XeBuild 1.0 + Dash Launch 2.27 Para Dash 14699

Han salido las versiones actualizadas del GGbuild (Ahora xeBuild) y Dash Launch que engloban en uno la generacion de Nands para JTAGS y para GLITCHS.

Deciros que ya las he incluido en el autoGG 0.2 y de momento yo personalmente ya la he probado en una Fat Falcon y funciona perfectamente.

Ire dando mas datos conforme haga mas pruebas.

UPDATE:

Os subo el autoGG 02 :

http://www.megaupload.com/?d=WA0DFE5Z Beta Xe

Comentad resultados

xeBuild 1.00
============


http://www.megaupload.com/?d=A0KV4VMN hotfix

Nand 14699 files
====================
***Eliminado enlace por contener contenido de MS***

Introduction:
=============
After a lot of work, xeBuild brings together ggbuild and fbbuild into
a single application for building glitch, jtag and clean retail images.


What's New:
===========
- builds jtag/glitch/retail images
- image type specifyer changed, specify -t on command line
- all ini options are now available on the command line (no spaces allowed!)
- patch append option, -o <patchname> via command line, see NOMU/NOFCRT below
or about_patches.S for further info. Up to 16 files can be specified.
- NOMU and NOFCRT patches are provided as optional patches, please use the
-a flag on the command line (ie: -a nomu and/or -a nofcrt) if you want
to use them, nomu disables jasper NAND memory unit, nofcrt will attempt
to disable FCRT file (not needed if yours isn't corrupt)
- nonandmu has been changed to nandmu so it's behavior is inverted
- virtual fuses is no longer being pursued for glitch images as correct
cpu key is already required to build working trinity images. They remain
for JTAG images.


Current Limitations:
====================
- STAY THE HELL OFF LIVE! Nuff said, we're not you're mum.


How To Use:
===========
- See individual folders for lists of files to provide
- if desired provide replacement cpu and 1bl keys in text files
- open a command window in the xeBuild directory
- on the command line type, for example:

example - if you provided keys in appropriate text files

xeBuild.exe -t glitch -c falcon -d myfalcon myfalconout.bin

-t glitch = build a glitch type image
-c falcon = use falcon bl and patch set
-d myfalcon = a folder is present called "myfalcon" with per machine files, this uses it
myfalconout.bin = the file that will be produced

- type xeBuild.exe -? for command line info


Example:
========
-take original console dump, put it in mytrinity folder as nanddump.bin
-set CPU key and 1BL key in ini file, verify LDV from nanddump.bin matches console fuses
if not set cfldv in ini file
-build (xeBuild.exe -t glitch -d mytrinity -f 13599), flash and hopefully life is good


.ini files:
===========
Just a word on the format... the ini parser is not very robust, the files need
to be plain ASCII, everything after a ; on a line is ignored, and spaces are
not acceptable (they get removed).

Things like CPU key and 1BL key, if present in the per box ini file need not be
placed anywhere else.


Note:
=====
- DON'T USE THIS UNLESS YOU KNOW FOR SURE THAT YOU NEED IT! Using an incorrect
controller config can result in problems remapping bad blocks (even manually.)
If you have a 16M jasper, an additional build type has been added
'jaspersb', by default the image will be built for jasper with big block
controller (config 00023010), use this alternate switch to build for small
block controller (config 01198010.)


Multi build/options example:
============================
when you specify -f 13599 on the command line:
13599\filelist.ini
is parsed instead of data\filelist.ini

Also the bin directory is used from
13599\bin\
instead of
bin\
allowing anyone to create multiple builds without multiple instances or
rebuilds/hex edits/hacks of the main app.

The example provided is the last version of 13599 patch set from dash launch and
other files to build freeboot 13599

example use:
------------
xeBuild -f 13599 -d myfalcon x13599out.bin

-f 13599 : use .\13599\filelist.ini, and .\13599\ for firmware files, .\13599\bin\ for patches
-d myfalcon : use .\myfalcon for per build files (cpu key, keyvault, security files, ini etc.)
x13599out.bin: override auto generated name and produce .\x13599out.bin as the final NAND image

note, if -d ***** is not specified it will still use the original /data and /bin dirs


Credits:
========
Without ikari this would not have been possible, thanks!
__ ____ ___ ___ _____
/ _|_ __ ___ ___| __ ) / _ \ / _ \_ _|
| |_| '__/ _ \/ _ \ _ \| | | | | | || |
| _| | | __/ __/ |_) | |_| | |_| || |
|_| |_| \___|\___|____/ \___/ \___/ |_|
[v0.07 - inspired by ikari]
R.I.P.
No this isn't freeboot, it is a clone and has always been since the last
release of ibuild.

Thanks and greetz to everyone who has contributed to hacking this
wonderful machine. Thanks to the engineers and countless others who made
the machine what it is... we only wish they had listened and RROD was
not a problem. If we were to list everyone here, there would be no time
left to play on the machine!

Thanks to Free60 and Redline99 for providing usable xell builds <3

Big thanks to the folks at #freeboot on efnet for the tireless
hours of help you all give freely. Thanks to the testers who tirelessly
made sure stuff worked. Thanks to rgloader for doing the work yourselves,
there *is* no spoon, just a glitch in the matrix.

Don't believe what random people *cough* write on forums ..

