Novedades MAME versión 0.174

Nueva entrega de este multiemulador en el que, hablando sólo de juegos o plataformas nuevas emuladas, tal vez lo más destacable sea la emulación de casi todos los juegos de la consola portátil Game.com y, dentro del ámbito de las recreativas, Metal Freezer que es un juego desarrollado por Seibu Kaiatsu que no llegó a salir al mercado en su momento.

0.174
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MAMETesters Bugs Fixed
----------------------
- 03753: [Crash/Freeze] (psikyosh.c) daraku: [debug] Assert in debug build (Tourniquet)
- 06209: [Core] Window is always on top after ALT+ENTER from Full Screen in Direct3D (Jezze)
- 06218: [Sound] (holeland.c) holeland: Missing speech synthesis chip (system11)
- 05932: [Interface] Joysticks Using PPJOY Driver Do not work anymore (Quench)
- 01617: [Graphics] (segag80v.c) elim2, zektor: Missing left graphics line from the boarder. (Olivier Galibert)
- 06169: [DIP/Input] (ninjaw.c) ninjawu: Credit count is wrong on coin slot 2 (Osso)
- 05871: [Crash/Freeze] (pacman.c) puckman: Double-free starting up puckman when using -mt (Robbbert)
- 05831: [Crash/Freeze] all: mame hangs when command bench is higher than 299 (Robbbert)
- 06206: [Crash/Freeze] (astrafr.c) Most sets in astrafr.c: Crash/Exception at Initialization (Robbbert)
- 04935: [Flip Screen/Cocktail] (jailbrek.c) jailbrek and clones: Offset right 1/2 Screen when Flip Screen is on (Osso)
- 04920: [Flip Screen/Cocktail] (esd16.c) multchmp, multchmpk: Flip Screen contents need proper mirroring (Osso)
- 04912: [Flip Screen/Cocktail] (dblewing.c) dblewing: Flip Screen offset down + "Split" sprites (Osso)
- 06190: [Color/Palette] (iteagle.c) Most sets in iteagle.c: Palette changes when using machines with MIPS DRC (Carl)
- 06188: [Documentation] (1942.c) 1942h: Year should be 1991 (Tafoid)
- 06198: [Crash/Freeze] (advision.c) advision: If launched without a cartridge image, MAME crashes (AJR)
- 06189: [Misc.] (trs80.c) All sets in trs80.cpp: Current disk emu supports only SSSD ! (Robbbert)


Source Changes
--------------
-chdman.cpp: fix for code that expects to be able to dereference a
pointer that it knows may be null [Vas Crabb]

-redumped Atomiswave BIOS, confirmed good, added information
[Brizzo, MetalliC]

-screen: Add svg shapes pre-computation [O. Galibert]

-plugins/layout: layout embedded script helper plugin [Carl]

-h8: Add dtc, dma, watchdog (WIP) [O. Galibert]

-h8: Fixes, lots of [O. Galibert]

-cybiko: Make work a little emore, add v1 flash [O. Galibert]

-a5200: fixed regression when loading headerless carts from fullpath.
[Fabio Priuli]

-neogeo.cpp: huge clean up of the cartslot code in order to better
exploit slot devices: [Fabio Priuli]
* moved cart-specific components to the carts itself removing the
fake protection devices from the main system, since they never
belonged there
* removed hacky rom region destruction/construction when a new cart
is inserted, replacing it with proper bank pointers to the carts
(except for ymsnd and ymsnd.deltat region which will require
modernization of the ym devices)
* started re-organization of bootleg boards emulation, so to reduce
the need of collapsing everything into a single cart type with
multiple protection devices, more work is needed

-neopcb.cpp: moved to a separate source file the emulation for JAMMA
PCB versions of a few neogeo games, since they don't have a cartslot.
[Fabio Priuli]

-neogeo.xml: added information about Japanese titles and release dates
to the software list and aligned the list to the driver. [Fabio Priuli]

-cybiko: Remove the ram mirror, it hides when the code fails [O.Galibert]

-vector: Move clipping to avgdvg, the only user. Simplify [O. Galibert]

-nes.cpp: removed configuration settings to enforce sprite limit and to
turn off drawing of top/bottom 8 lines: the code to make these work
was removed before 0.106 and the option were doing nothing since then.
[Fabio Priuli]

-dumped program rom for Gigas (MC-8123, 317-5002) Gigas set, works now
[Corrado Tomaselli]

-Make watchdog timer a separate device [AJR]

-A few addition to A800 software lists [K1W1]

