Resultados de la competición "Tomak Compo"; ya disponibles!

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"Ya están los resultados de esta competición de programadores."

-El ganador es: "KOF91" de "RTB7" con 222 votos.

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-El 2º puesto lo tiene "GP32War" de "Aquafish" con 205 votos.

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- Y el 3º es para "GPFinalWar" de "mATkEUpON" con 179 votos.

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"Fernando Alonso" ha sido 4º (Uuy pero que digo!)

Podeis ver más ampliamente los resultados "Aquí"
Fuente: "Web Oficial-Tomak Compo 2004"

*Como comentario:

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La nueva versión del Gigas Engine (motor de creación de juegos RPG) que estaba siendo desarollada por Pirotic, ha sido publicada.
Se trata de la versión 0.6.5, y la podeis descargar en la "Web Oficial"

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GP32Xtreme escribió:

Gigas Engine 0.6.5


by hando @ (18:47) 08 May 2004

Pirotic compiled the latest build of his RPG engine. Included demo is almost
identical but editor has been tweaked and some new functions have been added.

Changes for 0.6.5


+ Multiple Game Support (each game just goes in its own subfolder)
+ Larger character sprite file (allows for 3 times as many characters)
+ Multiple Tilesets (infinate)
+ Improved AI (NPC Allys and Enemys will now attack each other)
+ L&R now brings up tile picker when in a layer editing mode
+ 'A' brings up hotspot subwindow as well as select
+ Attack Editor
+ Tile Animation editor
+ Hotspot Creation easier (no longer have to type in cords manually)
+ Triggers (to record key gameplay events, so conversations can change)
+ Teleport cords now relate to centre of player sprite, not top left corner.
+ Optimisations
+ Transparency Colour changed to pink


Bug Fix's for 0.6.5


+ Teleporting no longer loads the map if your already on it
+ Buffer Overflows in saving/loading routine
+ Creation of new maps more reliable
+ Flip Map function to fix mappy exported maps appearing sideways
+ Hit/Death effects are now read correctly
+ menus wont glitch anymore and stay visible when changing modes
+ Attack templates fixed (were 2 pixels too short, well spotted)
+ AI distance calculations now accurate

The file format is now finalised, so games created with this version will be
compatible with all future versions of engine.


Fuente: GP32Xtreme



Ciao [bye]
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