jose juan escribió:Ese rumor lo cojo con pinzas,seria bajarse los pantalones y quedar en ridiculo para mucha gente y no se yo
trane escribió:Rectificar!?. No dijeron que no iban a cambiar sus politicas, no decian que iban a matar a Sony, no decian que sus juegos exclusivos iban a vender mogollon... de que tienen miedo!?.
P.D. De todas maneras, si me la compro deben de cambiar tres puntos. La conexion, el DRM y un pack a 399€ sin kinect!.
juan19 escribió:es lo mismo que ponia , cagada mia , pero en GAF comentan que se confirma.
trane escribió:Rectificar!?. No dijeron que no iban a cambiar sus politicas, no decian que iban a matar a Sony, no decian que sus juegos exclusivos iban a vender mogollon... de que tienen miedo!?.
P.D. De todas maneras, si me la compro deben de cambiar tres puntos. La conexion, el DRM y un pack a 399€ sin kinect!.
No more always online requirement
The console no longer has to check in every 24 hours
All game discs will work on Xbox One as they do on Xbox 360
Authentication is no longer necessary
An Internet connection is only required when initially setting up the console
All downloaded games will function the same when online or offline
No additional restrictions on trading games or loaning discs
Region locks have been dropped
Q: Does Xbox One require an “always on” Internet connection?
A: No, it does not have to be always connected, but Xbox One does require a connection to the Internet. We’re designing Xbox One to be your all-in-one entertainment system that is connected to the cloud and always ready. We are also designing it so you can play games and watch Blu-ray movies and live TV if you lose your connection.
Q: How do consumers benefit by being connected to the cloud?
A: The cloud makes every experience better and more accessible. Because Xbox One is powered by the cloud:
Your games have more power available to create new gameplay, persistent worlds, and deeper experiences.
Your system and games can update automatically, so you shouldn’t have to wait for downloads or updates.
Your games and entertainment are stored and saved in the cloud, so you can access them anytime, from any Xbox One.*
Start a game, movie, or TV show on one console and finish exactly where you left off on another.
You can play multiplayer games with your friends, stream movies or TV shows right away, and enjoy the community and social features of Xbox Live.
Xbox One can recognize you, log you in and tailor your home screen just for you.
You can discover what your friends are playing, watching and listening to if they choose to share.
These are just a few examples of how customers benefit from our platform being connected to the Internet. It brings the future of TV and games to our consumers—and it’s designed for today and the decade ahead.
* Subject to content geographical restrictions.
Q: When will Xbox One launch and in what markets?
A: Xbox One will launch in markets around the world later this year. We’ll have more to share later.
Q: Can I use my current gamertag on Xbox One and will my Gamerscore and Achievements transfer?
A: Yes. Your current Xbox Live Gamertag will stay with you on Xbox One if you choose to keep it, and your hard-earned Gamerscore and Achievements will indeed carry over from Xbox 360.
Q: Will Xbox One be backward compatible with my existing games?
A: Xbox One hardware is not compatible with Xbox 360 games. We designed Xbox One to play an entirely new generation of games—games that are architected to take full advantage of state-of-the-art processors and the infinite power of the cloud. We care very much about the investment you have made in Xbox 360 and will continue to support it with a pipeline of new games and new apps well into the future.
Q: Will Xbox One allow players to trade in, purchase and play pre-owned games?
A: We are designing Xbox One to enable customers to trade in and resell games. We’ll have more details to share later.
Q: Will my current Xbox Live Gold membership work with Xbox One or will I have to buy a new one?
A: You do not need to buy a new Xbox Live Gold membership. Your current membership will work on both Xbox 360 and Xbox One.
Q: Why require Kinect with every Xbox One?
A: The all new Kinect is now an essential and integrated part of the platform. By having it as a consistent part of every Xbox One, game and entertainment creators can build experiences that assume the availability of voice, gesture and natural sensing, leading to unrivaled ease of use, premium experiences and interactivity for you.
Q: Do I need to have a specific cable or satellite TV provider to watch live TV on Xbox?
