Luego os cuento qué tal. For me, today is the best day yet on the PCARS Sim!
So Casey has worked up a new slick – he calls it the GreenFlash.. It’s bloody epic.
I ran through the GT’s In this order. The new tyre is currently on as a Default though I suspect Casey has moved it on as per my comments.
Mercedes SLS
General: wicked engine notes and that A pillar is exactly where I remember it! Super job on the detail of the rumbling motor. The body roll and bounce is superb and mirrors the nuances of kerb hopping, braking, sliding – it’s all there.
Balance: what I love about this new tyre is the throttle control. It’s amazing. Finally there is a way to crack the throttle open and get the car to just start taking a set. It registers like a little step, a tiny skip, and is uber-realistic.
Beyond that if you push too hard then it bites you – but equally the car is recoverable! We have driveability. It does exactly what it should – you run wide, take in some real estate and have a fighting chance of pulling it off so long as you don’t hit the wall. It’s PERFECT.
Braking: in a straight line the balance and feedback is AMAZING. The car bobs about and communicates how much grip it has through the locking tyres (front and squirming rear) all the while in concert with steering feedback.
Slight negative: Where it gets interesting is when you combine braking AND steering, or if there’s any curvature in the track. If you stay on the brakes on turn in, the rear really skids and it is over the top. I quite like a little help on the turn in by using the brake but not this much. When you go over a crest and press the brake whilst steering, brace for impact because the car will rotate big time (e.g. the fast kink towards Rivazza at Imola / Bologna)
If you can fix that last comment – please lock the software down right there, light a Cuban cigar and relax because the car will be perfect from where I’m sitting. Seriously awesome.
BMW Z4 GT3
Again – great acoustics and I like driving this even more than the Merc, which is fair enough because it’s a better car in real life too. The grip level felt absolutely right for GT3.
The fantastic throttle control is also evident in this car, love it.
Braking: I had the same issues under braking so I tried a 75% ratio towards the front on the braking bias. (I should point out that I’m on the standard pressure and it is working perfectly).
Changing the brake bias did calm down some of the propensity for over/steer on turn in with the brake, but the trend was still there in the background. So basically I lost out on braking performance, couldn’t slow down efficiently and still had oversteer as I braked into the apex.
This confirmed to me that the trend of combined steer PLUS brake is a fault with this tyre. But like I said, it’s damn near perfect in every other way!
BMW M3 GT4
I have to say, a bit of a pig.
The front tyres felt like wooden blocks, with no braking grip at the front end with which to stop, and no front grip once in the corner.
The car’s body language, throttle control and the sound again felt superb, but my impression was that this car had some extreme experimental kind of front tyre that made it very tricky to drive. Basically i think Casey was making sure i was awake.
FORMULA A
Holy shit, this is real.
Starting with the sound again because the development team have upped the ante and given the Formula A the most orchestral “wa-ppppaaaaa” on the gearchange. I found myself making unnecessary shifts just to listen to it.
Throttle control
The Formula A is wild, of that there is no doubt. You need a strong cup of coffee to have enough wits to hold onto this bronco and a delicate right foot. The way the car balances on throttle is incredible. From the initial touch, the first transition into slight o/steer, into more of a drift as you bounce kerbs and nail it through medium speed corners. A major breakthrough and exactly what I wanted to see in the FA! Outstanding.
Equally good is the feedback from the brakes.
My gut feeling is that Casey has thrown some of GreenFlash at the Formula A because the throttle sensitivity feels very similar to the GT cars. Also, like them, there is an anomaly on corner entry although slightly different with the FA.
Braking & Entering
For some reason at the end of the braking area in the FA, everything feels fine and then it locks the rear tyres and I spin, even when braking in a relatively straight line. If this tendency to rotate could be replaced by a little sideways kick or a squirm then I wouldn’t mind but the current state is OTT.
It also spins me off on the way into certain low speed corners (especially Rivazza 2 and the Variante Alta chicane) and I cannot figure out why it does this. I began to wonder if there was a tyre heating element involved because you get those “hard to feel the reason why you spun” spins on cold slicks, but it was doing it several laps in. I didn’t notice as much instability on turn in to faster corners.
