Se publica versión 2.8.0 del programa ScummVM

Eso mismo, se ha publicado la versión 2.7.0 que trae todas estas novedades y mejoras.
Esta nueva versión está disponible en

New games:
Added support for Soldier Boyz.
Added support for C64 and ZX Spectrum versions of GLK Scott Adams Interactive Fiction games.
Added support for GLK Scott Adams adventures 1-12 in the TI99/4A format.
Added support for Obsidian.
Added support for Pink Panther: Passport to Peril.
Added support for Pink Panther: Hokus Pokus Pink.
Added support for Adibou 2 "Environment", "Read/Count 4 & 5" and "Read/Count 6 & 7".
Added support for Driller/Space Station Oblivion (DOS/EGA/CGA, Amiga, AtariST, ZX Spectrum and Amstrad CPC versions).
Added support for Halls of the Dead: Faery Tale Adventure II.
Added support for Chop Suey, Eastern Mind, and 16 other Director 3 and Director 4 titles.

New platforms:
Added support for the RetroMini RS90 under OpenDingux beta.
Added support for the 1st generation Miyoo (New BittBoy, Pocket Go and PowKiddy Q90-V90-Q20) under TriForceX MiyooCFW.
Added support for the Miyoo Mini.
Added support for KolibriOS.

Reduced amount of false positives in Mass Add.
Updated the Roland MT-32 emulation code to Munt mt32emu 2.7.0.
Added support for shader-based scalers.
Added option for mono sound output (via --output-channels=CHANNELS command line option).
Improved cursor scaling in OpenGL mode.
Fix crash when browsing folders containing files with \1 in the names.
Added possibility to specify RNG seed via GUI or command line option.
Added possibility to run ScummVM in autodetection mode by renaming the executable starting with 'scummvm-auto' or by providing an empty file named 'scummvm-autorun' next to the ScummVM executable.
Added possibility to supply command line parameters which will be picked up automatically. Put them one per line in a file named 'scummvm-autorun'.
Added possibility to customize the default settings by specifying an initial configuration file to load if no configuration file exists in the usual location (via --initial-cfg=FILE or -i command line option).
Added support for loading game resources which are bigger than 2GB on more platforms.

Improved support for French translations.

Added option to disable the fade-out effects on room transition for Simon1 and 2.

Added support for the original installer files for Maniac Mansion Deluxe and The New Adventures of Zak McKracken.

Support for Pippin version of L-Zone.
Fix a bug caused by use of slash in filename.

Support playing from the original installer floppies.

Added support for a 1997 release.

Added support for the Korean version of Legend of Kyrandia 1.
Support multi-floppy mac kyra1 both as installer floppies and as installed directory.
Added support for the Hebrew version of Legend of Kyrandia 3.

Added support for original floppy installer file layout for Rex Nebular.

Added support for Japanese version of Neverhood.
Support localizations by -=CHE@TER=- & Rigel.

Fixed crash with windows version.

Allow playing mac version directly from installer CD.
Added support for Japanese/Mac version

Added option for using a better font in Hebrew version.

Added support for Chinese Inherit the Earth.
Added support for Chinese I Have no Mouth and I Must Scream.
Added support for Korean I Have no Mouth and I Must Scream.
Added support for playing directly from floppy installer for ITE.
Support for Amiga (AGA/ECS, Retail/Demo, English/German) Inherit the Earth.

Improved text rendering for Macintosh titles.
Added support for Casio MT-540, CT-460 and CSM-1 MIDI devices for the SCI0 games that originally supported it.