A: Our goal is to enable live TV through Xbox One in every way that it is delivered throughout the world, whether that’s television service providers, over the air or over the Internet, or HDMI-in via a set top box (as is the case with many providers in the US). The delivery of TV is complex and we are working through the many technologies and policies around the world to make live TV available where Xbox One is available.
Q: Xbox One is a more powerful product compared to Xbox 360, but does it also use more power?
A: By providing multiple power states in Xbox One, we’ve balanced energy efficiency with functionality. We’ve taken a completely different approach to how Xbox One consumes power. It only uses the power it needs at that particular moment for the task at hand.
juan19 escribió:es lo mismo que ponia , cagada mia , pero en GAF comentan que se confirma.
WiZzYx escribió:Es oficialQ: Does Xbox One require an “always on” Internet connection?
A: No, it does not have to be always connected, but Xbox One does require a connection to the Internet. We’re designing Xbox One to be your all-in-one entertainment system that is connected to the cloud and always ready. We are also designing it so you can play games and watch Blu-ray movies and live TV if you lose your connection.
Q: How do consumers benefit by being connected to the cloud?
A: The cloud makes every experience better and more accessible. Because Xbox One is powered by the cloud:
Your games have more power available to create new gameplay, persistent worlds, and deeper experiences.
Your system and games can update automatically, so you shouldn’t have to wait for downloads or updates.
Your games and entertainment are stored and saved in the cloud, so you can access them anytime, from any Xbox One.*
Start a game, movie, or TV show on one console and finish exactly where you left off on another.
You can play multiplayer games with your friends, stream movies or TV shows right away, and enjoy the community and social features of Xbox Live.
Xbox One can recognize you, log you in and tailor your home screen just for you.
You can discover what your friends are playing, watching and listening to if they choose to share.
These are just a few examples of how customers benefit from our platform being connected to the Internet. It brings the future of TV and games to our consumers—and it’s designed for today and the decade ahead.
* Subject to content geographical restrictions.
Q: When will Xbox One launch and in what markets?
A: Xbox One will launch in markets around the world later this year. We’ll have more to share later.
Q: Can I use my current gamertag on Xbox One and will my Gamerscore and Achievements transfer?
A: Yes. Your current Xbox Live Gamertag will stay with you on Xbox One if you choose to keep it, and your hard-earned Gamerscore and Achievements will indeed carry over from Xbox 360.
Q: Will Xbox One be backward compatible with my existing games?
A: Xbox One hardware is not compatible with Xbox 360 games. We designed Xbox One to play an entirely new generation of games—games that are architected to take full advantage of state-of-the-art processors and the infinite power of the cloud. We care very much about the investment you have made in Xbox 360 and will continue to support it with a pipeline of new games and new apps well into the future.
Q: Will Xbox One allow players to trade in, purchase and play pre-owned games?
A: We are designing Xbox One to enable customers to trade in and resell games. We’ll have more details to share later.
Q: Will my current Xbox Live Gold membership work with Xbox One or will I have to buy a new one?
A: You do not need to buy a new Xbox Live Gold membership. Your current membership will work on both Xbox 360 and Xbox One.
Q: Why require Kinect with every Xbox One?
A: The all new Kinect is now an essential and integrated part of the platform. By having it as a consistent part of every Xbox One, game and entertainment creators can build experiences that assume the availability of voice, gesture and natural sensing, leading to unrivaled ease of use, premium experiences and interactivity for you.
Q: Do I need to have a specific cable or satellite TV provider to watch live TV on Xbox?
A: Our goal is to enable live TV through Xbox One in every way that it is delivered throughout the world, whether that’s television service providers, over the air or over the Internet, or HDMI-in via a set top box (as is the case with many providers in the US). The delivery of TV is complex and we are working through the many technologies and policies around the world to make live TV available where Xbox One is available.
Q: Xbox One is a more powerful product compared to Xbox 360, but does it also use more power?
A: By providing multiple power states in Xbox One, we’ve balanced energy efficiency with functionality. We’ve taken a completely different approach to how Xbox One consumes power. It only uses the power it needs at that particular moment for the task at hand.
http://news.xbox.com/2013/05/qa
fenix_supremo escribió:WiZzYx escribió:Es oficialQ: Does Xbox One require an “always on” Internet connection?
