Problema unreal engine edito:(no actualizar drivers nvidia)

Desde ayer, me da un error en el unreal engine 4, tanto como en la aplicación de render en sí, como a la hora de ejecutar el assetto corsa competicione (que es unreal). Tengo ryzen 2700x 32 de ram y 2080 super, windows 10.
Hasta ahora, me ha funcionado perfecto ambos. Tengo todo actualizado.
He probado a desistalar la aplicación de unreal y el juego, el windows, y nada.
Me sale el mismo error en ambos.
error (en aplicación unreal engine 4):

Assertion failed: [File:Unknown] [Line: 198] Unreal Engine is exiting due to D3D device being lost. (Error: 0x887A0020 - 'INTERNAL_ERROR')


UE4Editor_D3D11RHI
UE4Editor_D3D11RHI
UE4Editor_D3D11RHI
UE4Editor_D3D11RHI
UE4Editor_RHI
UE4Editor_RHI
UE4Editor_RHI
UE4Editor_RHI
UE4Editor_RHI
UE4Editor_SlateRHIRenderer
UE4Editor_SlateRHIRenderer
UE4Editor_SlateRHIRenderer
UE4Editor_Core
UE4Editor_Core
UE4Editor_RenderCore
UE4Editor_RenderCore
UE4Editor_Core
UE4Editor_Core
kernel32
ntdll


En spoiler el log del error:
Log file open, 03/24/20 23:48:37
LogWindows: Failed to load 'aqProf.dll' (GetLastError=126)
LogWindows: File 'aqProf.dll' does not exist
LogWindows: Failed to load 'VtuneApi.dll' (GetLastError=126)
LogWindows: File 'VtuneApi.dll' does not exist
LogWindows: Failed to load 'VtuneApi32e.dll' (GetLastError=126)
LogWindows: File 'VtuneApi32e.dll' does not exist
LogConsoleResponse: Display: Failed to find resolution value strings in scalability ini. Falling back to default.
LogInit: Display: Running engine without a game
LogPlatformFile: Not using cached read wrapper
LogTaskGraph: Started task graph with 5 named threads and 47 total threads with 3 sets of task threads.
LogStats: Stats thread started at 9.234293
LogD3D11RHI: Loaded GFSDK_Aftermath_Lib.x64.dll
LogICUInternationalization: ICU TimeZone Detection - Raw Offset: +1:00, Platform Override: ''
LogPluginManager: Mounting plugin Paper2D
LogPluginManager: Mounting plugin AISupport
LogPluginManager: Mounting plugin LightPropagationVolume
LogPluginManager: Mounting plugin ActorLayerUtilities
LogPluginManager: Mounting plugin AnimationSharing
LogPluginManager: Mounting plugin CLionSourceCodeAccess
LogPluginManager: Mounting plugin CodeLiteSourceCodeAccess
LogPluginManager: Mounting plugin GitSourceControl
LogPluginManager: Mounting plugin KDevelopSourceCodeAccess
LogPluginManager: Mounting plugin NullSourceCodeAccess
LogPluginManager: Mounting plugin PerforceSourceControl
LogPluginManager: Mounting plugin PlasticSourceControl
LogPluginManager: Mounting plugin SubversionSourceControl
LogPluginManager: Mounting plugin UObjectPlugin
LogPluginManager: Mounting plugin VisualStudioCodeSourceCodeAccess
LogPluginManager: Mounting plugin VisualStudioSourceCodeAccess
LogPluginManager: Mounting plugin XCodeSourceCodeAccess
LogPluginManager: Mounting plugin AssetManagerEditor
LogPluginManager: Mounting plugin CryptoKeys
LogPluginManager: Mounting plugin CurveEditorTools
LogPluginManager: Mounting plugin DataValidation
LogPluginManager: Mounting plugin FacialAnimation
LogPluginManager: Mounting plugin GameplayTagsEditor
LogPluginManager: Mounting plugin MacGraphicsSwitching
LogPluginManager: Mounting plugin MaterialAnalyzer
LogPluginManager: Mounting plugin MobileLauncherProfileWizard
LogPluginManager: Mounting plugin PluginBrowser
LogPluginManager: Mounting plugin SpeedTreeImporter
LogPluginManager: Mounting plugin DatasmithContent
LogPluginManager: Mounting plugin VariantManagerContent
LogPluginManager: Mounting plugin AlembicImporter
LogPluginManager: Mounting plugin AutomationUtils
LogPluginManager: Mounting plugin BackChannel
LogPluginManager: Mounting plugin CharacterAI
LogPluginManager: Mounting plugin GeometryCache
LogPluginManager: Mounting plugin PlatformCrypto
LogPluginManager: Mounting plugin ProxyLODPlugin
LogPluginManager: Mounting plugin SkeletalReduction
LogPluginManager: Mounting plugin MagicLeap
LogPluginManager: Mounting plugin MagicLeapMedia
LogPluginManager: Mounting plugin MLSDK
LogPluginManager: Mounting plugin AndroidMedia
LogPluginManager: Mounting plugin AvfMedia
LogPluginManager: Mounting plugin ImgMedia
LogPluginManager: Mounting plugin MediaCompositing
LogPluginManager: Mounting plugin MediaPlayerEditor
LogPluginManager: Mounting plugin WebMMedia
LogPluginManager: Mounting plugin WmfMedia
LogPluginManager: Mounting plugin TcpMessaging
LogPluginManager: Mounting plugin UdpMessaging
LogPluginManager: Mounting plugin ActorSequence
LogPluginManager: Mounting plugin LevelSequenceEditor
LogPluginManager: Mounting plugin MatineeToLevelSequence
LogPluginManager: Mounting plugin NetcodeUnitTest
LogPluginManager: Mounting plugin NUTUnrealEngine4
LogPluginManager: Mounting plugin OnlineSubsystemGooglePlay
LogPluginManager: Mounting plugin OnlineSubsystemIOS
LogPluginManager: Mounting plugin OnlineSubsystem
LogPluginManager: Mounting plugin OnlineSubsystemNull
LogPluginManager: Mounting plugin OnlineSubsystemUtils
LogPluginManager: Mounting plugin LauncherChunkInstaller
LogPluginManager: Mounting plugin AndroidDeviceProfileSelector
LogPluginManager: Mounting plugin AndroidMoviePlayer
LogPluginManager: Mounting plugin AndroidPermission
LogPluginManager: Mounting plugin AppleImageUtils
LogPluginManager: Mounting plugin AppleMoviePlayer
LogPluginManager: Mounting plugin ArchVisCharacter
LogPluginManager: Mounting plugin AssetTags
LogPluginManager: Mounting plugin AudioCapture
LogPluginManager: Mounting plugin CableComponent
LogPluginManager: Mounting plugin CustomMeshComponent
LogPluginManager: Mounting plugin EditableMesh
LogPluginManager: Mounting plugin ExampleDeviceProfileSelector
LogPluginManager: Mounting plugin GoogleCloudMessaging
LogPluginManager: Mounting plugin IOSDeviceProfileSelector
LogPluginManager: Mounting plugin LinuxDeviceProfileSelector
LogPluginManager: Mounting plugin LocationServicesBPLibrary
LogPluginManager: Mounting plugin MobilePatchingUtils
LogPluginManager: Mounting plugin OculusVR
LogPluginManager: Mounting plugin PhysXVehicles
LogPluginManager: Mounting plugin PostSplashScreen
LogPluginManager: Mounting plugin ProceduralMeshComponent
LogPluginManager: Mounting plugin RuntimePhysXCooking
LogPluginManager: Mounting plugin SignificanceManager
LogPluginManager: Mounting plugin SteamVR
LogPluginManager: Mounting plugin WebMMoviePlayer
LogPluginManager: Mounting plugin WindowsMoviePlayer
LogPluginManager: Mounting plugin ScreenshotTools
LogInit: Using libcurl 7.55.1-DEV
LogInit: - built for x86_64-pc-win32
LogInit: - supports SSL with OpenSSL/1.1.1
LogInit: - supports HTTP deflate (compression) using libz 1.2.8
LogInit: - other features:
LogInit: CURL_VERSION_SSL
LogInit: CURL_VERSION_LIBZ
LogInit: CURL_VERSION_IPV6
LogInit: CURL_VERSION_ASYNCHDNS
LogInit: CURL_VERSION_LARGEFILE
LogInit: CURL_VERSION_IDN
LogInit: CurlRequestOptions (configurable via config and command line):
LogInit: - bVerifyPeer = true - Libcurl will verify peer certificate
LogInit: - bUseHttpProxy = false - Libcurl will NOT use HTTP proxy
LogInit: - bDontReuseConnections = false - Libcurl will reuse connections
LogInit: - MaxHostConnections = 16 - Libcurl will limit the number of connections to a host
