HILO de MAME

Ayer por fin me llego el 8bitdo n30 arcade. El mando esta muybien, y eso de jugar sin cables es una gozada para el salon. Pero me he llevado una decepcion con el joystick.

Resulta que probando el street fighter, no puedo hacer bien los movimientos diagonales, ni usar las magias. Porque las posiciones del joystick son muy toscas (me refiero que o le doy para la derecha o para arriba). Puedo hacer la diagonal pero es muy tosca y no recuerdo jugar asi en recreativas. No consegui hacer las magias por mas que lo intenté.

Supongo que tendria que cambiar la maneta. Pero me gustaria que me ayudaseis para elejir una buena que sea como jugar en la maquina original haciendo sin problema bien el recorrido de diagonales. Es que con ésta no puedo hacer el medio circulo.

Espero haberme explicado bien jeje.
Novedades MAME 0.203:

- Nuevos juegos: Nerae! Super Goal (J 981218 V1.000), Sky Challenger (J 000406 V1.000)
- Nuevos juegos que ahora funcionan: Tokyo Wars, Video 21
@Beelzebul

Para los juegos de lucha mejor con uno de bate tipo Eurojoystick de IL

Aunque viendo lo que vale el panel ese te podrias haber montado tu propia cajita

Panel de madera DM de 16 mm de grosor , le haces los agujeros y le pones un Eurojoystick 1 o 2 de Industrias Lorenzo, 12 botones con micros de alta calidad y una interfaz Usb,

Simplemente con estas 4 cosas ya vuelves a la infancia
Usar proporciones originales por defecto:
Es una opción muy interesante, con la que consiges que casi todos los juegos se vean en las proporciones correctas.

Dentro del apartado
#per-window video options
View0 pixel

Por defecto, el valor que trae es auto, que pone la proporción de la pantalla (en mi caso 4/3), no la de la máquina original.

Si, hay mucha información sobre mame, pero me ha tocado ver el ini de un mame con gui que tenía esa opción y comparar con el del que uso. No lo encontraba por ningún sitio.
Hola a todos

El juego salamander 2 se me escucha con el sonido entre~cortado.

A alguien mas le pasa lo mismo?
jeisonpsp escribió:Hola a todos

El juego salamander 2 se me escucha con el sonido entre~cortado.

A alguien mas le pasa lo mismo?


El sonido se reproduce correctamente utilizando la versión 0.202. ¿Qué versión de MAME y qué PC estás utilizando?

Ten en cuenta que ese juego todavía se encuentra dentro de la categoría Non-working con problemas importantes en su emulación.

Un saludo.
Hodor escribió:
jeisonpsp escribió:Hola a todos

El juego salamander 2 se me escucha con el sonido entre~cortado.

A alguien mas le pasa lo mismo?


El sonido se reproduce correctamente utilizando la versión 0.202. ¿Qué versión de MAME y qué PC estás utilizando?

Ten en cuenta que ese juego todavía se encuentra dentro de la categoría Non-working con problemas importantes en su emulación.

Un saludo.


Si debe ser porque la pc es viejita, que version de mame deberia utilizar para una pc con procesador dual core 1.80ghz?
jeisonpsp escribió:
Hodor escribió:
jeisonpsp escribió:Hola a todos

El juego salamander 2 se me escucha con el sonido entre~cortado.

A alguien mas le pasa lo mismo?


El sonido se reproduce correctamente utilizando la versión 0.202. ¿Qué versión de MAME y qué PC estás utilizando?

Ten en cuenta que ese juego todavía se encuentra dentro de la categoría Non-working con problemas importantes en su emulación.

Un saludo.


Si debe ser porque la pc es viejita, que version de mame deberia utilizar para una pc con procesador dual core 1.80ghz?


Con esa configuración algunos juegos no te funcionarán correctamente independientemente de la versión utilizada. Aunque, repito, Salamander 2 no se encuentra bien emulado.

Un saludo.
Publicada la versión 0.203 con estas novedades:

0.203 2018-10-31
----------------


MAMETesters Bugs Fixed
----------------------
- 00430: [Graphics] (flkatck.cpp) mx5000: Game has priority problems. (Angelo Salese)
- 00777: [Gameplay] (namcos22.cpp) timecris, timecrisa: Incorrect hitbox for the helicopter in level 3. (hap)
- 06157: [Graphics] (cps3.cpp) jojo, jojoba and clones: Combo meter graphics missing for second player. (David Haywood)
- 06164: [Graphics] (namcos22.cpp) ridgerac: Title screen graphics are missing from second attract loop onwards. (hap)
- 06171: [Core] System-specific INI file settings are retained when starting a new emulation session. (Ryan Holtz)
- 06616: [Crash/Freeze] (coco3.cpp) coco3: Cartridges using 32k external ROM mode don't work. (Tim Lindner)
- 07088: [Crash/Freeze] (interpro.cpp) ip6000, ip6700, ip6800: 1 Hz clock causes assertion failure in scheduler. (Patrick Mackinlay)
- 07110: [DIP/Input] (snk.cpp) tdfever: The "Allow Continue" DIP switch is reversed. (Angelo Salese)
- 07111: [Graphics] (namcos22.cpp) dirtdash: Speedometer displayed incorrectly. (hap)
- 07115: [Sound] (cps2.cpp) spf2t (qsound): Sound effects are distorted, mainly on left channel. (superctr)
- 07123: [Documentation] (megadriv.cpp) megadriv [dstrike]: Title is inaccurate. (Tafoid)
- 07124: [Documentation] (megadriv.cpp) megadriv [rrash3]: Title is inaccurate. (Tafoid)
- 07126: [Color/Palette] (8080bw.cpp) yosakdon: Yosaku to donbei used an overlay for colour. (MASH)


New working machines
--------------------
Game & Watch: Donkey Kong [algestam]
Game & Watch: Green House [algestam]
HP 9825B [F.Ulivi]
Nerae! Super Goal (J 981218 V1.000) [PascalP, Bill D., The Dumping Union]
Sky Challenger (J 000406 V1.000)
  [ShouTime, Bill D., Charles MacDonald, Dane Biegert, Candy Wolff, Henrique Areias Pontes, Sean Sutton, Surgeville, Smitdogg,
  The Dumping Union]


New working clones
------------------
Ace Driver: Victory Lap (Rev. ADV1, Japan)
  [ShouTime, Henrique Areias Pontes, Evan Korzon, Dane Biegert, mrgoodwraith, Michael O'Malley, Alexander Monin, Sean Sutton,
  Sung Eugene, Russell Howard, Smitdogg, The Dumping Union]
Arm Champs II (ver 2.7) [Siftware]
Crazy Rally (Recreativos Franco license) [Recreativas.org]
Crock-Man (Marti Colls bootleg of Rene Pierre Crock-Man) [A.R.P.A., Recreativas.org]
Fenix (Niemer bootleg of Phoenix) [Recreativas.org, Arcade Vintage]
Heated Barrel (World version ?) [Jorge Silva]
Koutetsu Yousai Strahl (World) [VectorGlow]
Land Maker (Ver 2.02O 1998/06/02) [SEGV]
Ms. Pac-Man ('Made in Greece' bootleg, set 2) [Michael Moffitt, The Dumping Union]
Ms. Pac-Man (Marti Colls bootleg) [A.R.P.A., Recreativas.org]
Pac Man (FAMARE S.A. bootleg of Puck Man) [Marcos75, Recreativas.org]
Phoenix (G. Universal Video bootleg) [VectorGlow]
Pengo (Marti Colls bootleg on Pac-Man hardware, set 1) [A.R.P.A., Recreativas.org]
Pengo (Marti Colls bootleg on Pac-Man hardware, set 2) [A.R.P.A., Recreativas.org]
Player's Edge Plus (SET033) Set Chip [Brian Troha]
Pocket Gal Deluxe (Asia v3.00) [Jorge Silva]
PuLiRuLa (World, earlier?) [Jorge Silva]
Rapid Hero (NMK) [pacman70]
Rim Rockin' Basketball (V1.2, bootleg) [ClawGrip, Roberto Fresca, Recreativas.org, The Dumping Union]
Soldier Girl Amazon (Tecfri license) [Fredric Sjoholm]
Street Fighter II: The World Warrior (World 910204) [Erik Preston]
Super Street Fighter II: The Tournament Battle (USA 930911) [Steve Gordon]
Tazz-Mania - El Trompa (U.R.V. BBCPE bootleg) [Ricky2001, Recreativas.org]
Tetris (bootleg set 4, with UM3482) [Asayuki, ClawGrip]
The Killing Blade / Ao Jian Kuang Dao (ver. 106) [Brad Hicks]
Twins [David Torres, ClawGrip, Recreativas.org]
Twins (Mega Twins bootleg) [Barry Harris, ClawGrip, Roberto Fresca, Recreativas.org, The Dumping Union]
World Cup '90 (european hack, different title) [Roberto Fresca, Martin Mejia Britez]
Zero Time (Marti Colls) [A.R.P.A., Recreativas.org]


Machines promoted to working
----------------------------
Jungle Soft Vii [Ryan Holtz]
Tokyo Wars (Rev. TW2 Ver.A, World) [hap]
Video 21 [hap]


New machines marked as NOT_WORKING
----------------------------------
Bowling Road (Ver 1.5) [f205v]
BwB Tetris v 1.0? (MPU4 Video) [James Wallace]
Decision Data IS-482 Workstation [Al Kossow]
Falco 5220 [Al Kossow]
Gynotai (Japan) [Dane Biegert, Evan Korzon, Candy Wolff, Henrique Areias Pontes, Sean Sutton, ShouTime, Smitdogg, The Dumping Union]
HP 700/70 Windowing Terminal [Bitsavers]
ITT 1700 [Al Kossow]
Labyrinth (Ver 1.5) [f205v]
MCS-51 System Design Kit [Glen Slick]
MIPS RC2030 [Patrick Mackinlay]
MIPS RS2030 [Patrick Mackinlay]
MVS-TEMP 'SubSystem Ver1.4' (Nazca development board) [Brian Hargrove]
Pin Ups (Ver 1.0 Rev A) [f205v]
Prize Space Invaders (v1.4D?) (MPU4 Video) [James Wallace]
Prize Space Invaders (v2.0D?) (MPU4 Video) [James Wallace]
Prize Space Invaders (v2.14?) (MPU4 Video) [James Wallace]
Rushing Beat (SNES bootleg) [Jorge Silva]
S-Plus SET005 Set chip [Brian Troha]
S-Plus SET015 Set chip [Brian Troha]
S-Plus SET026 Set chip [Brian Troha]
Scientific Instruments Model 5500 Temperature Controller [ClawGrip]
Super Derby (satellite board) [Chris Buehler]
UFO Robot (Ver 1.0 Rev A) [f205v]
World Cup (Ver 1.5) [f205v]


New clones marked as NOT_WORKING
--------------------------------
Altered Beast (bootleg) [ClawGrip, Roberto Fresca, Recreativas.org, The Dumping Union]
Break Thru (Tecfri license) [jordigahan, Recreativas.org]
Bowling Road (Ver 1.4) [f205v]
Bowling Road (Ver 1.4, ND2001 hardware) [f205v]
Congo (1.1, DCS sound 1.0) [PinMAME]
Diner (PA-0 prototype) [PinMAME]
Emergency Call Ambulance (Japan)
  [ShouTime, Henrique Areias Pontes, Evan Korzon, Dane Biegert, mrgoodwraith, Michael O'Malley, Alexander Monin, Sean Sutton,
  Sung Eugene, Russell Howard, Smitdogg, The Dumping Union]
Excalibur (Mdm) (MPU4, V1.4) [James Wallace]
Heavy Metal Meltdown (German) [PinMAME]
HP9000/360 [Sven Schnelle]
Jack*Bot (0.4A prototype) [PinMAME]
Mushiking The King Of Beetle (MUSHIUSA '04 1ST, Prototype) [Jorge Valero, rtw]
Showdown (version 4.0) [Mark Jenison]
Super Pang (World 900914, bootleg, set 2) [ClawGrip, Roberto Fresca, Recreativas.org, The Dumping Union]
World Cup (Ver 1.4) [f205v]
Zorton Brothers v1.00 (Los Justicieros) [Arcade Vintage, Recreativas.org]


