_m=0.000000
opacity_s=0.000000
saturation_h=0.000000
saturation_m=0.000000
saturation_s=0.000000
separation_mode=0
tint_h=0.000000
tint_m=0.000000
tint_s=0.000000
vibrance_h=0.000000
vibrance_m=0.000000
vibrance_s=0.000000

[PD80_04_Color_Gradients.fx]
blendcolor_ds_m=0.000000,0.365000,1.000000
blendcolor_ds_s=0.000000,0.039000,0.588000
blendcolor_ls_m=0.980000,0.588000,0.000000
blendcolor_ls_s=0.000000,0.365000,1.000000
blendmode_ds_m=10
blendmode_ds_s=10
blendmode_ls_m=10
blendmode_ls_s=5
CGdesat=0.000000
dither_strength=1.000000
enable_dither=1
enable_ds=1
finalmix=0.333000
luma_mode=0
maxlevel=0.300000
minlevel=0.125000
opacity_ds_m=1.000000
opacity_ds_s=1.000000
opacity_ls_m=1.000000
opacity_ls_s=0.300000
separation_mode=0

[PD80_04_Contrast_Brightness_Saturation.fx]
brightness=0.000000
brightnessD=0.000000
contrast=0.000000
contrastD=0.000000
depthCurve=1.000000
depthEnd=0.290000
depthStart=0.000000
display_depth=0
dither_strength=2.085000
enable_depth=0
enable_dither=1
exposureD=0.000000
exposureN=-0.020000
huemid=0.000000
huerange=0.167000
saturation=0.040000
saturationD=0.216000
sat_a=0.000000
sat_b=-0.000000
sat_custom=0.000000
sat_g=0.000000
sat_m=0.000000
sat_p=0.000000
sat_r=-0.030000
sat_y=0.015000
tint=0.000000
vibrance=0.120000
vibranceD=0.000000

[PD80_06_Film_Grain.fx]
depthCurve=0.675000
depthEnd=0.120000
depthStart=0.000000
display_depth=0
enable_depth=1
enable_test=0
grainAdjust=1.000000
grainAmount=0.419000
grainBlur=0.700000
grainColor=1.000000
grainDensity=10.000000
grainIntensity=0.310000
grainIntHigh=1.000000
grainIntLow=0.100000
grainMotion=1
grainOrigColor=1
grainSize=1
use_negnoise=1

[PD80_06_Luma_Fade.fx]
maxlevel=0.313000
minlevel=0.034000
transition_speed=0.500000

[PiecewiseFilmicTonemap.fx]
FixWhitepoint=1
Gamma=1.000000
ShoulderAngle=0.000000
ShoulderLength=0.500000
ShoulderStrength=0.000000
ToeLength=0.500000
ToeStrength=0.000000

[PPFX_Bloom.fx]
pBloomBlendMode=0
pBloomCurve=0.910000
pBloomIntensity=0.100000
pBloomRadius=64.000000
pBloomSaturation=2.000000
pBloomThreshold=0.406000
pEnableHDR=0
pEnableLensdirt=0
pLensdirtCurve=1.200000
pLensdirtIntensity=1.000000
pTonemapContrast=1.020000
pTonemapCurve=3.000000
pTonemapExposure=1.200000
pTonemapMode=0
pTonemapSaturateBlacks=0.000000

[PPFX_SSDO.fx]
pSSDOAmount=1.080000
pSSDOAngleThreshold=0.125000
pSSDOBounceLOD=3
pSSDOBounceMultiplier=0.800000
pSSDOBounceSaturation=1.000000
pSSDODebugMode=0
pSSDOFadeEnd=0.950000
pSSDOFadeStart=0.900000
pSSDOFilterRadius=8.000000
pSSDOIntensity=1.128000
pSSDOSampleAmount=10
pSSDOSampleRange=70.000000
pSSDOSourceLOD=2

[Prism.fx]
Aberration=-2
Automatic=1
Curve=1.000000
SampleCount=8

[qUINT_bloom.fx]
BLOOM_ADAPT_EXPOSURE=0.095000
BLOOM_ADAPT_MODE=1
BLOOM_ADAPT_SPEED=1.573000
BLOOM_ADAPT_STRENGTH=0.017000
BLOOM_CURVE=10.000000
BLOOM_INTENSITY=0.635000
BLOOM_LAYER_MULT_1=0.050000
BLOOM_LAYER_MULT_2=0.050000
BLOOM_LAYER_MULT_3=0.050000
BLOOM_LAYER_MULT_4=0.100000
BLOOM_LAYER_MULT_5=0.500000
BLOOM_LAYER_MULT_6=0.010000
BLOOM_LAYER_MULT_7=0.010000
BLOOM_SAT=0.000000
BLOOM_TONEMAP_COMPRESSION=6.000000

