jhunt escribió:@gordon81 Es muy posible que lo hagan. Ya en el remaster de SS2 incluyen mods de manera oficial, junto con sus propios fixes, modelados, etc.
En algun foro y paginas webs guiris, comentarios...veo mucha controversia con los remasters de Nightdive, la verdad. Yo creo que son bastante transparentes, uno sabe que cambios/añadidos hacen y decidir si merece la pena el desembolso.
Para mi hacen un buen trabajo. Hacer remakes se les queda, quizas, un poco grande, como quedó demostrado con el primer System Shock. Que, ojo, a mi me parece un remake colosal, pero lo jugué cuando ya lo tenian afinado del todo.
Aun asi, ojalá se animen con otros, ahora que tienen mas experiencia.
1.27 GOG v1 (15 July 2026)
Added Thief: The Dark Project, an original edition of the game.
Added German, French and Polish localization.
Added support for controllers via Peter Wright's Gamepad Mod and GOG Input (key customization, radial menus, D-Pad navigation, rumble, hotplugging, wireless mode and modern devices compatibility including Sony DualSense / DualShock 4, Microsoft Xbox Series / Xbox One / Xbox 360, Nintendo Switch 2 Pro / Switch Pro, Logitech F, Amazon Luna).
Added support for GOG overlay.
Improved support for surround audio.
Updated NewDark engine to 1.27.
Optimized default graphics settings.
Optimized default audio settings.
Optimized default keyboard, mouse and controller bindings.
Fixed UI scaling with high resolutions.
Fixed leaning not working properly during slow walk.
NewDark 1.27:
General:
Fixed an issue with wrong texture palette being used on world textures, from families without a full.pcx, after loading savegames.
Fixed original bug where under some circumstances random objects started playing voices from a recently destroyed AI.
Fixed an original bug in some loading code that could on occasion cause trouble when loading savegames or during level transitions in SS2.
Updated "doc\T1.7z" package with a motiondb patch to fix a small issue in T1 mode (see the contained readme).
Added "hide_maxed_hpbar" config var that will hide the health bar when player has full health.
DromEd:
Fixed room(/EAX) type not being copied when cloning room brush.
Added incremental save support (see "incremental_save_dir" in "doc\new_config_vars.txt" and the supplied sample "dromed.cfg").
Added "load_world_gam" command that tries to load a cow (or mis) file, but will prompt user to load a gamesys file, might be useful for rescue or debugging (the loaded result must be carefully inspected as gamesys data will likely differ from what was in the cow).
Added "load_terrain" command that tries to load only terrain, no objects, from a mis/cow, might be useful for rescue or debugging.
Added "reload_motion_info" command, to reload data from a mi-file without having to rebuild entire motiondb.
Added "dump_motions_schemas" command (see "doc\motion_schema_syntax.txt").
Added CTRL and ALT modifiers when clicking in solid view while the texture palette is open (CTRL allows changing selected surface without assigning a texture, ALT picks the texture from the clicked surface and sets it as the current selection in the texture palette).
Added positional info to some portalization merge errors.
Other:
Fixed a bug in SQUIRREL.OSM with SendMessage function and the data3 param.
Fixed incorrectly documented game/API version for a couple of functions in the DarkGame script service.
Updated a parameter for the ObjRaycast function in the Engine script service (should be backward compatible with existing code that uses it).
Notepad++ files for Squirrel updated to reflect latest fixes.
Added PossessedSimple function to the Property script service.
Added stun an freeze functions to the AI script service.
Added Create and CreateArch commands to DMLs.
jhunt escribió:Curioso que, con el remastered por el camino, va GoG y saca este update del Thief:1.27 GOG v1 (15 July 2026)
Added Thief: The Dark Project, an original edition of the game.
Added German, French and Polish localization.
Added support for controllers via Peter Wright's Gamepad Mod and GOG Input (key customization, radial menus, D-Pad navigation, rumble, hotplugging, wireless mode and modern devices compatibility including Sony DualSense / DualShock 4, Microsoft Xbox Series / Xbox One / Xbox 360, Nintendo Switch 2 Pro / Switch Pro, Logitech F, Amazon Luna).
Added support for GOG overlay.
Improved support for surround audio.
Updated NewDark engine to 1.27.
Optimized default graphics settings.
Optimized default audio settings.
Optimized default keyboard, mouse and controller bindings.
Fixed UI scaling with high resolutions.
Fixed leaning not working properly during slow walk.
NewDark 1.27:
General:
Fixed an issue with wrong texture palette being used on world textures, from families without a full.pcx, after loading savegames.
Fixed original bug where under some circumstances random objects started playing voices from a recently destroyed AI.
Fixed an original bug in some loading code that could on occasion cause trouble when loading savegames or during level transitions in SS2.
Updated "doc\T1.7z" package with a motiondb patch to fix a small issue in T1 mode (see the contained readme).
Added "hide_maxed_hpbar" config var that will hide the health bar when player has full health.
DromEd:
Fixed room(/EAX) type not being copied when cloning room brush.
Added incremental save support (see "incremental_save_dir" in "doc\new_config_vars.txt" and the supplied sample "dromed.cfg").
Added "load_world_gam" command that tries to load a cow (or mis) file, but will prompt user to load a gamesys file, might be useful for rescue or debugging (the loaded result must be carefully inspected as gamesys data will likely differ from what was in the cow).
Added "load_terrain" command that tries to load only terrain, no objects, from a mis/cow, might be useful for rescue or debugging.
Added "reload_motion_info" command, to reload data from a mi-file without having to rebuild entire motiondb.
Added "dump_motions_schemas" command (see "doc\motion_schema_syntax.txt").
Added CTRL and ALT modifiers when clicking in solid view while the texture palette is open (CTRL allows changing selected surface without assigning a texture, ALT picks the texture from the clicked surface and sets it as the current selection in the texture palette).
Added positional info to some portalization merge errors.
Other:
Fixed a bug in SQUIRREL.OSM with SendMessage function and the data3 param.
Fixed incorrectly documented game/API version for a couple of functions in the DarkGame script service.
Updated a parameter for the ObjRaycast function in the Engine script service (should be backward compatible with existing code that uses it).
Notepad++ files for Squirrel updated to reflect latest fixes.
Added PossessedSimple function to the Property script service.
Added stun an freeze functions to the AI script service.
Added Create and CreateArch commands to DMLs.
El ultimo update del juego en GoG era del...¡2017!. Tambien lo han metido en su programa de preservación, de paso.