As with the GT cars – this feels like a small anomaly in an otherwise perfect machine. All it needs is some more stability and predictability at low speed under heavy braking, and on turn in to slower corners.
Of all the cars I was only left slightly confused by what was making the anomaly in the Formula A tick, so I hope my feedback makes sense to Casey. Who deserves a knighthood as far as I’m concerned, the game/sim/life is on a whole new level now. It’s almost time to light a Cuban. Ian ..?
Aritz [otro] escribió:Pero si no has probado las nuevas goma, qué Build tienes instalada?
Ya borras el perfil cuando te lo pide al actualizar?
Desde luego te falla algo porque eso de subvirar, terminó hace meses
Aritz [otro] escribió:Es que no lo hace... Algo tienes mal fijo.
Las default son las buenas por cierto, las más modernas con desgaste y temperatura real.
No estarás jugando con lluvia? Las nuevas ruedas ya tienen un compuesto para lluvia que hay que elegir manualmente (gt rain) y las de seco no agarran evidentemente
erpuche escribió:Aritz [otro] escribió:Pero si no has probado las nuevas goma, qué Build tienes instalada?
Ya borras el perfil cuando te lo pide al actualizar?
Desde luego te falla algo porque eso de subvirar, terminó hace meses
Me referia a que llevaba un mes sin jugar. Y he probado esta build y todos los coches SUBVIRAN, todos se me van rectos aunque le de 2 vueltas al volante. No se que pasa... Las gomas, en las carreras online la gente dice, eh voy con las default, pues tu mismo... pero no se donde se cambian... aun asi veo fatal que con las default vayan asi de mal... es irreal que el M3 vaya subvirando cuando es un coche que derrapa a la minima que le des gas.
.Si vas con demasiado cuidado se ponen a 70º (lo de abel) y el coche tampoco va bien.GT Slick - GreenFlash (MRC-G/slick_greenflash): New Modal+Flash tire used as default for all GT3/GTE/GT4 cars. This uses a highly experimental setup aimed at reducing curb issues, so I'd like to request that we test it hard this week. Try it on different cars and using all the usual setup exploits you can think of to see how it responds. Bash and ride curbs everywhere and report how it feels and take video if you can catch it acting weird. Also has heating and wear turned on, but not a lot of time was spent tuning them. The more feedback the better on this tire; I'll try to direct little sub-tests as we start talking about it in individual car physics threads.
edit: One note about this tire. I'm finding it is more sensitive to brake locking than others. Peak performance is all there, but I'd recommend turning down the brake pressure around 15% from where you'd normally have it.
Great to hear this, Ben. I know what you mean by the brake+steer instability and will work more at that aspect in the next revision. No GreenFlash magic at all working it's way into the Formula A, but it's good you feel there is. We had some very good behavior with that old tire the FA uses (the one you like so much on the Lotus 98T) so if we it feels like we're getting some of that back while also reducing the corner-case badness, then that's very good news.
FYI, we light Arturo Fuentes around here.
currololo escribió:¿Alguien para echar unas carreras?
Acabo de correr una en Derby con el Audi A4 y muy bien hasta el final que casi me echa un tío, RB6 o algo así se llama, y al terminar me dice que soy un "crasher" y vea la repetición. Efectivamente, la he visto y me ha embestido dos veces y le ha salido mal. Corre cada uno por ahí...¡cómo me joden esas cosas!
![demoniaco [sati]](/images/smilies/nuevos2/demonio.gif)

jlanc3 escribió:Buff que dificil sera la eleccion yo quiero los 3 lmp1
http://forum.wmdportal.com/showthread.php?14978-Prototype-design-contest-Submissions-(NO-CHAT-HERE!)
Saludos! jlanc3 escribió:Buff que dificil sera la eleccion yo quiero los 3 lmp1
http://forum.wmdportal.com/showthread.php?14978-Prototype-design-contest-Submissions-(NO-CHAT-HERE!)
abe_nano escribió:jlanc3 escribió:Buff que dificil sera la eleccion yo quiero los 3 lmp1
http://forum.wmdportal.com/showthread.php?14978-Prototype-design-contest-Submissions-(NO-CHAT-HERE!)