[qUINT_dof.fx]
bADOF_AutofocusEnable=1
fADOF_AutofocusCenter=0.500000,0.479000
fADOF_AutofocusRadius=0.050000
fADOF_AutofocusSpeed=0.300000
fADOF_BokehIntensity=0.300000
fADOF_FarBlurCurve=2.100000
fADOF_HyperFocus=0.100000
fADOF_ManualfocusDepth=0.001000
fADOF_NearBlurCurve=6.000000
fADOF_RenderResolutionMult=0.500000
fADOF_ShapeAnamorphRatio=0.500000
fADOF_ShapeChromaAmount=-0.100000
fADOF_ShapeCurvatureAmount=0.500000
fADOF_ShapeRadius=8.000000
fADOF_ShapeRotation=0.000000
fADOF_ShapeVignetteAmount=1.000000
fADOF_ShapeVignetteCurve=0.750000
fADOF_SmootheningAmount=1.000000
iADOF_BokehMode=3
iADOF_ShapeChromaMode=2
iADOF_ShapeQuality=20
iADOF_ShapeVertices=6

[qUINT_lightroom.fx]
LIGHTROOM_AQUA_EXPOSURE=0.000000
LIGHTROOM_AQUA_HUESHIFT=0.000000
LIGHTROOM_AQUA_SATURATION=0.000000
LIGHTROOM_BLUE_EXPOSURE=0.000000
LIGHTROOM_BLUE_HUESHIFT=0.000000
LIGHTROOM_BLUE_SATURATION=0.000000
LIGHTROOM_ENABLE_CLIPPING_DISPLAY=0
LIGHTROOM_ENABLE_CURVE_DISPLAY=0
LIGHTROOM_ENABLE_LUT=0
LIGHTROOM_ENABLE_VIGNETTE=0
LIGHTROOM_GLOBAL_BLACKS_CURVE=0.000000
LIGHTROOM_GLOBAL_BLACK_LEVEL=0.000000
LIGHTROOM_GLOBAL_CONTRAST=0.000000
LIGHTROOM_GLOBAL_EXPOSURE=0.000000
LIGHTROOM_GLOBAL_GAMMA=0.000000
LIGHTROOM_GLOBAL_HIGHLIGHTS_CURVE=0.000000
LIGHTROOM_GLOBAL_MIDTONES_CURVE=0.000000
LIGHTROOM_GLOBAL_SATURATION=0.000000
LIGHTROOM_GLOBAL_SHADOWS_CURVE=0.000000
LIGHTROOM_GLOBAL_TEMPERATURE=0.000000
LIGHTROOM_GLOBAL_TINT=0.000000
LIGHTROOM_GLOBAL_VIBRANCE=0.000000
LIGHTROOM_GLOBAL_WHITES_CURVE=0.000000
LIGHTROOM_GLOBAL_WHITE_LEVEL=255.000000
LIGHTROOM_GREEN_EXPOSURE=0.000000
LIGHTROOM_GREEN_HUESHIFT=-0.201000
LIGHTROOM_GREEN_SATURATION=0.000000
LIGHTROOM_LUT_SCROLL=0
LIGHTROOM_LUT_TILE_COUNT=16
LIGHTROOM_LUT_TILE_SIZE=16
LIGHTROOM_MAGENTA_EXPOSURE=0.000000
LIGHTROOM_MAGENTA_HUESHIFT=0.000000
LIGHTROOM_MAGENTA_SATURATION=0.000000
LIGHTROOM_ORANGE_EXPOSURE=0.000000
LIGHTROOM_ORANGE_HUESHIFT=0.000000
LIGHTROOM_ORANGE_SATURATION=0.000000
LIGHTROOM_RED_EXPOSURE=0.000000
LIGHTROOM_RED_HUESHIFT=0.000000
LIGHTROOM_RED_SATURATION=0.000000
LIGHTROOM_VIGNETTE_AMOUNT=1.000000
LIGHTROOM_VIGNETTE_BLEND_MODE=1
LIGHTROOM_VIGNETTE_CURVE=1.000000
LIGHTROOM_VIGNETTE_HEIGHT=0.000000
LIGHTROOM_VIGNETTE_RADIUS_INNER=0.000000
LIGHTROOM_VIGNETTE_RADIUS_OUTER=1.000000
LIGHTROOM_VIGNETTE_SHOW_RADII=0
LIGHTROOM_VIGNETTE_WIDTH=0.000000
LIGHTROOM_YELLOW_EXPOSURE=0.000000
LIGHTROOM_YELLOW_HUESHIFT=0.000000
LIGHTROOM_YELLOW_SATURATION=0.000000