New working software list additions
-----------------------------------
bbc_rom:
  Accelerator 1.00, Accelerator 1.02, Accelerator 1.05 Accelerator 1.06, BeebCalc 1.2B, BeebCalc 1.2C, BeebCalc 1.2D, BeebCalc 1.2E,
  Caretaker 1.00, Caretaker 1.01, Caretaker 1.02, Caretaker 1.03, Communicator 0.90, Communicator 1.04a, Communicator A2.1, Debug,
  Disc Doctor 1.05, Disc Doctor 1.06, Disc Doctor 1.07, Disc Doctor 1.09, Disc Doctor 1.0A, Disc Doctor 1.0B,
  Graphics Extension 1.02, Graphics Extension 1.03, Graphics Extension 2.09, Gremlin 1.20, Gremlin 1.21, Inter-Chart 1.01,
  Inter-Chart 1.02, Inter-Chart 1.03a, Inter-Sheet 0.47, Inter-Sheet 1.00, Inter-Sheet 1.02, Inter-Sheet 1.03, Inter-Sheet 1.06,
  Inter-Sheet 1.06c, Inter-Sheet 1.06s, Printmaster (Canon) 1.08, Printmaster (Epson) 1.00, Printmaster (Epson) 1.01,
  Printmaster (Epson) 1.02, Printmaster (Epson) 1.08, Printmaster (Epson) 1.10, Printmaster (Star) 1.10, Speech, Termi  2.07,
  Termi 2.05, Termi 2.06, Termi 2.10, Termi II A1.5, Text To Speech, WordWise 1.17, WordWise 1.17 (Beebug), Wordwise 1.00,
  Wordwise 1.10, Wordwise 1.20, Wordwise Plus 1.48, Wordwise Plus 1.49, Wordwise Plus 1.4A, Wordwise Plus 1.4B, Wordwise Plus 1.4C,
  Wordwise Plus 1.4E, Wordwise Plus 1.4F [Nigel Barnes]
hp9k3xx_flop: Pascal 3.25 [Sven Schnelle]
ibm5150: Rampart (Hit Squad release) [ArcadeShadow]
ibm5170:
  ADSP-21xx EZ-KIT Lite, Auto Convert, Central Point Anti-Virus for Windows,
  Compaq ProLinea 486-based PC's - Microsoft Windows 3.0 Support Diskette,
  Compaq ProLinea 486-based PC's - Microsoft Windows 3.1 Support Diskette, DIVA T/A ISDN Modem Setup Wizard for Windows 3.x,
  Diagnostics - Test, Setup, and MDMI Utilities for Products with 640K of RAM Installed, Direct Access Windows,
  Drafix Windows CAD (Demo), Enhanced 5250 Emulation Program, HiJaak, HiJaak Pro,
  Integration i Microsoft Office 97: Step by Step (Swe), Internet in a Box - Single-User Version, Jack Nicklaus Screen Savers,
  MS-DOS FASTART/SYSTEM - The Compaq Personal Computer FASTART/SYSTEM Diskette,
  MS-DOS Operating - The Compaq Personal Computer Operating Diskette, MS-DOS Support - User Programs, Mastering Borland C++ 3.1,
  Micro-Cap III, Microsoft Windows Support - User Programs, Mitsumi Mouse Driver (v6.0), Mouse/Trackball,
  NexNIC ND010 PCI Adapter (Ethernet/Fast Ethernet), Norton CrashGuard for Windows 95, Nova 9 (International Version, 5.25"),
  NuSound PnP Install Disk, Postnummerkatalogen 1996 (Swe), Scroll 3D Mouse Setup Disk for PS/2 and Serial, SoundWave 32 Series,
  TMS320C5x DSK - Applications Guide/Application Software, Tango Printed Circuit Design Evaluation,
  Tango Schematic Capture Evaluation, The Greatest Little PIC Book, Thunderhawk AH-73M, WordFinder Lexikon pa PC (Swe),
  Write On! for Windows [FakeShemp]
pc98:
  Ballade3, Bible Master - Crash of the Blleot Rutz, Bible Master - Crash of the Blleot Rutz (Alt), Bind - Kinbaku Jinmon Densetsu,
  Black Bird - Tori-tachi no Tooboe, Blackthorne - Jigoku no Fukushuu (16-color version),
  Blackthorne - Jigoku no Fukushuu (256-color version), Blandia 98, Blind Games, Blue Ruins - Harukanaru Bibanon no Hihou,
  Bounty Hunter Ludy, Branmarker 2, Bretonne Lays Scenario Shuu 1, Briganty - The Roots of Darkness, Bunny Hunter Zero
  [Neo Kobe Collection]
pico: Oryouri Daisuki! Kitchen Pico (Jpn) [TeamEurope]
sorcerer_cart: Exidy Standard Basic v1.1 [exidyboy, Robbbert]
sorcerer_cass: Head-on Collision, Lander Arcade [exidyboy]
uzebox: 2048, 65536-in-1, Block Boy, Buddha, Solitaire, Space Age, Uzekickers, Vector Game, Video Poker, XOR [ArcadeShadow]
vgmplay:
  Air Duel (Irem M72), Burning Fight (SNK Neo Geo), Chimera Beast (Jaleco Mega System 1), Chip's Challenge (IBM PC AT),
  Cycle Mahbou (Arcade), D.A.S.S. (MSX2), Dark Seal (Arcade), Denjin Makai (Arcade), Direct-X Release.2 (Sharp X68000),
  LHX Attack Chopper (IBM PC AT), Major Stryker (IBM PC AT), Mega Man IV (Nintendo Game Boy), Metal Gear 2 - Solid Snake (MSX2),
  Second Earth Gratia (Jaleco Mega System 32), Sky Destroyer (Arcade), Slimyer (Sharp X68000), Tintin in Tibet (Game Boy),
  Uncharted Waters (Sharp X68000), Vinyl Goddess from Mars (IBM PC AT), Wizard Fire (Arcade) [Tafoid]
x68k_flop: Abunai Bunkasai Zenya [Wayder]


Software list items promoted to working
---------------------------------------
gamecom:
  Batman & Robin, Centipede, Duke Nukem 3D, Fighters Megamix, Frogger, Henry - Match the Sounds Memory Game, Indy 500, Jeopardy!,
  Monopoly, Mortal Kombat Trilogy, Quiz Wiz - Cyber Trivia, Resident Evil 2, Scrabble, Sonic Jam, Tiger Casino, Wheel of Fortune,
  Wheel of Fortune 2, Williams Arcade Classics [Robbbert]
pc98:
  Batsu, Battle Queen - Saikyou Fighters Retsuden, Be Girl (Alt Format), Bio 100% Free Games Collection (Alt Format),
  Bishoujo Shashinkan Bangaihen - Outside Story, Bokosuka Wars, Brandish VT, The Bard's Tale - Tales of the Unknown,
  The Best Play Baseball (Demo) [Carl, r09]


New NOT_WORKING software list additions
---------------------------------------
32x: Clay Fighter 2 (Jpn, USA, Euro Prototype) [VampierMSX, Porchy]
bbc_rom:
  ConQuest, Instant Mini Office II, Inter-Word 1.02, Quest Paint 1.04, Quest Paint 1.10, SpellMaster 1.66, SpellMaster 1.69,
  The Wapping Editor [Nigel Barnes]
mac_hdflop: ClarisWorks (Swedish) [FakeShemp]
pc98: Brandish Renewal [r09]
princ: Bad Badtz-Maru, Hello Kitty, Kazoku de Nengajou, Pochacco [TeamEurope]


Source Changes
--------------
-Emulated National DP8350 CRT controller family. [AJR]

-mcs48: Set lower 4 bits of P2 to input during (and after) MOVD A,Pp. [AJR]

-i8243: Release P2 output after completion of read operation. [AJR]

-sbrain.cpp: Driver overhaul: [AJR]
* Added cursor and scrolling through CRT controller registers.
* Corrected number of interrupts per frame.
* Actually show the "insert diskette" message.
* Added options for RAM size and two or more floppy drives.
* Added RS232 ports and DIP switches for Baud clock selection.

-tms9900: Internalized TMS9980A clock divider, and corrected endianness for TMS9980 and TMS9995 in unidasm. [AJR]

-xavix: Allow debugger to step over CALLF instruction. [AJR]

-crt9007: Added frame timer. [AJR]

-flipjack.cpp: Driver overhaul: [AJR]
* Reimplemented video using CRT controller row update method.
* Fixed cocktail mode and changed rotation from 90 degrees to 270 degrees.
* Modernized interrupts and cleaned up code.

-Invalidate memory access caches when removing watchpoints (prevents crashes on subsequent accesses to the same areas). [AJR]

-mcs96 updates: [AJR]
* Replaced I/O space with callbacks, and added internal address space for non-executable register file and SFR area.
* Made SFRs more accessible to the debugger, and made disassembler show names for directly-addressed SFRs.
* Corrected disassembler output for some forms of ADDCB, SUBCB, MULB, ANDB, JBC and JBS.

-unidasm: Added st62xx support. [AJR]

-flkatck.cpp: Fixed sprite-sprite priorities, and removed driver hack from k007121.cpp. [Angelo Salese, dink]

-combatsc.cpp: Added video and scroll memory to save states. [Angelo Salese]

-contra.cpp: Fix sprite RAM mapping. [Angelo Salese]

-Added shaders for performing color transforms and three-dimensional lookup tables. [anikom15]
* Allows arbitrary color space manipulation within the sRGB space.

-rainbow.cpp: Connected WD2010 write fault input, and changed default serial port device to Microsoft 2-button mouse. [Bavarese]

-r9751 updates - Disktool is now fully functional: [Brandon Munger, Stephen Stair]
* i86: Allow '188 to advance DMA immediately if DRQ is held high when source synchronous DMA is started.
* Connected SMIOC DMA to 68k CPU and fixed communication.
* Emulated SCC2698B octal UART and connected to SMIOC.
* Improved logging.

-iremga20.cpp: Fixed playback rate algorithm. [cam900]

-itech8.cpp: Updates and cleanup: [cam900]
* Converted sound latch to generic_latch_8_device.
* Converted to use derived memory maps and unit masks.
* Reduced runtime tag map lookups, and cleaned up redundant and duplicated code.

-glass.cpp: Simplified code, removed duplication, and improved region names. [cam900]

-segas24.cpp: Added save state support, split address maps by ROM board type, and cleaned up code. [cam900]

-crystal.cpp: Cleanup and updates: [cam900]
* Made class members private where appropriate, cleaned up code, reduced duplication, and added notes.
* Converted to use derived address maps and configured banking.
* Added CRT controller register details.
* Improved device names and removed MCFG macros.

