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Update: In PS3 news today, as hinted in our Past News "It's beginning to look a lot like RSX-Mas!" Today, we are happy to report that despite $ony threats resident PS3Dev'er known as StrontiumDog has shared PS3 RSX Data Dumps!! To quote from his post HERE:

I have released a dump of the PlayStation 3 Graphic Libraries for the RSX Hardware in the PS3, available in iRC EFNet #PS3News.

These are not machine readable, they are human readable.

They are being released because there is a wealth of information in there, and hacking NVidia GPU's is a specialist field. Hopefully the appropriate experts can take these files and provide necessary information to allow full RSX access from under linux. I am quite confident this is possible from my cursory scan of this data and the functions that exist in the PS3 Hypervisor. (Especially the undocumented RSX Register access functions).

In any event I will continue to work on this area.

Note, these files are from code that runs UNDER GameOS. Linux does not run under GameOS, it runs directly under the Hypervisor, so there are no Hypervisor calls in this data.

The data certainly reveals the structure of critical memory structures, register layout, etc.

Enjoy.

For those wondering, the file is titled libPSGL_dumps_v2-[http://www.PS3News.com].rar and is 11.7 MB (12,358,812 bytes) in size. Nice job StrontiumDog!

alguien puede traducir mas o menos que viene a decir esto?gracias
basicamente que han dumpeado las librerias graficas con lo que pueden estudiar como liberar el RSX en linux y revela estructuras de memoria criticas y registros y que podria servir para averiguar como funcionan las funciones del Hipervisor
De momeno, con esto se ve factible un emulador por Linux.

A ver si avanza esto. Byeee!! [plas]
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