[qUINT_mxao.fx]
MXAO_BLEND_TYPE=0
MXAO_DEBUG_VIEW_ENABLE=0
MXAO_FADE_DEPTH_END=1.000000
MXAO_FADE_DEPTH_START=0.908000
MXAO_GLOBAL_RENDER_SCALE=1.000000
MXAO_GLOBAL_SAMPLE_QUALITY_PRESET=5
MXAO_SAMPLE_NORMAL_BIAS=0.200000
MXAO_SAMPLE_RADIUS=4.000000
MXAO_SSAO_AMOUNT=1.000000

[qUINT_rtgi.fx]
FADEOUT_MODE_UI=2
RT_ALTERNATE_INTERSECT_TEST=1
RT_AO_AMOUNT=2.600000
RT_BACKFACE_MIRROR=0
RT_DEBUG_VIEW=0
RT_DO_RENDER=0
RT_FADE_DEPTH=1.000000
RT_FILTER_DETAIL=0.150000
RT_HIGHP_LIGHT_SPREAD=1
RT_IBL_AMOUT=0.200000
RT_IL_AMOUNT=1.800000
RT_IL_BOUNCE_WEIGHT=1.000000
RT_RAY_AMOUNT=4
RT_RAY_STEPS=12
RT_ROUGHNESS=0.750000
RT_SAMPLE_RADIUS=5.880000
RT_SAMPLE_RADIUS_FAR=0.400000
RT_SHADING_RATE=1
RT_USE_ACESCG=0
RT_USE_FALLBACK=0
RT_USE_SRGB=1
RT_Z_THICKNESS=0.300000
SKY_COLOR_AMBIENT_MIX=0.700000
SKY_COLOR_AMT=0.300000
SKY_COLOR_SAT=1.000000
UIHELP=0
UIHELP2=0

[qUINT_sharp.fx]
DEPTH_MASK_ENABLE=1
RMS_MASK_ENABLE=1
SHARPEN_MODE=1
SHARP_STRENGTH=0.349000

[qUINT_solaris.fx]
BLOOM_DEPTH_MASK=1
BLOOM_DEPTH_MASK_STRENGTH=0.500000
BLOOM_HQ_DOWNSAMPLING=0
HDR_BLOOM_HAZYNESS=0.400000
HDR_BLOOM_INT=0.030000
HDR_BLOOM_RADIUS=0.255000
HDR_EXPOSURE=0.200000
HDR_WHITEPOINT=16.000000

[qUINT_ssr.fx]
SSR_ACCEPT_RANGE=2.500000
SSR_FADE_DIST=0.800000
SSR_FIELD_OF_VIEW=50.000000
SSR_FILTER_SIZE=0.568000
SSR_FRESNEL_EXP=5.000000
SSR_JITTER_AMOUNT=0.250000
SSR_RAY_INC=1.924000
SSR_REFLECTION_INTENSITY=1.000000
SSR_RELIEF_AMOUNT=0.050000
SSR_RELIEF_SCALE=0.350000

[RadialSlitScan.fx]
animate=0
blending_amount=1.000000
border_color=1.000000,0.000000,0.000000
coordinates=0.500000,0.500000
min_depth=0.000000
opacity=1.000000
render_type=0

[RadiantGI.fx]
Blend=0
Debug=0
Deep_Scattering=1.000000
Depth_Map=0
Depth_Map_Adjust=7.500000
Depth_Map_Flip=0
Diffusion_Saturation_Power=0.000000,0.000000
D_Irradiance=0.000000
Emissive_Mode=0
GI_Fade=0.000000
GI_LumaPower=0.500000
GI_Power=1.000000
GI_Ray_Length=500.000000
GI_Res=0.800000
GI_Saturation=1.000000
GI_Sky_Saturation=1.000000
HDR_BP=0.500000
IGN_Toggle=1
Internals=0.000000,0.000000,0.000000
Luma_Map=1.000000
NCD=1.000000,1.000000
Offset=0.000000
PCGI_2DTexture_Detail=0.000000,1.000000
PCGI_Fade=1.000000
PP_Options=0
RadiantGI=0
Reflectivness=1.000000,1.000000
samples=8.000000
SamplesXY=6
Saturation=0.500000,1.000000
Scattering=1
Sky_Adustment=3
Sky_Contribution=0
Sky_Emissive_Selection=0
SSS_Seek=0.614000
Target_Lighting=1.000000
Trim=0.500000
Wrap=1.000000

