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daymaster escribió:y lo seran
Word on Sony's Guerilla-developed Killzone for the PlayStation 3 has been scarce since it made its splashy debut in the I-can't-believe-that's-gameplay trailer from the Electronic Entertainment Expo a few years ago. Since then, the game has been mostly off the radar, save for a few mentions peppered throughout public comments from Sony reps. Though hard info on gameplay and a release date is still scarce, the game made an intriguing appearance, again in trailer form, at Sony's Game Developers Conference press event last night. Following a brief overview of the PlayStation Edge suite of developer tools Sony is set to release to devs in the hopes of helping with development of PS3 games, Phil Harrison casually mentioned he'd show a trailer of a game that had benefited from the tools. Before firing up the video from the cross media bar of a PlayStation 3, Harrison offered the disclaimer that the demo was meant to highlight technology and not the game itself.
The video offered a montage of sequences from the game that emphasized various technical aspects of it. A lone soldier running with a vast cityscape behind him segued to various combat sequences that showed situations that seemed tailor-made to highlight the tech Harrison had mentioned. An indoor combat sequence showed a soldier blowing to bits everything around him in a kitchen. Another sequence showed a soldier blasting the objects some enemies were using for cover. An outdoor combat sequence showed off standard on-foot combat as well as vehicle-based shooting, courtesy of a mean-looking tank.
Given the tech-focused nature of the trailer, there were some showy moments that revolved around blowing out individual windows in a warehouse area, as well as another sequence that showed shafts of light coming in through holes being blown in a structure. The use of light also figured prominently into a sequence, specifically the light on a soldier's rifle as it illuminated a dimly lit area. An extended sequence also focused on assorted soldiers getting plugged full of bullets in different venues, which yielded the expected twitching and flailing. The humanoid- and vehicle-focused action was livened up at the end of the video when wicked mechanical sentinel-like creatures unfurled their appendages and menaced the camera.
As with the previous Killzone trailer, the game looks like it has the potential to make quite a splash for the PlayStation 3 if it delivers on its promise. The action looks fast and detailed, and it seems to be covering all the right bases. The visuals are looking sharp, and the vast scale of the outdoor areas is impressive, while the indoor spaces we saw were good and claustrophobic. Granted, we didn't see anything quite as jaw dropping as the eerie human animation in the previous trailer, but as Harrison noted, this trailer was more of a technical showcase than a proper trailer. Look for more on Killzone at E3 later this year, where Sony and Amsterdam-based Guerilla will hopefully deliver the goods in playable form.
Blade escribió:Y eso que significa? Que cuando salga el trailer se nos van a caer el tanga de hilo?![]()
No pillo nada, resumelo en español porfa.
Salu2 y Gracias
DKnight escribió:Dice que a puertas cerradas Phil Harrison presento nuevas herramientas para los desarrolladores que aprovechan más la potencia de PS3, y como demostración se enseñaron varias demos técnicas usando Killzone como base; un soldado corriendo por un escenario gigantesco, destrozando todas las cosas de una habitación, uso excepcional de luces y sombras... etc. Osea, no es un vídeo del juego... son una serie de secuencias que muestran efectos hechos con el motor del juego.
Saludos.
El resumen del propio Harrison es que ese trailer deben tomarlo mas como una demo tecnica de lo que se puede hacer que como un trailer del juego en si mismo. Que tecnicamente esta muy bien y que parece que hay bastante interacion con el escenario.
However, the game’s tech definitely lacked the presentation the initial trailer had . And even though this demonstration was only to show the tech and not the game
los albertos escribió:
Que tufo a control damage anticipado![]()
Si si que es solo un tech demo, primero una CG segun ellos en tiempo real, luego que eso es lo que lograran y ahora que no lo logramos pero es una tech demo. Igual que motor, mucho humo y pocas nueces. No se logro lo mostrado en el 2005
los albertos escribió:
Que tufo a control damage anticipado![]()
Si si que es solo un tech demo, primero una CG segun ellos en tiempo real, luego que eso es lo que lograran y ahora que no lo logramos pero es una tech demo. Igual que motor, mucho humo y pocas nueces. No se logro lo mostrado en el 2005
los albertos escribió: .....................
the_master escribió:Hombre, que no va a ser como el trailer está más que claro y ciertamente mostrarlo a puerta cerrada dá mala espina.
Takeda escribió:Querido los albertos:
Te animo a que busques los videos del MotorStorm del GDC 2006 y los compares con el juego final.
los albertos escribió:
Querido takeda, te animo a que busques el primer video del 2005 donde se mostro motorstorm por primera vez a 60 frames y 1080p con texturas en alta y gotas barro hechas con poligonos y lo compares con el juego final
(o que todo lo mostrado en el 2005 por Sony ahora no interesa y debe ser olvidado?)
takeda escribió:
1º Yo hablo de videos ingame y de la GDC (que de eso hablamos en el hilo).