A: No, it does not have to be always connected, but Xbox One does require a connection to the Internet. We’re designing Xbox One to be your all-in-one entertainment system that is connected to the cloud and always ready. We are also designing it so you can play games and watch Blu-ray movies and live TV if you lose your connection.
Q: How do consumers benefit by being connected to the cloud?
A: The cloud makes every experience better and more accessible. Because Xbox One is powered by the cloud:
Your games have more power available to create new gameplay, persistent worlds, and deeper experiences.
Your system and games can update automatically, so you shouldn’t have to wait for downloads or updates.
Your games and entertainment are stored and saved in the cloud, so you can access them anytime, from any Xbox One.*
Start a game, movie, or TV show on one console and finish exactly where you left off on another.
You can play multiplayer games with your friends, stream movies or TV shows right away, and enjoy the community and social features of Xbox Live.
Xbox One can recognize you, log you in and tailor your home screen just for you.
You can discover what your friends are playing, watching and listening to if they choose to share.
These are just a few examples of how customers benefit from our platform being connected to the Internet. It brings the future of TV and games to our consumers—and it’s designed for today and the decade ahead.
* Subject to content geographical restrictions.
Q: When will Xbox One launch and in what markets?
A: Xbox One will launch in markets around the world later this year. We’ll have more to share later.
Q: Can I use my current gamertag on Xbox One and will my Gamerscore and Achievements transfer?
A: Yes. Your current Xbox Live Gamertag will stay with you on Xbox One if you choose to keep it, and your hard-earned Gamerscore and Achievements will indeed carry over from Xbox 360.
Q: Will Xbox One be backward compatible with my existing games?
A: Xbox One hardware is not compatible with Xbox 360 games. We designed Xbox One to play an entirely new generation of games—games that are architected to take full advantage of state-of-the-art processors and the infinite power of the cloud. We care very much about the investment you have made in Xbox 360 and will continue to support it with a pipeline of new games and new apps well into the future.
Q: Will Xbox One allow players to trade in, purchase and play pre-owned games?
A: We are designing Xbox One to enable customers to trade in and resell games. We’ll have more details to share later.
Q: Will my current Xbox Live Gold membership work with Xbox One or will I have to buy a new one?
A: You do not need to buy a new Xbox Live Gold membership. Your current membership will work on both Xbox 360 and Xbox One.
Q: Why require Kinect with every Xbox One?
A: The all new Kinect is now an essential and integrated part of the platform. By having it as a consistent part of every Xbox One, game and entertainment creators can build experiences that assume the availability of voice, gesture and natural sensing, leading to unrivaled ease of use, premium experiences and interactivity for you.
Q: Do I need to have a specific cable or satellite TV provider to watch live TV on Xbox?
A: Our goal is to enable live TV through Xbox One in every way that it is delivered throughout the world, whether that’s television service providers, over the air or over the Internet, or HDMI-in via a set top box (as is the case with many providers in the US). The delivery of TV is complex and we are working through the many technologies and policies around the world to make live TV available where Xbox One is available.
Q: Xbox One is a more powerful product compared to Xbox 360, but does it also use more power?
A: By providing multiple power states in Xbox One, we’ve balanced energy efficiency with functionality. We’ve taken a completely different approach to how Xbox One consumes power. It only uses the power it needs at that particular moment for the task at hand.
http://news.xbox.com/2013/05/qa
ese extracto es antiguo. la pagina no carga
WiZzYx escribió:Es oficialQ: Does Xbox One require an “always on” Internet connection?
A: No, it does not have to be always connected, but Xbox One does require a connection to the Internet. We’re designing Xbox One to be your all-in-one entertainment system that is connected to the cloud and always ready. We are also designing it so you can play games and watch Blu-ray movies and live TV if you lose your connection.
Q: How do consumers benefit by being connected to the cloud?
A: The cloud makes every experience better and more accessible. Because Xbox One is powered by the cloud:
Your games have more power available to create new gameplay, persistent worlds, and deeper experiences.