Added support for CGA, CGA Composite, CGA black & white and Hercules modes for SCUMM 1 versions of Zak McKracken and Maniac Mansion.
Improved accuracy of CGA and Hercules modes for SCUMM 2 (enhanced) versions of Zak McKracken and Maniac Mansion.
Improved accuracy of CGA and Hercules modes for Monkey Island 1 (EGA version only - the VGA version does not have CGA and Hercules modes).
Fixed some minor glitches for the CGA mode of Loom.
Added EGA dithering mode for VGA versions of Loom, Monkey Island 1 and 2 and Indiana Jones 4.
Fixed a possible dead-end in the Ultimate Talkie Edition of Monkey Island 2, if one doesn't pick up a required item before Captain Dread brings Guybrush back to Scabb Island, at the end of Part II.
Fixed various original game bugs, oversights and continuity errors (only when using the "Enable game-specific enhancements" setting).
Improved the decoding of some Western European game strings when they're displayed through ScummVM's interface, such as when pausing a game.
Fixed the navigator head not pointing to some directions in Monkey Island 1, in the original releases without the enhanced verb interface.
Fixed slightly inaccurate text position in v4 games and in Loom v3.
For Sam & Max, it is now possible to shoot down the text lines of the final credits with the crosshair mouse cursor, just like in the original.
Fixed lipsync issues in the final scene of Freddi Fish 4.
Fixed The Dig and COMI loading cursors not being shown when they should.
Improved the accuracy of some audio drivers, which was notably impacting the pitch bending effect in the DOTT intro music.
In COMI, only let Guybrush read the clock of Puerto Pollo in the English, Italian and (fan-made) Russian versions of the game, matching the behavior of the original interpreters (probably because of the poor results in the other languages).
Improved support for Hebrew HE game localizations.
Fixed Roland MT-32 support in Sam & Max.
Implemented original GUI and save menus for LucasArts games (DOS, Windows, Amiga, Macintosh, FM-Towns, SegaCD, Atari ST, NES and Commodore 64 versions). Also activate the general "Ask for confirmation on exit" option for a more authentic '90s experience!
Fixed minor timing issues for the SMUSH video engine, mostly affecting Full Throttle.
Added a low latency audio mode to Full Throttle, The Dig and The Curse of Monkey Island; this can improve audio performance expecially in non-desktop devices, but it is also a little less accurate than the original.
Implemented reloading CD audio for Monkey Island 1 and Loom (CD versions), when reloading a save state.

Added support for Chinese Rose Tattoo.

Added support for Chinese Beneath a Steel Sky.

Support Novy Disk Russian translation.
Fixed launching various demos.
Switched detection to md5-based. Submit your unrecognized versions!


Switched detection to md5-based. Submit your unrecognized versions!

Fixed Discworld II subtitle colors on big-endian ports.

Made game menus behave like in the original.

Fixed rendering issue with doors.
Fixed invalid music pause in behaviour and inventory menu.
Fixed giving kashes instead of hearts as fallback.
Fixed item flashing when they drop.
Fixed meca penguin angle at spawn.
Fixed background redraw when watching cutscenes at the television.
Fixed recenter the screen on activating an inventory item.
Fixed pressing W to talk to people also makes you jump.

Added support for saving and resizing of minimap.
Adjust cursor to behave closer to the original.
Adjust item quantity slider to behave closer to the original.

Several crash fixes for Clouds of Xeen.
Wait until farewell finishes before leaving shops.
Don't reload map after leaving character creation.
Implement correct clouds falling logic for Swords of Xeen.
Fix GateMaster monster in Underworld map.

3DS port:
Update relocation parser to support PREL31 that are emitted by new compiler.
Do more autoconfiguration in ./configure.

Android port:
Added Storage Access Framework support.
Improved support for game controllers.

iOS port:
Added pointer device support.
Improved support for touchpad mode.
Added support for games that use 32 bit pixel formats.

Nintendo DS port:
Added a splash screen to the top screen when the launcher is active.

OpenDingux port:
Added support for dynamic plugins.

PS Vita port:
Added support for dynamic plugins.

PSP port:
Improved support for games that use 32 bit pixel formats.
RISC OS port:

Added support for 26-bit versions of RISC OS.
Feliz Año [oki]
Pues igualmente Feliz 2024 a todos.

Comentar que se acaba de publicar la versión 2.8.0 que trae consigo estas novedades.
Esta última versión ya está disponible en

#### 2.8.0 "Mysteries, Mammoths, and Muppets" (2023-12-30)

New games:
   - Added support for macOS versions of Syberia and Syberia II.
   - Added support for The Vampire Diaries, Nancy Drew: Secrets Can Kill,
     Nancy Drew: Stay Tuned for Danger, Nancy Drew: Message in a Haunted Mansion,
      Nancy Drew: Treasure in the Royal Tower and Nancy Drew: The Final Scene.
   - Added support for Reah: Face the Unknown and Schizm: Mysterious Journey.
   - Added support for Might and Magic Book One.
   - Added support for Muppet Treasure Island.
   - Added support for Primordia, Shardlight and Technobabylon.
   - Added support for The Excavation of Hob's Barrow, Strangeland and Whispers of a Machine.
   - Added support for Stranga and Cloak and Dagger's AGS games.
   - Added support for Adibou 1.
   - Added support for Dark Side.
   - Added support for Kingdom: The Far Reaches.
   - Added support for Escape From Hell.
   - Added support for Wrath of the Gods, Gadget: Invention, Travel and Adventure,
     The Dark Eye, and 4 other Director titles.

New platforms:
   - Added libretro new shiny port.
   - Added Atari port.