LogInit: - LocalHostAddr = Default
LogInit: - BufferSize = 65536
LogOnline: OSS: Creating online subsystem instance for: NULL
LogInit: WinSock: version 1.1 (2.2), MaxSocks=32767, MaxUdp=65467
LogOnline: OSS: TryLoadSubsystemAndSetDefault: Loaded subsystem for module [NULL]
LogInit: Build: ++UE4+Release-4.24-CL-11590370
LogInit: Engine Version: 4.24.3-11590370+++UE4+Release-4.24
LogInit: Compatible Engine Version: 4.24.0-10570792+++UE4+Release-4.24
LogInit: Net CL: 10570792
LogInit: OS: Windows 10 (Release 1909) (), CPU: AMD Ryzen 7 2700X Eight-Core Processor , GPU: NVIDIA GeForce RTX 2080 SUPER
LogInit: Compiled (64-bit): Feb 24 2020 15:39:18
LogInit: Compiled with Visual C++: 19.16.27032.01
LogInit: Build Configuration: Development
LogInit: Branch Name: ++UE4+Release-4.24
LogInit: Command Line:
LogInit: Base Directory: W:/Program Files/UE_4.24/Engine/Binaries/Win64/
LogInit: Installed Engine Build: 1
LogDevObjectVersion: Number of dev versions registered: 25
LogDevObjectVersion: Dev-Blueprints (B0D832E4-1F89-4F0D-ACCF-7EB736FD4AA2): 10
LogDevObjectVersion: Dev-Build (E1C64328-A22C-4D53-A36C-8E866417BD8C): 0
LogDevObjectVersion: Dev-Core (375EC13C-06E4-48FB-B500-84F0262A717E): 3
LogDevObjectVersion: Dev-Editor (E4B068ED-F494-42E9-A231-DA0B2E46BB41): 37
LogDevObjectVersion: Dev-Framework (CFFC743F-43B0-4480-9391-14DF171D2073): 36
LogDevObjectVersion: Dev-Mobile (B02B49B5-BB20-44E9-A304-32B752E40360): 2
LogDevObjectVersion: Dev-Networking (A4E4105C-59A1-49B5-A7C5-40C4547EDFEE): 0
LogDevObjectVersion: Dev-Online (39C831C9-5AE6-47DC-9A44-9C173E1C8E7C): 0
LogDevObjectVersion: Dev-Physics (78F01B33-EBEA-4F98-B9B4-84EACCB95AA2): 2
LogDevObjectVersion: Dev-Platform (6631380F-2D4D-43E0-8009-CF276956A95A): 0
LogDevObjectVersion: Dev-Rendering (12F88B9F-8875-4AFC-A67C-D90C383ABD29): 36
LogDevObjectVersion: Dev-Sequencer (7B5AE74C-D270-4C10-A958-57980B212A5A): 11
LogDevObjectVersion: Dev-VR (D7296918-1DD6-4BDD-9DE2-64A83CC13884): 2
LogDevObjectVersion: Dev-LoadTimes (C2A15278-BFE7-4AFE-6C17-90FF531DF755): 1
LogDevObjectVersion: Private-Geometry (6EACA3D4-40EC-4CC1-B786-8BED09428FC5): 3
LogDevObjectVersion: Dev-AnimPhys (29E575DD-E0A3-4627-9D10-D276232CDCEA): 17
LogDevObjectVersion: Dev-Anim (AF43A65D-7FD3-4947-9873-3E8ED9C1BB05): 2
LogDevObjectVersion: Dev-ReflectionCapture (6B266CEC-1EC7-4B8F-A30B-E4D90942FC07): 1
LogDevObjectVersion: Dev-Automation (0DF73D61-A23F-47EA-B727-89E90C41499A): 1
LogDevObjectVersion: FortniteMain (601D1886-AC64-4F84-AA16-D3DE0DEAC7D6): 31
LogDevObjectVersion: Dev-Enterprise (9DFFBCD6-494F-0158-E221-12823C92A888): 8
LogDevObjectVersion: Dev-Niagara (F2AED0AC-9AFE-416F-8664-AA7FFA26D6FC): 1
LogDevObjectVersion: Dev-Destruction (174F1F0B-B4C6-45A5-B13F-2EE8D0FB917D): 9
LogDevObjectVersion: Dev-Physics-Ext (35F94A83-E258-406C-A318-09F59610247C): 8
LogDevObjectVersion: Dev-CineCamera (B2E18506-4273-CFC2-A54E-F4BB758BBA07): 1
LogInit: Presizing for max 25165824 objects, including 0 objects not considered by GC, pre-allocating 0 bytes for permanent pool.
LogInit: Object subsystem initialized
LogConfig: Setting CVar [[con.DebugEarlyDefault:1]]
LogConfig: Setting CVar [[r.setres:1280x720]]
[2020.03.24-22.48.46:925][ 0]LogConfig: Setting CVar [[r.VSync:0]]
[2020.03.24-22.48.46:925][ 0]LogConfig: Setting CVar [[r.RHICmdBypass:0]]
[2020.03.24-22.48.46:925][ 0]LogConfig: Applying CVar settings from Section [/Script/Engine.RendererSettings] File [C:/Users/willc/AppData/Local/UnrealEngine/4.24/Saved/Config/Windows/Engine.ini]
[2020.03.24-22.48.46:925][ 0]LogConfig: Setting CVar [[r.GPUCrashDebugging:0]]
[2020.03.24-22.48.46:925][ 0]LogConfig: Applying CVar settings from Section [/Script/Engine.RendererOverrideSettings] File [C:/Users/willc/AppData/Local/UnrealEngine/4.24/Saved/Config/Windows/Engine.ini]
[2020.03.24-22.48.46:925][ 0]LogConfig: Applying CVar settings from Section [/Script/Engine.StreamingSettings] File [C:/Users/willc/AppData/Local/UnrealEngine/4.24/Saved/Config/Windows/Engine.ini]
[2020.03.24-22.48.46:925][ 0]LogConfig: Setting CVar [[s.MinBulkDataSizeForAsyncLoading:131072]]
[2020.03.24-22.48.46:925][ 0]LogConfig: Setting CVar [[s.AsyncLoadingThreadEnabled:0]]
[2020.03.24-22.48.46:925][ 0]LogConfig: Setting CVar [[s.EventDrivenLoaderEnabled:1]]
[2020.03.24-22.48.46:925][ 0]LogConfig: Setting CVar [[s.WarnIfTimeLimitExceeded:0]]
[2020.03.24-22.48.46:925][ 0]LogConfig: Setting CVar [[s.TimeLimitExceededMultiplier:1.5]]
[2020.03.24-22.48.46:925][ 0]LogConfig: Setting CVar [[s.TimeLimitExceededMinTime:0.005]]
[2020.03.24-22.48.46:925][ 0]LogConfig: Setting CVar [[s.UseBackgroundLevelStreaming:1]]
[2020.03.24-22.48.46:925][ 0]LogConfig: Setting CVar [[s.PriorityAsyncLoadingExtraTime:15.0]]
[2020.03.24-22.48.46:925][ 0]LogConfig: Setting CVar [[s.LevelStreamingActorsUpdateTimeLimit:5.0]]
[2020.03.24-22.48.46:925][ 0]LogConfig: Setting CVar [[s.PriorityLevelStreamingActorsUpdateExtraTime:5.0]]
[2020.03.24-22.48.46:925][ 0]LogConfig: Setting CVar [[s.LevelStreamingComponentsRegistrationGranularity:10]]
[2020.03.24-22.48.46:925][ 0]LogConfig: Setting CVar [[s.UnregisterComponentsTimeLimit:1.0]]
[2020.03.24-22.48.46:925][ 0]LogConfig: Setting CVar [[s.LevelStreamingComponentsUnregistrationGranularity:5]]
[2020.03.24-22.48.46:925][ 0]LogConfig: Setting CVar [[s.FlushStreamingOnExit:1]]
[2020.03.24-22.48.46:925][ 0]LogConfig: Applying CVar settings from Section [/Script/Engine.GarbageCollectionSettings] File [C:/Users/willc/AppData/Local/UnrealEngine/4.24/Saved/Config/Windows/Engine.ini]
[2020.03.24-22.48.46:925][ 0]LogConfig: Setting CVar [[gc.MaxObjectsNotConsideredByGC:1]]
[2020.03.24-22.48.46:925][ 0]LogConfig: Setting CVar [[gc.SizeOfPermanentObjectPool:0]]
[2020.03.24-22.48.46:925][ 0]LogConfig: Setting CVar [[gc.FlushStreamingOnGC:0]]
[2020.03.24-22.48.46:925][ 0]LogConfig: Setting CVar [[gc.NumRetriesBeforeForcingGC:10]]
[2020.03.24-22.48.46:925][ 0]LogConfig: Setting CVar [[gc.AllowParallelGC:1]]
[2020.03.24-22.48.46:925][ 0]LogConfig: Setting CVar [[gc.TimeBetweenPurgingPendingKillObjects:61.1]]
[2020.03.24-22.48.46:926][ 0]LogConfig: Setting CVar [[gc.MaxObjectsInEditor:25165824]]
[2020.03.24-22.48.46:926][ 0]LogConfig: Setting CVar [[gc.IncrementalBeginDestroyEnabled:1]]
[2020.03.24-22.48.46:926][ 0]LogConfig: Setting CVar [[gc.CreateGCClusters:1]]
[2020.03.24-22.48.46:926][ 0]LogConfig: Setting CVar [[gc.MinGCClusterSize:5]]
[2020.03.24-22.48.46:926][ 0]LogConfig: Setting CVar [[gc.ActorClusteringEnabled:0]]
[2020.03.24-22.48.46:926][ 0]LogConfig: Setting CVar [[gc.BlueprintClusteringEnabled:0]]
[2020.03.24-22.48.46:926][ 0]LogConfig: Setting CVar [[gc.UseDisregardForGCOnDedicatedServers:0]]
[2020.03.24-22.48.46:926][ 0]LogConfig: Applying CVar settings from Section [/Script/Engine.NetworkSettings] File [C:/Users/willc/AppData/Local/UnrealEngine/4.24/Saved/Config/Windows/Engine.ini]
[2020.03.24-22.48.46:926][ 0]LogConfig: Applying CVar settings from Section [/Script/UnrealEd.CookerSettings] File [C:/Users/willc/AppData/Local/UnrealEngine/4.24/Saved/Config/Windows/Engine.ini]
[2020.03.24-22.48.46:928][ 0]LogConfig: Applying CVar settings from Section [ViewDistanceQuality@3] File [C:/Users/willc/AppData/Local/UnrealEngine/4.24/Saved/Config/Windows/Scalability.ini]
