Hardware:
GDemu: Sustituir el lector de la consola para cargar juegos desde una SD.
Sexy MotherFucker escribió:@SuperPadLandHardware:
GDemu: Sustituir el lector de la consola para cargar juegos desde una SD.
¿No había un mod para reemplazar los 16MB de SDRAM por 32?
la última permite juegos a 720p y creo que emuladores
Betas, prototipos, cancelados inacabados, demos, etc.
D2
Sexy MotherFucker escribió:@SuperPadLand ejecutar NAOMI aún no: faltarían todavía 8 MB más de VRAM, y otros 8 de sonido; problemas de formato ROM añadidos.
Pero juraría que lo leí en algún lado, al menos como posibilidad.la última permite juegos a 720p y creo que emuladores
Y ejecutar el Virtua Cop 3 de la placa Chihiro.Betas, prototipos, cancelados inacabados, demos, etc.
D2
¿Qué hay de nuevo sobre el D2?
Sexy MotherFucker escribió:@SuperPadLand lo digo porque D2 fue de los primeros lanzamientos para Dreamcast, existe:
In Mute Crimson DC, grab you sword and double jump, wall-climb and otherwise precision platform to stop the evil force invading the world, taking down every demon that stands in your way!
VMU ARCHIVE 1.1
-----
Build date: 2025-11-29
System: Dreamcast
Regions: all
Format: .cdi / .iso (for DreamShell/RetroDream)
Selfboot: yes
VGA: compatible
VMU: compatible / required
Controller: standard
Artwork: front cover included
++ Thanks to everybody who helped or contributed to this project over the last couple of years!!
This is a collection of almost* all official VMU executables, gathered in one place and ready to be transferred to your personal VMUs. It uses a stripped-down version of theP browser (which itself has been a modification of the DreamPassport browser), omitting online functionality and all of those bulky browser elements like status/scroll bars - leaving just a plain stage for the user interface, which has been built in Macromedia Flash. Be aware, that the ability of DreamPassport in handling Flash content is very limited. So don't get too exited... Stuff like fancy animations, useful ActionScripts or background music had to abandoned in the process of putting everything together. Still it works! The archive is sortable either by name or origin, and optionally you can list everything in four separate categories: games, clocks, animations and tools. Furthermore there is a file manager - similar to the one from the DC's bios - that can be used for copying or deleting contents on your VMUs.
90% of the files in this collection will be copied incorporating their initial VMU file names. So, in theory, if there is any interaction with corresponding DC games, everything should work as expected. All of the remaining files** end on a "+" sign, indicating that these are only made-up file names for now...
CONTROLS:
---
D-Pad: move cursor
A-Button: select (press and hold for cycling through the additional Shenmue characters)
B-Button: cancel
L-/R-Trigger: open file manager
* MISSING ITEMS:
---
++ NFL 2K1 VMUv:
Animation that used to be downloadable from SEGA's microsite for the corresponding DC game
++ World Series Baseball 2K1 VMUv:
Animation that used to be downloadable from SEGA's microsite for the corresponding DC game
++ Yuukyuu Gensoukyoku 3 - Perpetual Blue Characters:
A total of 10 animations, that were obtainable in certain game stores
++ Shenmue Goodies:
132 (of 339) character animations, that could have been exchanged for winning cans in "Shenmue Passport".