Your system and games can update automatically, so you shouldn’t have to wait for downloads or updates.
Your games and entertainment are stored and saved in the cloud, so you can access them anytime, from any Xbox One.*
Start a game, movie, or TV show on one console and finish exactly where you left off on another.
You can play multiplayer games with your friends, stream movies or TV shows right away, and enjoy the community and social features of Xbox Live.
Xbox One can recognize you, log you in and tailor your home screen just for you.
You can discover what your friends are playing, watching and listening to if they choose to share.
These are just a few examples of how customers benefit from our platform being connected to the Internet. It brings the future of TV and games to our consumers—and it’s designed for today and the decade ahead.
* Subject to content geographical restrictions.
Q: When will Xbox One launch and in what markets?
A: Xbox One will launch in markets around the world later this year. We’ll have more to share later.
Q: Can I use my current gamertag on Xbox One and will my Gamerscore and Achievements transfer?
A: Yes. Your current Xbox Live Gamertag will stay with you on Xbox One if you choose to keep it, and your hard-earned Gamerscore and Achievements will indeed carry over from Xbox 360.
Q: Will Xbox One be backward compatible with my existing games?
A: Xbox One hardware is not compatible with Xbox 360 games. We designed Xbox One to play an entirely new generation of games—games that are architected to take full advantage of state-of-the-art processors and the infinite power of the cloud. We care very much about the investment you have made in Xbox 360 and will continue to support it with a pipeline of new games and new apps well into the future.
Q: Will Xbox One allow players to trade in, purchase and play pre-owned games?
A: We are designing Xbox One to enable customers to trade in and resell games. We’ll have more details to share later.
Q: Will my current Xbox Live Gold membership work with Xbox One or will I have to buy a new one?
A: You do not need to buy a new Xbox Live Gold membership. Your current membership will work on both Xbox 360 and Xbox One.
Q: Why require Kinect with every Xbox One?
A: The all new Kinect is now an essential and integrated part of the platform. By having it as a consistent part of every Xbox One, game and entertainment creators can build experiences that assume the availability of voice, gesture and natural sensing, leading to unrivaled ease of use, premium experiences and interactivity for you.
Q: Do I need to have a specific cable or satellite TV provider to watch live TV on Xbox?
A: Our goal is to enable live TV through Xbox One in every way that it is delivered throughout the world, whether that’s television service providers, over the air or over the Internet, or HDMI-in via a set top box (as is the case with many providers in the US). The delivery of TV is complex and we are working through the many technologies and policies around the world to make live TV available where Xbox One is available.
Q: Xbox One is a more powerful product compared to Xbox 360, but does it also use more power?
A: By providing multiple power states in Xbox One, we’ve balanced energy efficiency with functionality. We’ve taken a completely different approach to how Xbox One consumes power. It only uses the power it needs at that particular moment for the task at hand.
http://news.xbox.com/2013/05/qa
elferni10 escribió:Parece totalmente cierto, lo increíble es que han escuchado a la gente. Una compañía gigante escuchando al público...![]()
Major Nelson ha salvado el mundo.
WiZzYx escribió:Es oficialQ: Does Xbox One require an “always on” Internet connection?
A: No, it does not have to be always connected, but Xbox One does require a connection to the Internet. We’re designing Xbox One to be your all-in-one entertainment system that is connected to the cloud and always ready. We are also designing it so you can play games and watch Blu-ray movies and live TV if you lose your connection.
Q: How do consumers benefit by being connected to the cloud?
A: The cloud makes every experience better and more accessible. Because Xbox One is powered by the cloud:
Your games have more power available to create new gameplay, persistent worlds, and deeper experiences.
Your system and games can update automatically, so you shouldn’t have to wait for downloads or updates.
Your games and entertainment are stored and saved in the cloud, so you can access them anytime, from any Xbox One.*
Start a game, movie, or TV show on one console and finish exactly where you left off on another.
You can play multiplayer games with your friends, stream movies or TV shows right away, and enjoy the community and social features of Xbox Live.
Xbox One can recognize you, log you in and tailor your home screen just for you.
You can discover what your friends are playing, watching and listening to if they choose to share.