[2020.03.24-22.48.46:928][ 0]LogConfig: Setting CVar [[r.SkeletalMeshLODBias:0]]
[2020.03.24-22.48.46:928][ 0]LogConfig: Setting CVar [[r.ViewDistanceScale:1.0]]
[2020.03.24-22.48.46:928][ 0]LogConfig: Applying CVar settings from Section [AntiAliasingQuality@3] File [C:/Users/willc/AppData/Local/UnrealEngine/4.24/Saved/Config/Windows/Scalability.ini]
[2020.03.24-22.48.46:928][ 0]LogConfig: Setting CVar [[r.PostProcessAAQuality:4]]
[2020.03.24-22.48.46:928][ 0]LogConfig: Applying CVar settings from Section [ShadowQuality@3] File [C:/Users/willc/AppData/Local/UnrealEngine/4.24/Saved/Config/Windows/Scalability.ini]
[2020.03.24-22.48.46:928][ 0]LogConfig: Setting CVar [[r.LightFunctionQuality:1]]
[2020.03.24-22.48.46:928][ 0]LogConfig: Setting CVar [[r.ShadowQuality:5]]
[2020.03.24-22.48.46:928][ 0]LogConfig: Setting CVar [[r.Shadow.CSM.MaxCascades:10]]
[2020.03.24-22.48.46:928][ 0]LogConfig: Setting CVar [[r.Shadow.MaxResolution:2048]]
[2020.03.24-22.48.46:928][ 0]LogConfig: Setting CVar [[r.Shadow.MaxCSMResolution:2048]]
[2020.03.24-22.48.46:928][ 0]LogConfig: Setting CVar [[r.Shadow.RadiusThreshold:0.01]]
[2020.03.24-22.48.46:928][ 0]LogConfig: Setting CVar [[r.Shadow.DistanceScale:1.0]]
[2020.03.24-22.48.46:928][ 0]LogConfig: Setting CVar [[r.Shadow.CSM.TransitionScale:1.0]]
[2020.03.24-22.48.46:928][ 0]LogConfig: Setting CVar [[r.Shadow.PreShadowResolutionFactor:1.0]]
[2020.03.24-22.48.46:928][ 0]LogConfig: Setting CVar [[r.DistanceFieldShadowing:1]]
[2020.03.24-22.48.46:928][ 0]LogConfig: Setting CVar [[r.DistanceFieldAO:1]]
[2020.03.24-22.48.46:928][ 0]LogConfig: Setting CVar [[r.AOQuality:2]]
[2020.03.24-22.48.46:928][ 0]LogConfig: Setting CVar [[r.VolumetricFog:1]]
[2020.03.24-22.48.46:928][ 0]LogConfig: Setting CVar [[r.VolumetricFog.GridPixelSize:8]]
[2020.03.24-22.48.46:928][ 0]LogConfig: Setting CVar [[r.VolumetricFog.GridSizeZ:128]]
[2020.03.24-22.48.46:928][ 0]LogConfig: Setting CVar [[r.VolumetricFog.HistoryMissSupersampleCount:4]]
[2020.03.24-22.48.46:928][ 0]LogConfig: Setting CVar [[r.LightMaxDrawDistanceScale:1]]
[2020.03.24-22.48.46:928][ 0]LogConfig: Setting CVar [[r.CapsuleShadows:1]]
[2020.03.24-22.48.46:928][ 0]LogConfig: Applying CVar settings from Section [PostProcessQuality@3] File [C:/Users/willc/AppData/Local/UnrealEngine/4.24/Saved/Config/Windows/Scalability.ini]
[2020.03.24-22.48.46:928][ 0]LogConfig: Setting CVar [[r.MotionBlurQuality:4]]
[2020.03.24-22.48.46:928][ 0]LogConfig: Setting CVar [[r.AmbientOcclusionMipLevelFactor:0.4]]
[2020.03.24-22.48.46:928][ 0]LogConfig: Setting CVar [[r.AmbientOcclusionMaxQuality:100]]
[2020.03.24-22.48.46:928][ 0]LogConfig: Setting CVar [[r.AmbientOcclusionLevels:-1]]
[2020.03.24-22.48.46:928][ 0]LogConfig: Setting CVar [[r.AmbientOcclusionRadiusScale:1.0]]
[2020.03.24-22.48.46:928][ 0]LogConfig: Setting CVar [[r.DepthOfFieldQuality:2]]
[2020.03.24-22.48.46:928][ 0]LogConfig: Setting CVar [[r.RenderTargetPoolMin:400]]
[2020.03.24-22.48.46:928][ 0]LogConfig: Setting CVar [[r.LensFlareQuality:2]]
[2020.03.24-22.48.46:928][ 0]LogConfig: Setting CVar [[r.SceneColorFringeQuality:1]]
[2020.03.24-22.48.46:928][ 0]LogConfig: Setting CVar [[r.EyeAdaptationQuality:2]]
[2020.03.24-22.48.46:928][ 0]LogConfig: Setting CVar [[r.BloomQuality:5]]
[2020.03.24-22.48.46:928][ 0]LogConfig: Setting CVar [[r.FastBlurThreshold:100]]
[2020.03.24-22.48.46:928][ 0]LogConfig: Setting CVar [[r.Upscale.Quality:3]]
[2020.03.24-22.48.46:928][ 0]LogConfig: Setting CVar [[r.Tonemapper.GrainQuantization:1]]
[2020.03.24-22.48.46:928][ 0]LogConfig: Setting CVar [[r.LightShaftQuality:1]]
[2020.03.24-22.48.46:928][ 0]LogConfig: Setting CVar [[r.Filter.SizeScale:1]]
[2020.03.24-22.48.46:928][ 0]LogConfig: Setting CVar [[r.Tonemapper.Quality:5]]
[2020.03.24-22.48.46:928][ 0]LogConfig: Setting CVar [[r.DOF.Gather.AccumulatorQuality:1 ; higher gathering accumulator quality]]
[2020.03.24-22.48.46:928][ 0]LogConfig: Setting CVar [[r.DOF.Gather.PostfilterMethod:1 ; Median3x3 postfilering method]]
[2020.03.24-22.48.46:928][ 0]LogConfig: Setting CVar [[r.DOF.Gather.EnableBokehSettings:0 ; no bokeh simulation when gathering]]
[2020.03.24-22.48.46:928][ 0]LogConfig: Setting CVar [[r.DOF.Gather.RingCount:4 ; medium number of samples when gathering]]
[2020.03.24-22.48.46:928][ 0]LogConfig: Setting CVar [[r.DOF.Scatter.ForegroundCompositing:1 ; additive foreground scattering]]
[2020.03.24-22.48.46:928][ 0]LogConfig: Setting CVar [[r.DOF.Scatter.BackgroundCompositing:2 ; additive background scattering]]
[2020.03.24-22.48.46:928][ 0]LogConfig: Setting CVar [[r.DOF.Scatter.EnableBokehSettings:1 ; bokeh simulation when scattering]]
[2020.03.24-22.48.46:928][ 0]LogConfig: Setting CVar [[r.DOF.Scatter.MaxSpriteRatio:0.1 ; only a maximum of 10% of scattered bokeh]]
[2020.03.24-22.48.46:928][ 0]LogConfig: Setting CVar [[r.DOF.Recombine.Quality:1 ; cheap slight out of focus]]
[2020.03.24-22.48.46:928][ 0]LogConfig: Setting CVar [[r.DOF.Recombine.EnableBokehSettings:0 ; no bokeh simulation on slight out of focus]]
[2020.03.24-22.48.46:928][ 0]LogConfig: Setting CVar [[r.DOF.TemporalAAQuality:1 ; more stable temporal accumulation]]
[2020.03.24-22.48.46:928][ 0]LogConfig: Setting CVar [[r.DOF.Kernel.MaxForegroundRadius:0.025]]
[2020.03.24-22.48.46:928][ 0]LogConfig: Setting CVar [[r.DOF.Kernel.MaxBackgroundRadius:0.025]]
[2020.03.24-22.48.46:928][ 0]LogConfig: Applying CVar settings from Section [TextureQuality@3] File [C:/Users/willc/AppData/Local/UnrealEngine/4.24/Saved/Config/Windows/Scalability.ini]
[2020.03.24-22.48.46:928][ 0]LogConfig: Setting CVar [[r.Streaming.MipBias:0]]
[2020.03.24-22.48.46:928][ 0]LogConfig: Setting CVar [[r.Streaming.AmortizeCPUToGPUCopy:0]]
[2020.03.24-22.48.46:928][ 0]LogConfig: Setting CVar [[r.Streaming.MaxNumTexturesToStreamPerFrame:0]]
[2020.03.24-22.48.46:928][ 0]LogConfig: Setting CVar [[r.Streaming.Boost:1]]
[2020.03.24-22.48.46:928][ 0]LogConfig: Setting CVar [[r.MaxAnisotropy:8]]
[2020.03.24-22.48.46:928][ 0]LogConfig: Setting CVar [[r.VT.MaxAnisotropy:8]]
[2020.03.24-22.48.46:929][ 0]LogConfig: Setting CVar [[r.Streaming.LimitPoolSizeToVRAM:0]]
[2020.03.24-22.48.46:929][ 0]LogConfig: Setting CVar [[r.Streaming.PoolSize:1000]]
[2020.03.24-22.48.46:929][ 0]LogConfig: Setting CVar [[r.Streaming.MaxEffectiveScreenSize:0]]
[2020.03.24-22.48.46:929][ 0]LogConfig: Applying CVar settings from Section [EffectsQuality@3] File [C:/Users/willc/AppData/Local/UnrealEngine/4.24/Saved/Config/Windows/Scalability.ini]
[2020.03.24-22.48.46:929][ 0]LogConfig: Setting CVar [[r.TranslucencyLightingVolumeDim:64]]
[2020.03.24-22.48.46:929][ 0]LogConfig: Setting CVar [[r.RefractionQuality:2]]
[2020.03.24-22.48.46:929][ 0]LogConfig: Setting CVar [[r.SSR.Quality:3]]
[2020.03.24-22.48.46:929][ 0]LogConfig: Setting CVar [[r.SSR.HalfResSceneColor:0]]
[2020.03.24-22.48.46:929][ 0]LogConfig: Setting CVar [[r.SceneColorFormat:4]]
[2020.03.24-22.48.46:929][ 0]LogConfig: Setting CVar [[r.DetailMode:2]]
[2020.03.24-22.48.46:929][ 0]LogConfig: Setting CVar [[r.TranslucencyVolumeBlur:1]]
[2020.03.24-22.48.46:929][ 0]LogConfig: Setting CVar [[r.MaterialQualityLevel:1 ; High quality]]