-targeth.cpp: Reduced runtime tag map lookups, and reduced code duplication. [cam900]

-ramdac.cpp: Removed MCFG macros. [cam900, AJR]

-blitz68k.cpp: Reduced code duplication and made state class members private as appropriate. [cam900]

-tecmo_mix.cpp: Added mixing for text layer bitmap, made background pen blendable, and removed MCFG macros. [cam900]

-gaiden.cpp, tecmo16.cpp: Corrected sprite lag, cleaned up graphics decode and ROM loading, and added notes. [cam900]

-namcofl.cpp: Implemented screen clipping and shadows, fixed sprite banking, and confirmed crystal values. [cam900]

-namconb1.cpp: Corrected sprite lag, added raw screen parameters, reduced code duplication, and cleaned up code. [cam900]

-namcos1.cpp: Reduced code duplication and replaced a naked pointer with a required region pointer. [cam900]

-namcos2.cpp: Removed unnecessary memory banks, added raw screen parameters, improved region names, and cleaned up code. [cam900]

-namcos21.cpp, namcos21_c67.cpp, namcos21_de.cpp: Improved member names and tags, and cleaned up code. [cam900]

-namco_c116.cpp: Implemented device_palette_interface for internal palette. [cam900]

-namco_c123tmap.cpp: Internalized graphics decoding, implemented tilemap disable bit, and simplified configuration. [cam900]

-namco_c169roz.cpp, namcos2_roz.cpp: Internalized graphics decoding and simplified configuration. [cam900]

-namco_c355spr.cpp: Added support for double-buffered sprites, simplified configuration, and cleaned up code. [cam900]

-namcos2_sprite.cpp: Get palette from graphics decode, avoiding redundant configuration. [cam900]

-onetwo.cpp: Use a palette decoder member function for palette decoding. [cam900]

-qx10kbd: Dumped and emulated keyboard microcontroller. [Carl, Frank Hughes]

-mwarr.cpp, stlforce.cpp: Converted video code to a device. [David Haywood]

-cps3.cpp: Implemented score layer row scroll effects, and cleaned up code. [David Haywood]
* Fixes combo meters in jojoba (MT06157, GitHub #4033).

-wecleman.cpp: Marked weclemanb as a hack. [David Haywood]

-XaviX updates: [David Haywood]
* Renamed members based on strings in code, moved audio stubs to a separate file, and updated notes.
* Hooked up sprite addressing mode control register, improved sprite RAM hookup, and hooked up "text array" pattern generator.
* Fixed multiplier unit use in rad_madf.
* Added inputs for rad_bass, rad_crdn, taitons1 and taitons2.
* Improved palette mode used by taitons2, improved sprite positioning, implemented sprite flipping, and improved priorities.
* Added support for RAM-based tiles used in rad_bb2 test mode, and 24-bit tile addressing used by epo_efdx.
* Improved CALLF, RETF and BRK, allowing namcons2 to boot and rad_ping to get past the first screen.
* Mapped BIOS into second external bus space for e-kara sets, and implemented DMA register read-back.
* Improved transparency handling, and implemented "arena control" clipping effect.
* Re-implemented Super XaviX opcodes based on observed usage.
* Allow some opcodes to bypass zero page, as required by namcons1.
* Hooked up I2C memory.
* Implemented per-line rendering and raster interrupts (improves backgrounds in rad_snow and xavtenni).

-Don't set the SDL_WINDOW_OPENGL extra flag if -video none is set. [dslegend]
* Allows a true headless run when the environment variable SDL_VIDEODRIVER=dummy is set.

-hphybrid: Added support for the 09825-67907 variant, and updated the hk64k and hp9845 drivers as necessary. [F.Ulivi]

-Emulated HP 9825B desktop computer, including DC100 tape drive, internal printer, and matrix display. [F.Ulivi]

-namcos22: Added view matrix reflection. [hap, Ryan Holtz]
* Fixes alpinr2b character selection screen, raveracw/ridgera2 rear-view mirrors, and secret mirror track in raveracw.

-namcos22 updates: [hap]
* Added save state support and improved performance.
* Corrected pixel clock and DSP clocks.
* Fixed coin 2 not working.
* Implemented rendering from point RAM (used on Alpine Racer 2 and Ridge Racer 2 title screens).
* Improved System 22 fader and background color (fixes Victory Lap attract mode).
* Improved Super System 22 fog and spot (improves graphics in Aqua Jet, Dirt Dash and Time Crisis).
* Fixed polygon layer sometimes rendering when it shouldn't
* Added preliminary POSIRQ implementation (partial updates are not enabled yet).
* Fixed window clipping on Ace Driver rear view mirrors and Alpine Racer 2 character selection screen.
* Fixed hitboxes for helicopter in Time Crisis and tanks in Tokyo Wars (error in 68020 CHK2).
* Added Super System 22 lamp and motor outputs.

-pokey: Return most recent m_ALLPOT value and freeze POT counters during SK_RESET. [Juergen Buchmueller]

-Allow undefined GL symbols for WebAssembly target (GitHub #4187). [Justin Kerk]

-Fixed compilation with X11 XInput enabled (NO_USE_XINPUT=0). [Kiall Mac Innes]

-mpatrol: Fixed graphical issues including sprite priority, background positioning, and screen flipping. [kunikuni]

-liblrabl, toypop: Improved cocktail mode emulation, and corrected DIP switch settings. [kunikuni]

-warpwarp.cpp: Corrected player 2 shot/ball offset in cocktail mode. [kunikuni]

-pacland: Corrected "Bonus Life" DIP switch values. [kunikuni]

-ti99: Added guards against selecting non-existent drives. [Michael Zapf]

-bbc_tube_6502/65c102: Added ReCo6502 Tube 1.21 ROM. [Nigel Barnes]

-bbc.cpp updates: [Nigel Barnes]
* Reimplemented the addressable latch using the 'LS259 device.
* Added 32K ROM slots in B+ and Master variants.
* Use bankdev to switch IO/ROM in Master.
* Use ram_device instead of ROM_REGION for RAM.
* Added I2CMEM device for PCD8572 in Master Compact.
* Corrected sound device from SN76489 to SN76489A.

-bbcb: Added ReCo6502 co-processor. [Nigel Barnes]

-bbcmc: Added expansion port and Mertec Companion expansion device. [Nigel Barnes]

-phoenix: Don't configure_entries and set_base on the same bank. [O. Galibert]

-Added a skeleton driver for MIPS Computer Systems ROSC/os machines, with initial focus on the RC2030 headless workstation.
[Patrick Mackinlay]

-GENie: Changed minimum target macOS version to 10.6 to allow building on macOS 10.14 "Mojave" with latest Xcode tools. [R. Belmont]

-Fixed compilation with SDL 2.0.8 and later on macOS. [R. Belmont]

-hapyfish: Replaced driver with clone of mini2440, allowing it to boot from NAND Flash. [R. Belmont]
* Boot loader now comes up and fails because it can't find both Flash chips.

-gamecom.cpp: Made all games besides lostwrld playable, and updated notes. [Robbbert]

-sorcerer.cpp: Added DDMON 1.3 and ADSMON BIOS options. [Robbbert]
* ADSMON requires an 80 column card that is not emulated.

-sm8500: Improved logging of unknown opcodes. [Robbbert]

-sun4c updates: [Ryan Holtz]
* Changed FDC to and fixed mapping.
* Added save state support.
* Added machine configuration for SPARCstation SLC (4/20), IPX (4/50), 1+ (4/65) and 2 (4/75).
* Added RAM size options and fixed mirroring in 4 MB configurations.
* Improved MMU/cache behaviour, and added support for full-width memory mask on segment map writes.
* Re-wrote timers to tick at 1 MHz (allows NetBSD to progress further).

-sbus: Added font register and fixed drawing endianness for cgsix card. [Ryan Holtz]

-debugcpu: Fixed watchpoints for CPUs that use word addressing. [Ryan Holtz]

-generic_slot: Allow file name extensions to be omitted from constructor call. [Ryan Holtz]

-vii.cpp updates: [Ryan Holtz]
* Fixed titles and publishers.
* Ported current u'nSP 1.0 CPU core and serial EEPROM emulation from Unununium.
* Made u'nSP instructions that use post-increment/decrement addressing modes update segment register on rollover.
* Fixed road layer in several Zone 60 games.
* Added an optional visual debugger for audio (may be enabled with a preprocessor macro).
* Converted SPG24x and SPG28x SoCs to devices, added saturation and fade offset control, and implemented sound output.
* Added SPG24x/SPG28x chip select callbacks and rudimentary analog inputs.
* Hooked up walle NVRAM.
* Added preliminary V.Smile support - runs BIOS and boots games.

-osdwindows: Fixed BGFX not rendering in multiple windows (internal UI is still glitchy). [Ryan Holtz]

-ibm5150.cpp: Hooked up cassette data output (GitHub #4076). [Ryan Holtz, BigAlUK]

-Fixed compilation with libjpeg for environments where TRUE and FALSE aren't preprocessor macros. [Ryan Schmidt]

-vt100, ec1841, mc1502, poisk1, km035 and ms7004: Made keyboards Lua-friendly and updated mappings. [shattered]

-PlayStation GPU: Copy the textures' STP bit (improves Silent Hill). [smf]

-PlayStation GTE: Use helper functions to count leading zero/one bits rather than implementing locally. [smf]

-vgmplay.cpp: Added support for multiple instances of the same chip with different clock frequencies. [smf]

-qsoundhle.cpp: Saturate voice and output accumulators (MT07115). [superctr]

-hp_dio updates: [Sven Schnelle]
* Allow cards to share interrupt and DMA request lines.
* Removed MCFG macros and moved classes into a namespace.
* Configure all DIO slots as non-fixed, as none of the devices are on-board or physically captive.
* Removed unused map() functions.
* Added HP98620 DMA controller and HP98625A SCSI controller card devices.
* Fixed plane masks in HP98543 video card.

-M68000 MMU updates: [Sven Schnelle]
* Add Special Status Word to exception frames.
* Raise MMU configuration exception if SRP/CRP is invalid.
* Factored out code to set bus error details, perform address translation cache lookup, match TT register, and walk tables.
* Added support for short indirect descriptors (used by HP-UX 9).
* Set MMU status flags when performing address translation cache lookup.
* Split PLOAD and PTEST code from m68881_ops into separate functions, and corrected the name to m68851_ops.
* Correctly disassemble more forms of PTEST and PFLUSH instructions.

-hp9k_3xx.cpp, mb87030.cpp, hp9122c.cpp: Converted to use delegate timers. [Sven Schnelle]

-hp9k_3xx.cpp updates: [Sven Schnelle]
* Moved sound, GPIB, keyboad and RTC to human interface DIO module.
* Cleaned up DIO configuration.
* Use 98543 DIO card for video output on HP9000/320 and HP9000/332, replacing driver code for the latter.

-tms9914: Latch EOI flag until next byte is sent. [Sven Schnelle]

-hp_hil updates: [Sven Schnelle]
* Added HP46060B mouse device.
* Converted logging to use logmacro.h and removed MCFG macros.
* Removed obsolete bus error handler and superfluous RAM regions.

-nscsi_bus.cpp, nscsi_cd.cpp, nscsi_hd.cpp: Disable logging by default. [Sven Schnelle]

-Emulated Fujitsu MB87030 SCSI controller. [Sven Schnelle]

-Fixed command line parsing for the long form of the first instance of a media option. [Tim Lindner]

-Fixed CoCo 16k cartridge banking, CoCo 3 32k external ROM mode, and Zumwalt banking through the CoCo Multi-Pak. [Tim Lindner]
* Addresses MT06616 and GitHub #2746.

-coco3.cpp: Added workaround to show only one screen by default. [Tim Lindner]

-pcjr.cpp: Added null_modem and terminal to serial port options for IBM PCjr family. [TSCHAK]

-iremga20: Stop sample playback on encountering a zero-valued sample, as this appears to be a sentinel value. [ValleyBell]
* Also reduced code duplication in sound stream update function.

