goldenaxeband escribió:A ver si dices lo mismo cuando salga el teaser de Assassin's Creed III
yoyo1one escribió:La campaña de Prey 2 durará 15 horas.
"Estamos centrados en hacer un juego con una experiencia individual fuerte y poderosa".
Chris Reinhart y James Sumwalt, dos de los principales responsables del desarrollo de Prey 2, ha hablado con los medios que tuvimos oportunidad de asistir a la presentación de esta esperada secuela que desarrollan, y han adelantado cuánto creen que durará la campaña individual.
"Estamos centrados en hacer un juego con una experiencia individual fuerte y poderosa", explicó Reinhart. "Estamos trabajando conjuntamente con Bethesda, que son reconocidos como los maestros a la hora de hacer increíbles experiencias de juego individuales".
"Es un desafío interesante. Nos hace cambiar algunas de las cosas que hacemos puesto que la campaña individual debe ser más grande. Hay más opciones de cara al jugador y sus decisiones, hay más que hacer...", comentó el creativo.
"Para el usuario medio estamos buscando una duración media de alrededor de 15 horas, pero como hay tantas actividades de mundo abierto, puedes ir haciendo cosas diferentes en función de tu exploración y es difícil ponerle límites a ello", adelantó Reinhart. "Supongo que si vas al grano te durará menos, pero será el perfil de jugador al que un juego de mundo abierto le dura pocas horas".
) = epic win.Prey 2 is plenty different from its predecessor. For one, it stars a new protagonist, a bounty hunter named Killian Samuels. Two, it’s set in an open-world style environment, whereas the first was a traversal of linear paths and corridors.
Tommy, the protagonist from the first game, returns in Prey 2, but not as a playable character. Though, according to Human Head Studios’ Chris Rhinehart, he plays a key role in the story.
“He’s a character that you encounter many times throughout the game,” Rhinehart told IGN. “It’s not just a single cameo where he shows up and takes off. He’s integral to the story and events on Exodus. One of the big things is, the unique abilities that Tommy has, specifically spirit walk and death walk, are integral to his role and how he actually fits into the story.”
So why isn’t Tommy the main character?
“Really what it comes down to is we wanted to tell other stories in the Prey universe. We wanted to expand it and show the breadth of this universe that we were creating. New character, different mechanics, new visuals, but Tommy is still a critical character.”
AlexMas escribió:La decisión será entre este juegazo o el Rage, a esperar más info toca xD
labrys-y-dedalus escribió:http://www.3djuegos.com/juegos/videos/3612/18606/novedades/prey-2/
Developer Commentary 2
http://www.3djuegos.com/juegos/videos/1 ... es/prey-2/AlexMas escribió:La decisión será entre este juegazo o el Rage, a esperar más info toca xD
Este sale en 2012 mientras el Rage dentro de MUY poco
“Cherokee garage mechanic is forced to embrace and weaponise his spiritual heritage to combat the various aliens, ghosts and robots that inhabit the planet-sized spaceship that abducted him and his girlfriend.” That just makes it sound weird, doesn’t it? Like the Sphere itself, Prey represented a collection of disparate elements strung together into a mishmash design. The 2006 shooter was enjoyable at the time, but hasn’t really gone down in history as a classic.
Prey ended on a cliffhanger that left things wide open for a sequel, and Human Head Studios have decided to take it in a completely new direction. Remember the plane that was taken aboard the Sphere during one of Prey’s earlier levels? That’s the starting point for Prey 2′s new hero, Killian Samuels. Seems the name generator was set on ‘ridiculous’ for that one.
Killian is an air marshal aboard the hijacked plane and gets knocked out while trying to defend himself from the Sphere’s guards. Fast-forward a couple of years and he finds himself tracking down bounties on the distant planet Exodus. Wait, we’re who in the what now?
That’s exactly Killian’s reaction, since he has no memory of the intervening years. All he knows is that suddenly he’s a bounty hunter chasing after the lowliest scum of the criminal underworld on behalf of that same criminal underworld. Where Tommy was the prey, Killian is a predator, an intentional reversal of the predation relation.
Exodus is a tidally locked planet, with one side always facing its sun and the other permanently bathed in darkness. Killian is operating inside a massive city built on the line where the two sides intersect. Night and day are therefore not instances of time, but of place. Human Head Studios have dubbed the city’s aesthetic ‘alien noir’, a further indication that Blade Runner’s iconic vision of 2019 Los Angeles is a major influence.
