El TC ha dicho en la noticia de ahi arriba que el RTS ya lo tienen funcinando pero que no lo han querido sacar porque no es 100% perfecto y dado a las quejas de muchos en el foro oficial han decidido lanzar un Beta para poder usar el RTS, la actualizacion saldra en los proximos dias!!! lo unico que les falta es hacer o decidir como se seleccionara el save:
Evolution escribió:As you may be aware, we have been planning to introduce a NDS RealTime save feature for some time. We have this feature functioning in our current development build, though not working as well as we would like at the current point in time (however compatibility is still very acceptable). We were hoping to wait until the compatibility achieved 100%, however in light of recent events we have decided that its in everyone's best interests to make an early release. Therefore, we will clean up the development build and release a BETA firmware build within a few days. We will continue to pursue 100% compatibility and will improve the RealTime save feature over time - but we're sure that you will be more than happy with the BETA offering
Evolution escribió:RTS works quite well, but due to the NDS having write-only registers this can sometimes lead to graphic artefacts or other minor issues on loading. However, we are working on some special code which can "capture" these write-only registers - once this code has been perfected, RTS will be near perfect.
The size of the RTS file is about 4.7MB. Its this large because we need to take a snapshot of RAM (which is 4MB) and other volatile memory. The size could be reduced with compression, however this would result in significantly slower loading times so its not really an option we're considering. We still need to finalise the actual user interface part of the system, which means that we have not yet decided exactly how to toggle RTS per game. Input on how the user interface should work is welcome - if you want to have your say as to how it should work, speak now Currently we're thinking of using a different button to launch a game with RTS enabled. If RTS is enabled then the 4.7MB file will be automatically created if it does not exist. Obviously, the actual saving and loading is done via the ingame menu.
Prefiero q saqen 1 beta para ir probandolo, como mejor se ve si tiene fallos es usandolo. Los saves si se respaldan cada cierto tiempo tampoco ay grandes riesgos.
Mathab escribió:RTS= RealTimeSave=Salvado en Tiempo Real osea q salvas en cualquier momento del juego y luego al volver a cargarlo se carga en ese exacto momento del juego