[2020.03.24-22.48.46:929][ 0]LogConfig: Setting CVar [[r.SSS.Scale:1]]
[2020.03.24-22.48.46:929][ 0]LogConfig: Setting CVar [[r.SSS.SampleSet:2]]
[2020.03.24-22.48.46:929][ 0]LogConfig: Setting CVar [[r.SSS.Quality:1]]
[2020.03.24-22.48.46:929][ 0]LogConfig: Setting CVar [[r.SSS.HalfRes:1]]
[2020.03.24-22.48.46:929][ 0]LogConfig: Setting CVar [[r.SSGI.Quality:3]]
[2020.03.24-22.48.46:929][ 0]LogConfig: Setting CVar [[r.EmitterSpawnRateScale:1.0]]
[2020.03.24-22.48.46:929][ 0]LogConfig: Setting CVar [[r.ParticleLightQuality:2]]
[2020.03.24-22.48.46:929][ 0]LogConfig: Setting CVar [[r.SkyAtmosphere.AerialPerspectiveLUT.FastApplyOnOpaque:1 ; Always have FastSkyLUT 1 in this case to avoid wrong sky]]
[2020.03.24-22.48.46:929][ 0]LogConfig: Setting CVar [[r.SkyAtmosphere.AerialPerspectiveLUT.SampleCountPerSlice:1]]
[2020.03.24-22.48.46:929][ 0]LogConfig: Setting CVar [[r.SkyAtmosphere.AerialPerspectiveLUT.DepthResolution:16.0]]
[2020.03.24-22.48.46:929][ 0]LogConfig: Setting CVar [[r.SkyAtmosphere.FastSkyLUT:1]]
[2020.03.24-22.48.46:929][ 0]LogConfig: Setting CVar [[r.SkyAtmosphere.FastSkyLUT.SampleCountMin:4.0]]
[2020.03.24-22.48.46:929][ 0]LogConfig: Setting CVar [[r.SkyAtmosphere.FastSkyLUT.SampleCountMax:32.0]]
[2020.03.24-22.48.46:929][ 0]LogConfig: Setting CVar [[r.SkyAtmosphere.SampleCountMin:4.0]]
[2020.03.24-22.48.46:929][ 0]LogConfig: Setting CVar [[r.SkyAtmosphere.SampleCountMax:32.0]]
[2020.03.24-22.48.46:929][ 0]LogConfig: Setting CVar [[r.SkyAtmosphere.TransmittanceLUT.UseSmallFormat:0]]
[2020.03.24-22.48.46:929][ 0]LogConfig: Setting CVar [[r.SkyAtmosphere.TransmittanceLUT.SampleCount:10.0]]
[2020.03.24-22.48.46:929][ 0]LogConfig: Setting CVar [[r.SkyAtmosphere.MultiScatteringLUT.SampleCount:15.0]]
[2020.03.24-22.48.46:929][ 0]LogConfig: Applying CVar settings from Section [FoliageQuality@3] File [C:/Users/willc/AppData/Local/UnrealEngine/4.24/Saved/Config/Windows/Scalability.ini]
[2020.03.24-22.48.46:929][ 0]LogConfig: Setting CVar [[foliage.DensityScale:1.0]]
[2020.03.24-22.48.46:929][ 0]LogConfig: Setting CVar [[grass.DensityScale:1.0]]
[2020.03.24-22.48.46:929][ 0]LogConfig: Applying CVar settings from Section [ShadingQuality@3] File [C:/Users/willc/AppData/Local/UnrealEngine/4.24/Saved/Config/Windows/Scalability.ini]
[2020.03.24-22.48.46:929][ 0]LogConfig: Setting CVar [[r.HairStrands.SkyLighting.SampleCount:16]]
[2020.03.24-22.48.46:929][ 0]LogConfig: Setting CVar [[r.HairStrands.SkyLighting.JitterIntegration:0]]
[2020.03.24-22.48.46:929][ 0]LogConfig: Setting CVar [[r.HairStrands.SkyAO.SampleCount:16]]
[2020.03.24-22.48.46:929][ 0]LogInit: Selected Device Profile: [Windows]
[2020.03.24-22.48.46:929][ 0]LogInit: Applying CVar settings loaded from the selected device profile: [Windows]
[2020.03.24-22.48.46:947][ 0]LogHAL: Display: Platform has ~ 32 GB [34303373312 / 34359738368 / 32], which maps to Largest [LargestMinGB=32, LargerMinGB=12, DefaultMinGB=8, SmallerMinGB=6, SmallestMinGB=0)
[2020.03.24-22.48.46:947][ 0]LogInit: Going up to parent DeviceProfile []
[2020.03.24-22.48.46:947][ 0]LogConfig: Applying CVar settings from Section [ViewDistanceQuality@3] File [C:/Users/willc/AppData/Local/UnrealEngine/4.24/Saved/Config/Windows/Scalability.ini]
[2020.03.24-22.48.46:947][ 0]LogConfig: Setting CVar [[r.SkeletalMeshLODBias:0]]
[2020.03.24-22.48.46:947][ 0]LogConfig: Setting CVar [[r.ViewDistanceScale:1.0]]
[2020.03.24-22.48.46:947][ 0]LogConfig: Applying CVar settings from Section [AntiAliasingQuality@3] File [C:/Users/willc/AppData/Local/UnrealEngine/4.24/Saved/Config/Windows/Scalability.ini]
[2020.03.24-22.48.46:947][ 0]LogConfig: Setting CVar [[r.PostProcessAAQuality:4]]
[2020.03.24-22.48.46:947][ 0]LogConfig: Applying CVar settings from Section [ShadowQuality@3] File [C:/Users/willc/AppData/Local/UnrealEngine/4.24/Saved/Config/Windows/Scalability.ini]
[2020.03.24-22.48.46:947][ 0]LogConfig: Setting CVar [[r.LightFunctionQuality:1]]
[2020.03.24-22.48.46:947][ 0]LogConfig: Setting CVar [[r.ShadowQuality:5]]
[2020.03.24-22.48.46:947][ 0]LogConfig: Setting CVar [[r.Shadow.CSM.MaxCascades:10]]
[2020.03.24-22.48.46:947][ 0]LogConfig: Setting CVar [[r.Shadow.MaxResolution:2048]]
[2020.03.24-22.48.46:947][ 0]LogConfig: Setting CVar [[r.Shadow.MaxCSMResolution:2048]]
[2020.03.24-22.48.46:947][ 0]LogConfig: Setting CVar [[r.Shadow.RadiusThreshold:0.01]]
[2020.03.24-22.48.46:947][ 0]LogConfig: Setting CVar [[r.Shadow.DistanceScale:1.0]]
[2020.03.24-22.48.46:947][ 0]LogConfig: Setting CVar [[r.Shadow.CSM.TransitionScale:1.0]]
[2020.03.24-22.48.46:947][ 0]LogConfig: Setting CVar [[r.Shadow.PreShadowResolutionFactor:1.0]]
[2020.03.24-22.48.46:947][ 0]LogConfig: Setting CVar [[r.DistanceFieldShadowing:1]]
[2020.03.24-22.48.46:947][ 0]LogConfig: Setting CVar [[r.DistanceFieldAO:1]]
[2020.03.24-22.48.46:948][ 0]LogConfig: Setting CVar [[r.AOQuality:2]]
[2020.03.24-22.48.46:948][ 0]LogConfig: Setting CVar [[r.VolumetricFog:1]]
[2020.03.24-22.48.46:948][ 0]LogConfig: Setting CVar [[r.VolumetricFog.GridPixelSize:8]]
[2020.03.24-22.48.46:948][ 0]LogConfig: Setting CVar [[r.VolumetricFog.GridSizeZ:128]]
[2020.03.24-22.48.46:948][ 0]LogConfig: Setting CVar [[r.VolumetricFog.HistoryMissSupersampleCount:4]]
[2020.03.24-22.48.46:948][ 0]LogConfig: Setting CVar [[r.LightMaxDrawDistanceScale:1]]
[2020.03.24-22.48.46:948][ 0]LogConfig: Setting CVar [[r.CapsuleShadows:1]]
[2020.03.24-22.48.46:948][ 0]LogConfig: Applying CVar settings from Section [PostProcessQuality@3] File [C:/Users/willc/AppData/Local/UnrealEngine/4.24/Saved/Config/Windows/Scalability.ini]
[2020.03.24-22.48.46:948][ 0]LogConfig: Setting CVar [[r.MotionBlurQuality:4]]
[2020.03.24-22.48.46:948][ 0]LogConfig: Setting CVar [[r.AmbientOcclusionMipLevelFactor:0.4]]
[2020.03.24-22.48.46:948][ 0]LogConfig: Setting CVar [[r.AmbientOcclusionMaxQuality:100]]
[2020.03.24-22.48.46:948][ 0]LogConfig: Setting CVar [[r.AmbientOcclusionLevels:-1]]
[2020.03.24-22.48.46:948][ 0]LogConfig: Setting CVar [[r.AmbientOcclusionRadiusScale:1.0]]
[2020.03.24-22.48.46:948][ 0]LogConfig: Setting CVar [[r.DepthOfFieldQuality:2]]
[2020.03.24-22.48.46:948][ 0]LogConfig: Setting CVar [[r.RenderTargetPoolMin:400]]
[2020.03.24-22.48.46:948][ 0]LogConfig: Setting CVar [[r.LensFlareQuality:2]]
[2020.03.24-22.48.46:948][ 0]LogConfig: Setting CVar [[r.SceneColorFringeQuality:1]]
[2020.03.24-22.48.46:948][ 0]LogConfig: Setting CVar [[r.EyeAdaptationQuality:2]]
[2020.03.24-22.48.46:948][ 0]LogConfig: Setting CVar [[r.BloomQuality:5]]
[2020.03.24-22.48.46:948][ 0]LogConfig: Setting CVar [[r.FastBlurThreshold:100]]
[2020.03.24-22.48.46:948][ 0]LogConfig: Setting CVar [[r.Upscale.Quality:3]]
[2020.03.24-22.48.46:948][ 0]LogConfig: Setting CVar [[r.Tonemapper.GrainQuantization:1]]
[2020.03.24-22.48.46:948][ 0]LogConfig: Setting CVar [[r.LightShaftQuality:1]]
[2020.03.24-22.48.46:948][ 0]LogConfig: Setting CVar [[r.Filter.SizeScale:1]]
[2020.03.24-22.48.46:948][ 0]LogConfig: Setting CVar [[r.Tonemapper.Quality:5]]
[2020.03.24-22.48.46:948][ 0]LogConfig: Setting CVar [[r.DOF.Gather.AccumulatorQuality:1 ; higher gathering accumulator quality]]
[2020.03.24-22.48.46:948][ 0]LogConfig: Setting CVar [[r.DOF.Gather.PostfilterMethod:1 ; Median3x3 postfilering method]]