-megadrive: added custom X24C02 emulation to NBA Jam cart, making
finally possible to save records at exit. Hopefully, this will help
finding the problem in our core emulation. [Fabio Priuli]

-Sonik Fighter (encrypted): Decrypted the program, changed the game
description adding version, and corrected year. [Roberto Fresca]

-megatech: updated to use fixed slot config. [Fabio Priuli]

-skns: add the Korean modbios [system11]

-dumped Wangan Midnight Maximum Tune 1/2 card reader-printer firmware
[winteriscoming]

-dumped Initial D card reader-printer firmware [Smitdogg]

-NetBSD fix, from pull request #852 [Thomas Klausner]

-sv8000.cpp: inputs are more appropriate as IPT_KEYPAD. [Fabio Priuli]

-model1.cpp: Some modernization and cleanup. [Ryan Holtz]

-Update to LZMA 16.0 [Vas Crabb]

-metlfrzr encryption is the same as cshooter.cpp [Peter Wilhelmsen]

-metlfrzr.cpp [Angelo Salese]
* Added IRQ, ROM banking and base color
* Fixed decrypted opcodes hookup
* Preliminary T5182 hookup
* Added base sprites
* Fixed sound comms (reversed semaphore access wrt darkmist), coins and
sound now fully working
* DIPs are still not fully functional - but the game operates/plays fine

-New Lucky 8 Lines / New Super 8 Lines improvements
[Roberto Fresca]
* Proper inputs. DIP switches: Coin A settings, Key In default (W-4 / Witch Bonus)
* Player 2: not supported by game (W-4 / Witch Bonus)
* Created/added new layout for 1 player only (set 3, W-4 / Witch Bonus)
* Fixed parent/clone relationship (all sets)

-Added game versions to IGS Champion League sets. [Roberto Fresca]

-Flaming 7 improvements [Roberto Fresca]
* Added more descriptive notes and boot instructions.
* Documented some wire hacks and the DS2401 sillicon serial number device.
* Name convention. Change the set name according with the two custom graphics
sets.
* Added proper machine driver and memory map.
* Added D-Up, Take, Bet, Start, Main Door switch, Logic Door switch,
Cash Door switch, Coin A, Coin B, Coin C, Reset, Stats/Setup, and GFX
selectable DIP switches.
* Stats/Setup needs PORT_TOGGLE.
* Maximum Bet, Reels Speed, Payout Type, Coin-In Timeout DIP switches.
* Key In input.
* Identified Button Lockout input, all the Holds, Big, Low.
* Identified all the Coin-In and Change lines, WT RXD & COUT RTS lines.
Added other active lines.
* Marked as unknown the $d801 port lines. They seem unused.
* Marked as unknown also the $d802 port lines.
* Standardization of all active inputs.
* PORT_DIPLOCATION for the first bank of DIP switches.
* Second DIP switches bank: Coin A coinage, Coin B coinage and Credits per
Bill, plus diplocations.
* Third DIP switches bank: Denomination and Progressive Sign, plus
diplocations.
* 4th DIP switches bank: Button Lockout and Lockout Polarity, Printer
Type, plus diplocations. Added notes about 1 active line.
* Unknown DIP switches and diplocations.

-Continuing work to move object initialization from start to
constructor. Removed family_t. All of this can be determined at
runtime from object as well. As part of this, the "template" to write
devices has changed. Converted a number of devices to use the new
template. [Couriersud]

-All netlist devices now follow new syntax. Removed dead code. All sub
devices are now forced to be initialized in the constructor. Device
setup now completely in constructor. Removed start call. [Couriersud]

-apple2c updates: [R. Belmont]
* Writing to VBLDIS also lowers the VBL IRQ if it's active
* Support for "Mockingboard4C" add-on by request of French Touch

-Change SMS/GG master clocks to match service manuals. [Enik]

-Fix TH handling and audio control of the SMSJ, based on Charles' findings. [Enik]

-ti99: New per-chip system ROMs; fixed gromemu and mbx cartridge types,
multi-cart extender now allows cartridge switch without emulator reset
[Michael Zapf]

-Corrected ROM filenames for holeland.zip, enabled SPO256 to resolve missing
speech, verified and measures all the clocks - updated comments at the top
re: remaining priority issue. Fixed MT Bug #06218 [system11, Osso]

-unixpc: switched to bankdev, started filling out the skeleton [R. Belmont]

-gamecom: all but 2 games are now working [Robbbert]

-pockchal: renamed the system to "Pocket Challenge W" as documented on
Jpn Wikipedia, renamed accordingly the software list [Fabio Priuli]