The missing ones are:
Akihiro Ishida
Akihisa Shigematsu
Akimichi Kunieda
Akira Fujiwara
Arihiro Sato
Atsushi Kuwata
Atsushi Sayama
Bob Dickson
Daisuke Joujima
Daisuke Ono
Eiji Tonomura
Fumihiko Hotei
Fumio Ebina
Genzo Todaka
Giichi Imaichi
Goshi Uchiyama
Hajime Sato
Haruo Asano
Hidekazu Himuro
Hideki Tajima
Hiromasa Ono
Hironobu Kikuchi
Hiroshi Sakiyama
Hiroyuki Kiba
Hiroyuki Orihara
Hitoshi Kai
Hitoshi Numakubo
Ichiro Tano
Isao Terashima
Jack Nickinen
Jake Lambert
Jin Kaido
Jin Kano
Junko Yamamoto
Kaname Honjo
Katsutoshi Busujima
Kazuhiro Ino
Kazuki Goya
Kazuomi Narasaki
Kazushi Shoji
Kei Yamashita
Kengo Kamijo
Kenichi Okabayashi
Kentaro Sekizaki
Kim Shihan
Kimie Udagawa
Kiminari Misawa
Kiyoshi Nishida
Ko Muratani
Kosaku Noda
Kosaku Shirono
Kosuke Saito
Kotaro Sumiya
Kyoichiro Konno
Kyosuke Hatanaka
Makoto Kanamori
Makoto Ogishima
Makoto Ojima
Masamune Tokuda
Masashi Yoneda
Masato Wada
Masaya Tokumitsu
Michiko Miyoshi
Minoru Asada
Mitsuru Iwata
Mitsuru Kumeta
Mohamad Hassan
Motohiro Anzai
Nanako Shinohara
Naomi Koshiba
Naomichi Aizawa
Naomichi Tsukamoto
Norihiko Kazuhara
Osamu Murakawa
Osamu Ushio
Paulo McCoy
Rin Kaido
Robert Wells
Roy Miller
Ryoko Nishizawa
Saburo Yoshino
Sadam Daei
Santa Maeno
Satoru Tsukakoshi
Shigeki Murayama
Shinobu Mita
Shota Yamaguchi
Shozo Endo
Shuichiro Ida
Shunsuke Tada
Suguru Hirano
Sumio Kosuge
Tadashi Muraoka
Tadatsugu Kimura
Taeko Nomura
Taiki Nimura
Takahiro Iwami
Takashi Watanabe
Takayuki Shibata
Takefumi Kagawa
Takeo Narumi
Takeru Majima
Takichi Yamada
Takuya Maruyama
Tatsuki Mitsumine
Tatsuya Honda
Terumasa Moriya
Tetsu Shimizu
Tomoaki Tange
Toshihito Takii
Toshimichi Fukui
Tsukasa Ishigaki
Tsuyoshi Seino
Wataru Koga
Wooden Man
Yasuo Kusano
Yasuomi Kujirai
Yasushi Shima
Yohei Sakamoto
Yoshiharu Hanaoka
Yoshihiro Horiuchi
Yoshihiro Oguchi
Yoshikazu Takahashi
Yoshinori Kondo
Yoshio Ishikawa
Yoshiyuki Tokuchi
Yuichi Tsuge
Yuka Komine
Yukio Satake
Yukito Tomonari
Yumi Morino
Yutaka Koizumi
** MISSING FILE NAMES:
---
Card Captor Sakura: Kero Breakout
Card Captor Sakura: Kero Oyatu
Card Captor Sakura: Kero Tobakero
Card Captor Sakura: Keroberos Clock
Card Captor Sakura: Sakura Kinomoto Clock
Card Captor Sakura: Syaoran Li Clock
Card Captor Sakura: Tomoyo Daidouji Clock
Kiteretsu Shounen's Gangagan: Kotodamashi Encyclopedia
Maborosi Tukiyo: Asagiri Ayame Clock
Maborosi Tukiyo: Asagiri Minami Clock
Maborosi Tukiyo: Gose Satsuki Clock
Maborosi Tukiyo: Mikami Satoru Clock
Maborosi Tukiyo: Narumi Rio Clock
Maborosi Tukiyo: Sakagami Hazuki Clock
Maborosi Tukiyo: Sakagami Miyuki Clock
Maborosi Tukiyo: Sasagawa Asami Clock
Maborosi Tukiyo: Sasagawa Sanae Clock
Nakoruru: Manari Clock
Nakoruru: Nakoruru Clock
Nakoruru: Rera Clock
Nakoruru: Rimururu Clock
Pro Soccer Club Wo Tsukurou! 1: Make Soccer Anywhere #1
Roommania #203: Mojipuchi - Animals
Roommania #203: Mojipuchi - English
Roommania #203: Mojipuchi - Food
Roommania #203: Mojipuchi - Places
Roommania #203: Mojipuchi - Roommania
Sakura Taisen Online - Paris No Yuugana Hibi: VM Business Card Exchange-Kun
Sakura Taisen Online - Teito No Nagai Hibi: VM Business Card Exchange-Kun
Tantei Shinshi Dash!: Minto To Issho
If you happen to have any of the missing items or know some of the correct file names for the executables above, please get in touch on the dreamcast-talk forums: https://www.dreamcast-talk.com/forum/vi ... f=2&t=5276
Thank you!!
