Bitmob: But! If you put me in front of Miyamoto, I'd say, "I know you'll make Wii Sports 2 -- go ahead, take care of that -- but I want a new Zelda, new Smash Brothers, new Mario Galaxy..." games like that. If pigeon-holing me is what it takes for you to paint that picture, then OK, that's fine if you can make me those games.
Can Nintendo do that? And are they in a position to say, "That hardcore crowd is a very specific audience now. We're much bigger than that, but can we take care of that audience beyond just updating those old franchises?"
Kaigler: Are you saying that we don't have any games for the core audience on the market right now?
Bitmob: Some. They're pretty sporadic. There's Mario Galaxy, Smash Brothers, sure, but...
Kaigler: We came out with so many -- [snaps fingers] title after title after title last year. You named them all, boom boom-boom boom-boom! And still it's, "Where are all the games for the core?" And it's like, "C'mon, c'mon!"
Bitmob: Do you feel like you're in a no-win situation?
Kaigler: You just named them all!
Bitmob: But that's just a couple, though. On the other hand, there's Nintendogs, Wii Music, Wii Sports...
Kaigler: So Mario Kart...would you define that as a core game?
Bitmob: That's marginal....
Kaigler: People still like the competition of the driving, and I know that, based on the sheer numbers of how well that game was doing, it isn't just the expanded audience playing that game. You've played that game...?
Bitmob: I enjoyed it, but I think I'm more hardcore -- Smash Brothers and Galaxy....
Punch-Out!!
Kaigler: But you already named Smash Brothers and Galaxy. Certainly those games did very well with the core. But you know we've got Punch-Out!! and Excitebots...Punch-Out!! is absolutely a core gamer's game. Wouldn't you say?
Bitmob: OK, yeah, that's a good one.
Kaigler: OK, good! [laughs] That's a good one! And certainly we've got the support of our licensees on our platform with Conduit and Madworld and House of the Dead and...
Bitmob: Madworld's a good one. We'll give you that one.
Kaigler: Wow! [laughs] I'm actually scoring some points here!
But absolutely, I will give you that hardcore gamers have an insatiable appetite for everything Nintendo, and we love that! We love that. When we get to a point where core gamers say, "OK, Nintendo, enough! We don't need any more games from you guys...." None of us wants to be put in that position, right?
We don't want your appetite to ever be satisfied, because when we satisfy you, it's time for us to go [dusts off hands], "OK! Let's go on home now!" And none of us wants to go home. So there's this sort of fun...relationship, I think, that's happening between Nintendo and the hardcore gamer -- which we enjoy and hope that the core gamer enjoys it.
Básicamente la tía se pone chula cuando el entrevistador le insinúa que Wii adolece de juegos hardcore, ella misma se mete en un jardín y le lanza un órdago
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