[2020.03.24-22.48.46:948][ 0]LogConfig: Setting CVar [[r.DOF.Gather.EnableBokehSettings:0 ; no bokeh simulation when gathering]]
[2020.03.24-22.48.46:948][ 0]LogConfig: Setting CVar [[r.DOF.Gather.RingCount:4 ; medium number of samples when gathering]]
[2020.03.24-22.48.46:948][ 0]LogConfig: Setting CVar [[r.DOF.Scatter.ForegroundCompositing:1 ; additive foreground scattering]]
[2020.03.24-22.48.46:948][ 0]LogConfig: Setting CVar [[r.DOF.Scatter.BackgroundCompositing:2 ; additive background scattering]]
[2020.03.24-22.48.46:948][ 0]LogConfig: Setting CVar [[r.DOF.Scatter.EnableBokehSettings:1 ; bokeh simulation when scattering]]
[2020.03.24-22.48.46:948][ 0]LogConfig: Setting CVar [[r.DOF.Scatter.MaxSpriteRatio:0.1 ; only a maximum of 10% of scattered bokeh]]
[2020.03.24-22.48.46:948][ 0]LogConfig: Setting CVar [[r.DOF.Recombine.Quality:1 ; cheap slight out of focus]]
[2020.03.24-22.48.46:948][ 0]LogConfig: Setting CVar [[r.DOF.Recombine.EnableBokehSettings:0 ; no bokeh simulation on slight out of focus]]
[2020.03.24-22.48.46:948][ 0]LogConfig: Setting CVar [[r.DOF.TemporalAAQuality:1 ; more stable temporal accumulation]]
[2020.03.24-22.48.46:948][ 0]LogConfig: Setting CVar [[r.DOF.Kernel.MaxForegroundRadius:0.025]]
[2020.03.24-22.48.46:948][ 0]LogConfig: Setting CVar [[r.DOF.Kernel.MaxBackgroundRadius:0.025]]
[2020.03.24-22.48.46:948][ 0]LogConfig: Applying CVar settings from Section [TextureQuality@3] File [C:/Users/willc/AppData/Local/UnrealEngine/4.24/Saved/Config/Windows/Scalability.ini]
[2020.03.24-22.48.46:948][ 0]LogConfig: Setting CVar [[r.Streaming.MipBias:0]]
[2020.03.24-22.48.46:948][ 0]LogConfig: Setting CVar [[r.Streaming.AmortizeCPUToGPUCopy:0]]
[2020.03.24-22.48.46:948][ 0]LogConfig: Setting CVar [[r.Streaming.MaxNumTexturesToStreamPerFrame:0]]
[2020.03.24-22.48.46:948][ 0]LogConfig: Setting CVar [[r.Streaming.Boost:1]]
[2020.03.24-22.48.46:948][ 0]LogConfig: Setting CVar [[r.MaxAnisotropy:8]]
[2020.03.24-22.48.46:948][ 0]LogConfig: Setting CVar [[r.VT.MaxAnisotropy:8]]
[2020.03.24-22.48.46:948][ 0]LogConfig: Setting CVar [[r.Streaming.LimitPoolSizeToVRAM:0]]
[2020.03.24-22.48.46:948][ 0]LogConfig: Setting CVar [[r.Streaming.PoolSize:1000]]
[2020.03.24-22.48.46:948][ 0]LogConfig: Setting CVar [[r.Streaming.MaxEffectiveScreenSize:0]]
[2020.03.24-22.48.46:948][ 0]LogConfig: Applying CVar settings from Section [EffectsQuality@3] File [C:/Users/willc/AppData/Local/UnrealEngine/4.24/Saved/Config/Windows/Scalability.ini]
[2020.03.24-22.48.46:948][ 0]LogConfig: Setting CVar [[r.TranslucencyLightingVolumeDim:64]]
[2020.03.24-22.48.46:948][ 0]LogConfig: Setting CVar [[r.RefractionQuality:2]]
[2020.03.24-22.48.46:948][ 0]LogConfig: Setting CVar [[r.SSR.Quality:3]]
[2020.03.24-22.48.46:948][ 0]LogConfig: Setting CVar [[r.SSR.HalfResSceneColor:0]]
[2020.03.24-22.48.46:948][ 0]LogConfig: Setting CVar [[r.SceneColorFormat:4]]
[2020.03.24-22.48.46:948][ 0]LogConfig: Setting CVar [[r.DetailMode:2]]
[2020.03.24-22.48.46:948][ 0]LogConfig: Setting CVar [[r.TranslucencyVolumeBlur:1]]
[2020.03.24-22.48.46:948][ 0]LogConfig: Setting CVar [[r.MaterialQualityLevel:1 ; High quality]]
[2020.03.24-22.48.46:948][ 0]LogConfig: Setting CVar [[r.SSS.Scale:1]]
[2020.03.24-22.48.46:948][ 0]LogConfig: Setting CVar [[r.SSS.SampleSet:2]]
[2020.03.24-22.48.46:948][ 0]LogConfig: Setting CVar [[r.SSS.Quality:1]]
[2020.03.24-22.48.46:948][ 0]LogConfig: Setting CVar [[r.SSS.HalfRes:1]]
[2020.03.24-22.48.46:948][ 0]LogConfig: Setting CVar [[r.SSGI.Quality:3]]
[2020.03.24-22.48.46:948][ 0]LogConfig: Setting CVar [[r.EmitterSpawnRateScale:1.0]]
[2020.03.24-22.48.46:948][ 0]LogConfig: Setting CVar [[r.ParticleLightQuality:2]]
[2020.03.24-22.48.46:948][ 0]LogConfig: Setting CVar [[r.SkyAtmosphere.AerialPerspectiveLUT.FastApplyOnOpaque:1 ; Always have FastSkyLUT 1 in this case to avoid wrong sky]]
[2020.03.24-22.48.46:948][ 0]LogConfig: Setting CVar [[r.SkyAtmosphere.AerialPerspectiveLUT.SampleCountPerSlice:1]]
[2020.03.24-22.48.46:948][ 0]LogConfig: Setting CVar [[r.SkyAtmosphere.AerialPerspectiveLUT.DepthResolution:16.0]]
[2020.03.24-22.48.46:948][ 0]LogConfig: Setting CVar [[r.SkyAtmosphere.FastSkyLUT:1]]
[2020.03.24-22.48.46:948][ 0]LogConfig: Setting CVar [[r.SkyAtmosphere.FastSkyLUT.SampleCountMin:4.0]]
[2020.03.24-22.48.46:948][ 0]LogConfig: Setting CVar [[r.SkyAtmosphere.FastSkyLUT.SampleCountMax:32.0]]
[2020.03.24-22.48.46:948][ 0]LogConfig: Setting CVar [[r.SkyAtmosphere.SampleCountMin:4.0]]
[2020.03.24-22.48.46:948][ 0]LogConfig: Setting CVar [[r.SkyAtmosphere.SampleCountMax:32.0]]
[2020.03.24-22.48.46:948][ 0]LogConfig: Setting CVar [[r.SkyAtmosphere.TransmittanceLUT.UseSmallFormat:0]]
[2020.03.24-22.48.46:949][ 0]LogConfig: Setting CVar [[r.SkyAtmosphere.TransmittanceLUT.SampleCount:10.0]]
[2020.03.24-22.48.46:949][ 0]LogConfig: Setting CVar [[r.SkyAtmosphere.MultiScatteringLUT.SampleCount:15.0]]
[2020.03.24-22.48.46:949][ 0]LogConfig: Applying CVar settings from Section [FoliageQuality@3] File [C:/Users/willc/AppData/Local/UnrealEngine/4.24/Saved/Config/Windows/Scalability.ini]
[2020.03.24-22.48.46:949][ 0]LogConfig: Setting CVar [[foliage.DensityScale:1.0]]
[2020.03.24-22.48.46:949][ 0]LogConfig: Setting CVar [[grass.DensityScale:1.0]]
[2020.03.24-22.48.46:949][ 0]LogConfig: Applying CVar settings from Section [ShadingQuality@3] File [C:/Users/willc/AppData/Local/UnrealEngine/4.24/Saved/Config/Windows/Scalability.ini]
[2020.03.24-22.48.46:949][ 0]LogConfig: Setting CVar [[r.HairStrands.SkyLighting.SampleCount:16]]
[2020.03.24-22.48.46:949][ 0]LogConfig: Setting CVar [[r.HairStrands.SkyLighting.JitterIntegration:0]]
[2020.03.24-22.48.46:949][ 0]LogConfig: Setting CVar [[r.HairStrands.SkyAO.SampleCount:16]]
[2020.03.24-22.48.46:949][ 0]LogConfig: Applying CVar settings from Section [Startup] File [../../../Engine/Config/ConsoleVariables.ini]
[2020.03.24-22.48.47:031][ 0]LogConfig: Setting CVar [[net.UseAdaptiveNetUpdateFrequency:0]]
[2020.03.24-22.48.47:031][ 0]LogConfig: Setting CVar [[p.chaos.AllowCreatePhysxBodies:1]]
[2020.03.24-22.48.47:031][ 0]LogConfig: Applying CVar settings from Section [ConsoleVariables] File [C:/Users/willc/AppData/Local/UnrealEngine/4.24/Saved/Config/Windows/Engine.ini]
[2020.03.24-22.48.47:031][ 0]LogInit: Computer: WILLYSPC
[2020.03.24-22.48.47:031][ 0]LogInit: User: willygermo
[2020.03.24-22.48.47:031][ 0]LogInit: CPU Page size=4096, Cores=8
[2020.03.24-22.48.47:031][ 0]LogInit: High frequency timer resolution =10.000000 MHz
[2020.03.24-22.48.47:031][ 0]LogMemory: Memory total: Physical=31.9GB (32GB approx)
[2020.03.24-22.48.47:031][ 0]LogMemory: Platform Memory Stats for Windows
[2020.03.24-22.48.47:031][ 0]LogMemory: Process Physical Memory: 104.83 MB used, 104.83 MB peak
[2020.03.24-22.48.47:031][ 0]LogMemory: Process Virtual Memory: 102.23 MB used, 102.23 MB peak
[2020.03.24-22.48.47:031][ 0]LogMemory: Physical Memory: 5090.77 MB used, 27623.48 MB free, 32714.25 MB total
[2020.03.24-22.48.47:031][ 0]LogMemory: Virtual Memory: 5179.30 MB used, 134212552.00 MB free, 134217728.00 MB total
[2020.03.24-22.48.47:083][ 0]LogWindows: WindowsPlatformFeatures enabled
[2020.03.24-22.48.50:762][ 0]LogInit: Using OS detected language (es-ES).