-Improved search behaviour in file selection menus. [Vas Crabb]

-jazz.cpp: Added PS/2 keyboard/mouse controller emulation. [Vas Crabb]

-krz2000.cpp: Dumped the Kurzweil K2000 "ROM1 - Orchestral" and "ROM2 - Contemporary" add-on modules. [anonymous]

-namcops2.cpp: Re-dumped superdbz DVD and confirmed that gundzaft DVD dump is good. [Arcade-Projects]

-Dumped the IBM Model M PC/AT and PS/2 keyboard microcontroller. [Brandon Ermita]

-paradise.cpp: Updated information about Spinner Controls Daughtercard, and added DIP switch locations for Mad Ball. [Brian Troha]

-seta2.cpp: Added PCB layouts for Kosodate Quiz My Angel and TelePachi Fever Lion. [Brian Troha, Carl Graham]

-sega16a.cpp: Corrected labels and ROM locations for aliensyn2. [Brian Troha]

-atetris.cpp: Added PLDs to atetrisb2. [ClawGrip, Roberto Fresca, Recreativas.org, The Dumping Union]

-pofo: Dumped character generator ROM, and verified that BIOS is a good dump. [Curt Coder]

-twinkle.cpp: Updated documentation to match data gleaned from kits. [DragonMinded]

-itgamble.cpp: Updated notes and hardware info. [f205v]

-Barcrest MPU4: Removed Intel HEX copies of previously dumped ROMs. [James Wallace]

-nes.xml: Corrected Japanese titles for chestfld and touch. [killamegagiga]

-krz2000.cpp: Added notes. [Lord Nightmare]

-norautp.cpp: Marked drhla as a clone of drhl. [MASH]

-3do.cpp: Corrected year and manufacturer for orbatak. [MASH]

-Added smartmedia to arcade build (now used by hapyfish). [MASH]

-Added color overlay to Yosaku to Donbei. [MASH, hap]

-pc98.xml updates: [r09]
* Marked Brandish Renewal entries as cracks.
* Re-labeled disks with their actual names, and changed order so they automatically mount in a logical way.
* Added usage notes for software that requires DOS.
* Removed images where only save game data differs, and removed user-created disks.

-tourvis.cpp: Dumped BIOS versions V4-42 and V4-51. [Ricky2001, Recreativas.org]

-deco0.cpp: Dumped 68705 MCU for drgninjab2. [Sean Riddle, ClawGrip, The Dumping Union]

-taito_f3.cpp: Verified that ROMs from a Puchi Carat Asia cartridge ROMs match the overseas version. [SEGV]

-system1.cpp: Document that the parent Gardia set is Sega factory conversion. [ShouTime]

-Removed documentation for command-line options that are no longer supported, and added preliminary documentation for new options.
[Tafoid]

-x68k_flop.xml: Added and corrected many entries. [Wayder]

-Addressed some consistency issues in documentation. [Wellington Uemura]
@aki7
y se ha incluido el juego que he dumpeado. :p
@jordigahan esta en Not_working a ver si pasa a working. Esta vez desde recreativas.org no se ha enviado ningún "New working machine" todo han sido clones españoles.
TIME CRISIS 2 MAME SONIDO DOBLE.
Tengo la versión Mame 0.201 y me considero que entiendo dicho emulador.... pero no consigo que la rom dicha arriba me funcione correctamente.
El sonido sale dos veces con diferencia de menos de medio segundo (como si tuviera eco).

Dicha rom es así o tengo que configurar algo?
simplemente aun no esta bien emulado,
Que alegría me ha dado leer esto! Una de mis G&W favoritas.

New working machines
--------------------
Game & Watch: Green House [algestam]
josete2k escribió:GroovyMame ARCADE 0.203 32bit nonag

Sólo exe:
https://www.mediafire.com/file/w74jot4j ... g.rar/file

Carpeta mame completa:
https://www.mediafire.com/file/76u4y3ko ... g.rar/file

Obrigado una vez mas [beer]
@dodi29 Al no haber diff para no nag aún he aplicado los parches de forma manual...

Espero no haberme dejado nada. [fumando]
Hola a todos. Hace tiempo que tengo ganas de jugar a algunas recreativas antiguas y he descargado mame. He conseguido las roms pero cuando intento jugar me dice que no tengo la bios de la maquina. He localizado un pack de 500 y pico bios y lo he copiado en la carpeta roms pero nada, sigo igual en muchos juegos, por ejemplo el super pang. Tengo la última versión de mame, la 0.203 Que puede ser?
@mikyworld ¿Las roms son para esa versión de mame? ¿Que juego es el que te está pidiendo una bios concreta?
ashurek escribió:@mikyworld ¿Las roms son para esa versión de mame? ¿Que juego es el que te está pidiendo una bios concreta?


Pues por ejemplo el super pang, king of fighters Y otros más. Mame lo tengo en la versión 0.203 y las bios pues nose......
mikyworld escribió:
ashurek escribió:@mikyworld ¿Las roms son para esa versión de mame? ¿Que juego es el que te está pidiendo una bios concreta?


Pues por ejemplo el super pang, king of fighters Y otros más. Mame lo tengo en la versión 0.203 y las bios pues nose......


No recuerdo que super pang requiera alguna bios. Verifica que las roms que has conseguido sean para la versión 0.203 del emulador mame.
ashurek escribió:
mikyworld escribió:
ashurek escribió:@mikyworld ¿Las roms son para esa versión de mame? ¿Que juego es el que te está pidiendo una bios concreta?


Pues por ejemplo el super pang, king of fighters Y otros más. Mame lo tengo en la versión 0.203 y las bios pues nose......


No recuerdo que super pang requiera alguna bios. Verifica que las roms que has conseguido sean para la versión 0.203 del emulador mame.

Y como se para que versión son mis roms. Perdón pero soy un poco novato. Lo más gracioso es que el World rally que se supone que era jodido de que funcionará, va de lujo
mikyworld escribió:Hola a todos. Hace tiempo que tengo ganas de jugar a algunas recreativas antiguas y he descargado mame. He conseguido las roms pero cuando intento jugar me dice que no tengo la bios de la maquina. He localizado un pack de 500 y pico bios y lo he copiado en la carpeta roms pero nada, sigo igual en muchos juegos, por ejemplo el super pang. Tengo la última versión de mame, la 0.203 Que puede ser?


Si no las tienes pues mete también en la carpeta de roms los denominados "mame device packs".
Ah, y las bios pues siempre es mejor tenerlas actualizadas lo más proximo posible a la última versión del MAME. No hace falta que instales todas las bios. Con tener las de las máquinas que quieres emular ya llega. Al hacer audit a una rom puedes ver qué archivos te faltan para ver si el juego no se ejecuta por falta de bios o no.
@mikyworld La manera más facil de saber la versión de tus roms es que el sitio donde las consiguieras te lo indique. Es más rápido y facil conseguir otras que arreglar todas las roms para una versión de mame concreta; esto lo puedes hacer con clrmamepro.
ashurek escribió:@mikyworld La manera más facil de saber la versión de tus roms es que el sitio donde las consiguieras te lo indique. Es más rápido y facil conseguir otras que arreglar todas las roms para una versión de mame concreta; esto lo puedes hacer con clrmamepro.


Coincido... clrmamepro es el mejor amigo del coleccionista de ROMS, a poco que quieras tener un poco de orden.

Te recomiendo que busques información, luego datfiles del MAME, y a partir de ahí, "montes" el romset que quieras.

Bajar por bajar, no te llevará a ningún lado si no usas una herramienta que "limpie" lo que bajas.

Un saludo.
Hola, gracias por la ayuda. La verdad que no se si lo que hago mal es usar una versión demasiado reciente de mame. Las roms que tengo en la 0.178 y con el mame plus van de lujo, pero el World rally no, y ese si que va bien en la 0.203. Es curioso el tema. Ayer pasé el clrmamepro y el super pang ya funciona, aunque king of fighters 97 sigue sin funcionar. Me da error en la bios de neogeo porque me falta el archivo unibios 3.3. Quería evitar tener dos versiones de mame para jugar. aunque aún no entiendo muy bien que roms que corrían en versiones antiguas no corran en la actual. Pero bueno seguiré trabajando. He dejado bajando un pack de 58gb de roms merged para la 0.198 para ver si ese al pasarle el clrmamepro son operativas en 0.203, y buscaré una bios más actualizada para neo geo a ver si consigo que funcione todo. Que versión de mame usáis vosotros? Porque es más fácil encontrar archivos para versiones antiguas que para las recientes? Os contaré mis avances. Gracias por todo. Un saludo eolianos.

Edito: Va venga paso adelante, ya tengo la bios de neogeo con el unibios 3.3. Esta noche en casa a probar. Que os parece retro roms para descargar? Están actualizadas??
mikyworld escribió:Hola, gracias por la ayuda. La verdad que no se si lo que hago mal es usar una versión demasiado reciente de mame. Las roms que tengo en la 0.178 y con el mame plus van de lujo, pero el World rally no, y ese si que va bien en la 0.203. Es curioso el tema. Ayer pasé el clrmamepro y el super pang ya funciona, aunque king of fighters 97 sigue sin funcionar. Me da error en la bios de neogeo porque me falta el archivo unibios 3.3. Quería evitar tener dos versiones de mame para jugar. aunque aún no entiendo muy bien que roms que corrían en versiones antiguas no corran en la actual. Pero bueno seguiré trabajando. He dejado bajando un pack de 58gb de roms merged para la 0.198 para ver si ese al pasarle el clrmamepro son operativas en 0.203, y buscaré una bios más actualizada para neo geo a ver si consigo que funcione todo. Que versión de mame usáis vosotros? Porque es más fácil encontrar archivos para versiones antiguas que para las recientes? Os contaré mis avances. Gracias por todo. Un saludo eolianos.

Edito: Va venga paso adelante, ya tengo la bios de neogeo con el unibios 3.3. Esta noche en casa a probar. Que os parece retro roms para descargar? Están actualizadas??


Si usas la versión 203, no puedes usar el romset 178, aunque le hayas pasado el Clrmamepro, muchos juegos seguirán sin funcionar. Debes conseguir el romset 203 completo si vas a usar la versión 203.
Eso ya lo se, por desgracia. Jajajajajajaja. Lo que pasa es que no lo entiendo. Al final una rom, es el volcado de la información de la placa, y supongo que ese volcado no debería variar de un programa de lectura a otro, pero es así. Nada lo dicho a seguir aprendiendo y agradeceros la ayuda. Lo más cachondo que en el fondo solo quiero jugar a 60 roms como mucho y es lo que busco que funcione.
mikyworld escribió:Eso ya lo se, por desgracia. Jajajajajajaja. Lo que pasa es que no lo entiendo. Al final una rom, es el volcado de la información de la placa, y supongo que ese volcado no debería variar de un programa de lectura a otro, pero es así. Nada lo dicho a seguir aprendiendo y agradeceros la ayuda. Lo más cachondo que en el fondo solo quiero jugar a 60 roms como mucho y es lo que busco que funcione.


Lo que pasa es que esos volcados a veces suelen estar incompletos, por eso con versiones posteriores cambian, aunque no ocurre con todos los juegos.
O a veces incluso lo que hacen es renombrar algún archivo dentro del zip.
Gracias a todos los que me habéis ayudado, y enseñado el camino para que yo mismo vaya buscando la información y así aprender y poder ayudar a otros en el futuro. En cuanto pruebe os cuento.
josete2k escribió:O a veces incluso lo que hacen es renombrar algún archivo dentro del zip.


Eso con el clrmame se corrige con un simple scaneado del directorio donde estén los juegos. Es lo bueno que tiene la herramienta :-)
mikyworld escribió:Al final Lo más cachondo que en el fondo solo quiero jugar a 60 roms como mucho y es lo que busco que funcione.


Hombre, si tu intencion es jugar a 60 roms como mucho en la nueva version de mame, lo mejor es que te las descargues individualmente... total no son muchas y la mayoria de las web de descarga tienen las roms actualizadas siempre a la ultima version.

Es la solucion mas facil creo yo :-?
sinovic escribió:
mikyworld escribió:Al final Lo más cachondo que en el fondo solo quiero jugar a 60 roms como mucho y es lo que busco que funcione.


Hombre, si tu intencion es jugar a 60 roms como mucho en la nueva version de mame, lo mejor es que te las descargues individualmente... total no son muchas y la mayoria de las web de descarga tienen las roms actualizadas siempre a la ultima version.

Es la solucion mas facil creo yo :-?


