Update del juego con:
TRACKS
- New Banger Racing dirt track with Oval and Figure 8 layouts.
- New Scrapyard demolition derby arena.
- Tree collisions now work as intended.
- Improved Sandpit track surface.
SYSTEM
- Improved game stability.
- Improved input system robustness.
- Optimized VRAM (video memory) usage.
- A warning is now displayed when launching the game and there could be low amount of VRAM available.
ONLINE
- Added configurable event rotation.
- Improved client prediction precision and reliability for smoother gameplay.
- Selecting a server in the Server Browser now brings up Server Info with additional information.
- Server can be favorited/unfavorited in the Server Info screen.
- Lap times now match between multiplayer and single player.
- Gameplay damage now better matches visual damage in multiplayer.
- Fixed a bug which caused the health bar to erroneously appear full or empty.
GAMEPLAY
- Improved car handling.
- Improved collision physics.
- Physics surfaces now work as intended.
- It's now easier for cars to lose panels.
- Cars now last longer in the normal damage mode.
- Realistic damage mode is now more realistic.
- Wrecking machines now cause appropritate health damage.
- Added Last Man Standing demolition derby game mode.
- Fixed an issue which caused contact effects (both visual and audio) to vanish after a while.
- Car engine may now stall in a heavy collision especially when it's damaged (can be restarted by just holding throttle).
- It's now possible to get a faster launch at the event start by holding revs at the optimal range, visualized in the tacho.
- When using automatic clutch, it's now possible to speed through gears even when a shift is already in progress.
- Reset can be now triggered with a push of a button instead of needing to hold it down when reset delay is used.
HUD
- Start lights are now displayed at the event start.
- Redline is now visualized in the tachometer.
- A wrong way notification is now displayed in the HUD.
- Bogus damage notifications are now longer displayed in the HUD after a respawn.
- What is shown in the damage HUD now better matches the visual car damage.
- Car tags are now shown from further away.
- Improved HUD element placements and resolution.
AI
- Improved turning in racing mode.
- Smarter racing lines with more realistic apexes.
- Better pathfinding in derby arenas.
- Reduced car getting stuck in derby mode.
AUDIO
- Added rev limiter effect.
Aquí el video:
https://www.youtube.com/watch?v=8srHD006lIc