CHANGELOG:
---
v1.1
- improved stability (no more "red bars of death" due to insufficient memory)
- slight GUI rearrangement
- added compatibility with GDEMU and DreamShell/RetroDream
- new items:
JRA PAT [Tool]
Out Trigger [Animation]
Wetrix+ Record Viewer [Tool]
YG3-PB Characters [Animations] ...still missing though
- fixed/fresh ROM dump:
Mothra Dream Battle [Game]
- correct file names for:
Giant Channel [Game]
Pop'n Music Anywhere #1 [Game]
Pop'n Music Anywhere #2 [Game]
Pop'n Music Anywhere #3 [Game]
v1.0
- initial release

SEGAGAGA English Translation
This patch fully translates SEGAGAGA into English. Our aim was to produce a faithful translation of both the source text and the original art. Care and attention have been paid to even the smallest details—for example, like matching the stroke width of the original lettering in various textures.
With this in mind, SGGG is a uniquely Japanese game, and we want the verisimilitude to make it feel like you're guiding Taro Sega through his daily life at SoJ and not SoA. Thus, certain small things remain in Japanese, like the background billboards of Akihabara. You'll encounter many things that are specific to Japanese culture, so rather than shoehorning those into Western concepts, we've translated them as-is. Use it as an opportunity to learn...after all, there's a whole wide internet out there (and hours and hours of video content) for you to learn about topics you may come across in the game.
Savor the experience!
With that said, the following changes have made been to bring the game to English speakers:
-All in-game dialogue translated
-All chapter dialogue translated
-All cutscenes subtitled in English
-Staff credits translated
-New English subtitles for the SHMUP portion (c/o ASM Wizard VincentNL)
-All 500+ in-game UI textures redrawn in English
-Title Screen/Options/Chapter Interstitial screens redrawn in English
-All VMU save and application metadata translated in Dreamcast's BIOS menu save manager
-25th Anniversary celebration added to opening splash screen
-Commemorative 25th Anniversary VMU icon during gameplay
-Original instruction manual translated and redrawn in faithful style to the original
Gromber escribió:SEGAGAGA English Translation Patch v1.0 Disponible.SEGAGAGA English Translation
This patch fully translates SEGAGAGA into English. Our aim was to produce a faithful translation of both the source text and the original art. Care and attention have been paid to even the smallest details—for example, like matching the stroke width of the original lettering in various textures.
With this in mind, SGGG is a uniquely Japanese game, and we want the verisimilitude to make it feel like you're guiding Taro Sega through his daily life at SoJ and not SoA. Thus, certain small things remain in Japanese, like the background billboards of Akihabara. You'll encounter many things that are specific to Japanese culture, so rather than shoehorning those into Western concepts, we've translated them as-is. Use it as an opportunity to learn...after all, there's a whole wide internet out there (and hours and hours of video content) for you to learn about topics you may come across in the game.
Savor the experience!
With that said, the following changes have made been to bring the game to English speakers:
-All in-game dialogue translated
-All chapter dialogue translated
-All cutscenes subtitled in English
-Staff credits translated
-New English subtitles for the SHMUP portion (c/o ASM Wizard VincentNL)
-All 500+ in-game UI textures redrawn in English
-Title Screen/Options/Chapter Interstitial screens redrawn in English
-All VMU save and application metadata translated in Dreamcast's BIOS menu save manager
-25th Anniversary celebration added to opening splash screen
-Commemorative 25th Anniversary VMU icon during gameplay
-Original instruction manual translated and redrawn in faithful style to the original
https://github.com/ExxistanceDC/Segagag ... ranslation


bluedark escribió:Han dumpeado dos juegos unreleased de Atomiswave y ya hay port para Dreamcast de ambos, de momento sólo en GDI.
Se trata del juego de fútbol "Premier Eleven" y otro de béisbol llamado "Miracle Stadium"
https://www.dreamcast-talk.com/forum/vi ... hp?t=19255
https://www.dreamcast-talk.com/forum/vi ... hp?t=19259
PDragoon escribió:Se acerca el lanzamiento de Sonic Mania para Dreamcast!!!
https://x.com/falco_girgis/status/2068708693621756216
Que ganitas de jugarlo en la blanquita!!
Saludos.