[2020.03.24-22.48.50:762][ 0]LogInit: Using OS detected locale (es-ES).
[2020.03.24-22.48.51:002][ 0]LogTextLocalizationManager: No specific localization for 'es-ES' exists, so the 'es' localization will be used.
[2020.03.24-22.48.53:759][ 0]LogInit: Setting process to per monitor DPI aware
[2020.03.24-22.48.54:614][ 0]LogSlate: New Slate User Created. User Index 0, Is Virtual User: 0
[2020.03.24-22.48.54:614][ 0]LogSlate: Slate User Registered. User Index 0, Is Virtual User: 0
[2020.03.24-22.49.16:831][ 0]LogHMD: Failed to initialize OpenVR with code 100
[2020.03.24-22.49.16:831][ 0]LogD3D11RHI: D3D11 min allowed feature level: 11_0
[2020.03.24-22.49.16:831][ 0]LogD3D11RHI: D3D11 max allowed feature level: 11_0
[2020.03.24-22.49.16:831][ 0]LogD3D11RHI: D3D11 adapters:
[2020.03.24-22.49.16:898][ 0]LogD3D11RHI: 0. 'NVIDIA GeForce RTX 2080 SUPER' (Feature Level 11_0)
[2020.03.24-22.49.16:898][ 0]LogD3D11RHI: 8010/0/16357 MB DedicatedVideo/DedicatedSystem/SharedSystem, Outputs:1, VendorId:0x10de
[2020.03.24-22.49.16:901][ 0]LogD3D11RHI: 1. 'Microsoft Basic Render Driver' (Feature Level 11_0)
[2020.03.24-22.49.16:901][ 0]LogD3D11RHI: 0/0/16357 MB DedicatedVideo/DedicatedSystem/SharedSystem, Outputs:0, VendorId:0x1414
[2020.03.24-22.49.16:901][ 0]LogD3D11RHI: Chosen D3D11 Adapter: 0
[2020.03.24-22.49.16:908][ 0]LogD3D11RHI: Creating new Direct3DDevice
[2020.03.24-22.49.16:909][ 0]LogD3D11RHI: GPU DeviceId: 0x1e81 (for the marketing name, search the web for "GPU Device Id")
[2020.03.24-22.49.16:909][ 0]LogWindows: EnumDisplayDevices:
[2020.03.24-22.49.16:909][ 0]LogWindows: 0. 'NVIDIA GeForce RTX 2080 SUPER' (P:1 D:1)
[2020.03.24-22.49.16:909][ 0]LogWindows: 1. 'NVIDIA GeForce RTX 2080 SUPER' (P:0 D:0)
[2020.03.24-22.49.16:909][ 0]LogWindows: 2. 'NVIDIA GeForce RTX 2080 SUPER' (P:0 D:0)
[2020.03.24-22.49.16:909][ 0]LogWindows: 3. 'NVIDIA GeForce RTX 2080 SUPER' (P:0 D:0)
[2020.03.24-22.49.16:910][ 0]LogWindows: DebugString: FoundDriverCount:4
[2020.03.24-22.49.16:910][ 0]LogD3D11RHI: Adapter Name: NVIDIA GeForce RTX 2080 SUPER
[2020.03.24-22.49.16:910][ 0]LogD3D11RHI: Driver Version: 445.75 (internal:26.21.14.4575, unified:445.75)
[2020.03.24-22.49.16:910][ 0]LogD3D11RHI: Driver Date: 3-17-2020
[2020.03.24-22.49.16:910][ 0]LogRHI: Texture pool is 5607 MB (70% of 8010 MB)
[2020.03.24-22.49.16:961][ 0]LogD3D11RHI: RHI has support for 64 bit atomics
[2020.03.24-22.49.16:961][ 0]LogD3D11RHI: Async texture creation enabled
[2020.03.24-22.49.16:973][ 0]LogD3D11RHI: GPU Timing Frequency: 1000.000000 (Debug: 2 1)
[2020.03.24-22.49.20:725][ 0]LogTargetPlatformManager: Display: Loaded TargetPlatform 'AllDesktop'
[2020.03.24-22.49.21:140][ 0]LogTargetPlatformManager: Display: Loaded TargetPlatform 'Android'
[2020.03.24-22.49.21:140][ 0]LogTargetPlatformManager: Display: Loaded TargetPlatform 'Android_ASTC'
[2020.03.24-22.49.21:140][ 0]LogTargetPlatformManager: Display: Loaded TargetPlatform 'Android_ATC'
[2020.03.24-22.49.21:140][ 0]LogTargetPlatformManager: Display: Loaded TargetPlatform 'Android_DXT'
[2020.03.24-22.49.21:140][ 0]LogTargetPlatformManager: Display: Loaded TargetPlatform 'Android_ETC1'
[2020.03.24-22.49.21:140][ 0]LogTargetPlatformManager: Display: Loaded TargetPlatform 'Android_ETC1a'
[2020.03.24-22.49.21:140][ 0]LogTargetPlatformManager: Display: Loaded TargetPlatform 'Android_ETC2'
[2020.03.24-22.49.21:140][ 0]LogTargetPlatformManager: Display: Loaded TargetPlatform 'Android_PVRTC'
[2020.03.24-22.49.21:140][ 0]LogTargetPlatformManager: Display: Loaded TargetPlatform 'AndroidClient'
[2020.03.24-22.49.21:140][ 0]LogTargetPlatformManager: Display: Loaded TargetPlatform 'Android_ASTCClient'
[2020.03.24-22.49.21:140][ 0]LogTargetPlatformManager: Display: Loaded TargetPlatform 'Android_ATCClient'
[2020.03.24-22.49.21:140][ 0]LogTargetPlatformManager: Display: Loaded TargetPlatform 'Android_DXTClient'
[2020.03.24-22.49.21:140][ 0]LogTargetPlatformManager: Display: Loaded TargetPlatform 'Android_ETC1Client'
[2020.03.24-22.49.21:140][ 0]LogTargetPlatformManager: Display: Loaded TargetPlatform 'Android_ETC1aClient'
[2020.03.24-22.49.21:140][ 0]LogTargetPlatformManager: Display: Loaded TargetPlatform 'Android_ETC2Client'
[2020.03.24-22.49.21:140][ 0]LogTargetPlatformManager: Display: Loaded TargetPlatform 'Android_PVRTCClient'
[2020.03.24-22.49.21:140][ 0]LogTargetPlatformManager: Display: Loaded TargetPlatform 'Android_Multi'
[2020.03.24-22.49.21:140][ 0]LogTargetPlatformManager: Display: Loaded TargetPlatform 'Android_MultiClient'
[2020.03.24-22.49.21:598][ 0]LogTargetPlatformManager: Display: Loaded TargetPlatform 'IOSClient'
[2020.03.24-22.49.21:598][ 0]LogTargetPlatformManager: Display: Loaded TargetPlatform 'IOS'
[2020.03.24-22.49.21:661][ 0]LogTargetPlatformManager: Display: Loaded TargetPlatform 'LinuxNoEditor'
[2020.03.24-22.49.21:909][ 0]LogTargetPlatformManager: Display: Loaded TargetPlatform 'LinuxClient'
[2020.03.24-22.49.22:147][ 0]LogTargetPlatformManager: Display: Loaded TargetPlatform 'LinuxServer'
[2020.03.24-22.49.22:252][ 0]LogTargetPlatformManager: Display: Loaded TargetPlatform 'LinuxAArch64NoEditor'
[2020.03.24-22.49.22:294][ 0]LogTargetPlatformManager: Display: Loaded TargetPlatform 'LinuxAArch64Client'
[2020.03.24-22.49.22:469][ 0]LogTargetPlatformManager: Display: Loaded TargetPlatform 'LinuxAArch64Server'
[2020.03.24-22.49.22:545][ 0]LogTargetPlatformManager: Display: Loaded TargetPlatform 'Lumin'
[2020.03.24-22.49.22:545][ 0]LogTargetPlatformManager: Display: Loaded TargetPlatform 'LuminClient'
[2020.03.24-22.49.22:596][ 0]LogTargetPlatformManager: Display: Loaded TargetPlatform 'TVOSClient'
[2020.03.24-22.49.22:596][ 0]LogTargetPlatformManager: Display: Loaded TargetPlatform 'TVOS'
[2020.03.24-22.49.22:670][ 0]LogTargetPlatformManager: Display: Loaded TargetPlatform 'WindowsNoEditor'
[2020.03.24-22.49.22:773][ 0]LogTargetPlatformManager: Display: Loaded TargetPlatform 'Windows'
[2020.03.24-22.49.22:849][ 0]LogTargetPlatformManager: Display: Loaded TargetPlatform 'WindowsClient'
[2020.03.24-22.49.22:927][ 0]LogTargetPlatformManager: Display: Loaded TargetPlatform 'WindowsServer'
[2020.03.24-22.49.22:927][ 0]LogTargetPlatformManager: Display: Building Assets For Windows
[2020.03.24-22.49.23:627][ 0]LogAudioDebug: Display: Lib vorbis DLL was dynamically loaded.