[Reinhard.fx]
R_Exp=1.000000
R_Gamma=2.200000
R_Lum=0
R_Simple=0
R_W=5.000000

[reinline.fx]
ReinhardLinearPoint=0.224000
ReinhardLinearSlope=1.201000
ReinhardLinearWhitepoint=1.299000

[RemoveTint.fx]
bUIUseExcludeColor=1
cUIDebug=0
fUIExcludeColor=1.000000,0.694118,0.000000
fUIExcludeColorStrength=2.766000
fUISpeed=0.360000
fUIStrength=1.000000

[RetroTint.fx]
fUIColor=0.000000,0.039216,0.050980
fUIStrength=1.000000

[ReVeil.fx]
Debug=0
DepthMultiplier=-0.568000
TransmissionMultiplier=-0.000000

[Sepia.fx]
Strength=0.580000
Tint=0.550000,0.430000,0.420000

[Septant.fx]
Strength=0.011000
Tint=1.000000,0.352941,0.000000

[Septic.fx]
Strength=0.100000
Tint=1.000000,1.000000,1.250000

[SharpContrast.fx]
Debug=0
DepthCurve=0.200000
EdgeBias=1.000000
EdgeFloor=0.000000
EnableDepth=1
GammaCorrect=1
MaskSky=1
SharpenStrength=0.520000

[SMAA.fx]
CornerRounding=25
DebugOutput=0
DepthEdgeDetectionThreshold=0.010000
EdgeDetectionThreshold=0.100000
EdgeDetectionType=1
MaxSearchSteps=32
MaxSearchStepsDiagonal=16
PredicationEnabled=0
PredicationScale=2.000000
PredicationStrength=0.400000
PredicationThreshold=0.010000

[SMAA2.fx]
CornerRounding=0
DebugOutput=0
DepthEdgeDetectionThreshold=0.001000
EdgeDetectionThreshold=0.050000
EdgeDetectionType=0
MaxSearchSteps=16
MaxSearchStepsDiagonal=2
PredicationEnabled=0
PredicationScale=1.000000
PredicationStrength=0.000000
PredicationThreshold=0.005000

[SMAA3.fx]
CornerRounding=50
DebugOutput=0
DepthEdgeDetectionThreshold=0.001000
EdgeDetectionThreshold=0.005000
EdgeDetectionType=0
MaxSearchSteps=1
MaxSearchStepsDiagonal=1
PredicationEnabled=0
PredicationScale=2.000000
PredicationStrength=0.400000
PredicationThreshold=0.010000

[Smart_Sharp.fx]
B_Grounding=0.000000
CAM_IOB=0
CA_Mask_Boost=0
CA_Removal=0
ClampSharp=1
Debug_View=0
Denoise_Power=0.500000
Depth_Map=0
Depth_Map_Adjust=250.000000
Depth_Map_Flip=0
F_DeNoise=0
No_Depth_Map=0
Output_Selection=0
Sharpness=0.265000

[SplicedRadials.fx]
angle=180.000000
animate=0
aspect_ratio=0.000000
blending_amount=1.000000
coordinates=0.500000,0.500000
depth_bounds=0.000000,1.000000
inner_radius=0.000000
inverse=0
min_depth=0.000000
number_splices=10
offset_coords=0.500000,0.500000
radius=0.500000
render_type=0
tension=1.000000
use_mouse_point=0
use_offset_coords=0

[Technicolor.fx]
Power=4.000000
RGBNegativeAmount=0.880000,0.880000,0.880000
Strength=0.400000

[Technicolor2.fx]
Brightness=1.000000
ColorStrength=0.200000,0.200000,0.200000
Saturation=1.000000
Strength=1.000000

[Temporal_AA.fx]
Clamping_Adjust=0.000000
Debug=0
Delta=0
Delta_Power=0.250000
Depth_CutOff=0.000000
Depth_Map=0
Depth_Map_Adjust=250.000000
Depth_Map_Flip=0
Persistence=1.000000
Similarity=0.008000

