Yoshida wants to keep a 'steady flow' of post-launch PS4 gamesBy Griffin McElroy on Aug 24, 2013 at 9:00a @griffinmcelr...
"It's interesting that when we discuss the lineup and launch timing
of titles, we always discuss internally with our marketing teams about strategy, about when we want these games," Yoshida explained. "It's not like we're saying we have to release everything at launch or we shouldn't release everything at launch. They're also going back and forth; they want to create a larger launch lineup, but at the same time, they want to create a supply
of new titles with good pace. That's a competing goal."
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"I think, because we have good support from third parties, I think we should focus more on the steady flow
of titles from our studios, rather than trying to get everything for the launch," Yoshida said.
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"The teams really want to wait until they have something that people will see and say, 'Wow,'" Yoshida said. "It's a natural desire for game development teams to wait until later in the development to unveil their titles. I agree, if we talk about some new Naughty Dog game that's coming, and show some teaser movie or something, people might like it —but that might not be the best presentation
of the game they're actually developing for PS4.
"It's a luxury for us not to announce these games we have in development, that we do not feel the need to do that to support the launch
of PS4."