Buenas, puesto que me voy a pillar una 8800 GT queria vender mi tarjeta gráfica actual para sacar algunas perras... la tarjeta en cuestion es esta:
Abit Fatal1ty Radeon X800 XL 512MB
ATi Radeon X800 XL
•400MHz / 420MHz engine
•.11 micron
•1.0GHz / 1.1GHz memory data rate
•256-bit memory interface
•512MB GDDR3 memory
•16 pixel pipes
•6 vertex pipes
•6.4 Gigapixel/second fill rate
•32.8 GB/s Peak Memory Bandwidth
•HYPER Z support for HD resolutions including Hierarchical Z, color and Z compression
•Hierarchical Z and Early Z
•Z Compression
•Fast Z Clear
•Z/Stencil Cache
Six Vertex Engines
•Workstation class vertex processing power
•600 million polygon transforms per second
•5.7 billion vertex shader operations per second
•Workstation-class performance
High-detail Geometry
•Designed for next-gen games with massive polygon counts
•_Allows huge numbers of characters on screen at once
•_High definition foliage and particle effects
3Dc Compression Technology
•Lossless Normal Map Compression
•4:1 Normal Map Compression technology
Smart Shader HD
•Long pixel shaders
•1536 instructions per pass
•High-detail geometry shaders
•Infinite length shaders (multipass via F-buffer)
•Single pass trig functions (Sine & Cosine)
SmoothVision HD
•Sparse sample pattern AA with gamma correction
•Temporal AA (up to 12X effective)
•Centroid AA
•16X Anisotropic filtering with adaptive heuristics
HyperZ HD
•Optimized for performance at high display resolutions, including HDTV resolutions
•Lossless z-buffer compression (up to 48:1)
•Rejects up to 256 occluded pixels per clock
•Up to 32 Z/stencil operations/clock
VideoShader HD
•High-quality video processing & acceleration
•Real-time user programmable video effects
•Video post processing and filtering
•MPEG 1, 2, 4 encode and decode acceleration
•FULLSTREAM Video Deblocking
•WMV9 decode acceleration
•High-quality resolution scaling
•Adaptive Per Pixel Deinterlacing
•Motion Compensation
•Noise removal filtering
•Display Rotation
Gracias y un saludo!!!