-----
//2011
-----

Changes:
========
1.00
- hotfix - jtag images were being created with incorrect patch file number (xexp1 instead of xexp2)
1.00
- gets security files from nanddump.bin and verifies them (odd.bin is currently not processed)
- option added to disable extracting security files from nanddump.bin
- decrypts perbuild security files for verification (crl/dae only currently, updater files work too)
- zero nonce data in bls before checking crc (inlcuded file lists updated with new crc and explanation)
- fixed a bug with mobile extraction
- fixed a bug with fsroot processing
- (glitch) dynamic SMC patcher, no longer limited to hard coded hash/offsets
- added more SMC hashes to verify known clean SMCs
- will attempt to decrypt external encrypted smc.bin if needed
- whitelist more chars in the file list parser
- altered so that pairing value will be retreived from nanddump.bin even if ldv is set in ini
- dual CB is dictated by ini, "none" filename indicates single CB (jtag does not use dual CB)
- increased logged info when adding files to flashfs
- odd.bin in encrypted (only!) form is now handled (from file or nanddump.bin)
- ini options are now available as -o options on command line
- added -t command line flag for glitch/retail/jtag selection
- JTAG image creation merged
- separate retail/glitch/jtag into individual per-firmware ini lists
- added -noenter command line option to suppres application asking to press enter on completion
- added proper errorlevel exiting, 1=usage/commandline error, 2=file write err, 3=image build error
- add 'cygnos' and 'xellbutton' options for glitch images with appropriate bl patches (either may affect fat glitch boot rate!)
- non-critical spare data fix to the way smc config is added to image
- update freeboot core and glitch base patches to accept a secondary xell poweron reason
- rewrote extended.bin handler, given an invalid/undecryptable file it will create a empty extended.bin
- rewrote keyvault handler, can decrypt and verify kv.bin when it's provided encrypted
- added patch append -a command, and converted nomu and nofcrt to optional patches
- added simple explanation of patch file formats in about_patches.S
- changed nonandmu option to nandmu so it can default to false
- added corona and winchester console types, currently not supported but there if needed
- add 14699

0.33
- corrected bug with ini parsing and dvd region (and others) left blank
- add 13604

0.32
- slim/fat glitch image building (based on fbbuild 0.32)
- builds retail images with -retail command line option
- added autopatch smc option in per box ini file
- extracts pairing value and highest LDV from nanddump.bin
(ini cfldv setting overrides nanddump ldv)



Dash Launch 2.27
----------------


http://www.megaupload.com/?d=418VD009

****
at time of this writing, this is ONLY compatible with:
"freeBOOT": 9199, 12611, 12625, 13146, 13599, 13604, 14699
"ggBuild" : 13599, 13604, 14699

read info_launch.ini for info on options and setting launch parameters.
****
================================================================================
important note about the new keyswitcher
================================================================================
Retail encrypted xex that are not validly signed will not load due
to the way the new keyswitcher works.

================================================================================
Overview - what it does
================================================================================
- It will launch a XeX or CON file from the path you specified in launch.ini
as long as it's valid
- Depending on the button you hold when the xbox is trying to load the NXE, it
will divert to the xex/con tied to that button or return to default as
defined in launch.ini
- At boot time it is possible to subvert default item and/or NXE loading, but
you must wait until the controller syncs to do so, and the controller must
sync to the top left quadrant (player 1.)
- Depending which button is held when closing miniblade in NXE (use Y button to
close, release then hold a QL button) it will quick launch a CON or XEX
from your ini file
- allows one to patch kernel/xam at bootup with a freeBOOT patch style bin file
from usb or hdd (in that order) must be in root of the device and be named
"kxam.patch" and be no larger than 0x4000 bytes. Again, kxam.patch binary
format is the same as a compiled freeboot patch bin, but uses real virtual
addresses rather than offsets - see 1.0 release for a windows patch builder
- with the included patch set, launch.xex acts as a helper to detect when
xbox1 emulator loads, allowing memory unlock patch and xbox1 emulator
to function together

================================================================================
Installation
================================================================================
- have the required freeboot version installed on the console

- get the installer to a place where you can run it, and do so. Follow onscreen
instructions. The installer will prompt you if it needs to update the
freeboot patches and will give you an opportunity to configure the new
options

- edit and place launch.ini where you would like it, see note below as well
**See inlcuded sample and the info ini which describes the options allowed**

note: the installer includes upgrade paths for dash launch 1.0 users, it will
optionally update launch.ini files wherever found to use the new path names

================================================================================
Updaters and Avatars
================================================================================
- this version of dash launch contains an update blocker that is enabled by
default. There are two ways around this if you wish to install the bits and
pieces used by the dash for kinect and avatars
1 - place the updater that matches this version on removable media, and
rename the folder from $SystemUpdate to $$ystemUpdate
----OR----
2 - place an ini where dash launch can find it and set the noupdater option
to false - noupdater = false
****
NOTE that some games WILL prompt you to update the console if avatars are
not installed, this doesn't mean they have an update to actually put in, it
just means it needs avatar/kinect bins/resources to run
****

================================================================================
LIVEblocker
================================================================================
- if you are like me, and keep your consoles off the net then this option is
for you. It's capable of blocking the resolution of the LIVE specific
servers and does so by default, with an additional option in the ini file
it will attempt to block access to all MS servers. The default option is
set up to block only LIVE servers, which still allows programs like FSD to
access covers and such.

================================================================================
Important - going to NXE
================================================================================
- if you need to go back to NXE and have default item set in ini, HOLD RB while
exiting game via miniblade or exit using one of the miniblade options like
family settings or system settings

================================================================================
INI notes
================================================================================
-it's possible to have multiple ini files, priority is: USB, HDD, BB MU, FLASH
(** it is NOT recommended to launch USB con/xex from hdd ini **)
the first one found on the devices in that order will be the one used.
-see http://code.jellycan.com/simpleini/ for more info on the ini parser

-if you find your ini file is not working, open it in a hex editor and ensure
that windows didn't convert it to a non-ASCII format by putting identifyer
bytes at the beginning of the file. The first charater in a hex editor
should be whatever the first character you have in the ini file, not
non-character codes like 0xFF or similar

================================================================================
Caveats
================================================================================
The work herein is presented as-is, any risk is solely the end users
responsibility. While all of us are sorry when unforseen things happen, not
every situation or mistake can be accounted for before they have been
spotted. Please use responsibly.