-Added software list for Saturn Video CD carts, to preserve dumps made
by zyrobs in 2013/2014. The carts cannot currently be used in the
driver, but at least dumps won't be lost. [Fabio Priuli]

-aristmk6.cpp: Added proper descriptions to most sets and removed a few
duplicated sets. [Heihachi_73]

-pockchalw.xml: added more dumps [TeamEurope]

-pockchalw.xml: added proper info and PCB documentation (the latter
courtesy of TeamEurope pictures) [Fabio Priuli]

-gameking.xml: Added six new dumps. [TeamEurope]

-spc1500.cpp: added a cassette software list with some images, courtesy
of Anna Wu [Fabio Priuli]

-Added tons of Thomson software to softlists. [Reagan Roush]

-apple2: update software list to include 4am clean cracks A-L as of
Sep. 2015 [R. Belmont, B2K24]

-gameboy.xml: Finally started documenting Game Boy PCBs, based on
no-intro and Tauwasser's pictures [Fabio Priuli]

-gba.cpp: Added preliminary support for the 3D Matrix Memory Controller
used by 64MB video cartridges. Disney Collection 2 works, while other
dumps still fail (possibly due to reason unrelated to the mapper
emulation...) [Fabio Priuli]

-emumem: Get rid of the install_* return value [O. Galibert]

-UML: Added TZCNT instruction (Trailing Zero Count) [Ville Linde]

-ti99_cart: Updated softlist to per-chip dumps; removed some broken dumps
[Michael Zapf]

-r9751.xml: Add CBX 9005.2.79 software [Brandon Munger]

-r9751: Fix race condition in PDC device. Multi disk load now possible.
[Brandon Munger]

-DirectInput8: Correct joystick polling methods to better support older
joysticks which previously only worked with DirectInput7 [Quench]


New machines added or promoted from NOT_WORKING status
------------------------------------------------------
Metal Freezer [Arcade Addict, Smitdogg, The Dumping Union, Angelo Salese]
Crossed Swords 2 (bootleg of CD version) [David Haywood]
Math Marvel [hap, Sean Riddle]
Iowa Premium Player (2131-21, U5-1) [Brian Troha, The Dumping Union]
Idol Mahjong Final Romance 2 (bootleg of CD version) [Robbbert]


New clones added or promoted from NOT_WORKING status
----------------------------------------------------
X-Men Vs. Street Fighter (Japan 961023)
Extermination (US, Romstar) [farzeno]
The J.League 1994 (Japan, Rev A) [Alex Cmaylo]
Pit Fighter Rev 2 [R. Coltrane, Lord Nightmare, Sean Sutton, Smitdogg, The Dumping Union]
Triki Triki (Lover Boy bootleg) [Rafael Alonso (from ARCADE VINTAGE)]
Street Fight (Germany - Benelux) [caius]
Mercenario (Commando bootleg) [Rockman]
Hyper Street Fighter II: The Anniversary Edition (Japan 040202) [ShouTime]
Champion League (v220I, dual program, set 1) [Roberto Fresca, f205v]
Champion League (v220I, dual program, set 2) [Roberto Fresca, f205v]
Holeland (set 2) [AUMAP]
New Lucky 8 Lines / New Super 8 Lines (W-4, Lucky97 HW) [Roberto Fresca, Ioannis Bampoulas]
Shogun Warriors (Korea?) [TeamEurope, Ryan Holtz, The Dumping Union]
Rage of the Dragons (NGH-2640?)


New machines marked as NOT_WORKING
----------------------------------
Force Computers ISCSI-1 VME board [Joakim Larsson Edstrom]
Master's Golf [MooglyGuy, ShouTime]
Microbee Premium Plus [Robbbert]
IBM3153 Terminal [Robbbert]
Road Burners (ver 1.04) [ShouTime]
Flaming 7 - Hollywood Nights [Roberto Fresca, Ioannis Bampoulas]
Sharp PC-G815 [Robbbert]
Electronic Battleship [hap, Sean Riddle]
House of the Dead 4 (Export) (Rev B) [Layer]


Notable New WORKING software list additions
-------------------------------------------
pce_tourvision.xml: Cyber Core, Download, Vigilante [system11]
nes.xml: Venice Beach Volleyball (Gluk Video) [sewave]
nes.xml: Happily Ever After [Sean McGee, NintendoPlayer]
megadriv.xml: Sega Channel (Jpn), two revisions [Kiddo Cabbusses, RetroJunkie]
m5_cart.xml: Dream Shopper [Ola Andersson]
Me dicen en el foro de mame que las nuevas versiones de windows ya no soportan ddraw, menuda mierda

Otra cosa, alguien se ha fijado que no añadieron el soporte de cambiar resoluciones en OpenGL? al menos en windows, o usas d3d o ddraw si tenes CRT, y ahora solo quedara d3d en teoria...
theelf escribió:Me dicen en el foro de mame que las nuevas versiones de windows ya no soportan ddraw, menuda mierda

Otra cosa, alguien se ha fijado que no añadieron el soporte de cambiar resoluciones en OpenGL? al menos en windows, o usas d3d o ddraw si tenes CRT, y ahora solo quedara d3d en teoria...