No te creas, de donde las he bajado no estaban actualizadas. Pero bueno, el saber no ocupa lugar
mikyworld escribió:Hola, gracias por la ayuda. La verdad que no se si lo que hago mal es usar una versión demasiado reciente de mame. Las roms que tengo en la 0.178 y con el mame plus van de lujo, pero el World rally no, y ese si que va bien en la 0.203. Es curioso el tema. Ayer pasé el clrmamepro y el super pang ya funciona, aunque king of fighters 97 sigue sin funcionar. Me da error en la bios de neogeo porque me falta el archivo unibios 3.3. Quería evitar tener dos versiones de mame para jugar. aunque aún no entiendo muy bien que roms que corrían en versiones antiguas no corran en la actual. Pero bueno seguiré trabajando. He dejado bajando un pack de 58gb de roms merged para la 0.198 para ver si ese al pasarle el clrmamepro son operativas en 0.203, y buscaré una bios más actualizada para neo geo a ver si consigo que funcione todo. Que versión de mame usáis vosotros? Porque es más fácil encontrar archivos para versiones antiguas que para las recientes? Os contaré mis avances. Gracias por todo. Un saludo eolianos.

Edito: Va venga paso adelante, ya tengo la bios de neogeo con el unibios 3.3. Esta noche en casa a probar. Que os parece retro roms para descargar? Están actualizadas??


Los roms de neo geo no han cambiado en varios años, para la unibios solo pasate al sitio de unibios, te bajas la 3.3, la renombras uni-bios_3_3.rom y la metes al neogeo.zip
que version del mame es la mejor? y la que menos pese? hay alguna alternativa aparte del mame?
gracias
@Blocken-JR La mejor versión del MAME siempre será la última, ahora mismo es la 0.203, porque es la versión que más juegos de recreativas y plataformas emula y la que más mejoras ofrece. Aunque claro, también puede haber en versiones más nuevas pues regresiones y juegos que antes funcionaban bien y que ahora no funcionan correctamente, y también dependerá saber tanto el juego o juegos que pretendes emular como las características del equipo en el que vayas a ejecutar este multiemulador.
(mensaje borrado)
Sabeis a que dificultad ponían los juegos en las recreativas mas o menos? media ? alta? depende del jefe del salon?
Beckett escribió:Sabeis a que dificultad ponían los juegos en las recreativas mas o menos? media ? alta? depende del jefe del salon?


Casi siempre solía estar en la dificultad normal. Por ejemplo nunca jugué a un juego de neogeo con level superior a 4.
@poseiido [oki] Gracias

Otra pregunta se puede hacer esto? por ejemplo poner un limite de credits que yo quiera en un juego y que cuando los gaste no me deje jugar mas a ese juego hasta pasado el tiempo que yo quiera, como simulando que me he quedado sin dinero para seguir jugando y darle mas emoción a las partidas [qmparto]

Edit: He visto que que hay juegos a los que puedes quitar o limitar los continues, algo es algo
Disponible ya la nueva versión 0.204

0.204 2018-11-28
----------------


MAMETesters Bugs Fixed
----------------------
- 05613: [Graphics] (prehisle.cpp) prehislek: Introductory Text (Korean?) not displayed properly. (Guru)
- 06474: [Graphics] (segas16b.cpp) goldnaxe: Sprites fall out of sync with scrolling. (hap)
- 06607: [Sound] (xmen.cpp) xmen and clones: Instruments in the music play at the wrong volume (regression). (hap)
- 06718: [Crash/Freeze] (mbc55x.cpp) mbc55x: Basic freezes on syntax errors. (AJR)
- 07046: [Gameplay] (deco32.cpp) dragngun, dragngunj: Screen goes black on third stage and the game stops. (hap)
- 07149: [Graphics] (docastle.cpp) dowild: The top of the screen flickers on completing level 1. (hap)
- 07151: [Gameplay] (asteroid.cpp) astdelux and clones: High score shows FFFFFF with initial EAROM contents. (AJR)
- 07154: [Documentation] (megadriv.cpp) megadriv [ppersia2]: Release year is 1995. (Tafoid)


New working machines
--------------------
Bare Knuckle III (bootleg of Megadrive version) [ShouTime, MetalliC]
Dance Dance Revolution Disney Mix [Peter Bortas, ClawGrip, The Dumping Union, Recreativas.org]
Game & Watch: Climber (new wide screen) [algestam]
Game & Watch: Tropical Fish [algestam]


New working clones
------------------
Centipede (bootleg, set 2) [Joe Magiera, The Dumping Union]
Dragon Master (set 2) [coolmod, The Dumping Union]
Hacha Mecha Fighter (Location Test Prototype, 19th Sep. 1991) [Michael Moffitt]
Klax (Japan, version 4) [Arzeno Fabrice, The Dumping Union]
Shin Ib Sa Won - Seok Dol I [gp-lee, Guru]
Shinobi (set 5, System 16B) (unprotected) [Brian Troha]
Snow Bros. 2 - With New Elves / Otenki Paradise (bootleg, set 2) [xuserv]
Street Fighter II: The World Warrior (USA 910522, Rev. H) [Chris Gleed]
Street Fighter II: The World Warrior (World 910204, conversion) [Brian Troha, The Dumping Union]
Touchmaster 4000 (v6.02 England) [Porchy, Brian Troha, The Dumping Union]
U.N. Defense Force: Earth Joker (US / Japan, set 2) [Phil Bennet]
X-Men: Children of the Atom (Asia 941219) [Brad Hicks]
Xevious 3D/G (World, XV32/VER.A) [pacman70, Asayuki]


Machines promoted to working
----------------------------
Abnormal Check [Guru]
Alpha One (Vision Electronics) [David Haywood]
Qume QVT-102 [Al Kossow, Dirk Best, Robbbert]


New machines marked as NOT_WORKING
----------------------------------
Bingo Galaxy (main) [Darksoft]
Bingo Galaxy (satellite) [Darksoft]
Capitan Uncino (High Video, version 2) [f205v]
Come Back [PinMAME]
Doko Demo Issho: Toro's Fishing [ShouTime, Dane Biegert, rtw, The Dumping Union]
Falco TS-1 (v2.13.0) [bhilpert, Bitsavers]
Falco TS-2624 [Al Kossow]
MIPS RC3230 [Patrick Mackinlay]
MIPS RS3230 [Patrick Mackinlay]
Model 931 Video Display Terminal [Al Kossow]
Network Computing Devices NCD Explora Pro XQ [R. Belmont, Lord Nightmare]
Network Computing Devices NCD HMX PRO [R. Belmont, Al Kossow]
Network Computing Devices NCD-17C [R. Belmont, Al Kossow]
Network Computing Devices NCD-19 [R. Belmont, Al Kossow]
SGI 4D/410 [Ryan Holtz, NekoChan]
SGI Crimson (R4000, 100MHz, Ver. 4.0.3) [Ryan Holtz, NekoChan]
SGI O2 (version 4.18) [Ryan Holtz, NekoChan]
SGI Octane (Version 6.5 Rev 4.9 05/22/03) [Ryan Holtz, NekoChan]
Skate Board (Inder) [PinMAME]
Sport 2000 [PinMAME]
Top T. Cash [f205v]
unknown Elsy game [f205v]


New clones marked as NOT_WORKING
--------------------------------
Arizona 10 (v1.1) [f205v]
Dirt Devils (Germany?) [Ordyne]
Falco 5220s [Al Kossow]
Fighting Vipers 2 [coolmod, The Dumping Union]
Klax (version 5, bootleg set 2) [PaTrYcK]
Magic Colors (ver. 1.6) [f205v]
ConnecTV Table Tennis (PAL) [David Haywood]
Sega Rally 2 (prototype, 8 Dec 1997) [Ordyne]
Sega Rally 2 (prototype, 29 Dec 1997) [Ordyne]
Smashing Drive (Spain, Portugal) [ClawGrip, Gines Vivanco, Undergamers, Recreativas.org]
Smashing Drive (World) [ClawGrip, MetalliC]
Sperry Univac UTS-10 [Robbbert]
Star Wars Trilogy Arcade (location test, 16.09.98) [coolmod, The Dumping Union]
The Lost World (older) [Ordyne]
Virtual On 2: Oratorio Tangram [coolmod, The Dumping Union]