Me quedo con el lmp2 de khailani, que guapo ese frontal
mahiques escribió:
Saludos
[/quote]
javif1 escribió:Alguno esta viendo las 24? yo exactamente me las estoy tragando enteras xD menos de 4 a 9 de la mañana que he dormido un poco xD
jlanc3 escribió:javif1 escribió:Alguno esta viendo las 24? yo exactamente me las estoy tragando enteras xD menos de 4 a 9 de la mañana que he dormido un poco xD
yo igual tio me las estoy tragando casi enteras,menuda tromba de agua les acaba de caer ,lo estoy viendo por eurosport un 10 la retransmision, podrian aprender en antena3 y tele5(motos) como se hace una buena retransmision
denis74 escribió:
Vamos con los diseños de prototipos LMP1/2, que están creando algunos miembros de la Comunidad. Así todo el mundo, también puede verlos y opinar sobre ellos:
Diseño de Jussi Karjalainen
Diseño LMP1 de Khailani M
Diseño LMP2 de Khailani M
Diseño LMP1 de Panzer91
Diseño LMP1 de Ryno917
Diseño de LMP1 de Patrik Marek





Solodos escribió:¡Se han saltado la 500!
Solodos escribió:¡Se han saltado la 500!
Solodos escribió:¡Se han saltado la 500!
currololo escribió:Gracias, Aritz.
¡Las reporteras las han puesto para distraernos de lo de la build 500!
denis74 escribió:Trabajo inicial prototipo del nuevo efecto suciedad en la luna delantera:
http://www.youtube.com/watch?&v=UDaP3WJM8Hc&hd=1
denis74 escribió:Alguno se comprará este juego por estas pedazo de hembras![]()
Trabajo inicial prototipo del nuevo efecto suciedad en la luna delantera:
http://www.youtube.com/watch?&v=UDaP3WJM8Hc&hd=1
Leyenda18 escribió:denis74 escribió:Alguno se comprará este juego por estas pedazo de hembras![]()
Trabajo inicial prototipo del nuevo efecto suciedad en la luna delantera:
http://www.youtube.com/watch?&v=UDaP3WJM8Hc&hd=1
Espero que podamos activar los limpias y soltar un chorrito de agua![]()
, poco, pero es la primera vez que me pagan algo por jugar a un juego
CL 296956:
[social_server][wmd/test] Added user tier Steam AppIds to game config database table.
CL 296957:
[java_server][cars_server] Implemented Steam-based verification of WMD membership tiers, based on the type of Steam key consumed.
CL 296959:
[java_server][jar_export] Exported pCARS server JAR.
CL 296960:
[social_server][server_data/cars-test] Integrated latest pCARS MS JAR:
- Updated the optional server-side Steam-based authentication to determine and check user tiers.
CL 296961:
[social_server][server_data/cars-prod] Integrated latest pCARS MS JAR:
- Updated the optional server-side Steam-based authentication to determine and check user tiers.
Stilo_115 escribió:Lo que en un principio se vislumbraba como la build del cambio (se especuló incluso con dejar el estado pre-alpha) simplemente se ha esfumado y muchos tratáis de disculparlo. ¿Por qué? ¡Si fuistéis vosotros los que alentásteis la expectación! Y luego el cachondeo de saltar el número 500... Mi no entender. El estado pre-alpha le van a dejar dos semanas antes del lanzamiento. La semana antes será beta y la semana del lanzamiento ya tendremos la versión definitiva.
Yo pregunto. ¿Cuándo tendremos mejoras en el manejo y sensaciones de conducción? Sí, ha habido cambios, pero vamos a hacer ya 2 años en el proyecto y los cambios han sido, en materia de física, ffb y manejo muy pobres y, sobretodo, muy poco contundentes.
Me desahogo porque he estado mucho tiempo desvinculado por exámenes y ahora, cuando vuelvo a probar, no veo nada de nada en lo que nos importa: sensaciones y manejo.