[TFAA.fx]
UI_CLAMP_PATTERN=0
UI_CLAMP_STRENGTH=1.000000
UI_CLAMP_TYPE=0
UI_COLOR_FORMAT=1
UI_PRESHARP=0.100000
UI_TEMPORAL_FILTER_STRENGTH=0.150000
UI_USE_CUBIC_HISTORY=1

[Tonemap.fx]
Bleach=0.000000
Defog=0.000000
Exposure=0.008000
FogColor=0.000000,0.000000,1.000000
Gamma=1.054000
Saturation=0.000000

[Trails.fx]
Persistence=0.250000
PS2=0
TQ=0.000000

[UIMask.fx]
bDisplayMask=0
fMask_Intensity=1.000000
_Help=0

[Vibrance.fx]
Vibrance=0.340000
VibranceRGBBalance=1.000000,1.000000,1.000000

[Vignette.fx]
Amount=-1.000000
Center=0.500000,0.500000
Radius=2.000000
Ratio=1.000000
Slope=3
Type=0

Tengo por ahi algunas configuraciones de shaders para simular la fidelidad visual de un crt en pantallas planas, y aunque visualmente dan bastante el pego, el input lag se va por las nubes.

Respecto al tema principal del hilo, lo importante ya no se trata de que si emulacion, fpga, emuladores en paginas web, distribuciones para emular, lo mas importante de todo es el tremendo trabajo que llevan desde hace muchos años, todas estas personas que han estado dumpeando roms, desencriptando maquinas recreativas, recopilando software y creando hardware y programas necesario para esta tremenda labor.

Saludos.
@Rgbunter
Estoy haciendo uso de un paquete de shader, que se llama Megabezel, lo puedes descargar desde retroarch, y luego aqui tengo para algunas consolas crt-sony-megatron-viewsonicA90f+-sdr.shader


Para MAME, estoy usando uno de los packs de retrocrisis, en su version 1080p flat RC GDV-NTSC arcade clean

No pego el contenido como dices, ya que entonces se rompería todo.

Esos shaders, cargan otros archivos. por lo que es mejor que descargue desde retroarch.
En el caso de retrocrisis, no sé si estén en retroarch, ya que lo descargué a través de un video en youtube.
MonkeyJedi escribió:Esto me lleva a pensar que la emulación va a ser la única esperanza para preservar los videojuegos en el futuro.


Lo único que preserva el juego original es la publicación del código fuente. Pero claro, eso no sirve para poder jugar. Sólo para preservar el contenido del juego.

La emulación es una buena opcion. Pero antes o después, todo emulador que no se actualice no sera posible usarlo en sistemas modernos. Además, hay que tener en cuenta que nunca va a ser posible hacer una emulación 100% precisa. Siempre existen y existirán fallos.

Con el tiempo, lo único que garantiza que una obra (sea del tipo que sea) va a estar disponible para generaciones futuras, es el interés por la misma. Hay mucho contenido que ya se ha perdido para siempre y mucho otro que se perderá con el tiempo. Es algo completamente normal y que hay que asumir.
1985a escribió:@Rgbunter
Estoy haciendo uso de un paquete de shader, que se llama Megabezel, lo puedes descargar desde retroarch, y luego aqui tengo para algunas consolas crt-sony-megatron-viewsonicA90f+-sdr.shader


Para MAME, estoy usando uno de los packs de retrocrisis, en su version 1080p flat RC GDV-NTSC arcade clean

No pego el contenido como dices, ya que entonces se rompería todo.

Esos shaders, cargan otros archivos. por lo que es mejor que descargue desde retroarch.
En el caso de retrocrisis, no sé si estén en retroarch, ya que lo descargué a través de un video en youtube.


He estado haciendo pruebas con esos shaders de retroarch en un monitor ips 1080p y la verdad es que se ve bastante bien no es 100% como una verdadera pantalla crt pero se parece bastante, sobre todo si tocas los valores de fosforescencia de las scanlines.
Si que hay algo de input lag perceptible, muy poquito eso si, me imagino que si usas una cpu/gpu de las ultimas pues ya tiene que ser inperceptible y si pones algun equipo sacado de un vertedero/punto limpio, pues el input lag sera insoportable.

Curiosamente he estado probando el juego Neon Inferno que de serie trae unos shaders para simular crt que me parece que son muy similares o los mismos de Retrocrisis, tanto en monitor ips con los shaders como en television crt, los resultados son en ambos casos muy buenos.
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