New working software list additions
-----------------------------------
bbc_rom:
  ADE 1.00, ADE 1.9Z, ADE 2.01, ADE 2.02, ADE+, ADFS Utilities, AID, AIDS II Utility ROM, AIDS Utility ROM, AMS Disc Utility,
  AMX MAX Desktop, AMX Mouse Support 2.10, AMX Mouse Support 2.11, AMX Pagemaker 1.0, AMX Pagemaker Plus 1.3,
  AMX Pagemaker Plus 1.7, AMX Stop Press 1.9, AMX Super Rom 3.31, AMX Super Rom 3.41, AMX Super Rom 3.61, AMX Super Rom M3.61,
  ARTS Communication ROM, ASM 1.1, ASM 2.2, ATS 2.58, ATS 2.59 (Morley), ATS 3.0, ATS 3.1, Acorn ADFS 1.30, Acorn ANFS 4.08,
  Acorn ANFS 4.18, Acorn ANFS 4.21, Acorn ANFS 4.24, Acorn ANFS 4.25, Acorn DFS 0.90, Acorn DFS 0.98, Acorn DFS 2.10,
  Acorn DFS 2.20, Acorn DFS 2.22, Acorn DFS 2.23, Acorn DFS 2.25, Acorn DFS 2.26, Acorn DNFS 1.00, Acorn DNFS 1.20, Acorn NFS 3.34,
  Acorn NFS 3.60, AddComm 1.00, AddComm 1.10, AddComm 1.20, AddComm 1.30, Advanced 1770 DFS 1.00 (Master),
  Advanced 1770 DFS 1.04 (Master), Advanced 1770 DFS 1.08 (B), Advanced 1770 DFS 1.08 (Master), Advanced BASIC,
  Advanced Control Panel 1.00, Advanced Control Panel 1.02, Advanced Control Panel 1.03, Advanced Control Panel 1.04,
  Advanced Control Panel 3.01, Advanced DFS 1770 2.00 (B), Advanced Disc Investigator 1.00 S/N:43700,
  Advanced Disc Investigator 1.10 S/N:43543, Advanced Disc Investigator 1.20 S/N:43950, Advanced Disc Investigator 1.20 S/N:43970,
  Advanced Disc Investigator 1.22 S/N:44712, Advanced Disc Investigator 2.00 S/N:43690, Advanced Disc Toolkit 1.20,
  Advanced Disc Toolkit 1.40, Advanced Disc Toolkit 1.50, Advanced Disc Toolkit 1.60, Advanced Disc Toolkit 1.72,
  Advanced Disc Toolkit 1.73, Advanced Disc Toolkit 1.74, Advanced Disc Toolkit 1.75, Advanced Disc Toolkit 1.76,
  Advanced Disc Toolkit 1.77 [cracked], Advanced Disc Toolkit 1.78, Advanced Disc Toolkit 2.00, Advanced File Manager 1.06,
  Advanced File Manager 1.07, Advanced File Manager 1.09, Advanced ROM Manager 1.00, Advanced ROM Manager 1.10,
  Advanced ROM Manager 1.12, Advanced ROM Manager 1.13, Amcom DFS S/N:00000, Amcom DFS S/N:A4534, Amcom DFS S/N:A4554,
  Amcom DFS S/N:A7259, Amcom DFS S/N:A7874, Amcom DFS S/N:B4084, Amcom DFS S/N:B4088, Amcom DFS S/N:B4218, Amcom E-Net 4.55,
  Amcom E-Net 5.17, Amcom E-Net Client 6.23M, Arabic ROM, Artist, BASIC (1981), BASIC Extensions, BASIC2 (1982), BCPL, BROM 1.06,
  BROM 1.12, BROM 1.14, BROM Plus, BS-DOS 2.19, BS-DOS 2.22, BeeBASE-1 1.06, BeeBASE-1 1.07, Beeb ROM, BeebAid, BeebFont,
  BeebFont [alt], BeebMan, BeebMon, BeebPen 1.1, BeebPen 1.22, Beebtel 2.00, Beebtel 2.10, Beebug C 1.4, Beebug C 1.5,
  Bitstik ROM 2.0, Bitstik Service ROM 1.0, Buffer & Backup ROM, C.U.C. DOS 1.00, COMAL, CP-ROM 1.01, CP-ROM 2.00,
  Castle Quest (ROM Version), Centurion 1.03, Centurion 1.05, Chauffeur, Colour Screenprint 1.30s, CommPanion, CommSoft,
  Command 1.00, Command 1.01, Command 1.04, Command Master 3.11, Commstar 1008, Commstar 1051, Commstar 3033, Commstar 6290,
  Commstar 6397, Commstar 6973, Commstar 7537, Commstar 8179, Commstar 882A 1.40, Commstar 9057, Commstar II 2.22, Commstar II 2.31,
  Commstar II 2.40, Commstar R032, Communicator 1.05, Crossware 65C02XR, Crossware 68000XR, Crossware Z80XR, D-Master, DIS-ASM,
  DMON A1.08, DMON A1.14, DTT Version 7, Data Scribe 1.01, Data Scribe 1.20, Data Scribe 1.31, DataBeeb, DataStag 1.0,
  Database 1.00, Database 1.20, DesROM, Diagram, Diary / Planner, Digital Drawings DD/B834, Digitiser 1.00, Digitiser 1.00 [alt],
  Disc Servant, Disc-Aid, DotPrint-Plus, DoubleView, Dumpmaster II 1.00, Dumpmaster II 2.00, Dumpmaster II 2.15, Dumpout 0.5c,
  Dumpout 0.5d, Dumpout 3.0m, Dumpout 3.0p, Dumpout 3.2g, Dumpout 3.2j, Dumpout 3.30, EXMON 1.0a, EXMON 1.1a, EXMON II 1.00,
  EXMON II 1.03, EXMON II 2.01, EXMON II 2.02, EXROM: The Extension ROM, Easy Talk 1.01, Easy Talk 2.00, Edword 1.02, Edword 1.02E,
  Edword 2.00E, Enigma Disc Imager 0.04, Enigma Disc Imager 1.05, Enigma Disc Imager 1.06, Enigma Disc Imager 1.07,
  Enigma Disc Imager 1.08, Envelopes ROM, Epson Dump ROM, Epson NLQ, Everest, Extras, FORTH 1.03, Fanfare 1.40, File-Plus,
  First Aid 1.1, Floppy Copy 1.2, Floppy-Wise 2.1, Floppy-Wise 2.3, Floppy-Wise MASTER 2.2, Floppy-Wise PLUS 1.7,
  Floppy-Wise PLUS 1.8, Floppy-Wise PLUS 1.9, Floppy-Wise PLUS 1.C, Floppy-Wise PLUS 1.D, FontAid 1.01, FontAid 1.10, Forth 79,
  G:Forth 0.95, G:Forth 2.30, GINN Language Chip, GXR 0.37 (B), GXR Model B, GXR Model B+, Giant Text ROM, GrafPad 2,
  Graphics Terminal 2.01, Help 1.0, Help 1.01, Help II, Helping Hand 1.29, Helping Hand 1.36, HyperDriver 1.00, HyperDriver 1.10,
  ISO-Pascal 1.00, ISO-Pascal 1.10, Ice-Box, Ice-Box [alt2], Ice-Box [alt3], Ice-Box [alt], Icon Master 1.00, Index Utility 2.05b,
  Index Utility 3.00, Index Utility 3.03a, JWB Forth 2.0, JWB Forth 2.4, JWB Forth 2.5, Kermit 1.02, Kermit 1.30, Kermit 1.33,
  Kermit 1.45, Kmon, LISP 1.00, LISP 2.00, LISP 4.06, LISP 5.00, LOGO, LOGO (Logotron), LOGO 1.00 (Catsoft), LOGO 1.20 (Catsoft),
  LVL Dos 0.91, Le Modem 1.00, Le Modem 1.04, Linemaster, Logo-Forth, MACH 1 1.00, MACH 1 1.01, MASS, MASTERcopy, MOS Plus 1.14,
  MOS Plus 1.15, MUROM 1.00, MUROM 1.01, MUROM 1.10, MUROM 1.2, Master Emulation ROM 1.00, Master Emulation ROM 2.01,
  Master Emulation ROM 2.02, Master ROM 1.01, Master ROM 1.03, MedMon-B, Mega-ROM 1.00, Mega-ROM 1.01, Menu ROM 1.00, Menu ROM 1.20,
  Merlin, Meta Assembler 2.13R, Meta Assembler 2.13R [alt], Meta Assembler 3.40A, Micro Prolog, Micro-C 1.0, Micronet 1.30,
  Micronet 1.40, Micronet 2000, Microtext 3.3D, Microtext Plus 3.54, Microtext Plus 3.55R, Microware DDFS 0.90, Monitor 0.01,
  Monitor 1.60, Monitor v2.01, Mouse Pac Driver, Movie Maker 1.0, Movie Maker 1.1, Multi-FORTH 83, Multi-FORTH 83 [alt],
  Multi-Font NLQ, MultiFont, NLQ Designer 1.2, NLQ Designer 1.3, NTQ Font Extension ROM 1, NTQ Font Extension ROM 1 [alt],
  NovaCAD 1.06, NovaCAD 2.0N, NovaCAD 3.3K, Numerator 1.00, Oak Mentor, Opus DDOS 3.00, Opus DDOS 3.05, Opus DDOS 3.12,
  Opus DDOS 3.15, Opus DDOS 3.16, Opus DDOS 3.35, Opus DDOS 3.36, Opus DDOS 3.45, Opus DDOS 3.46, Opus EDOS 0.4, Overlay BASIC,
  Oxford Pascal 1.1, Oxford Pascal 2.0, Oxford Pascal 2.1, PCB 1.01, PCB 1.03, PCB 1.07, PCB 3.02, PCB 4.02, PCB 4.03,
  PCB Auto-Routing 1.03, PCB Auto-Routing 1.04, PHX 1.00, PHX 2.00, PMS Multi-Font NTQ 1.0, PMS Multi-Font NTQ 1.3,
  PMS Multi-Font NTQ 1.4, Pascal-T, Pen-Friend 1.20, Pen-Friend 1.24, PenDown 1.13, Pointer, PowerFont NTQ, Prestel Terminal,
  PrintBox 1.22, Printer Controller, Printer Server 1.00, Printer Server 1.11, ProWord 1.2, ProWord 1.3, Probe 4.02, Probe 4.05,
  ProgramSmith 0.80, QFS 1.02, QFS 2.00, Quest 2.1A, ROM Manager 1.00, ROM Manager 1.10, ROM Manager 2, ROM Master, ROM-Spell 1.00,
  ROM-Spell 1.02, ROM-Utils 1.70, ROMAS 3.00, ROMAS 3.02, Ramrod 1.82, Ramrod 4.00c, Romit 0.9, Romit 1.01, Romit 1.02, SPY 1.00,
  SPY 1.11, SPY 2.01, SPY 2.10, SPY 2.12, Screen Dump ROM 1.01, Screen Dump ROM 2.01, Screenprint 0.20, Screenprint 1.00,
  Scribe 1.10, Scribe 1.30, ScribeChec 1.10, Scythe, SecurIt, Slave 0.01, Slave 1.04, Slave 1.34, Sleuth 1.00, Sleuth 1.05,
  Sleuth 1.05a, Sleuth 1.06, Softlife EPS Software Mk2, Softlife Keypad Software, Solidisk ADFS 2.1D Issue 2, Solidisk ADFS 2.1M,
  Solidisk ADFS 2.1M Issue 2, Solidisk ADFS 20/2 Issue 2, Solidisk DFS 2.00 (8271/1770), Solidisk DFS 2.1M Issue 2,
  Solidisk DFS 2.2D, Solidisk DFS 2.2J Issue 2, Solidisk DFS 2.2M Issue 2, Source Library Manager, Spark Dump, Speech!,
  SpellCheck II, SpellCheck III, StarBASE 2.00, StarBASE 2.00 (CUC), StarBASE 2.10, StarGraph 2.01, StarMon 1.20b, StarStick 1.41,
  StarStick 2.23, StarStick 2.24, StarStore II, StarWord 1.01, SuperFont, Supervisor, System Delta, TUBE Editor,
  Tape to Disc 'TD' ROM (1770), Tape to Disc 'TD' ROM (8271), Teletext 1.04A, Teletext RTFROM, Teletext Support ROM, Termulator,
  Text Library Manager, The BASIC Editor 1.32, Toolkit 1.01 (Algotek), Toolkit 1.10, Toolkit 1.20, Toolkit 1.21, Toolkit 1.22,
  Toolkit 1.23, Toolkit 1.25b, Toolkit Plus 2.00, Toolkit Plus 2.02, Toolkit Plus 2.04, Toolkit Plus 2.05, Toolstar 1.77 1262,
  Toolstar 1.77 1511, Trackerball 0.01, TransfeROM (SD) 0.95, TransfeROM (SD) 0.96, TransfeROM (SD) 1.10, U-Tools,
  U-Tools Demonstration, UDM DDFS 2.00, UROM 1.2, UROM 1.3, UVIPROM 1.1, UVIPROM 1E1, UVIPROM 2.1, Ultracalc, Ultracalc 2,
  Upgrade 2.2C, Upgrade 3.00, UserDUMP, UserROM, VASM 2.0C, VASM 2.0E, Viditel, View A2.1, View A3.0, View B3.0, View D2.1,
  View Professional 1.0, View Professional 2.0, ViewShape, ViewSheet A0.7, ViewSheet B1.0, ViewSpell 1.0, ViewSpell 1.1,
  ViewStore 0.5, ViewStore 1.0, ViewStore 1.1, ViewStore 1.2, ViewStore 1.5, WYSIWYG Plus, Watford Electronics DDFS 1.40,
  Watford Electronics DDFS 1.50, Watford Electronics DDFS 1.53, Watford Electronics DDFS 1.54T, Watford Electronics DDFS+ 0.91,
  Watford Electronics DFS 1.00, Watford Electronics DFS 1.10, Watford Electronics DFS 1.20, Watford Electronics DFS 1.30,
  Watford Electronics DFS 1.41, Watford Electronics DFS 1.42, Watford Electronics DFS 1.43, Watford Electronics DFS 1.44,
  Watford PRINT-ROM 0.1C, Watford PRINT-ROM 0.1E, Watford SFS 0.90, Watford SFS 0.92, Window 1025, Window 1045,
  Wizard Joystick Utility 1.12, Word Power, Word-Aid, WordEase, Workstation 1.4, XTend [Nigel Barnes]
electron_cass: Ewgeebez [AJR]
gbcolor: Pocket GT (Eur, Prototype?) [VampierMSX, Porchy, The Dumping Union]
megadriv: Battle Mania Daiginjou (Jpn, Prototype, 19910528), Centurion - Defender of Rome (Euro, Prototype, 19910528) [ArcadeShadow]
uzebox (uzebox.xml): Wuergertime (Demo), Wuergertime with Music (Demo) [ArcadeShadow]


Software list items promoted to working
---------------------------------------
gamecom: The Lost World - Jurassic Park [Robbbert]