The city is inhabited by a wide variety of alien races that don’t always get along with each other, which means plenty of business for a bounty hunter like Killian. He’s gotten himself a reputation for always finding his targets and soon he turns himself into one. Then about halfway through the game, he runs into Tommy, now a non-player character.
Let’s face it, Tommy was kind of a dick. “I don’t believe in all this religious nonsense,” he stubbornly blurted out while being blinded by the ethereal glow of his dead grandfather in the Cherokee afterlife. Exactly what role he’ll fill in Prey 2 is unclear, but it will involve Killian’s mysteriously impacted memories and their eventual recovery.
Let us prey
That’s how the main storyline unfolds, but the city will be entirely open, offering plenty of diversionary quests and missions. This approach of an unrestricted world that funnels the player down a predetermined path at times is what we know from games like Far Cry 2 and Batman: Arkham City, and it should work well here.
One example involves ‘ambient bounties’, which dot the cityscape and can be freely engaged by Killian. Clearing such missions nets him more dosh, allowing him to buy weapons, tools and upgrades. Shoulder-mounted rocket launchers and anti-gravity boots are but a few potential tricks up Killian’s sleeve.
Killian has also become skilled in parkour, which comes in very handy when chasing down a bounty through alleyways and across rooftops. Mass Effect meets Mirror’s Edge, then – a self-admitted combination of influences for Human Head Studios.
But where Mirror’s Edge had a strict separation between exploration and combat, Prey 2 looks set to combine them. Whether he’s dangling from a ledge or sliding over a piece of cover, Killian can always pull out his weapon in what is called ‘agile combat’. These and other abilities are teased in the official ‘Bounty’ trailer.
Letting guns do the talking might not always be the answer, though. Objectives can always be tackled in one of several ways, including stealth and bribery. Killian’s actions will gain notoriety if they become overly and overtly brutal, which can result in the city’s security systems bearing down on him. Perhaps there will be a rating system like those in the Grand Theft Auto games?
Prey 2 looks to be a completely different game from its predecessor. We’re admittedly not talking about a franchise with a clear identity that would send its most fervent adherents in a frenzy at the first sign of change. Still, Human Head Studios are risking the alienation of those who enjoyed Prey for what it was, which is a bold move in today’s landscape of conservative sequels that bank on an established fanbase.
Open-world games may be all the rage now, but their popularity makes Prey 2′s new direction no less a gamble. Like Killian for every one of his bounties, here’s hoping it pays off.
Take this for what it is at the moment, a massive rumor, but purportedly, Bethesda is to announce Prey 2′s cancellation next week. Just so you know, we’ve already sent a mail on this.
According to PS Focus, a “reliable source” has told it the Human Head Studios title has been cancelled, which it said explains the lack of new information on the title since it was announced, as well as the three planned conferences which were also cancelled over last few months.
The site said its source told it an official announcement on the game’s cancellation would be released by Bethesda next week.
Bethesda has yet to get back with us on the matter, but did tell VideogameWriters: “Thanks for reaching out. We aren’t commenting on this story.”
Announced in March 2011, the game’s slated for release on PC and consoles this year.
pero si retrasado hasta probablmente 2013 o más cualquiera sabe. Digamos que no estan contentos con el estado actual del juego y no alcanza una calidad estandar. Es una gran promesa y entienden el gran enfado de todos sus fans. Quieren sacar un juego AAA y no estan dispuestos a comprometer sus estandars de calidad por cumplir el calendario de lanzamientos. En el E3 me imagino que veremos cositas del juego. Development of Prey 2 has not been cancelled but the game will not be released in 2012 as planned. The delay is due to the fact that game development has not progressed satisfactorily this past year, and the game does not currently meet our quality standards. Prey 2 has shown great promise and we regret disappointing our fans. We have made a substantial investment in game development to deliver the experience fans want. We are determined only to release the AAA game that fans rightfully expect, and are unwilling to compromise our quality standards to meet a release schedule.