================================================================================
Thanks
================================================================================
-Big thanks to those who opened the way and those who made it even more usable.
-Thanks to Tux, Arbiter, stk, the2000, Corrupted, tk_saturn and Toddler for all
the bugs you caught trying to sneak by!
-Thanks AmyGrrl for passing along the glitch and new ideas
-Thanks to Tux, Ironman, JPizzle and Dionis Fernandez for helping procure a
Jasper big block console to extend testing and fix NAND MU corruption bug
Dionis - you went above and beyond!
-Thanks to vgcrepairs for providing the cygnos, dash launch likely wouldn't
exist without one.
-Thanks to FBDev and mojobojo for the data used for the patch options
-Thanks to sm32
-Thanks to unknown, you know why
-Extra Special thanks to SpkLeader, Boflc, and LordXBig!
-Big thanks to Swizzy, the least bit for debugging readmes!
-Thanks to fbbuild, keeping us on our toes and up to date!
-Thanks to xbox-scene for always putting up a release thread announce!
-Greetz to XeDev
-shouts out to E Nellie and D33per, this a sourceless release!

~brought to you by cOz~
07/12/2011

================================================================================
Known Bugs
================================================================================
- Thanks to excellent testers, none were corned by the time of this writing. If
you find any during use, find the release thread at xbox-scene and please
report them there.
- in freestyle 1.7 and earlier, there was a minor glitch that caused console
crashing for some people under rare circumstances, if you haven't updated
to RC1.8 or newer please do so.
- corrupt games when launched return to NXE to display the corrupt game UI

================================================================================
ChangeLog
================================================================================
v2.27
- removed FCRT patch (was not compatible with 1175 drives)
- installer: revise patch checks to only check base patches
- installer: conform to xebuild's base+patch extension method, copies addon patches to
base as needed
- add 14699

v2.26
- correct jtag/glitch wording in installer patch updater
- fix compare with glitch machine, now accurate when it checks patches for update
- add fcrt removal patch (and correction)
- rebuild to hopefully improve stability (less optimization)
- changed contpatch to only patch ID bytes to 0xFF
- fix sonic, more thoroughly hooked disk verification (thanks again Nate!)
- add current launch.xex version display to installer, add versioning
- add note about encryption on modified retail xex
- added '$' to permitted chars in launch.xex ini parser

v2.25
- added Trinity arcade memory unit to dash launch as IntMu:
- can update ggBuild type patch sets
- add 13604
- patches updated to remove E66 (dvd code exec) errors in kernel

v2.24
- hddalive was defaulted to true instead of false, fixed
- xell launch now shuts off usb device (fixes issues with xell reloaded)
- xell launch simplified to allow for variable sized xell bins
- added jtag debug support to patches and export var (thanks Nate!)
- reworked devkit signed xex loading. Faster, dll dev xex working again (thanks Anthony!)
- fix forza 4 (and maybe others - thanks Nate!)

v2.23
- added hddalive (2.23b fixes this)
- added 13599
- relocate external files so old files will no longer be used accidentally
new path is \default.xex dir\VERSION\files
ie: GAME:\13599\patches_jasper.bin

v2.22
- resolving 'localhost' when the router forwards it to the internet or there is
no network at all... bad idea game devs... fixed (Yars', maybe others)
- button handler now more reliably removes Y and A mishandling when held on
miniblade exits
- added new note to readme regarding update prompts and avatar data missing
- hopefully extracted new games are now working fine, instead of GOD only
- potential bug corrected in 12611/12625 patch sets
- add 13146 compatibility
- all patch sets updated to fully remove xex bound checks (ie: default.xex
on root of USB causing E71)
- "remotenxe" option added to ini(thx adihash!)
- windows button on remote always boots to NXE/media center now(thx adihash!)
- added "guide" and "power" path options to set boot time default override
- changed kxam.patch, first .long must be the kernel version the patches match
- added a check to kxam.patch data to abort on invalid address
- added "nohud" option
- added installer check to verify at least the 1BL segment of patches before
installing, will re-ask and warn of possible corruption/brick

v2.21
- fixed noupdater option, readme is accurate with regards to updates now (sorry)
- fixed dvdexitdash option, no longer conflicts with using miniblade to exit NXE
should only affect DVD launched from NXE (note this affects DVD games too)
- fixed a glitch with unhandled exception logging when occurs in kernel
- revert to original fileExist() method

v2.20
- export option info along with the rest of dash launch info struct export
- add multi version compatibility to installer and plugin
- add 12625 patch set and offsets
- new LIVE content hook patching, does auto yaris swap as well as extracted XBLA
should work more consistently (hopefully)
- added unhandled exception handler, dumps except info to UART/file and exits
to dash/default item when apps don't have their own exception handler
(instead of crash), disable by setting 'exchandler = false' in ini file.
- added ini path setting (dumpfile) for capturing crash logs to a file,
capture device must be connected at console boot time
- added 'safereboot' option for those who have JTAG that have applied
blackaddr's smc reboot fix, instead of 'hard' reboot
- added option to enable debug strings to print to UART
- adjusted patches to remove default UART hooking (less chance of string
collision/overlap using DbgPrint via debug out option)
- corrected a bug in the flasher ini update settings in regard to noupdater,
it was setting nosysexit instead of noupdater value
- added live "blocker", reroutes requests to resolve DNS names to loopback
- added "livestrong" option to use an alternate list of DNS to block
- added ini option to set how long buttons are watched for at boot time
- embedding current versions external files into installer, no more messy
directory; original paths still work and take priority over embedded files