New NOT_WORKING software list additions
---------------------------------------
bbc_rom:
  ADDER, AMX Design, Advanced BASIC Editor, EPROM 1.04, EPROM 1.08, Epromer II, Inter-Word 1.O2, MASTERboard,
  Micron EPROM Programmer 1.4a, Micron Plus EPROM Programmer 1.30, Micron Plus EPROM Programmer 1.40, Prestel 1.1,
  Prestel 4.7n, Prestel 4.8n, Printer Buffer 1.00, Printer Buffer 2.10, Pro-Performer 2.1, Pro-Performer 2.2,
  Replay System 8271 1.00, Replay System 8271 1.10, Replay System WD1770 1.01, Replay System WD1770A 1.17, STL Clock & Desk,
  SideAid128, SideAid256, Solidisk ADFS 2.1S, Solidisk DDFS 1.5, Solidisk DDFS 1.9, Solidisk DFS 2.0J (8271/1770),
  Solidisk DFS 2.0L (8271/1770), Solidisk DFS 2.0m (8271/1770), Solidisk DFS 2.1 (8271/1770), Solidisk DFS 2.1A (1770),
  Solidisk DFS 2.1J Issue 1, Solidisk DFS 2.1J Issue 2, Solidisk DFS 2.2N Issue 2, TED 1.11, Tic-Toc RTC [Nigel Barnes]
ekara:
  1979-81 Volume 1 (Japan) (EC0008-G79), Artist Selection Volume 1 (unknown) (Japan) (EC0014-ATS),
  Artist Selection Volume 5 (Matsuda Seiko) (Japan) (EC0035-ATS), Artist Selection Volume 8 (unknown) (Japan) (EC0041-ATS),
  BHT Volume 3 (Japan) (GC0006-BHT), HWK (Japan) (SC0010-HKW), J-Pop Mix Volume 2 (Japan) (EC0002-JPM),
  J-Pop Mix Volume 11 (Japan) (EC0023-JPM), J-Pop Mix Volume 13 (Japan) (EC0025-JPM), J-Pop Mix Volume 33 (Japan) (EC0068-JPM),
  J-Pop Mix Volume 34 (Japan) (EC0070-JPM), J-Pop Mix Volume 36 (Japan) (EC0072-JPM), J-Pop Mix Volume 39 (Japan) (EC0076-JPM),
  Mini Volume 1 (Japan) (MC0001-ATM), SAI Volume 1 (Japan) (SC0005-SAI), SAI Volume 2 (Japan) (SC0006-SAI),
  SAI Volume 3 (Japan) (SC0009-SAI), SAI Volume 6 (Japan) (SC0019-SAI), SAI Volume 7 (Japan) (SC0021-SAI),
  SAI Volume 8 (Japan) (SC0022-SAI), e-kara US Volume 3 (US-E003), e-kara US Volume 8 'No Boys Allowed' (US-E008),
  e-kara US Volume 9 'No Boys Allowed' (US-E009), e-kara Web cartridge 28M (Japan) [Sean Riddle, ClawGrip, Peter Wilhelmsen]
  Artist Selection Volume 2 (unknown) (Japan) (EC0015-ATS), Artist Selection Volume 3 (Dreams Come True) (Japan) (EC0029-ATS),
  Artist Selection Volume 4 (unknown) (Japan) (EC0031-ATS), Artist Selection Volume 6 (KinKi Kids) (Japan) (EC0036-ATS),
  Artist Selection Volume 9 (Every Little Thing) (Japan) (EC0044-ATS),
  Artist Selection Volume 10 (Mr. Children) (Japan) (EC0045-ATS), Artist Selection Volume 12 (Judy and Mary) (Japan) (EC0049-ATS),
  BHT Volume 1 (Japan) (GC0002-BHT), ENK Volume 1 (Japan) (EC0006-ENK), ENK Volume 6 (Japan) (EC0048-ENK),
  J-Pop Mix Volume 3 (Japan) (EC0003-JPM), J-Pop Mix Volume 7 (Japan) (EC0012-JPM), J-Pop Mix Volume 8 (Japan) (EC0013-JPM),
  J-Pop Mix Volume 10 (Japan) (EC0022-JPM), J-Pop Mix Volume 14 (Japan) (EC0026-JPM), J-Pop Mix Volume 15 (Japan) (EC0027-JPM),
  J-Pop Mix Volume 19 (Japan) (EC0042-JPM), J-Pop Mix Volume 23 (Japan) (EC0054-JPM), Kid's Mix Volume 1 (Japan) (EC0010-KID),
  Kid's Mix Volume 3 (Japan) (EC0034-KID), e-kara Germany 5-Songs Starter (GER-M001), e-kara UK / Europe Volume 1 (UK-E001),
  e-kara UK / Europe Volume 2 (UK-E002), e-kara UK / Europe Volume 3 (UK-E003), e-kara UK / Europe Volume 6 (UK-E006),
  e-kara UK / Europe Volume 7 (UK-E007), e-kara US Volume 4 (US-E004), e-kara US Volume 5 (US-E005), e-kara US Volume 6 (US-E006),
  e-kara US Volume 7 (US-E007) [TeamEurope]
electron_flop: E2P Hi-Basic, E2P Operating System (Disk) [Nigel Barnes]


Source Changes
--------------
-v25: Added address space for internal data area and SFRs. [AJR]

-i8088: Mask I/O addresses to five bits. [AJR]

-mbc55x additions and refinements: [AJR]
* Corrected all clocks, and derived them from the master crystal.
* Corrected I/O address decoding.
* Connected speaker output to 8251 USART.
* Add ISA expansion slot, Centronics printer port, and RS-232 "line" port.
* Added backspace key to HLE keyboard and noted undumped microcontroller.

-i8251: Implemented send break command. [AJR]

-z80dart: Don't reset the receiver whenever WR5 changes. [AJR]

-z80ctc: Added support for a fixed-rate clock input to be configured for each channel. [AJR]
* Improves performance by reducing the need to drive the CLK/TRG inputs with high-frequency synchronizing timers.

-i386: Signal a privilege change to the debugger when protected mode is enabled or disabled, or CS descriptor flags change. [AJR]

-dsk_dsk.cpp: Fixed an issue where the deleted and bad CRC flags were being used uninitialized. [AmatCoder]

-tecmo.cpp: Reduced duplicated code and runtime tag map lookups, and replaced initialisation functions with derived memory maps.
[cam900]

-serflash.cpp: Added support for page size configuration, and fixed block erase command and read/write past last page. [cam900]

-c6280.cpp: Fixed LFO scale bit. [cam900]

-gottlieb.cpp: Cleaned up code. [cam900]

-hotblock.cpp: Confirmed crystal values, cleaned up video code, and deferred video RAM allocation to start time. [cam900]

-fantland.cpp cleanup: [cam900]
* Moved machines with ADPCM sound to a derived state class.
* Reduced runtime tag map lookups, ACCESSING_BITS macros, and code duplication.
* Improved function names and cleaned up code.

-namcos2.cpp: Fixed C123 video RAM mirroring (fixes metlhawk intermission). [cam900]

-gp9001.cpp: Restricted tilemap drawing to clipping rectangle, improved member names, and reduced redundant code.
[cam900]

-toaplan2.cpp: Improved member naming and removed unnecessary use of register_postload. [cam900]

-c117.cpp: Eliminated MCFG macros. [cam900]

-stadhero.cpp: Cleand up code, removed some MCFG macros, improved naming, and added a note. [cam900]

-namco_c123tmap.cpp: Added support for offsets, half-height tilemaps, and eight-bit I/O (for using in namcos1.cpp). [cam900]

-namcos1.cpp updates: [cam900]
* Converted C123 tilemap emulation to use device.
* Corrected some device types, crystal values and YM2151 clock frequencies.
* Improved region names, reduced MCFG macro use, redundant code, and code duplication.

-deco16ic.cpp: Allow graphics decode device to be configured using tag-like objects. [cam900]

-wrally.cpp cleanup: [cam900]
* Reduced runtime tag map lookups and use of ACCESSING_BITS macros.
* Cleaned up graphics decode description and reduced code duplication.

-deco32.cpp cleanup: [cam900]
* Eliminated VIDEO_START_MEMBER, and improved member names and formatting, and cleaned up code.
* Simplified and reduced duplication in graphics decode descriptions.

-thoop2.cpp: Reduced runtime tag map lookups, simplified graphics decode description, and reduced code duplication. [cam900]

-gaelco.cpp cleanup: [cam900]
* Reduced runtime tag map lookups, and improved member names.
* Cleaned up graphics decode descriptions and ROM loading.

-backfire.cpp updates: [cam900]
* Simplified graphics decode, description, and reduced duplicated and unused code.
* Deferred scroll RAM allocation until start time.
* Added release regions to descriptions, and added notes.

-alpha68k.cpp: Added note about unemulated video effect. [cam900]

-imagetek_i4100: Implemented device_gfx_interface, eliminated MCFG macros, and cleaned up sprite drawing code. [cam900]

-hyprduel.cpp: Reduced use of ACCESSING_BITS macros. [cam900]

-metro.cpp updates: [cam900]
* Fixed sprite lag for blzntrnd and gstrk2, and adjusted gstrik2 sound balance.
* Improved member names, reduced use of ACCESSING_BITS and MCFG macros, reduced code duplication, and cleaned up code.
* Corrected title for karatourj.

-blmbycar.cpp updates: [cam900]
* Reduced runtime tag map lookups, use of ACCESSING_BITS macros, and code duplication.
* Changed sound output to mono.
* Added versions to descriptions.

-lordgun.cpp: Corrected aliencha YMF278B clock, reduced duplication, simplified code, and improved member names. [cam900]

-bmcpokr.cpp: Cleaned up code to better adhere to current best practices, and changed sound output to mono. [cam900]

-dec0.cpp: Converted sprite RAM to buffered_spriteram16_device, cleaned up graphics decode description, and improved member names.
[cam900]

-karnov.cpp: Converted background drawing to use tilemap system, simplified graphics decoding, and cleaned  up code. [cam900]

-taito_o.cpp: Improved sound balance. [cam900]

-igs011.cpp: Simplified palette handling and graphics ROM access. [cam900]

-f1gp.cpp cleanup: [cam900]
* Split f1gp2 into a derived state class, cleaned up code, reduced duplication, and improved member names.
* Simplified graphics decode description.
* Changed f1gpb sound output to mono.

-st0020.cpp: Added object finder for ROM region, reduced code duplication, and simplified tilemap mapping. [cam900]

-cave.cpp: Reduced use of ACCESSING_BITS and MCFG macros, improved member names, and cleaned up code. [cam900]

-drgnmst.cpp: Fixed 8x8 tile banking. [cam900]

-nmk112.cpp: Eliminated MCFG macros, and simplified write handler signatures. [cam900]

-segas32.cpp: Reduce use of ACCESSING_BITS macros and code duplication, and improve member names. [cam900]

-XaviX updates: [David Haywood]
* Don't set I2C memory page size (works around hanging in Namco/Taito Nostalgia games).
* Align palette base to natural boundary in modes with more than four bits per pixel.
* Moved e-kara cartridges to a software list.
* Added a crude timer implementation (frequency is fixed).
* Added preliminary wheel input for rad_mtrk, and ball input for rad_fb/rad_madf.
* Fixed opcode access in upper banks.
* Improved inputs for ekara and rad_rh.
* Fixed rad_rh tile addressing.
* Added preliminary sound emulation.
* Improved CPU emulation, improving ttv_mx road, showing graphics in ttv_sw, and playing music on ttv_lotr title screen.
* Improved sprite positioning.
* Improved Monster Truck tile flipping and rendering in inline header mode.
* Added a hack go allow epo_efdx to read its EEPROM and display a title screen.

-supbtime.cpp: Restored one-pixel tilemap offset for tumblep and chinatwn. [David Haywood]

-m52.cpp: Moved alpha1v to a separate derived state class, fixed graphical issues, and promoted to working. [David Haywood]
* Also removed kludges in mpatrol palette handling that were originally used to save memory.

-pbaction.cpp: Hooked up numeric LED displays for pbactiont. [David Haywood]
* Emulation of communication with display controller CPU is incomplete.

-asuka.cpp updates: [David Haywood]
* Marked earthjkr ROM as a bad dump and applied a patch based on earthjkrp (fixes row scroll on final stage).
* Reduced sound levels to avoid clipping.

-ppu2c0x_vt.cpp: Allow palette to be set before mode is selected (fixes Konami logo display in ddrdismx). [David Haywood]

-wrally.cpp, blmbycar.cpp: Converted sprite drawing to device and fixed shadow/highlight effects in blmbycar. [David Haywood]

-qvt102.cpp: Hooked up devices, re-wrote video emulation implementing all video attributes, and added NVRAM. [Dirk Best, Robbbert]

-amiga: Added support for Commodore A2065 Ethernet card. [Dirk Best]

-hp9825.cpp: added internal expansion ROMs for hp9825b. [F.Ulivi]

-luaengine: Fixed item:read_block(offset, count) so it applies the offset. [feos]
* Also added description comment for emu.item().

