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FORCE_PACKAGE_NPDRM
11/08/10 – V1.00 – Initial Release
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This tool is a modded version of SONY’s “MAKE_PACKAGE_NPDRM”
It enables the repackaging of gamez into a .PKG file
It only works (for the moment) with internal games (ie. PSN games)
Still the problem of licence (act.dat) to run the game on another PS3
What FORCE_PACKAGE_NPDRM does:
- It prints the “extended” help of the original version
- It packages YOUR EBOOT.BIN
- It repackages files even if they are already DRM’ed :
- SELF files
- SPRX files
- EDATA files
What it will do later:
- It will package the TROPHY directory (in the root of the game)
- It will package an entire BD games keeping its associated structure
How-to:
First create the following structure:
- PARAM.SFO
- ICON0.PNG
- …
- USRDIR
- Original EBOOT.BIN renamed to whatever you want
- YOUR EBOOT.BIN (SELF file)
- …
Your EBOOT.BIN must launch the original EBOOT.BIN (ie. GAME.BIN)
(“sys_game_process_exitspawn2″ instruction is not yet very stable)
Future DeLiGhT’s releases will include in the EBOOT.BIN:
- On the fly patching (LV2) to run games (no need of a specific payload with the exception of PEEK and POKE syscalls)
- Ability to launch games from XMB / Dashboard (much more tricky)
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.oO Heden / DeLiGhT’2010 Oo.
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