Saturn y el misterio de las 2 CPU

No se si forma parte del imaginario colectivo, pero se me hace raro que se diga que la Sega Saturn tenga 2 SH-2 de última hora tras ver las especificaciones finales de la PlayStation, cuando una consola propia previa comparte esta misma característica, la 32X.

Si fuera por ese motivo, lo normal es que la 32X solo tuviera una CPU.

¿Alguna confirmación oficial? Si es asi, cual es el motivo de la 32X, el aprovechar el conocimiento y facilitar posibles ports?
¿Pero por qué no usas el otro hilo, Dios mío? ¿Qué te han hecho los gatitos?

P. D. Venga, por resolverte la duda (1 minuto en Google):

"We were at CES '94 in Las Vegas and Sega of America’s head of R&D Joe Miller asked a few of us to join him in his suite for a call he was expecting from Nakayama," remembers Bayless. "There had already been some discussion about an up-gunned Mega Drive with Hideki Sato and his Sega Hardware Team, but the essence of the call was that we needed to respond to Atari’s Jaguar and we needed to do it right away. Joe said he was confident the US team could come up with a design that would do the job, so Nakayama said 'get it done' and we were off to the races. Marty Franz grabbed one of those little hotel note pads and drew a couple of Hitachi SH2 processors, each with its own frame buffer. That's pretty much where 32X started."

Marty Franz – then Sega's Vice President of Technology – agrees. "We pushed really hard for the dual SH2 architecture," he says. "We really liked the Hitachi SH2 CPUs that the Saturn had and felt they were the star of the show. Putting two of them in a package with a good graphics buffer was a big advance at that time; it enabled software rendering tricks that were limited only by the imagination."

https://www.nintendolife.com/features/h ... le-failure
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