Will players govern both riders and motorbikes with a Dual Stick control in the game?
MXGP - The Official Videogame has been developed to support "Dual Stick control" so players can control both riders and motorbike. The left analog stick controls the motorbike and the right one controls the rider's weight distribution (forward, back, left and right).
How many tracks will be featured in the game?
In MXGP – The Official Videogame will be included the following tracks.QATAR: Losail - THAILAND: Si Racha - NETHERLANDS: Valkenswaard - PORTUGAL: Agueda - BRAZIL: Beto Carrero - FRANCE: Ernee - ITALY: Maggiora - SWEDEN: Uddevalla - LATVIA: Kegums - FINLAND: Hyvinkää - GERMANY: Lausitzring - BELGIUM: Bastogne - GREAT BRITAIN: Matterley Basin - GERMANY: Teutschenthal
The game includes a virtual shop where we can buy motorbikes' models?
In MXGP - The Official Videogame players can easily select and use their favorite riders in all the game modes. Only in carrier mode the choice will be driven by player performances who, race after race, will receive offers by championship teams.
How many riders will be playable in the game?
MXGP - The Official Videogame will feature all the official championship's riders. Since the announcement we've already revealed Antonio Cairoli, Gautier Paulin and Ken De Dycker 3D models.
Why did you choose to introduce "Dual Stick control" and not manage whip and scrub with buttons?
With "Dual Stick control" players will be able, in the flight phase, of doing a whip or a scrub and dinamically control it. Everyone can ride following his personal style, timing the scrub in advance or later, even managing the movement on flight. Using just a button, the movement would have been mechanical, not allowing different riding styles. This choice also develop the gameplay allowing hardcore gamers to take risks, trying to achieve harder but more useful scrubs.
Can players decide motorbikes' set-up?
Thanks to the official Motocross riders' partnership, in MXGP - The Official Videogame is possible to work on the set-up exactly like team does during the all season. Some parameters such as dampening, gears and brakes could be calibrated on each track. It is possible to save the set-up and loading it anytime.
On which platforms the game will be available at launch?
MXGP - The Official Videogame will be available from March 28th 2014 on XBOX 360®, PlayStation®3, PlayStation®Vita, e Windows PC.
When we can see a demo release?
More information about a demo release will be revealed further.
Is it possible to customise the choosen rider in the carrier mode?
MXGP - The Official Videogame is loyal to the license and so are all the contents within, as is the carrier mode. That is why only headgear, boots, user's name, number and personal color will be decided by the players. Clothes and all the accessories will depend by the choosen team.
The game will be published in America and Australia too?
We understand how Motocross is well know in the USA and that fan keep asking to publish the game in USA and Australia as well. We are working on it and we'll release more info in the future.
Riders' animation will be featured in-game?
We worked on the animations with the help of official motocross' riders and will be featured in-game by Motion Capture technology. We will also release a trailer about the development very soon.
Will be featured any track's soil deformation while riding the motorbikes?
In MXGP - The Official Videogame no track will be plain flat. Soil cracks will be present since the beginning, and during the race the track dinamically deforms after each players' and A.I. transit.
Is it possible to customise, create and share tracks offline or online with other players?
MXGP - The Official Videogame is loyal to the license and to all the most famous motocross' championship tracks. That's why it won't be possible to create or share tracks in the game.
Motocross of Nations' tracks (MXoN) will be included in the game?
The Motocross of Nations (MXoN) mode won't be included in the game but it will be possible to run on Teutschenthal's track (that partecipated to MXoN in 2013).
5.300 mensajes desde ago 2011 en el mundo ( ͡° ͜ʖ ͡°)
Minimum: OS: Windows®XP™ SP2, Windows®Vista™, Windows®7 or Windows®8 Processor: Intel™ 2.4Ghz or similar Memory: 2 GB RAM Graphics: NVIDIA® Geforce 7600 or ATI® X1600 or higher (it must be able to manage Pixel Shader 3.0) with at least 512MB of display memory DirectX: Version 9.0c Network: Broadband Internet connection Hard Drive: 4 GB available space
Recommended: OS: Windows®XP™ SP2, Windows®Vista™, Windows®7 or Windows®8 Processor: Intel Core i5-750, 2.67 GHz / AMD Phenom II X4 965, 3.4 GHz (Laptop versions of these cards are not fully supported Memory: 4 GB RAM Graphics: NVIDIA GeForce GTX 560 / AMD Radeon HD 6950 or better Online DirectX: Version 10 Network: Broadband Internet connection Hard Drive: 4 GB available space
Me ha gustado bastante, no soy mucho de juegos de motos pero me encantan las sagas MX, ATV y ATV vs MX.
El control quizá es un poco loco, tienes que controlar ambos analógicos y gatillos a la vez (no se cómo será con teclado) pero necesario para el cierto realismo que tiene. Lo que pensaba que tenía eran rodadas a tiempo real que cambiaran tu trayectoria, a lo Off-Road Drive, pero no, patinas mucho en esas zonas pero no existe ninguna física especial al respecto.
Los rivales son un poco perros, si te descuidas te pasan media rueda por la cara.
5.300 mensajes desde ago 2011 en el mundo ( ͡° ͜ʖ ͡°)
Estamos organizando una comunidad para PC. En ella competiremos en torneos y partidas casuales también. Si os interesa pasaros por este foro y registraros. Una vez hecho, cread un tema en el apartado Presentaciones--> Nuevo tema--> Y de título le ponéis Vuestro nombre y dentro escribís una breve descripción de quienes sois y poned vuestro id de steam para contactar con vosotros.Un saludo.