v2.11
- fixed xbox1 launches (thanks folks at x-s and fsd for reporting)

v2.10
- reworked hooking to be a bit more dynamic and simpler to update
- ini parser fixed, glitch when comment line last line with no blank line after
(thanks Toddler!)
- disables updaters (DA2 and other disks; safety)
- minor tweaks to boot time delays, further improves on previous autologin issue

v2.09 (beta)
- moved strictly to C, much smaller DLL
- correct bug with busy CON/sometimes ignoring ini for boot time default item
- made boot time quick launch buttons more reliable
- added 1s delay to resolve autologin at boot issue and slower USB hdd issues
- patches updated to remove min version check (DA2)

v2.08
- correcting for a glitch where launchdata should be cleared between titles but
isn't; fixes launching some games twice in a row (thanks stk and FSD!)

v2.07
- fixed media center extender (thanks jester and antman)
~hopefully this is the last whitelist option needed
- added option "nosysexit" (thanks rhai)

v2.06
- update to fbbuild 0.11 patches
- fixed bug with fatal freeze options
- changed installer to use zeropair CB version to determine patch set
- added new options dvdexitdash and xblaexitdash (thanks AmyGrrl)
- added regionspoof, dvdexitdash and xblaexitdash to ini updater
- added instructions to this readme regarding boot time buttons and diagnosing
non-ASCII ini files

v2.05
- added AP25 xex priveledge filter (fix AC:B GOD/xex, maybe others)

v2.04
- fixed a glitch with launching kinect games when a default item is set

v2.03
- updated for 12611

v2.02
- added version info to data struct exported at ordinal 1
- made number of times button holds are scanned variable, longer window
at boot time to sync controller and hold a button
- added region spoofing for XGetGameRegion
- DVD video play from NXE now plays DVD regardless of default setting
(thanks krizalid!)

v2.01
- corrected flash mu mount point (thanks Antho02 at l-s)
- added kernel version check to installer as some xbr using folks seem incapable
of reading the first line of this file

v2.0
- plugins now use logical paths just like quick launch buttons
- added common (9199) content and ping limit patches as options
- mostly runs in system threads, startup completes while bootanim runs
- completely subverted dash.xex, no more CD issues or NXE split seconds
- removed insistance on 0/1/2 paths and reliance on CaPs to detect
- return to NXE via miniblade for system settings and others works w/o using RB
- added big block NAND mu as possible device
- optionally subvert Y to exit miniblade while in NXE to load button/default
- added xell loader to patch set and included a xex to load xell
- removed reboot on fatal error from patches
- included reboot/shutdown on fatal error as settings
- installer onscreen output cleaned up, now shuts down console at end of install
- added ini file updater to installer
- added patch updater to installer

v1.0
- added other devices for launch targets
- added flash for location to load launch.ini
- added flash installer supports flashing launch.xex and launch.ini
- with help of freeboot patches, fixes issues with xbox1 emulator on memory
unlocked patchset
- overhaul ini parser with simpleIni, support for most buttons and a default
- added dll/plugin loading support
- added hooking/return to launch app instead of NXE (hold RB to bypass)
- added kernel/xam boot time/one time patch engine
- added export to allow the loading of other system modules

v0.02
- added a small delay to allow XBR users to launch CON
- implemented a simple ini file parser and fileExist
- auto detects LIVE and XEX2 to use the appropriate launch method
- fails to dash reliably now

v0.01
-initial release
Probado y va perfecto :P Tanto el dash, como el Dashlaunch

No me gusta mucho y no uso Kinect, asi que poco uso xD, pero bueno ^ ^

Y así esta todo en el mismo post. Solo habría que poner el proceso de creación de la nand con el Gui ese que hay

Edit2: No creo que se puedan poner los Nand files [+risas]
Otro más actualizado....

Vaya desmierde el foro mañana

Hay que me LOL!!!!!


XD XD XD XD
como habeis actualizado que me dais envidia
XDD
Gracias.
Yo de momento, no actualizo por miedo a liarla... [carcajad]
el_aprendiz escribió:Otro más actualizado....

Vaya desmierde el foro mañana

Hay que me LOL!!!!!

Blakcat, te lo dije colega ;)


XD XD XD XD
como habeis creado la nand?, escrbirla ya se hacerlo
tuto ya
tenebras_lucem2 está baneado por "Utilizar clon para saltarse baneo temporal"
Manaka2009 escribió:como habeis creado la nand?, escrbirla ya se hacerlo
tuto ya

me uno a la pregunta, es que hay muchisimas opciones, simplemente quiero crear la nand nueva hackeada, pero con las mismas opciones que como la tengo ahora, no se si me explico, es que veo que hay opciones para el dashlaunch y no se si incluirlo, si dejarlo desmarcado, a ver si alguien majo hace un minitutorial
tenebras_lucem2 escribió:
Manaka2009 escribió:como habeis creado la nand?, escrbirla ya se hacerlo
tuto ya

me uno a la pregunta, es que hay muchisimas opciones, simplemente quiero crear la nand nueva hackeada, pero con las mismas opciones que como la tengo ahora, no se si me explico, es que veo que hay opciones para el dashlaunch y no se si incluirlo, si dejarlo desmarcado, a ver si alguien majo hace un minitutorial


lo mismo digo jejeje,valla a liarla,pero que hacemos despiertos todavia :) .
tenebras_lucem2 está baneado por "Utilizar clon para saltarse baneo temporal"
malaga30 escribió:
tenebras_lucem2 escribió:
Manaka2009 escribió:como habeis creado la nand?, escrbirla ya se hacerlo
tuto ya

me uno a la pregunta, es que hay muchisimas opciones, simplemente quiero crear la nand nueva hackeada, pero con las mismas opciones que como la tengo ahora, no se si me explico, es que veo que hay opciones para el dashlaunch y no se si incluirlo, si dejarlo desmarcado, a ver si alguien majo hace un minitutorial


lo mismo digo jejeje,valla a liarla,pero que hacemos despiertos todavia :) .

