lherre escribió:Lo mejor es que eurogamer no dice nada de eso, ya lo puso satellite en el hilo correspondiente
Alguna vez mejor textura en x360 vs alguna vez mejores effectos y sombras en ps3
Por lo demás idénticas.
Hombre la traduccion de arriba es bastante inventada pero tambien pone que tarda 10-15 segundos mas en cargar y en el resto del texto que los logros tambien lo hacen muy rejugable en 360.
Y en cuanto a los demas...
NBA Live '08
learly been designed to run at their maximum potential on the Xbox 360. Frame-rate is pretty much locked to 60fps - not crucial but certainly welcome in this type of game - with very detailed textures, and top-end 4x MSAA anti-aliasing effects. While the PS3 version of NBA Live 08 matches the Xbox version in terms of features and content, graphically it's clearly far inferior. It's not as smooth, with an inconsistent refresh rate, the textures are clearly far less detailed and there's no anti-aliasing in the visuals whatsoever.
Need For Speed ProStreet
t's supremely obvious that the game has been developed with the Xbox 360 in mind, with the port for the Sony machine being markedly substandard in comparison.
The disadvantages apparent in the PS3 code read almost like a checklist of the worst in cross-platform development. The game's blurrier with an inconsistent frame rate, and if it's not running at a lower resolution than the 360 game it certainly looks like it. On top of that, some of the cool depth of field effects in the Xbox 360 game that add a subtle blur to faraway objects are all but gone too.
Stuntman Ignition
Unfortunately, the PS3 rendition of Stuntman exhibits all the classic hallmarks of a lazy, cack-handed conversion. In terms of actual game content, everything from the Xbox 360 version of the game is in there (with perhaps some small changes here and there in terms of effects and lighting) but the frame-rate issues of the original version are amplified substantially in the new code, and the v-sync screen tear is off-puttingly bad.
WWE SmackDown vs RAW 2008
Technical differences are all but irrelevant really; however, for the record neither version looks especially fantastic once the impressive intro sequences have wound down and the gameplay has begun. The Xbox 360 version runs at full 720p, albeit with a slight blur effect taking the place of proper anti-aliasing. The PS3 version runs at a lower base resolution, but seems to be using a trick similar to Harry Potter and the Order of the Phoenix,
The Simpsons Game
s you might expect, with a game as technically simple as this one, both PlayStation 3 and Xbox 360 versions are basically like-for-like. They look the same, they play identically; to all intents and purposes there's nothing to tell them apart.
Conan
he good news is that the very solid game engine that powers the game is essentially identical on both Xbox 360 and PlayStation 3. Both versions run at sub-HD resolutions - 1024x576 upscaled to 'normal' 720p, but the visuals are heavily post-processed, combining to create its unique cartoon CG look. Frame-rate is locked at 30fps throughout, adding to the game's solid feel. Side by side, it's essentially impossible to tell the difference between the two versions
Assassin's Creed
I love this game, the PS3 rendition is a mocking shadow of the Xbox 360 version.
A patch is apparently forthcoming to fix 'freezing problems' but of far more consequence would be a complete optimisation of the game engine. While the 360 game drops the odd frame here and there, by and large it's refreshing at a steady 30fps. Not so with PS3 where even the most basic action on-screen sends the refresh rate tumbling dramatically. While the detail levels and texture quality appear to be identical cross-format (though PS3 has harsher contrast), the Sony machine employs a different anti-aliasing method than 360. The result is softer edges (good) but an unnecessary blur that masks a lot of the intricate detail you'll find on Xbox 360.