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GP32Xtreme escribió:
Gigas Engine 0.6.5
by hando @ (18:47) 08 May 2004
Pirotic compiled the latest build of his RPG engine. Included demo is almost
identical but editor has been tweaked and some new functions have been added.
Changes for 0.6.5
+ Multiple Game Support (each game just goes in its own subfolder)
+ Larger character sprite file (allows for 3 times as many characters)
+ Multiple Tilesets (infinate)
+ Improved AI (NPC Allys and Enemys will now attack each other)
+ L&R now brings up tile picker when in a layer editing mode
+ 'A' brings up hotspot subwindow as well as select
+ Attack Editor
+ Tile Animation editor
+ Hotspot Creation easier (no longer have to type in cords manually)
+ Triggers (to record key gameplay events, so conversations can change)
+ Teleport cords now relate to centre of player sprite, not top left corner.
+ Optimisations
+ Transparency Colour changed to pink
Bug Fix's for 0.6.5
+ Teleporting no longer loads the map if your already on it
+ Buffer Overflows in saving/loading routine
+ Creation of new maps more reliable
+ Flip Map function to fix mappy exported maps appearing sideways
+ Hit/Death effects are now read correctly
+ menus wont glitch anymore and stay visible when changing modes
+ Attack templates fixed (were 2 pixels too short, well spotted)
+ AI distance calculations now accurate
The file format is now finalised, so games created with this version will be
compatible with all future versions of engine.