.
. doblete escribió:No me lo puedo creer.
Haber si portan el zelda twilight princess o el Wind Waker a futuro.
![brindis [beer]](/images/smilies/nuevos2/brindando.gif)
[BOOT] Melee-X
[BOOT] image 00010000-00790800
[MEM] boot free 56248 KB of 65536 KB (image 7668 KB, virt 7736 KB, pool 8 KB, MEM1+ARAM 0 KB)
[BOOT] splash: TechProGabe Presents...
[PAD] port 1: Original Xbox Controller
[BOOT] disc image D:\game.iso
[SETTINGS] loaded E:\UDATA\4d580001\settings.ini
[OS] MEM1 0x10000000, 24560 KB arena
[DVD] GALE01 rev 2, 1212 FST entries
[VIDEO] 640x480 32-bit progressive 16:9
[BOOT] melee_main
[NV2A] up: 640x480 32-bit, 16:9, tex pool 8192 KB
[MEM] after nv2a free 34336 KB of 65536 KB (image 7668 KB, virt 8184 KB, pool 8 KB, MEM1+ARAM 64 KB)
[AUDIO] AC97 polled, 32000 Hz in -> 48 kHz
# ---------------------------------------------
# Super Smash Bros. Melee
#
# Distribution 1
# Language 1
# DbLevel 0
# Arena Size 23 MB
# ARAM Free Size 9 MB
# DATE Feb 13 2002 TIME 22:06:27
# GC Calendar Year 2026 Month 10 Day 3
# Hour 21 Min 49 Sec 35
#
[SCENE] enter: mode 40 state 0 scene 42 (retrace 2, presented 1)
[MEM] scene enter: free 33192 KB, MEM1+ARAM 960 KB (ARAM on disc 2928 KB), tex pool 8192 of 8192 KB free, vertex cache 4096 of 4096 KB free
[CARD] SuperSmashBros0110290334 (11 blocks)
[CARD] save data big-endian (votes be 6, le 0)
[CARD] name tags 2 big-endian (votes be 0, le 0)
[CARD] name tags 3 big-endian (votes be 0, le 0)
[CARD] name tags 4 big-endian (votes be 0, le 0)
[CARD] name tags 5 big-endian (votes be 0, le 0)
[CARD] name tags 6 big-endian (votes be 0, le 0)
[CARD] name tags 7 big-endian (votes be 0, le 0)
[CARD] name tags 8 big-endian (votes be 0, le 0)
[BEAT] 5s: retrace 2, presented 1, free 33000 KB, MEM1+ARAM 1024 KB, tex pool 8192 KB free
[SCENE] leave: mode 40 state 0 scene 42 (retrace 4, presented 3)
[MEM] scene leave: free 33000 KB, MEM1+ARAM 1024 KB (ARAM on disc 2928 KB), tex pool 8192 of 8192 KB free, vertex cache 4096 of 4096 KB free
[SCENE] enter: mode 24 state 0 scene 28 (retrace 4, presented 3)
[MEM] scene enter: free 33000 KB, MEM1+ARAM 1024 KB (ARAM on disc 2928 KB), tex pool 8192 of 8192 KB free, vertex cache 4096 of 4096 KB free
[TEX] changed: 640x480 fmt 1, 1 levels, texels at 0x109166a0
[NV2A] GPU fault x16: kind 1 00000800 00000097 00000b88 00000000
[NV2A] GPU stalled: get ffd4d6e4 put 03d2c968 dma_state 00000000 pgraph 00000000, faults 17 (last kind 2 83d2c968 03d2c968 ffd4d6e0 00000000)
[NV2A] at get-32: 00000000 00000000 00000000 00000000 00000000 00000000 00000000 00000000
[NV2A] at get: 00000000 00000000 00000000 00000000 00000000 00000000 00000000 00000000
[NV2A] pgraph intr 00000000 nsource 00000000 trapped 00000208 data 00000128 surface 32000001 | clear 021a0065 01df0000 window 021b0065 01e00000 | raster 18408000 control0 3ac74700 | frame 5 draws 0 efb 0
[BEAT] 10s: retrace 5, presented 5, free 29672 KB, MEM1+ARAM 4032 KB, tex pool 7291 KB free
[WDOG] frames stopped (retrace 5, presented 5), 6 threads, free 29672 KB, MEM1+ARAM 4032 KB
[WDOG] thread 0xd00081b8 (game) state 1 wait 0 prio 8 eip 00364f7e