Si tienes una pc decente, opengl va de maravillas, pero eso si, en pantallas lcd, no he probado en crt, pero intentalo
aki7 escribió:New clones added or promoted from NOT_WORKING status
----------------------------------------------------
X-Men Vs. Street Fighter (Japan 961023)
Extermination (US, Romstar) [farzeno]
The J.League 1994 (Japan, Rev A) [Alex Cmaylo]
Pit Fighter Rev 2 [R. Coltrane, Lord Nightmare, Sean Sutton, Smitdogg, The Dumping Union]
Triki Triki (Lover Boy bootleg) [Rafael Alonso (from ARCADE VINTAGE)]


Por fin podemos disfrutar del esperado Triki Triki. ¿Alguno de los presentes llegó a ver este arcade o su original "Lover Boy" en su día? Todavía me sigue sorprendiendo. Una cosa eran los Gals Panic y similares, pero este los supera.

Saludos.
Veo varios dumpeos españoles..... Mercenarios, triki triki y hole land. Poco a poco va creciendo el dumpeo de lo que salio por aqui.....

Saludos @elarcadio
Fortunachan escribió:Si tienes una pc decente, opengl va de maravillas, pero eso si, en pantallas lcd, no he probado en crt, pero intentalo



No se si decirte que va de marabillas OpenGL, ciertamente siento que tiene mas input lag que ddraw, y da igual como lo configure, ddraw lo siento mejor (y con algunos test tambien lo corrobore)

No se que tanto es asi, habria que hacer unas pruebas a fondo, pero para resoluciones 1:1 opengl o d3d no tienen sentido, y si agregan de verdad algo de input lag sobre ddraw es un retroceso

Lo dicho, habria que ver pruebas concluyentes
OsQuiLLa escribió:Veo varios dumpeos españoles..... Mercenarios, triki triki y hole land. Poco a poco va creciendo el dumpeo de lo que salio por aqui.....

Saludos @elarcadio


Si Osquilla. Y más que tiene que ir apareciendo. Tiene que haber muchas placas esperando ser revividas y rescatadas. :)

Saludos.
Aprovecho el hilo para comentar que GroovyMAME lleva tres meses atascado en la versión 0.171, ¿se sabe el motivo?.
Baek escribió:Aprovecho el hilo para comentar que GroovyMAME lleva tres meses atascado en la versión 0.171, ¿se sabe el motivo?.


A ver si va a ser por lo que comentaba @theelf sobre ddraw. Igual están estudiando el tema, o algo así.
Baek escribió:Aprovecho el hilo para comentar que GroovyMAME lleva tres meses atascado en la versión 0.171, ¿se sabe el motivo?.


Desconozco el motivo, pero calamity (el de los emudriver) habia comentado en el foro de mame algun tiempo atras, que los ultimos cambios de mame daban algunos quebraderos de cabeza en CRT

Por lo que he visto, a partir de la version 169/171 comienzan a verse algunos cambios algo mas radicales en video, por ejemplo, se deja de soportar ddraw, y d3d/opengl van por la misma linea

Tambien se deja la gestion de video al sistema, y mame ya no se encarga, por esa razon, algunos drivers como OpenGL o el nuevo bgfx no soportan cambio de resolucion, lo que obviamente es inadecuado para CRT

Entiendo por lo q vi del source, que al quitar ddraw del codigo, se cargaron las referencias al directinput antiguo, otra cosa q jode un poco, porque es a mi gusto (y parece q de otros tambien) la opcion con menos input lag, soporte para puerto paralelo, etc...


Imagino que tendran q rescribir esas parte para groovymame, de ahi q valla algo atrasado...


Conjeturas mias, o tal vez el autor del groovy se echo una novia tetona, y pasa del mame... (yo pasaria tambien)
Interesante... Lo de la tetona claro XD

No es que lo del MAME sea demasiado importante durante un tiempo, MAME mejora poco a poco, realmente con actualizar GroovyMAME una vez al año sería suficiente, espero que pueda solventar los problemas, GroovyMAME es una bendición para el CRT.
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