[2020.03.24-22.49.27:924][ 0]LogShaderCompilers: Guid format shader working directory is 0 characters bigger than the processId version (C:/Users/willc/AppData/Local/UnrealEngine/4.24/Intermediate/Shaders/WorkingDirectory/9828/).
[2020.03.24-22.49.27:924][ 0]LogShaderCompilers: Cleaned the shader compiler working directory 'C:/Users/willc/AppData/Local/Temp/UnrealShaderWorkingDir/1B031F564EBFFE5E3A73CF81DA5A2534/'.
[2020.03.24-22.49.27:925][ 0]LogXGEController: Cleaning working directory: C:/Users/willc/AppData/Local/Temp/UnrealXGEWorkingDir/
[2020.03.24-22.49.27:925][ 0]LogXGEController: Cannot use XGE Controller as Incredibuild is not installed on this machine.
[2020.03.24-22.49.27:925][ 0]LogShaderCompilers: Cannot use XGE Shader Compiler as Incredibuild is not installed on this machine.
[2020.03.24-22.49.27:925][ 0]LogShaderCompilers: Display: Using Local Shader Compiler.
[2020.03.24-22.49.36:549][ 0]LogDerivedDataCache: Display: Max Cache Size: 512 MB
[2020.03.24-22.49.36:631][ 0]LogDerivedDataCache: Loaded boot cache 0.08s 79MB C:/Users/willc/AppData/Local/UnrealEngine/4.24/DerivedDataCache/Boot.ddc.
[2020.03.24-22.49.36:632][ 0]LogDerivedDataCache: Display: Loaded Boot cache: C:/Users/willc/AppData/Local/UnrealEngine/4.24/DerivedDataCache/Boot.ddc
[2020.03.24-22.49.36:632][ 0]LogDerivedDataCache: FDerivedDataBackendGraph: Pak pak cache file C:/Users/willc/AppData/Local/UnrealEngine/4.24/DerivedDataCache/DDC.ddp not found, will not use a pak cache.
[2020.03.24-22.49.36:632][ 0]LogDerivedDataCache: Unable to find inner node Pak for hierarchical cache Hierarchy.
[2020.03.24-22.49.36:632][ 0]LogDerivedDataCache: FDerivedDataBackendGraph: CompressedPak pak cache file C:/Users/willc/AppData/Local/UnrealEngine/4.24/DerivedDataCache/Compressed.ddp not found, will not use a pak cache.
[2020.03.24-22.49.36:632][ 0]LogDerivedDataCache: Unable to find inner node CompressedPak for hierarchical cache Hierarchy.
[2020.03.24-22.49.36:739][ 0]LogDerivedDataCache: Display: Pak cache opened for reading ../../../Engine/DerivedDataCache/Compressed.ddp.
[2020.03.24-22.49.36:739][ 0]LogDerivedDataCache: FDerivedDataBackendGraph: EnterprisePak pak cache file ../../../Enterprise/DerivedDataCache/Compressed.ddp not found, will not use a pak cache.
[2020.03.24-22.49.36:739][ 0]LogDerivedDataCache: Unable to find inner node EnterprisePak for hierarchical cache Hierarchy.
[2020.03.24-22.49.36:741][ 0]LogDerivedDataCache: Using Local data cache path C:/Users/willc/AppData/Local/UnrealEngine/Common/DerivedDataCache: Writable
[2020.03.24-22.49.36:741][ 0]LogDerivedDataCache: Shared data cache path not found in *engine.ini, will not use an Shared cache.
[2020.03.24-22.49.36:741][ 0]LogDerivedDataCache: Unable to find inner node Shared for hierarchical cache Hierarchy.
[2020.03.24-22.49.36:765][ 0]LogMaterial: Verifying Global Shaders for PCD3D_SM5
[2020.03.24-22.49.36:768][ 0]LogSlate: Using FreeType 2.10.0
[2020.03.24-22.49.36:958][ 0]LogSlate: SlateFontServices - WITH_FREETYPE: 1, WITH_HARFBUZZ: 1
[2020.03.24-22.49.38:915][ 0]LogAssetRegistry: FAssetRegistry took 0.0023 seconds to start up
[2020.03.24-22.49.39:393][ 0]LogInit: Selected Device Profile: [Windows]
[2020.03.24-22.49.43:740][ 0]LogMeshReduction: Using QuadricMeshReduction for automatic static mesh reduction
[2020.03.24-22.49.43:740][ 0]LogMeshReduction: Using SimplygonMeshReduction for automatic skeletal mesh reduction
[2020.03.24-22.49.43:740][ 0]LogMeshReduction: Using ProxyLODMeshReduction for automatic mesh merging
[2020.03.24-22.49.43:740][ 0]LogMeshReduction: No distributed automatic mesh merging module available
[2020.03.24-22.49.43:740][ 0]LogMeshMerging: No distributed automatic mesh merging module available
[2020.03.24-22.49.44:020][ 0]LogNetVersion: 1.0.0, NetCL: 10570792, EngineNetVer: 13, GameNetVer: 0 (Checksum: 587915461)
[2020.03.24-22.50.10:763][ 0]LogPackageLocalizationCache: Processed 10 localized package path(s) for 1 prioritized culture(s) in 0.051654 seconds
[2020.03.24-22.50.10:770][ 0]LogUObjectArray: 46750 objects as part of root set at end of initial load.
[2020.03.24-22.50.10:770][ 0]LogUObjectAllocator: 8137160 out of 0 bytes used by permanent object pool.
[2020.03.24-22.50.10:770][ 0]LogUObjectArray: CloseDisregardForGC: 0/0 objects in disregard for GC pool
[2020.03.24-22.50.17:804][ 0]LogTcpMessaging: Initializing TcpMessaging bridge
[2020.03.24-22.50.17:896][ 0]LogUdpMessaging: Initializing bridge on interface 0.0.0.0:0 to multicast group 230.0.0.1:6666.
[2020.03.24-22.50.19:598][ 0]SourceControl: El control de código fuente está desactivado
[2020.03.24-22.50.19:598][ 0]SourceControl: El control de código fuente está desactivado
[2020.03.24-22.50.19:736][ 0]SourceControl: El control de código fuente está desactivado
[2020.03.24-22.50.19:774][ 0]SourceControl: El control de código fuente está desactivado
[2020.03.24-22.50.19:827][ 0]SourceControl: El control de código fuente está desactivado
[2020.03.24-22.50.19:930][ 0]LogVSAccessor: Display: Unable to create Visual Studio setup instance: 80040154
[2020.03.24-22.50.19:931][ 0]LogVSAccessor: Display: Unable to create Visual Studio setup instance: 80040154
[2020.03.24-22.50.22:252][ 0]LogAndroidPermission: UAndroidPermissionCallbackProxy::GetInstance
[2020.03.24-22.50.22:516][ 0]LogAudioCaptureCore: Display: No Audio Capture implementations found. Audio input will be silent.
[2020.03.24-22.50.22:516][ 0]LogAudioCaptureCore: Display: No Audio Capture implementations found. Audio input will be silent.
[2020.03.24-22.50.23:606][ 0]LogOcInput: OculusInput pre-init called
[2020.03.24-22.50.23:802][ 0]LogWindows: Failed to load 'OVRPlugin.dll' (GetLastError=126)
[2020.03.24-22.50.23:802][ 0]LogWindows: File 'OVRPlugin.dll' does not exist
[2020.03.24-22.50.24:298][ 0]LogEngine: Initializing Engine...
[2020.03.24-22.50.24:299][ 0]LogHMD: Failed to initialize OpenVR with code 100
[2020.03.24-22.50.24:300][ 0]LogStats: UGameplayTagsManager::InitializeManager - 0.000 s
[2020.03.24-22.50.25:354][ 0]LogInit: Initializing FReadOnlyCVARCache
[2020.03.24-22.50.25:388][ 0]LogAIModule: Creating AISystem for world Untitled
[2020.03.24-22.50.25:427][ 0]LogAudioMixer: Display: Audio Mixer Platform Settings:
[2020.03.24-22.50.25:427][ 0]LogAudioMixer: Display: Sample Rate: 48000
[2020.03.24-22.50.25:427][ 0]LogAudioMixer: Display: Callback Buffer Frame Size Requested: 1024
[2020.03.24-22.50.25:427][ 0]LogAudioMixer: Display: Callback Buffer Frame Size To Use: 1024
[2020.03.24-22.50.25:427][ 0]LogAudioMixer: Display: Number of buffers to queue: 2
[2020.03.24-22.50.25:427][ 0]LogAudioMixer: Display: Max Channels (voices): 32
[2020.03.24-22.50.25:427][ 0]LogAudioMixer: Display: Number of Async Source Workers: 0
[2020.03.24-22.50.25:427][ 0]LogAudio: Display: AudioDevice MaxSources: 32
[2020.03.24-22.50.25:427][ 0]LogAudio: Display: Using built-in audio occlusion.
