The Witness on PS4: A progress reportThe Witness is a game where you explore an abandoned island and solve puzzles. We’ve been working on this game for a long time (it’s been over five years since I began working on it, myself! The rest
of the team joined at various times after that). We don’t know the release date yet; it is still officially “when it’s done”, but these days “when it’s done” is getting closer and closer. The Witness is an ambitious game with a lot
of things for us to get right, and getting it right takes time; I don’t want to rush the game out at the cost
of quality.

Here are some
of the things we’ve been working on lately:
DesignAll the gameplay along the “main line”
of the game — the stuff you would expect to do from the beginning to the end
of a standard playthrough — is done. But, this is a game that has a lot
of extra things for players who are really into the game and want more; we are still designing some
of those extras.
Modeling and texturingThe game has a lot
of different locations and it’s very important that they all receive the same degree
of care. Most
of the island where The Witness takes place is fully modeled at this point, but there are a few very important locations that are still in a draft stage, and several others that could use another pass
of detail.

Frame rate optimisationsAt release on the PS4, we are planning to render at 1080p and 60 frames per second. Right now we meet this target in many areas
of the game, but not everywhere. But with more old-fashioned hard work we should be.
http://www.neogaf.com/forum/showthread.php?t=818830http://blog.eu.playstation.com/2014/05/ ... ss-report/