==============================================================================
THE LAST BLADE 2 (Bakumatsu Rouman Dai Ni Maku: Gekka no Kenshi Final Edition)
==============================================================================
Everyone's been waiting for this! And here it is! A VGA compatibility patch for the SEGA Dreamcast game, THE LAST BLADE 2 (GEKKA NO KENSHI II) - VGA Patch. This patch enables VGA output for a SNK cult 2D fighting game , allowing it to display on VGA monitors via a Dreamcast VGA box or HDMI cable.
==========
Credits:
==========
Patch author: Rolly
====================
About the Patch
====================
THE LAST BLADE 2 (GEKKA NO KENSHI II) developed by SNK was originally designed without VGA support. This patch modifies the TWO VERSION (NTSC-J and NTSC-U) game's executable to force VGA mode, giving players access to fit full screen 480p image quality on compatible displays.
====================
Key Features:
====================
VGA Output Enforced: Allows the game to boot and display correctly on VGA-compatible screens.
PAL Support Included: Fully compatible with both NTSC and PAL console versions, ensuring European Dreamcast owners can also enjoy the game in VGA mode.
Full screen and pure dispaly: The patch only alters the video output settings. All game data, text, voices, and gameplay mechanics remain completely unchanged.
Note: This patch is specifically for THE LAST BLADE 2: Heart of Samurai (T-44305N) and Bakumatsu Rouman Dai Ni Maku: Gekka no Kenshi Final Edition (T-3107M). Please ensure you are applying it to the correct game image.
==============================
Download one of the tools:
==============================
- For Universal Dream Patcher:
Download from: https://github.com/DerekPascarella/Univ ... astPatcher
Apply the .DCP patch to the original .GDI image.
- For GDIBuilder v2.1.1:
Download from: https://projects.sappharad.com/tools/gdibuilder.html
Replace the 1ST_READ.BIN file and use the "Patch a copy" option for all files to build the image.
** When creating the disc image with GDI Builder, remember to add the audio track and correct the GDI file (NTSC-U Version).
Once patched, run the ready .GDI image on one of the ODE (Optical Drive Emulator) .
Please ensure you are applying it to the correct game image.
====================
SEGA-SKY Community!
====================
Enjoying this patch? Want to discover more Dreamcast content, patches, translations, and retro gaming gems?
- Check the PROMA projects : https://proma.j.pl
- Subscribe to our YouTube channel: https://www.youtube.com/c/SEGASKYPortal
- Visit our portal: https://sega.c0.pl/
- Follow us on Twitter/X: https://x.com/SEGA_SKY
- Explore our SEGA-SKY users map: http://sega.c0.pl/mapa/
- Tik-Tok: https://www.tiktok.com/@sega_sky
- If you wish, you can also support the projects and portal on PayPal/CreditCard : https://www.paypal.com/donate?hosted_bu ... 64JW4BUNVU
Stay tuned for more Dreamcast treasures!
=======================================================
JOJO'S BIZZARE ADVENTURE - VGA Patch & Screen Size Fix
=======================================================
Another unique patch! A VGA compatibility patch for the SEGA Dreamcast game, JoJo's Bizarre Adventure (4 versions). This patch enables proper screeen stretch size and VGA output for a great 2D fighting game based on classic manga, allowing it to display on VGA monitors via a Dreamcast VGA box or HDMI cable.
==========
Credits:
==========
Patch author: Rolly
====================
About the Patch
====================
JoJo's Bizarre Adventure developed by CAPCOM, was originally designed without VGA support. This patch modifies the game's executable to force VGA mode, giving players access to fit full screen high image quality on compatible displays.
4 improved versions for all! For Japanese players (the standard version - Matching Service Edition - has VGA mode available), for NTSC-U and PAL systems (with removed additional security options), and (!) for the Demo version!
====================
Key Features:
====================
VGA Output Enforced: Allows the game to boot and display correctly on VGA-compatible screens.
PAL Support Included: Fully compatible with both NTSC and PAL console versions, ensuring European Dreamcast owners can also enjoy the game in VGA mode.
Pure Display and Screen Fix: The patch only alters the video output settings. All game data, text, music, and gameplay mechanics remain completely unchanged.