Fuente: http://www.bethblog.com/2012/04/19/prey-2-update/
SCREAM25 escribió:EL JUEGO NO HA SIDO CANCELADO PERO SI RETRASADO
Os traigo muy buenas noticias al menos para mi lo son, el juego no ha sido canceladopero si retrasado hasta probablmente 2013 o más cualquiera sabe. Digamos que no estan contentos con el estado actual del juego y no alcanza una calidad estandar. Es una gran promesa y entienden el gran enfado de todos sus fans. Quieren sacar un juego AAA y no estan dispuestos a comprometer sus estandars de calidad por cumplir el calendario de lanzamientos. En el E3 me imagino que veremos cositas del juego.
Development of Prey 2 has not been cancelled but the game will not be released in 2012 as planned. The delay is due to the fact that game development has not progressed satisfactorily this past year, and the game does not currently meet our quality standards. Prey 2 has shown great promise and we regret disappointing our fans. We have made a substantial investment in game development to deliver the experience fans want. We are determined only to release the AAA game that fans rightfully expect, and are unwilling to compromise our quality standards to meet a release schedule.
Fuente: http://www.bethblog.com/2012/04/19/prey-2-update/
SCREAM25 escribió:EL JUEGO NO HA SIDO CANCELADO PERO SI RETRASADO
Os traigo muy buenas noticias al menos para mi lo son, el juego no ha sido canceladopero si retrasado hasta probablmente 2013 o más cualquiera sabe. Digamos que no estan contentos con el estado actual del juego y no alcanza una calidad estandar. Es una gran promesa y entienden el gran enfado de todos sus fans. Quieren sacar un juego AAA y no estan dispuestos a comprometer sus estandars de calidad por cumplir el calendario de lanzamientos. En el E3 me imagino que veremos cositas del juego.
Development of Prey 2 has not been cancelled but the game will not be released in 2012 as planned. The delay is due to the fact that game development has not progressed satisfactorily this past year, and the game does not currently meet our quality standards. Prey 2 has shown great promise and we regret disappointing our fans. We have made a substantial investment in game development to deliver the experience fans want. We are determined only to release the AAA game that fans rightfully expect, and are unwilling to compromise our quality standards to meet a release schedule.
Fuente: http://www.bethblog.com/2012/04/19/prey-2-update/
Prey 2 está en el limbo y por ahora no cancelado definitivamente, según ha explicado Nathan Cheever, de Human Head, uno de los diseñadores del estudio. "No ha sido cancelado oficialmente, solo está en el limbo", ha dicho Cheever, aunque la situación del juego parece crítica y su cancelación definitiva podría confirmarse en cualquier momento o, simplemente, desaparecer en ese limbo. Las dudas sobre el estado del juego comenzaron en abril cuando Bethesda anunció su retraso a más allá de 2012 alegando problemas de calidad. Tiempo después surgieron rumores sobre su cancelación.
El culebrón y el misterio que envuelve el desarrollo de Prey 2 está agotando la paciencia de Human Head Studios, los creadores del título.
El diseñador principal de niveles, Nathan Cheever, está comunicándose en su Twitter con los aficionados dejando una serie de declaraciones relativas a los problemas relacionados con el juego. Cheever afirma que "sería una locura que Bethesda no lanzara el juego después de que tantas personas hayan preguntado por él. Depende de Bethesda decidir qué hacer con el juego. Lo mejor que podéis hacer es preguntarles directamente".
Hace unos meses, este mismo diseñador dijo que "el juego no se ha cancelado, pero está en el limbo", en referencia a los rumores de cancelación que surgieron en aquel momento.
Sobre un hipotético cambio del juego para la próxima generación, Cheever prefiere que salga en la actual: "Prey 2 no tiene ningún problema en la actual generación. Cierto, la next gen siempre ofrecerá más características, pero el juego fue diseñado para esta generación de consolas".
Hace unas semanas también se refirió al presupuesto del juego: "Apuesta a que la campaña de marketing de Black Ops II cuesta más que todo el presupuesto destinado al desarrollo de Prey 2".
En el mes de abril Bethesda dijo que Prey 2 no se lanzaría en 2012 porque "el desarrollo del juego no ha progresado satisfactoriamente, no cumpliendo con los estándares de calidad. Hemos hecho una inversión sustancial en el desarrollo de juegos para ofrecer a los aficionados la experiencia que quieren. Estamos decididos a lanzar sólo los juegos AAA que los fans esperan, y no estamos dispuestos a comprometer nuestros estándares de calidad solo para cumplir con el calendario de lanzamientos", explicaban.