[WDOG] 00783534 00337f98 00364f7e 0034e408 0034e954 0034f605 003364d6 00370317 00693638 00330a38 002eb41b 004c9668 0031f974 004c96ac 0047e204 0031c190 002f0371 004c8160 00040004 002ea485 00133590 0031a7f2 002f4c2f 00133590 0013d835 0005f6ac 004ade68 004afa08 004af6ac 004ade5c 004ade68 001222df 00133590 004ade68 004afa08 004f6830 00122077 0012d085 00233115 004c9ab0
[WDOG] thread 0xd0019d58 (watchdog) state 2 wait 4 prio 15 eip 00000000
[WDOG]
[WDOG] thread 0xd0019a58 state 5 wait 6 prio 9 eip 00000000
[WDOG] 00659b88 00659b88 0037a2cf 00379da0 00379e18 00659b88 00361a5f 0032e9bb 00659b88 00050140 00559b00 002eeb40 0032e980 0035ef77 0035ef90 00361b4b 0032e980 0037b5ae 00361b30 0031e679
[WDOG] thread 0xd0019838 state 5 wait 6 prio 9 eip 00000000
[WDOG] 002ef1d0 002ef1d0 00379da0 00659b00 00379e18 00361a5f 0032b956 0032b930 0035ef77 0035ef90 00361b4b 0032b930 0037b5ae 00361b30
[WDOG] thread 0xd00196d8 state 1 wait 4 prio 10 eip 00000000
[WDOG] 00379d16 00379cbe 0035e627 0001dc40 00083d76 0008457c 0035e600 0035ef77 0035ef90 00361b4b 0035e600 0037b5ae 00361b30
[WDOG] thread 0xd0019578 state 1 wait 4 prio 9 eip 00000000
[WDOG] 00712340 00379d16 00379cbe 00342277 00342260 00712340 0035ef77 00712340 0035ef90 00361b4b 00342260 00712340 0037b5ae 00361b30 0078be90 00345184
[WDOG] end
hal9000 escribió:Bendita IA
Edit
Estoy probando con mi backup personal con CRC32 5365C84B y solo obtengo pantalla negra, la música de fondo y este error:[BOOT] Melee-X
[BOOT] image 00010000-00790800
[MEM] boot free 56248 KB of 65536 KB (image 7668 KB, virt 7736 KB, pool 8 KB, MEM1+ARAM 0 KB)
[BOOT] splash: TechProGabe Presents...
[PAD] port 1: Original Xbox Controller
[BOOT] disc image D:\game.iso
[SETTINGS] loaded E:\UDATA\4d580001\settings.ini
[OS] MEM1 0x10000000, 24560 KB arena
[DVD] GALE01 rev 2, 1212 FST entries
[VIDEO] 640x480 32-bit progressive 16:9
[BOOT] melee_main
[NV2A] up: 640x480 32-bit, 16:9, tex pool 8192 KB
[MEM] after nv2a free 34336 KB of 65536 KB (image 7668 KB, virt 8184 KB, pool 8 KB, MEM1+ARAM 64 KB)
[AUDIO] AC97 polled, 32000 Hz in -> 48 kHz
# ---------------------------------------------
# Super Smash Bros. Melee
#
# Distribution 1
# Language 1
# DbLevel 0
# Arena Size 23 MB
# ARAM Free Size 9 MB
# DATE Feb 13 2002 TIME 22:06:27
# GC Calendar Year 2026 Month 10 Day 3
# Hour 21 Min 49 Sec 35
#
[SCENE] enter: mode 40 state 0 scene 42 (retrace 2, presented 1)
[MEM] scene enter: free 33192 KB, MEM1+ARAM 960 KB (ARAM on disc 2928 KB), tex pool 8192 of 8192 KB free, vertex cache 4096 of 4096 KB free
[CARD] SuperSmashBros0110290334 (11 blocks)
[CARD] save data big-endian (votes be 6, le 0)
[CARD] name tags 2 big-endian (votes be 0, le 0)
[CARD] name tags 3 big-endian (votes be 0, le 0)
[CARD] name tags 4 big-endian (votes be 0, le 0)
[CARD] name tags 5 big-endian (votes be 0, le 0)
[CARD] name tags 6 big-endian (votes be 0, le 0)
[CARD] name tags 7 big-endian (votes be 0, le 0)
[CARD] name tags 8 big-endian (votes be 0, le 0)
[BEAT] 5s: retrace 2, presented 1, free 33000 KB, MEM1+ARAM 1024 KB, tex pool 8192 KB free
[SCENE] leave: mode 40 state 0 scene 42 (retrace 4, presented 3)
[MEM] scene leave: free 33000 KB, MEM1+ARAM 1024 KB (ARAM on disc 2928 KB), tex pool 8192 of 8192 KB free, vertex cache 4096 of 4096 KB free
[SCENE] enter: mode 24 state 0 scene 28 (retrace 4, presented 3)
[MEM] scene enter: free 33000 KB, MEM1+ARAM 1024 KB (ARAM on disc 2928 KB), tex pool 8192 of 8192 KB free, vertex cache 4096 of 4096 KB free