These are just a few examples of how customers benefit from our platform being connected to the Internet. It brings the future of TV and games to our consumers—and it’s designed for today and the decade ahead.
* Subject to content geographical restrictions.
Q: When will Xbox One launch and in what markets?
A: Xbox One will launch in markets around the world later this year. We’ll have more to share later.
Q: Can I use my current gamertag on Xbox One and will my Gamerscore and Achievements transfer?
A: Yes. Your current Xbox Live Gamertag will stay with you on Xbox One if you choose to keep it, and your hard-earned Gamerscore and Achievements will indeed carry over from Xbox 360.
Q: Will Xbox One be backward compatible with my existing games?
A: Xbox One hardware is not compatible with Xbox 360 games. We designed Xbox One to play an entirely new generation of games—games that are architected to take full advantage of state-of-the-art processors and the infinite power of the cloud. We care very much about the investment you have made in Xbox 360 and will continue to support it with a pipeline of new games and new apps well into the future.
Q: Will Xbox One allow players to trade in, purchase and play pre-owned games?
A: We are designing Xbox One to enable customers to trade in and resell games. We’ll have more details to share later.
Q: Will my current Xbox Live Gold membership work with Xbox One or will I have to buy a new one?
A: You do not need to buy a new Xbox Live Gold membership. Your current membership will work on both Xbox 360 and Xbox One.
Q: Why require Kinect with every Xbox One?
A: The all new Kinect is now an essential and integrated part of the platform. By having it as a consistent part of every Xbox One, game and entertainment creators can build experiences that assume the availability of voice, gesture and natural sensing, leading to unrivaled ease of use, premium experiences and interactivity for you.
Q: Do I need to have a specific cable or satellite TV provider to watch live TV on Xbox?
A: Our goal is to enable live TV through Xbox One in every way that it is delivered throughout the world, whether that’s television service providers, over the air or over the Internet, or HDMI-in via a set top box (as is the case with many providers in the US). The delivery of TV is complex and we are working through the many technologies and policies around the world to make live TV available where Xbox One is available.
Q: Xbox One is a more powerful product compared to Xbox 360, but does it also use more power?
A: By providing multiple power states in Xbox One, we’ve balanced energy efficiency with functionality. We’ve taken a completely different approach to how Xbox One consumes power. It only uses the power it needs at that particular moment for the task at hand.
http://news.xbox.com/2013/05/qa
Kauffmann escribió:Pues yo creo que no van a cambiar nada.
Stylish escribió:No puede uno irse a tomarse una cerveza a una terraza o que?
chorizito escribió:Ahora todos los q decian q la conexion permante molaba, se alegran???? Que raro.....
Me alegro por todos ganan los usuarios si esto es cierto
Kauffmann escribió:Pues yo creo que no van a cambiar nada.
xufeitor escribió:Yo lo veo muy bonito para ser cierto, pero nada me alegraría más.
Eso si, de inicio no se la compro por el susto
![más risas [+risas]](/images/smilies/nuevos/risa_ani3.gif)
Marketing. Van a cambiar cosas para decir "escuchamos al usuario". No creo que vayan a dar marcha atrás del todo, no deberían porque van a perder muchísima credibilidad.
Me encantaría saber lo que ha pasado estos días en los despachos xD
Stylish escribió:Marketing. Van a cambiar cosas para decir "escuchamos al usuario". No creo que vayan a dar marcha atrás del todo, no deberían porque van a perder muchísima credibilidad.
Me encantaría saber lo que ha pasado estos días en los despachos xD
Pada escribió:pues yo espero que solo lo hayan hecho opcional, porque sin check online nos podemos ir olvidando de compartir juegos online y poder jugar cualquier juego sin andar metiendo el bluray :\... a mi eso es algo que me cundia mucho, el check 24h sinceramente me la traia un poco floja ya que no tener internet en mi caso seria algo muy extraordinario... pero bueno, alfinal el rebaño ha empujado para atras y habra que esperar a que den el salto las consolas :\... aunque con un poco de suerte siguen manteniendo lo mismo de manera opcional, que desde un primer momento hubiese sido lo mas inteligente.