   - Added optional dependency for libvpx.
   - Added optional dependency for libmikmod.
   - Added support for PC98 font ROM.
   - Added optional dependency for libsonivox, implementing EAS (Embedded Audio
     Synthesis) sound driver.
   - Added YUV422 and YUV444 support to Theora decoder.
   - Implemented specialized CPU routines for graphics blitting for ManagedSurface.
   - Changed default GM device to "auto" for better compatibility.

   - Synced with upstream AGS
   - Sped up graphics manipulation on modern hardware with CPU-specific code.
   - Added support for early font rendering, to match the original interpreter.
   - Added support for playback of transcoded videos in place of unsupported codecs.
   - Completed implementation of MOD audio playback.
   - Fixed background music not looping in some games.
   - Fixed game-breaking bugs in various games (e.g. Strangeland, Chronicle of Innsmouth)
   - Multiple updates to the game detection tables.

   - Added support for Chinese Sanitarium.

   - Implemented localizations for the copyright screen and main menu.

   - Improved collision and projectile detection using sweepAABB

   - Added support for Chinese Grim Fandango.
   - Added support for Russian Grim Fandango translations from Fargus,
     ENPY and 7Wolf.

   - Added support for Kyra1 Amiga French release and DOS Czech fan translation.
   - Improved game controls menu accuracy for all platforms.
   - Added support for Chinese EOB2.
   - Added support for the PC-98 version of EOB2.

   - Greatly improved the accurary of the code generation for the Domes in
     Riven: The Sequel to Myst to match the original game.

   - Added support for the Japanese Windows release.

   - Added support for unpacked RuSCUMM patches for Russian localizations.
   - Allow usage of the official Monkey Island 1 Roland MT-32 patch with any
     EGA version, not just the English release.
   - Completely rewritten sound code for all Humongous Entertainment games.
   - Faithfully implemented Mac GUI for Indiana Jones and the Last Crusade,
     and Loom.
   - Implemented turning around animation when changing direction for Full
     Throttle, The Dig and The Curse of Monkey Island.
   - Added enhancement to Loom: Ctrl+D shows up list of drafts that has been
   - Fixed kanji characters rendering issue in Japanese SegaCD version of Monkey
     Island 1. Text rendering for this game is now pixel perfect.
   - Implemented complete support for the Macintosh and DOS/V Japanese versions
     of Indiana Jones and the Fate of Atlantis distributed by MicroMouse.
   - Implemented network multiplayer support for Backyard Football,
     Backyard Baseball 2001, and Backyard Football 2002.

   - Added support for Chinese Serrated Scalpel.
   - Added data to savegames whose lack could make savegames unwinnable.

   - Rewrote the palette fading system and the game timers to match the
     original DOS version.
   - Rewrote all the menu code to make it match the original. This includes
     the restoration of the Speed setting.
   - Restored the correct fonts and menu texts for all Russian versions of the game.
   - Rewrote the audio engine to match the original. Compressed files are
     still supported.
   - Tweaked the subtitles routine for the PSX version to match the original.
   - Restored George's idle animation.
   - Restored pause functionality: press "P"!
   - Restored debug commands: CTRL-G for toggling on-screen walkable grids,
     CTRL-T for displaying debug information, SHIFT-M for displaying crosshairs
     for the mouse cursor and George's position, and keys 1 and 4 to toggle
     respectively slow and fast frame pacing mode.
   - Restored the correct font for the game over screen.
   - Fixed other various small inaccuracies.
   - Overall the PC version of the game on ScummVM shouldn't differ
     from the original executable anymore.
   - Implemented credits for the PSX version.

   - Added support for Chinese translation.

   - Fix running out of soundreels error.

   - Added support for Japanese translation.

   - Improve Ultima VI responsiveness.
   - Fix crash loading Ultima VI savegames when dialogs are open.
   - Fix ordering of generated items in Ultima VI.
   - Fix auto-readying throwing weapons in Ultima VI.
   - Fix Ultima VI crash opening new-style spellbook gump.
   - Fix Ultima VI actor doll and gump colors.
   - Fix Ultima VI crash using look action on walls.
   - Fix several other miscellaneous crashes.
   - Fix spawners and projectiles to more closely match the original.
   - Improved Ultima VI AdLib support and added Roland MT-32 support.
   - Fix multiple Ultima VIII render order issues.
   - Add support for Ultima VIII Spanish fan translation.
   - Support Pentagram save game files.
   - Added configurable double-click time for Ultima VIII.

   - Added support for German fan translation.

   - Renamed 'xeen' engine to 'mm' for Might & Magic.
   - Added custom engine option to replace the health gems with HP/SP bars.

RISC OS port:
   - Double buffering is now used in full screen mode when V-sync is enabled.
   - Added support for hardware palettes.
Además, esta versión está disponible para iOS en la AppStore oficial.
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