[TEX] changed: 640x480 fmt 1, 1 levels, texels at 0x109166a0
[NV2A] GPU fault x16: kind 1 00000800 00000097 00000b88 00000000
[NV2A] GPU stalled: get ffd4d6e4 put 03d2c968 dma_state 00000000 pgraph 00000000, faults 17 (last kind 2 83d2c968 03d2c968 ffd4d6e0 00000000)
[NV2A] at get-32: 00000000 00000000 00000000 00000000 00000000 00000000 00000000 00000000
[NV2A] at get: 00000000 00000000 00000000 00000000 00000000 00000000 00000000 00000000
[NV2A] pgraph intr 00000000 nsource 00000000 trapped 00000208 data 00000128 surface 32000001 | clear 021a0065 01df0000 window 021b0065 01e00000 | raster 18408000 control0 3ac74700 | frame 5 draws 0 efb 0
[BEAT] 10s: retrace 5, presented 5, free 29672 KB, MEM1+ARAM 4032 KB, tex pool 7291 KB free
[WDOG] frames stopped (retrace 5, presented 5), 6 threads, free 29672 KB, MEM1+ARAM 4032 KB
[WDOG] thread 0xd00081b8 (game) state 1 wait 0 prio 8 eip 00364f7e
[WDOG] 00783534 00337f98 00364f7e 0034e408 0034e954 0034f605 003364d6 00370317 00693638 00330a38 002eb41b 004c9668 0031f974 004c96ac 0047e204 0031c190 002f0371 004c8160 00040004 002ea485 00133590 0031a7f2 002f4c2f 00133590 0013d835 0005f6ac 004ade68 004afa08 004af6ac 004ade5c 004ade68 001222df 00133590 004ade68 004afa08 004f6830 00122077 0012d085 00233115 004c9ab0
[WDOG] thread 0xd0019d58 (watchdog) state 2 wait 4 prio 15 eip 00000000
[WDOG]
[WDOG] thread 0xd0019a58 state 5 wait 6 prio 9 eip 00000000
[WDOG] 00659b88 00659b88 0037a2cf 00379da0 00379e18 00659b88 00361a5f 0032e9bb 00659b88 00050140 00559b00 002eeb40 0032e980 0035ef77 0035ef90 00361b4b 0032e980 0037b5ae 00361b30 0031e679
[WDOG] thread 0xd0019838 state 5 wait 6 prio 9 eip 00000000
[WDOG] 002ef1d0 002ef1d0 00379da0 00659b00 00379e18 00361a5f 0032b956 0032b930 0035ef77 0035ef90 00361b4b 0032b930 0037b5ae 00361b30
[WDOG] thread 0xd00196d8 state 1 wait 4 prio 10 eip 00000000
[WDOG] 00379d16 00379cbe 0035e627 0001dc40 00083d76 0008457c 0035e600 0035ef77 0035ef90 00361b4b 0035e600 0037b5ae 00361b30
[WDOG] thread 0xd0019578 state 1 wait 4 prio 9 eip 00000000
[WDOG] 00712340 00379d16 00379cbe 00342277 00342260 00712340 0035ef77 00712340 0035ef90 00361b4b 00342260 00712340 0037b5ae 00361b30 0078be90 00345184
[WDOG] end
He hecho tropecientas pruebas, he puesto en juego en E, en F, deshabilitado 720p, hasta he probado en PAL, el resultado es siempre pantalla negra, el error de arriba con la música de fondo.
Edit2
He probado con otras versiones NTSC con el mismo resultado.
Tengo CerBios v3.10, también he probado con bios m8+ y nada, eso no me funciona en Xbox 1.6
https://github.com/TechProGabe/Melee-X/releases/tag/v2
![Babeando [babas]](/images/smilies/babas.gif)
hal9000 escribió:@cabronfeo Gracias!
Ya va por la v4, funciona cuasi perfecto, solo me da guerra con el 16:9 que no se muestra todo el rato, pero me da que mañana o pasado ya lo tendrán resuelto.
Espero que no se enfaden los nintenderos... pero es que se ve mejor que en la NGC original![]()
Esto no ha hecho mas que empezar, la lluvia de ports directos está asegurada..
Me espero al Wario Ware y a los Kirby's
Ahora toca ver... si Nintendo saca sus afiladas garras y se saca de su chistera judicial tropecientas denuncias contra este scener.