tu no se pero yo mañana tengo un viaje en coche a las 9 jajaajaj y estoy aki como un panfilo esperando a ver si alguien explica, aun sabiendo ke a estas horas no hay ni dios aki jajaa
quieres decir que el autoGG 0.2 se retraza mas tiempo?
haber si saca alguien algun programilla para poder crear la nand hakeada que estamos todos esperando y mira que horas son
tenebras_lucem2 está baneado por "Utilizar clon para saltarse baneo temporal"
follanson escribió:haber si saca alguien algun programilla para poder crear la nand hakeada que estamos todos esperando y mira que horas son

ya lo hay, es el que esta posteado, el problema es que sin tuto yo no me atrevo a tocar nada por si acaso, por ejemplo lo del dashlaunch, sera mejor instalarlo a parte no? en una carpeta a parte digo, es que ni idea x eso no me atrevo a tocar nada jaja
pues yo no me aclaro con el xebuid este el dashlaunch yo creo que si se lo metes despues mejor
El que quiera probar el autoGG 0.2. MP

TESTEADO por mi de momento en FAT.
blaKCat escribió:El que quiera probar el autoGG 0.2. MP

TESTEADO por mi de momento en FAT.


ESPERANDO UN TUTO JEJEJE
ber18 escribió:
blaKCat escribió:El que quiera probar el autoGG 0.2. MP

TESTEADO por mi de momento en FAT.


ESPERANDO UN TUTO JEJEJE


Ya hay uno xDDD, lo mas dificil por ahora, encontrar el programa [+risas]

hilo_actualiza-tu-xbox360-jtag-rgh-facilmente_1708615
si ya veo jajaja lo he buscado.. pero no es dificil.. estoy que me duermoooo.. pero esperareeee..
pues que alguien lo diga por mp porque no lo encuentro por ninguna parte me refiero a la app grafica porque el xebuild si se encuentra facil.
Jara, nu see pero los archivos de la nand se los descarga todo el mundo desde Xbox.com (la update USB). asi que pues me extraña que borres el enlace
Chuky Master escribió:Jara, nu see pero los archivos de la nand se los descarga todo el mundo desde Xbox.com (la update USB). asi que pues me extraña que borres el enlace


No es lo mismo el Update oficial que los archivos de la nand, aunque estos vengan en el update ten en cuenta que están encriptados con la CPU KEY, por lo que ya no los distribuyes de la misma manera.
Dashboaard 14699 instalado y probado utilizando el XeBuild 1.0 Aunque de todas maneras le falta automatizar algo para algunos usuarios, funciona bien. Aunque aún no me acostumbro a este dash... [360º]
UPDATE:

Os subo una primera beta del autoGG 02 para quien quiera ir probando:

http://www.megaupload.com/?d=B2H5A224 Beta Xe

Comentad resultados
En unas 8 horas más lo probaré en unas Jasper y Slim y te comento que tal el 0.2

Gracias!
Corregirme si me equivoco, por favor,pero ahora con esta actualización del Dash a 14699, ¿todas las personas que han realizado el RGH en una tienda y que no disponen de medios para tocar la Nand van a tener que volver a pasar por caja en la tienda para modificarse la nand si o si para seguir disfrutando del RGH(para jguar a los futuros juegos que requirirán el 14699, evidentemente los antiguos no hará falta).?

Lo pregunto porque tras meses leyendo sobre el tema, estoy pensando en ponerme el RGH en una tienda, pero no me haría gracia que al cabo del tiempo volviese a ocurrir y tenga que volver a llevar la consola para que modifiquen algo que no pueda hacer yo via Software.

Gracias de antemano.
danielgr escribió:Corregirme si me equivoco, por favor,pero ahora con esta actualización del Dash a 14699, ¿todas las personas que han realizado el RGH en una tienda y que no disponen de medios para tocar la Nand van a tener que volver a pasar por caja en la tienda para modificarse la nand si o si para seguir disfrutando del RGH(para jguar a los futuros juegos que requirirán el 14699, evidentemente los antiguos no hará falta).?

Lo pregunto porque tras meses leyendo sobre el tema, estoy pensando en ponerme el RGH en una tienda, pero no me haría gracia que al cabo del tiempo volviese a ocurrir y tenga que volver a llevar la consola para que modifiquen algo que no pueda hacer yo via Software.

Gracias de antemano.


Se puede hacer todo desde la consola sin abrirla, generas el archivo en el ordenador, muy sencillo un par de clicks, lo pasas a un USB y lo conectas a la consola, y con otro par de clicks actualizada
danielgr escribió:Corregirme si me equivoco, por favor,pero ahora con esta actualización del Dash a 14699, ¿todas las personas que han realizado el RGH en una tienda y que no disponen de medios para tocar la Nand van a tener que volver a pasar por caja en la tienda para modificarse la nand si o si para seguir disfrutando del RGH(para jguar a los futuros juegos que requirirán el 14699, evidentemente los antiguos no hará falta).?