[2020.03.24-22.50.25:427][ 0]LogAudioMixer: Display: Initializing audio mixer.
[2020.03.24-22.50.25:457][ 0]LogAudioMixer: Display: Audio Device Output Speaker Info:
[2020.03.24-22.50.25:457][ 0]LogAudioMixer: Display: Name: Audio digital (S/PDIF) (High Definition Audio Device)
[2020.03.24-22.50.25:457][ 0]LogAudioMixer: Display: Is Default: Yes
[2020.03.24-22.50.25:457][ 0]LogAudioMixer: Display: Sample Rate: 48000
[2020.03.24-22.50.25:457][ 0]LogAudioMixer: Display: Channel Count Used: 2
[2020.03.24-22.50.25:457][ 0]LogAudioMixer: Display: Device Channel Count: 2
[2020.03.24-22.50.25:457][ 0]LogAudioMixer: Display: Channel Order:
[2020.03.24-22.50.25:457][ 0]LogAudioMixer: Display: 0: FrontLeft
[2020.03.24-22.50.25:457][ 0]LogAudioMixer: Display: 1: FrontRight
[2020.03.24-22.50.25:726][ 0]LogAudioMixer: Display: Using Audio Device Audio digital (S/PDIF) (High Definition Audio Device)
[2020.03.24-22.50.25:728][ 0]LogInit: FAudioDevice initialized.
[2020.03.24-22.50.25:728][ 0]LogNetVersion: Set ProjectVersion to 1.0.0.0. Version Checksum will be recalculated on next use.
[2020.03.24-22.50.25:779][ 0]LogDerivedDataCache: Saved boot cache 0.05s 79MB C:/Users/willc/AppData/Local/UnrealEngine/4.24/DerivedDataCache/Boot.ddc.
[2020.03.24-22.50.25:783][ 0]LogInit: Texture streaming: Enabled
[2020.03.24-22.50.25:922][ 0]LogEngineSessionManager: EngineSessionManager initialized
[2020.03.24-22.50.25:922][ 0]LogEngineSessionManager: EngineSessionManager sent abnormal shutdown report. Type=Crashed, SessionId={87FD55C7-42E1-6937-4439-FDB865C86B29}
[2020.03.24-22.50.25:922][ 0]LogEditorSessionSummary: Verbose: Initializing EditorSessionSummaryWriter for editor session tracking
[2020.03.24-22.50.25:923][ 0]LogEditorSessionSummary: EditorSessionSummaryWriter initialized
[2020.03.24-22.50.26:110][ 0]LogInit: Transaction tracking system initialized
[2020.03.24-22.50.26:446][ 0]BlueprintLog: New page: Cargar el editor
[2020.03.24-22.50.28:019][ 0]LocalizationService: Localization service is disabled
[2020.03.24-22.50.29:305][ 0]LogVSAccessor: Display: Unable to create Visual Studio setup instance: 80040154
[2020.03.24-22.50.29:305][ 0]LogVSAccessor: Display: Unable to create Visual Studio setup instance: 80040154
[2020.03.24-22.50.32:558][ 0]LogCook: Display: Max memory allowance for cook 16384mb min free memory 0mb
[2020.03.24-22.50.32:558][ 0]LogCook: Display: Mobile HDR setting 1
[2020.03.24-22.50.38:374][ 0]SourceControl: El control de código fuente está desactivado
[2020.03.24-22.50.38:374][ 0]Cmd: MAP LOAD FILE="../../../Engine/Content/Maps/Templates/Template_Default.umap" TEMPLATE=1 SHOWPROGRESS=1 FEATURELEVEL=3
[2020.03.24-22.50.38:480][ 0]LightingResults: New page: Diseñar la iluminación
[2020.03.24-22.50.38:481][ 0]LogWorld: UWorld::CleanupWorld for Untitled, bSessionEnded=true, bCleanupResources=true
[2020.03.24-22.50.38:481][ 0]LogSlate: InvalidateAllWidgets triggered. All widgets were invalidated
[2020.03.24-22.50.38:481][ 0]MapCheck: New page: Revisión del mapa
[2020.03.24-22.50.38:481][ 0]LightingResults: New page: Diseñar la iluminación
[2020.03.24-22.50.38:516][ 0]LogUObjectHash: Compacting FUObjectHashTables data took 1.64ms
[2020.03.24-22.50.39:236][ 0]LogAIModule: Creating AISystem for world Untitled_1
[2020.03.24-22.50.39:282][ 0]LogEditorServer: Finished looking for orphan Actors (0.000 secs)
[2020.03.24-22.50.39:319][ 0]LogUObjectHash: Compacting FUObjectHashTables data took 1.98ms
[2020.03.24-22.50.39:319][ 0]Cmd: MAP CHECKDEP NOCLEARLOG
[2020.03.24-22.50.39:319][ 0]MapCheck: Map check complete: 0 Error(s), 0 Warning(s), took 0,13ms to complete.
[2020.03.24-22.50.39:319][ 0]LogFileHelpers: Loading map 'Template_Default' took 0.945
[2020.03.24-22.50.39:325][ 0]Launching UnrealBuildTool... [W:/Program Files/UE_4.24/Engine/Binaries/DotNET/UnrealBuildTool.exe -Mode=QueryTargets -Output="W:/Program Files/UE_4.24/Engine/Intermediate/TargetInfo.json"]
[2020.03.24-22.50.45:141][ 0]LogUProjectInfo: Found projects:
[2020.03.24-22.50.45:143][ 0]LogSlate: WidgetSwitcher ('None') active index changed to -1
[2020.03.24-22.50.45:143][ 0]LogSlate: WidgetSwitcher ('None') active index changed to 0
[2020.03.24-22.50.45:193][ 0]LogLoad: (Engine Initialization) Total time: 200.49 seconds
[2020.03.24-22.50.45:193][ 0]LogLoad: (Engine Initialization) Total Blueprint compile time: 0.00 seconds
[2020.03.24-22.50.45:262][ 0]LogContentStreaming: Texture pool size now 1000 MB
[2020.03.24-22.50.45:303][ 0]LogSlate: Took 0.040350 seconds to synchronously load lazily loaded font '../../../Engine/Content/Slate/Fonts/Roboto-Regular.ttf' (155K)
[2020.03.24-22.50.45:328][ 0]LogSlate: Took 0.023924 seconds to synchronously load lazily loaded font '../../../Engine/Content/Slate/Fonts/Roboto-BoldCondensed.ttf' (158K)
[2020.03.24-22.50.45:361][ 0]LogSlate: Took 0.031510 seconds to synchronously load lazily loaded font '../../../Engine/Content/Slate/Fonts/Roboto-Bold.ttf' (160K)
[2020.03.24-22.50.45:489][ 2]LogRenderer: Reallocating scene render targets to support 128x128 Format 10 NumSamples 1 (Frame:0).
[2020.03.24-22.50.45:697][ 3]LogD3D11RHI: Error: Result failed
at D:/Build/++UE4/Sync/Engine/Source/Runtime/Windows/D3D11RHI/Private/D3D11Query.cpp:348
with error DXGI_ERROR_DEVICE_REMOVED DXGI_ERROR_DRIVER_INTERNAL_ERROR
[2020.03.24-22.50.45:698][ 3]LogD3D11RHI: [Aftermath] GDynamicRHI=0000013A3B79C0C0, GDX11NVAfterMathEnabled=0, Result=0xFFFFFFFF, bDeviceActive=0
[2020.03.24-22.50.45:698][ 3]LogWindows: Windows GetLastError: La operación se completó correctamente. (0)
Comprueba la conexion de la GPU al puerto PCI-Express, puede que no este haciendo buen contacto. Segun ese error inicial esta perdiendo el contacto con la tarjeta grafica (o al menos eso entiendo yo). Desconectala y vuelvela a conectar.

Tambien podria ser cosa de drivers, desinstalalos con DDU, y vuelvelos a instalar.
SaulRC1 escribió:Comprueba la conexion de la GPU al puerto PCI-Express, puede que no este haciendo buen contacto. Segun ese error inicial esta perdiendo el contacto con la tarjeta grafica (o al menos eso entiendo yo). Desconectala y vuelvela a conectar.

Tambien podria ser cosa de drivers, desinstalalos con DDU, y vuelvelos a instalar.

OK, haré eso. Leo que los últimos drivers nvidia están dando numerosos problemas en juegos, igual es eso también.
@willygermo Podria ser la causa si, es que lo que te indica el error es que el motor grafico esta perdiendo la comunicacion con la GPU vamos. Si ya no es ni conexion, ni drivers, yo ya diria que tu gpu esta dando fallos en si, aunque como ultimo recurso formatearia
SaulRC1 escribió:@willygermo Podria ser la causa si, es que lo que te indica el error es que el motor grafico esta perdiendo la comunicacion con la GPU vamos. Si ya no es ni conexion, ni drivers, yo ya diria que tu gpu esta dando fallos en si, aunque como ultimo recurso formatearia


Parece que son los ultimos drivers de nvidia, que estan dando fallos con el sharpering, lo he leído por ahí, y efectivamente, he quitado la opción en el panel de control de nvidia, y me funciona, tanto el juego como el programa.
Así que avisar, los ultimos drivers de nvidia, estan rotos, no os volváis locos. (y si podeis, no los descargeis).

Gracias.
@willygermo No hay de que compañero, un placer haber podido ayudarte
5 respuestas