Note: This patch is specifically forJojo no Kimyouna Bouken - Mirai He no Isan (NTSC-J / T1205M), Jojo no Kimyouna Bouken - Mirai He no Isan Taikenban (NTSC-J / 6107357), JoJo's Bizarre Adventure (NTSC-U / T1206N), JoJo's Bizarre Adventure (PAL / T7007D). Please ensure you are applying it to the correct game image.
==============================
Download one of the tools:
==============================
- For Universal Dream Patcher:
Download from: https://github.com/DerekPascarella/Univ ... astPatcher
Apply the .DCP patch to the original .GDI image.
- For GDIBuilder v2.1.1:
Download from: https://projects.sappharad.com/tools/gdibuilder.html
Replace the 1ST_READ.BIN file and use the "Patch a copy" option for all files to build the image. ** When creating the disc image with GDI Builder, remember to add the audio track and correct the GDI file.
Once patched, run the ready .GDI image on one of the ODE (Optical Drive Emulator) .
Please ensure you are applying it to the correct game image.
====================
SEGA-SKY Community!
====================
Enjoying this patch? Want to discover more Dreamcast content, patches, translations, and retro gaming gems?
- Check the PROMA projects : https://proma.j.pl
- Subscribe to our YouTube channel: https://www.youtube.com/c/SEGASKYPortal
- Visit our portal: https://sega.c0.pl/
- Follow us on Twitter/X: https://x.com/SEGA_SKY
- Explore our SEGA-SKY users map: http://sega.c0.pl/mapa/
- Tik-Tok: https://www.tiktok.com/@sega_sky
- If you wish, you can also support the projects and portal on PayPal/CreditCard : https://www.paypal.com/donate?hosted_bu ... 64JW4BUNVU
Stay tuned for more Dreamcast treasures!
==============================
PSYCHIC FORCE 2012 VGA Patch
==============================
If you wish, you can also support the projects and portal on PayPal/CreditCard or BuyCoffe.
Another unique patch! A VGA compatibility patch for the SEGA Dreamcast game, PSYCHIC FORCE 2012 (2 versions). This patch enables proper screeen stretch size and VGA output for a great 2D fighting game, allowing it to display on VGA monitors via a Dreamcast VGA box or HDMI cable.
⭐ Patch author : Rolly (SEGA-SKY) ⭐
About the Patch
PSYCHIC FORCE 2012 developed by TAITO was originally designed without VGA support. This patch modifies the TWO VERSION (NTSC-J and PAL) game's executable to force VGA mode, giving players access to full screen high image quality on compatible displays.
Key Features:
VGA Output Enforced: Allows the game to boot and display correctly on VGA-compatible screens.
PAL Support Included: Fully compatible with both NTSC and PAL console versions, ensuring European Dreamcast owners can also enjoy the game in VGA mode.
Pure Display Fix: The patch only alters the video output settings. All game data, text, music, and gameplay mechanics remain completely unchanged.
Installation Instructions
You will need an original GDI dump of PSYCHIC FORCE 2012 . Download one of the tools:
For Universal Dream Patcher:
Download from: https://github.com/DerekPascarella/Univ ... astPatcher
Apply the .DCP patch to the original .GDI image.
For GDIBuilder v2.1.1:
Download from: https://projects.sappharad.com/tools/gdibuilder.html
Replace the 1ST_READ.BIN file and use the "Patch a copy" option for all files to build the image. ** When creating the disc image with GDI Builder, remember to add the all audio tracks and correct the GDI file.
Once patched, run the ready .GDI image on one of the ODE .
Note: This patch is specifically for PSYCHIC FORCE 2012 (NTSC-J / T-1101M), PSYCHIC FORCE 2012 (PAL / T-8106D-50). Please ensure you are applying it to the correct game image.
SEGA-SKY Community!
✉︎ Enjoying this patch? Want to discover more Dreamcast content, patches, translations, and retro gaming gems?
Subscribe to my YouTube channel: https://www.youtube.com/c/SEGASKYPortal
Visit PROMA project portal: https://proma.j.pl
Visit my Dreamcasy&Saturn portal: https://sega.c0.pl/
Follow me on Twitter/X: https://x.com/SEGA_SKY
Explore our SEGA-SKY users map: https://sega.c0.pl/mapa
Tik-Tok: https://www.tiktok.com/@sega_sky
If you wish, you can also support the projects and portal on PayPal/CreditCard or BuyCoffe.
Stay tuned for more Dreamcast treasures!