Lo pregunto porque tras meses leyendo sobre el tema, estoy pensando en ponerme el RGH en una tienda, pero no me haría gracia que al cabo del tiempo volviese a ocurrir y tenga que volver a llevar la consola para que modifiquen algo que no pueda hacer yo via Software.

Gracias de antemano.


No. Solo necesitas la nand original de tu consola y la CPU Key. Estos archivos te los da la tienda que te haga el RGH.
Luego con uno de los muchos programas que hay por EOL, simplemente con 2 clicks tienes la actualización hecha, la pasas a un USB y actualizas normal.
fearDarkie escribió:
danielgr escribió:Corregirme si me equivoco, por favor,pero ahora con esta actualización del Dash a 14699, ¿todas las personas que han realizado el RGH en una tienda y que no disponen de medios para tocar la Nand van a tener que volver a pasar por caja en la tienda para modificarse la nand si o si para seguir disfrutando del RGH(para jguar a los futuros juegos que requirirán el 14699, evidentemente los antiguos no hará falta).?

Lo pregunto porque tras meses leyendo sobre el tema, estoy pensando en ponerme el RGH en una tienda, pero no me haría gracia que al cabo del tiempo volviese a ocurrir y tenga que volver a llevar la consola para que modifiquen algo que no pueda hacer yo via Software.

Gracias de antemano.


No. Solo necesitas la nand original de tu consola y la CPU Key. Estos archivos te los da la tienda que te haga el RGH.
Luego con uno de los muchos programas que hay por EOL, simplemente con 2 clicks tienes la actualización hecha, la pasas a un USB y actualizas normal.


Perfecto gracias a los dos por las aclaraciones, imagino que será seguir estos pasos via Software:

hilo_actualiza-tu-xbox360-jtag-rgh-facilmente_1708615

Joder, entonces ahora si que si que me hago el RGH, porque si una vez que la tienda me haga el exploit yo voy a poder ir actualizando el GGBUILD sin problema por via Software fabuloso. Creia que había que "cacharrear" para actualizarlo a los equivalente DAsh de Microsfot.
Puedes hacer todo tu solo con el autogg.

Conectas la xbox al router y la enciendes con Eject o el boton que te hayan activado para arrancar el Xell.
Te mostrara en pantalla la IP de la consola.
Vas Al PC y escribes en tu navegador web la ip de la consola.
Te saldra una web en la que hay un boton para hacer un dump de la consola y guardarla en tu PC.
Tambien te muestra la CpuKey.
Abres el autogg y seleccionas el dump que has generado y escribes la cpukey en el campo correspondiente.
Te presentara todos los datos de tu consola y te pedira que guardas una copia de seguridad.
Ahora solo tienes que pulsar el boton para generar Glitch, JTAG o Retail.
Una vez generada pulsa en raw flash del autogg para copiarte los ficheros necesarios a un USB Fat32.
Introduce el usb en la consola con el xell aun arrancado y espera que acabe el proceso de flasheo.
LISTO
Muchas gracias por el aviso blaKCat, aun asi esperare un poco ya que soy de los de la opinion de que si algo funciona.... mejor no tocar.

Un saludo.
habra forma de llegar a usar los servidores de youtube , netflix y las demas redes sociales sin entrar a xbox live ?
¿los updates deben ser en orden o puedo pasar de 13599 a 14699 sin problemas?
Cuando vuelva a tener la consola en mi poder, instalare el ultimo dashlaunch, si veo que los juegos nuevos me dan guerra actualizo al nuevo kernel, la nueva interfaz, de momento no me convence.

PD: Paso logico, lo de unir el ffbuild y ggbuild en uno.
Qneb Variant escribió:¿los updates deben ser en orden o puedo pasar de 13599 a 14699 sin problemas?


Puedes poner el ultimo directamente.
con el dashlaunch 2.27 no me salta directaente el freestyle.... mi launch.ini es este
[QuickLaunchButtons]
BUT_X = Hdd1:\Content\0000000000000000\C0DE9999\00080000\C0DE99990F586558
Default = Hdd1:\FreeStyle 1.20/default.xex


[Settings]
nxemini = true
pingpatch = true
contpatch = true
fatalreboot = true
regionspoof = true
noupdater = false
exchandler = false
debugout = false
liveblock = false

yo lo tengo en hdd1 y la ruta esta correcta....porque no me salta???? gracias!!
habemus escribió:con el dashlaunch 2.27 no me salta directaente el freestyle.... mi launch.ini es este
[QuickLaunchButtons]
BUT_X = Hdd1:\Content\0000000000000000\C0DE9999\00080000\C0DE99990F586558
Default = Hdd1:\FreeStyle 1.20/default.xex


[Settings]
nxemini = true
pingpatch = true
contpatch = true
fatalreboot = true
regionspoof = true
noupdater = false
exchandler = false
debugout = false
liveblock = false

yo lo tengo en hdd1 y la ruta esta correcta....porque no me salta???? gracias!!