-bbc updates: [Nigel Barnes]
* Allocate ROMs required by expansion devices to empty slots on start.
* Removed all root device access from expansion devices.
* Added configuration option to fit Econet upgrade.
* Added OS 0.92 as BIOS option for bbca and bbcb.
* Added Opus Challenger ADFS 1MHz bus device (Master only).
* Moved torch MCP ROMs to bbc_tube_zep100 device, to be inserted at startup.
* bbc_acorn8271: Moved lesser-known DFS ROMs to the software list.
* Added Opus DDOS 3.05 to bbc_opus8272.
* Added Opus DDOS 3.12 to bbc_opus2791.
* Added Aries B488 and Acorn IEEE488 Interface devices on 1MHz bus.

-amstr_pc.cpp: Added internal 3.5" floppy drive to machine configuration. [Nigel Barnes]

-ampoker2.cpp: Simplified rabbitpk decryption. [O. Galibert]

-ymmu100.cpp: Implemented sound output, including some filters. [O. Galibert]

-v53 overhaul: [Patrick Mackinlay]
* Added support for V50, and refactored code to better align with current best practices.
* Added 16-bit transfer support to DMAU.
* Cleaned up SCU implementation.

-mips1 overhaul: [Patrick Mackinlay]
* Implemented TLB and address translation, and improved cache isolation behaviour.
* Corrected exception vector logic.
* Fixed overflow logic.

-am79c90: Implemented network communication, and greatly improved behaviour. [Patrick Mackinlay]

-mips.cpp: Hooked up MAC address PROM, LANCE Ethernet controller, and floppy drive controller. [Patrick Mackinlay]

-pc9801_86.cpp: Fixed stereo sound routing, and fixed a PSG level balance regression. [r09]

-tec1: Replaced ROMs with clean dumps from the original designers. [Robbbert]

-ampoker2.cpp: Documented and simulated piccolop protection, and removed ROM patches. [Roberto Fresca]

-mb87030: Implemented padding mode (allows Pascal 3.24 to boot and run from SCSI on hp9k_3xx). [Sven Schnelle]

-luaengine: Added functions to screen_dev class for getting packed RGB pixel values. [Ryan Holtz, Carl]

-hpc3.cpp updates: [Ryan Holtz]
* Improved DMA transfer behaviour
* Fixed audio DMA, hooked up second DAC, and fixed a bug that prevented the audio DAC DMA timer from stopping.
* Partially hooked up second SCSI controller for Indigo2.
* Hooked up INT3 and PIT register access.
* Added support for single-byte SCSI DMA requests.
* Fixed an oversight with interrupt requests.
* Also converted logging to use logmacro, added more verbose logging, added stave state support, and cleaned up code.
* Restores SGI Indy boot chime, and allows IRIX installer to run until it fails with a SCSI error.

-ioc2.cpp updates: [Ryan Holtz]
* Hooked up Timer1/Timer0, z80scc and 8042kbdc interrupts.
* Hooked up 8042kbdc reset.
* Fixed IRQ-lowering logic so it actually clears the MIPS IRQ line.
* Also converted logging to use logmacro, made logging more verbose, and added save state support.
* Allows Gentoo Linux to boot, although it hangs during startup.

-newport.cpp: FIxed a long-standing bug with color resolution. [Ryan Holtz]
* Also updated to current coding standards, converted logging to use logmacro, and made logging more verbose.

-dp8573.cpp: Added DP8573 real-time clock emulation. [Ryan Holtz]

-sgi.cpp: Made RPSS counter more accurate, and added semaphore registers. [Ryan Holtz]
* Also converted logging to use logmacro, made logging more verbose, and updated to meet coding standards.

-indy_indigo2.cpp updates: [Ryan Holtz]
* Moved Indigo2 to a derived state class, and moved a number of devices into HPC3.
* Eliminated use of MACHINE_CONFIG_START/MACHINE_CONFIG_END macros.
* Hooked up pull-ups on EISA I/O space.

-indigo.cpp updates: [Ryan Holtz]
* Separated indigo3k and indigo4k state classes.
* Hooked up RS-232 ports.
* Switched to new Zilog SCC implementation, and added PIT8254 device (uses incorrect clock value to work around hang).
* Fleshed out SCSI and started fleshing out HPC1 implementation.
* Hooked up new DP8573 real-time clock implementation.
* Improved RAM layout.
* Added stubs for DSP RAM and Entry-Level Graphics (LG1/LG2).
* Implemented LG1 palette setup, block drawing, pattern drawing, frame buffer copy, and remaining commands used by PROM monitor.
* Removed unused screen device.
* Expanded logging and converted to use logmacro, and renamed variables to meet MAME coding standards.

-t10sbc.cpp: Added support for Format Parameters and Geometry Parameters pages. [Ryan Holtz]

-scsicd512.cpp: Added various legacy SCSI CD-ROM devices that use 512-byte blocks by default. [Ryan Holtz]

-nscsi_cd.cpp: Added various new-SCSI CD-ROM devices that use 512-byte blocks by default. [Ryan Holtz]

-sgikbd: Added basic SGI Indigo keyboard high-level emulation. [Ryan Holtz]

-rs232/hlemouse.cpp: Added support for SGI Indigo mouse. [Ryan Holtz]

-o2.cpp: Added CRIME and MACE skeleton devices. [Ryan Holtz]

-mips3.cpp updates: [Ryan Holtz]
* Corrected R4400BE, R4400LE, R4600BE and R5000BE bus width to 64 bits.
* Fixed a bug that caused a crash with 64-bit data bus and the DRC.
* Added ability to log SGI O2 boot PROM DPRINTF calls (enabled with a preprocessor macro).

-clifront.cpp: Improved descriptions of -showusage and -showconfig options. [Ryan Holtz]

-screen.cpp: Added a device callback to make it easier to hook the scan line timer. [Ryan Holtz]

-zerozone.cpp, zexall.cpp, zr107.cpp, zrt80.cpp, zt8802.cpp, zwackery.cpp, zx.cpp: Eliminated MACHINE_CONFIG_START/_END macros.
[Ryan Holtz]

-m68kmmu improvements: [Sven Schnelle]
* Handle RW bit in address translation cache properly.
* Add page table walk resulting in BUSERROR to address translation cache.
* Fixed PTEST instruction, and PTEST level report in MMU status register.
* Trap if PLOAD is called with MMU disabled on MC68851.
* Don't skip descriptor status update for page descriptors.
* Set address in PTEST to last descriptor address.
* Added function code page table lookup.
* Fixed TT register matching.
* Decode FC field for PLOAD insturction.
* Added support for eight-byte indirect descriptors.
* Don't change page table/address translation cache state on translations triggered by the debugger.
* Store B bit in address translation cache on bus error and set last logical address for handler.
* Show 68020/030/040 PMMU registers in the debugger.

-debugger: Added "gp" command to run until the next privilege level change, and added support for "%c" format conversion.
[Sven Schnelle]

-hp9k_3xx updates: [Sven Schnelle]
* Use correct memory map for HP9000/360.
* Fixed RTC data corruption bug (initial state of latch clock was unsafe).

-nereid: Added overlay support (used by HP98550A), and implemented device_palette_interface. [Sven Schnelle]

-hp_dio: Added support for HP98550A high-resolution color graphics card, and made default for HP9000/360 and /370. [Sven Schnelle]
* Window mover, pixel/window replacement rules, VRAM bit access, solid line drawing, and pattern mask copy are implemented.
* Shape drawing, area fill, and additional copy modes are not supported.

-hp_dio: Added support for HP98643A LANIC Ethernet card. [Sven Schnelle]

-qvt102: Dumped an additional firmware version, and dumped keyboard microcontroller [Al Kossow]

-Added ini/examples to binary distribution. [anikom15]

-atetris.cpp: Decapped and dumped EPROM from Indel P8749H microcontroller (matches existing dump). [Caps0ff, ClawGrip]

-kickgoal.cpp: Decapped and dumped kickgoal PIC sound microcontroller, and hooked up emulation. [Caps0ff, balrog, David Haywood]

-pbaction.cpp: Documented Tecfri version of Pinball Action that uses an additional board to drive numeric LED displays. [ClawGrip]

-segasp.cpp: Added SystemSP Network Board version 1.23 firmware. [Darksoft]

-magic10.cpp: Updated notes with more detail, added boot instructions, corrected metadata, and added PLDs. [f205v]

-prehisle.cpp: Dumped correct character ROM for prehislek (MT05613). [Guru]

-namcond1.cpp: Redumped graphics ROMs for Abnormal Check. [Guru]

-midyunit.cpp: Added SL1 revision sound ROM to Smash T.V. V3.01. [Jim Hernandez]

-exidy.cpp: Corrected PCB locations for PROMs in mtrap and clones. [Jim Hernandez]

-hiscore.dat: Updated for latest changes in MAME. [Leezer]

-Changed hand-made SAA5051 character ROM to match the datasheet (one pixel was missing on the 'j' character). [Lord Nightmare]

-segaxbd.cpp: Added Royal Ascot satellite ROMs. [Ordyne]

-by35.cpp, inder.cpp: Corrected toppin and pinclown sound CPU ROM dumps. [PinMAME]

-segahang.cpp: Dumped CK2605 devices for hangon and clones. [Porchy, The Dumping Union]

-xerox820.cpp: Added ROM versions 4.02 (820-II), v50 v018 (820-II), and 5.00 (820-II 16/8). [rfka01, Bitsavers]

-Decapped and extracted internal ROM from SAA5050 character generator. [Sean Riddle, ClawGr
Habrá que probar ese Bare Knuckle III.
GroovyMAME 0.204 ARCADE 32bit:

https://mega.nz/#!aUwAWIYI!BrKdjhObs4tf ... _kobcSoFZE

Incluye por supuesto el parche nonag.
josete2k escribió:GroovyMAME 0.204 ARCADE 32bit:

https://mega.nz/#!aUwAWIYI!BrKdjhObs4tf ... _kobcSoFZE

Incluye por supuesto el parche nonag.

Gracias una vez más.
Desde que el nonag viene en las opciones de mame y muchas veces no quita las pantallas de fallos conocidos, no le veo demasiado sentido al parche.
De hecho, las versiones parcheadas me tardaban más en cargar y en mostrar los menús, y con la oficial sin problemas. De momento sigo en 32 bits y sin conectarla a internet.
Cada uno que pruebe y use la que más le convenza.
cuclis escribió:Desde que el nonag viene en las opciones de mame y muchas veces no quita las pantallas de fallos conocidos, no le veo demasiado sentido al parche.
De hecho, las versiones parcheadas me tardaban más en cargar y en mostrar los menús, y con la oficial sin problemas. De momento sigo en 32 bits y sin conectarla a internet.
Cada uno que pruebe y use la que más le convenza.



El nonag de mame sólo quita las pantallas en los 100% working. El parche hace tiempo que lo único que quita es la pantalla en los working with issues.

Son tres líneas de código que es imposible que ralenticen nada.


De todas formas la versión que subo yo es para monitores crt principalmente aunque también se puede usar hasta en 4k. Si quieres fidelidad, claro, si no pues es normal que te convenza la versión oficial de mame.
@josete2k no me he puesto nunca a compilarlo, y por tanto no sé cuántos cambios han hecho en las versiones que he probado.
Se que usan librerías antiguas para garantizar que funcionen en xp, pero poco más. Y cambiaba el menú, más completo pero más pesado.

Sobre la fidelidad, los defectos de las pantallas no es algo que eche de menos, es algo que no podíamos evitar.
Lo que si procuro es mantener las proporciones. Jugar con un Pacman ahuevado (por ejemplo) es una aberración.

Hay gente que busca fidelidad, otros poder jugar en línea, otros usan chetos, ... el caso es pasarlo bien.
@cuclis si cambiaba el menú era otro fork de mame más "cañero"... por eso te resultaba tan lento.

Aclarado el misterio. [oki]
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