2º MotorStorm en el E3 2005 no lo era.
3º Si tu unico argumento es un video de hace 2 AÑOS vas listo.
Sigue a lo tuyo, pero busca los videos, si Killzone obtiene el mismo salto grafico no estara nada mal aunque ya te digo yo para que no lo repitas como un loro: NO, NO VA A SER COMO EN EL E3 DEL 2005.
No tienes otro disco? es que el del E3 2005 suena a rayado...![]()
o sino te vendra con previsiones de analistas y fuentes muy "fiables" y bla bla bla.. lo de siempre
1º Yo hablo de videos ingame y de la GDC (que de eso hablamos en el hilo).
3º Si tu unico argumento es un video de hace 2 AÑOS vas listo.
NO, NO VA A SER COMO EN EL E3 DEL 2005.
Visually it was certainly less impressive than the infamous E3 2005 pre-rendered target trailer, that's for sure. Animation quality varied, looking awkward at times. Moments smacked uncomfortably of Vivendi's F.E.A.R. and will probably cause a bit of fanboy ruckus when it's finally shown to the public this July at E3. There's obviously a long way to go, but, in my opinion, Sony was very wise to have kept the game under wraps and not tarnish today's Home and LittleBigPlanet announcements.
Entonces concluire que Guerrila ha fracasado en su intento de lograr aquello que dijo que queria lograr.
los albertos escribió:
Y yo hablo del video que dijeron era real time y que es lo que querian lograr y que si veias todo lo que habian logrado con PS2 era posible lograr eso porque se hizo en base a las especificaciones de la consola.
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2 años o 10 años no me mola eso de olvidarme las promesas y declaraciones que luego no son tales. No cuando hace dos años por aqui todos festejaban esos videos como la gran verdad del universo de los grandes graficos y mayor potencial de PS3 (pero que ahora no se los ve por ningun lado a esos sujetos salvo por alguna que otra excusa de que si si, o no no, o si pero no)
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Entonces concluire que Guerrila ha fracasado en su intento de lograr aquello que dijo que queria lograr. Conlcuire que Kaz Hirai es un mentiroso al decir que eso se hizo base las especificaciones de la consola y que se podria lograr. Que todos los que en 2005 se creyeron esos videos creen en los reyes magos. Y de Jack Tretton ni te digo porque ya sabemos que es un mentiroso
No se, pero de lo prometido a esto hay diferencia
GameSpot escribió:Word on Sony's Guerilla-developed Killzone for the PlayStation 3 has been scarce since it made its splashy debut in the I-can't-believe-that's-gameplay trailer from the Electronic Entertainment Expo a few years ago. Since then, the game has been mostly off the radar, save for a few mentions peppered throughout public comments from Sony reps. Though hard info on gameplay and a release date is still scarce, the game made an intriguing appearance, again in trailer form, at Sony's Game Developers Conference press event last night. Following a brief overview of the PlayStation Edge suite of developer tools Sony is set to release to devs in the hopes of helping with development of PS3 games, Phil Harrison casually mentioned he'd show a trailer of a game that had benefited from the tools. Before firing up the video from the cross media bar of a PlayStation 3, Harrison offered the disclaimer that the demo was meant to highlight technology and not the game itself.
The video offered a montage of sequences from the game that emphasized various technical aspects of it. A lone soldier running with a vast cityscape behind him segued to various combat sequences that showed situations that seemed tailor-made to highlight the tech Harrison had mentioned. An indoor combat sequence showed a soldier blowing to bits everything around him in a kitchen. Another sequence showed a soldier blasting the objects some enemies were using for cover. An outdoor combat sequence showed off standard on-foot combat as well as vehicle-based shooting, courtesy of a mean-looking tank.
Given the tech-focused nature of the trailer, there were some showy moments that revolved around blowing out individual windows in a warehouse area, as well as another sequence that showed shafts of light coming in through holes being blown in a structure. The use of light also figured prominently into a sequence, specifically the light on a soldier's rifle as it illuminated a dimly lit area . An extended sequence also focused on assorted soldiers getting plugged full of bullets in different venues, which yielded the expected twitching and flailing. The humanoid- and vehicle-focused action was livened up at the end of the video when wicked mechanical sentinel-like creatures unfurled their appendages and menaced the camera.
As with the previous Killzone trailer, the game looks like it has the potential to make quite a splash for the PlayStation 3 if it delivers on its promise. The action looks fast and detailed, and it seems to be covering all the right bases. The visuals are looking sharp, and the vast scale of the outdoor areas is impressive, while the indoor spaces we saw were good and claustrophobic. Granted, we didn't see anything quite as jaw dropping as the eerie human animation in the previous trailer, but as Harrison noted, this trailer was more of a technical showcase than a proper trailer. Look for more on Killzone at E3 later this year, where Sony and Amsterdam-based Guerilla will hopefully deliver the goods in playable form.
-GameSpot