Revisa las barras Default = Hdd1:\FreeStyle 1.20/default.xex
Salu2
con el dashlaunch 2.27 no me salta directaente el freestyle.... mi launch.ini es este
[QuickLaunchButtons]
BUT_X = Hdd:\Content\0000000000000000\C0DE9999\00080000\C0DE99990F586558
Default = Hdd:\FreeStyle 1.20\default.xex


[Settings]
nxemini = true
pingpatch = true
contpatch = true
fatalreboot = true
regionspoof = true
noupdater = false
exchandler = false
debugout = false
liveblock = false


FIXED (Arreglado, te sobraba el 1 después de lo de Hdd) y el tema de la barra \
¿ funciona en slim ?
en los modelos de placa no sale trinity.xex
lo probe y me daba e 55.
No me cargaba la ruta del .ini pusiese la que pusiese.
¿Cómo funciona el tema? Alguien puede colgar un .bin genérico sin tocar nada de la config estàndard para actualizar desde un pen directamente?
necesito ayuda actualice mi xbox modificada para poder reproducir peliculas desde un usb.y aora se me ha bloqueado y no me reproduce nada ni pelicula ni juegos originales ni .....nada por favor alguien seria tan amable de decirme que puedo hacer o pasarme algun enlace para actualizarla y que vuelva a ser la de antes.muchas gracias
Xebuild GUI V2.0 Final + Dash Launch 2.30 Para Dash 2.0.14717.0

- Fixed: There was a minor error with my new Fuse parsing, in some cases it would skip some 0's not anymore ;)
- Changed: You can now select seperate names for bin/ecc, previous configurations can still be loaded (and will be checked if it's .bin or .ecc and write the names into the appropiate place)
- Added: Failsafe for motherboard choices, if you select a motherboard that doesn't match the suggestion from the app it'll warn you about it, and ask if you want to correct it (use suggestion) or if you want to continue...
** NOTE: If it cannot determine what motherboard to suggest it'll just ignore it as it can't really check anything ;) **
- Added: Failsafe for image type, it'll check if ecc/glitch/freeboot is the appropiate image type for your motherboard (based on CB) if it can't check it'll ignore it (same as motherboard)
- Fixed: The app no longer tells you that the input is to short whiles you are writing the cpukey...
- Fixed: The app can now build retail images even if you don't have a SMC.bin file in the root directory of the app :)
- Fixed: The app no longer includes Dashlaunch when NOT building Glitch/JTAG images...
- Added: You now have a option to use Current SMC (meaning the app will not replace it, useful if you don't know what you should use or just don't want to replace it)
** NOTE: You'll need to select Current/Retail SMC if your SMC is patched, otherwise it won't work... **
- Changed: Building Retail/Devkit images now also requires you to choose Current/Retail SMC in order to be valid
- Fixed: The app no longer crashes when trying to download an invalid link (it'll tell you there was an error whiles trying to initalize the download)
- Fixed: If your download fails when downloading dashfiles the app will no longer try to install after download (as it has failed!)
- Changed: The app now uses Dashlaunch 2.30
- Added: New options available since Dashlaunch 2.30 :)
- Changed: The app now includes files for creating 2.0.14717.0
- Changed: The app now uses xeBuild 1.01 along with all of the new patches...
- Fixed: Minor bugs a little bit here and there, none really fatal/worth mentioning (most are basicly things i missed adding in for certain parts of the automation stuff)
- Added: Xell Failsafe, it'll automatically change Xell to Xell-reloaded if you've selected custom and it cannot find the file, it'll also do the same if you've previously selected JTAG type (unlocking Xell and Xellous) and having it fixed to Glitch type
- Added: SMC Failsafe when selecting JTAG (Freeboot), this will ask you what SMC you want to use, if you select JTAG (Freeboot) first then change it during earlier failsafes it'll set it to current automatically... (this feature also allows you to change the settings by spamming you with questions untill you answer yes to any question...)
- Changed: The app now uses Xell-Reloaded built 2012-02-19 (v0.991)


Fuente
draqen escribió:Xebuild GUI V2.0 Final + Dash Launch 2.30 Para Dash 2.0.14717.0

- Fixed: There was a minor error with my new Fuse parsing, in some cases it would skip some 0's not anymore ;)
- Changed: You can now select seperate names for bin/ecc, previous configurations can still be loaded (and will be checked if it's .bin or .ecc and write the names into the appropiate place)
- Added: Failsafe for motherboard choices, if you select a motherboard that doesn't match the suggestion from the app it'll warn you about it, and ask if you want to correct it (use suggestion) or if you want to continue...
** NOTE: If it cannot determine what motherboard to suggest it'll just ignore it as it can't really check anything ;) **
- Added: Failsafe for image type, it'll check if ecc/glitch/freeboot is the appropiate image type for your motherboard (based on CB) if it can't check it'll ignore it (same as motherboard)
- Fixed: The app no longer tells you that the input is to short whiles you are writing the cpukey...
- Fixed: The app can now build retail images even if you don't have a SMC.bin file in the root directory of the app :)
- Fixed: The app no longer includes Dashlaunch when NOT building Glitch/JTAG images...
- Added: You now have a option to use Current SMC (meaning the app will not replace it, useful if you don't know what you should use or just don't want to replace it)
** NOTE: You'll need to select Current/Retail SMC if your SMC is patched, otherwise it won't work... **
- Changed: Building Retail/Devkit images now also requires you to choose Current/Retail SMC in order to be valid
- Fixed: The app no longer crashes when trying to download an invalid link (it'll tell you there was an error whiles trying to initalize the download)
- Fixed: If your download fails when downloading dashfiles the app will no longer try to install after download (as it has failed!)
- Changed: The app now uses Dashlaunch 2.30
- Added: New options available since Dashlaunch 2.30 :)
- Changed: The app now includes files for creating 2.0.14717.0
- Changed: The app now uses xeBuild 1.01 along with all of the new patches...
- Fixed: Minor bugs a little bit here and there, none really fatal/worth mentioning (most are basicly things i missed adding in for certain parts of the automation stuff)
- Added: Xell Failsafe, it'll automatically change Xell to Xell-reloaded if you've selected custom and it cannot find the file, it'll also do the same if you've previously selected JTAG type (unlocking Xell and Xellous) and having it fixed to Glitch type
- Added: SMC Failsafe when selecting JTAG (Freeboot), this will ask you what SMC you want to use, if you select JTAG (Freeboot) first then change it during earlier failsafes it'll set it to current automatically... (this feature also allows you to change the settings by spamming you with questions untill you answer yes to any question...)
- Changed: The app now uses Xell-Reloaded built 2012-02-19 (v0.991)


Fuente


Solo una pregunta, porque lo pones aqui en lugar de hacer un nuevo hilo?
j.solas escribió:
draqen escribió:Xebuild GUI V2.0 Final + Dash Launch 2.30 Para Dash 2.0.14717.0

- Fixed: There was a minor error with my new Fuse parsing, in some cases it would skip some 0's not anymore ;)
- Changed: You can now select seperate names for bin/ecc, previous configurations can still be loaded (and will be checked if it's .bin or .ecc and write the names into the appropiate place)
- Added: Failsafe for motherboard choices, if you select a motherboard that doesn't match the suggestion from the app it'll warn you about it, and ask if you want to correct it (use suggestion) or if you want to continue...
** NOTE: If it cannot determine what motherboard to suggest it'll just ignore it as it can't really check anything ;) **
- Added: Failsafe for image type, it'll check if ecc/glitch/freeboot is the appropiate image type for your motherboard (based on CB) if it can't check it'll ignore it (same as motherboard)
- Fixed: The app no longer tells you that the input is to short whiles you are writing the cpukey...
- Fixed: The app can now build retail images even if you don't have a SMC.bin file in the root directory of the app :)
- Fixed: The app no longer includes Dashlaunch when NOT building Glitch/JTAG images...
- Added: You now have a option to use Current SMC (meaning the app will not replace it, useful if you don't know what you should use or just don't want to replace it)
** NOTE: You'll need to select Current/Retail SMC if your SMC is patched, otherwise it won't work... **
- Changed: Building Retail/Devkit images now also requires you to choose Current/Retail SMC in order to be valid
- Fixed: The app no longer crashes when trying to download an invalid link (it'll tell you there was an error whiles trying to initalize the download)
- Fixed: If your download fails when downloading dashfiles the app will no longer try to install after download (as it has failed!)
- Changed: The app now uses Dashlaunch 2.30
- Added: New options available since Dashlaunch 2.30 :)
- Changed: The app now includes files for creating 2.0.14717.0
- Changed: The app now uses xeBuild 1.01 along with all of the new patches...
- Fixed: Minor bugs a little bit here and there, none really fatal/worth mentioning (most are basicly things i missed adding in for certain parts of the automation stuff)
- Added: Xell Failsafe, it'll automatically change Xell to Xell-reloaded if you've selected custom and it cannot find the file, it'll also do the same if you've previously selected JTAG type (unlocking Xell and Xellous) and having it fixed to Glitch type
- Added: SMC Failsafe when selecting JTAG (Freeboot), this will ask you what SMC you want to use, if you select JTAG (Freeboot) first then change it during earlier failsafes it'll set it to current automatically... (this feature also allows you to change the settings by spamming you with questions untill you answer yes to any question...)
- Changed: The app now uses Xell-Reloaded built 2012-02-19 (v0.991)


Fuente


Solo una pregunta, porque lo pones aqui en lugar de hacer un nuevo hilo?

porque es su lugar ya que es el mismo programa solo que actualizado
Habria que cambiar el titulo quizas, no queda muy claro el tema.
Una pregunta, para que es necesario actualizar el Xebuild? con el anterior ya me va todo bien (tengo el RGH hecho de hace un mes o así)
RolleR escribió:Una pregunta, para que es necesario actualizar el Xebuild? con el anterior ya me va todo bien (tengo el RGH hecho de hace un mes o así)


De momento para absolutamente nada, en un futuro puede que algún juego pida actualizar el Dash, pero si esta bloqueado la actualización en el ini del dashlaunch no permitirá ejecutarla, lo que no tengo claro es si los juegos que la pidan funcionaran.
NDM escribió:
RolleR escribió:Una pregunta, para que es necesario actualizar el Xebuild? con el anterior ya me va todo bien (tengo el RGH hecho de hace un mes o así)


De momento para absolutamente nada, en un futuro puede que algún juego pida actualizar el Dash, pero si esta bloqueado la actualización en el ini del dashlaunch no permitirá ejecutarla, lo que no tengo claro es si los juegos que la pidan funcionaran.


Si, pero el Dash Launch puedo actualizarlo sin crear el Xebuild de nuevo no?
RolleR escribió:
NDM escribió:
RolleR escribió:Una pregunta, para que es necesario actualizar el Xebuild? con el anterior ya me va todo bien (tengo el RGH hecho de hace un mes o así)

De momento para absolutamente nada, en un futuro puede que algún juego pida actualizar el Dash, pero si esta bloqueado la actualización en el ini del dashlaunch no permitirá ejecutarla, lo que no tengo claro es si los juegos que la pidan funcionaran.

Si, pero el Dash Launch puedo actualizarlo sin crear el Xebuild de nuevo no?

Habría que ver lo nuevo que trae la nueva versión del DasLaunch, pero seguramente solo sea corrección de bugs y la aplicación correcta de los parches para la nueva imagen del Dash.

Si todo te funciona correctamente no es necesario que actualices el Dashlaunch.
Por ahora, con la antigua versión de kernel, la anterior a la que acaba de salir, y el dashlaunch 2.29 me finciona todo de lujo, no tocaré na!
Actualizada. Estos chicos cada vez lo hacen más sencillo. Ahora a esperar el updateSpy para los avatares y a funcionar como si nada XD
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