Nintendo Reveals Online Gaming Plans

COMUNICADO OFICIAL

"Modem And Broadband Adapters To Launch This Fall
REDMOND, Wash.--(BUSINESS WIRE)--May 13, 2002--Nintendo of America Inc. unveiled plans for its online gaming initiative for NINTENDO GAMECUBE(TM), slated to begin this fall.

The first announced product is Sega's Phantasy Star Online Episode I & II launching this fall in North America. Sega's game will be playable at the upcoming Electronic Entertainment Expo (E3) starting May 22 in Los Angeles.

Nintendo's network strategy is built on the philosophy that online will be most successful if the game play is extremely compelling and highly affordable. To match this philosophy, Nintendo's initiative consists of a flexible development program, favorable publisher business model, and support for all consumers whether the player connects by modem (narrowband) or broadband.

"Nintendo is known for great gaming and our first priority is to continue that legacy, " explains Satoru Iwata, director, corporate planning, Nintendo Co. Ltd. "Game content developed with that sole mission will enhance the joy of video gaming."

"The profitable part of the online business is very likely several years away. Entering the business because it's the hot topic of the day doesn't make a profitable business nor satisfied customers," Iwata adds. "That's why it will be a part of Nintendo's strategy, not the mainstay, as other companies are attempting to do. There still are too many barriers for any company to greatly depend on it."

Nintendo currently is making software development kits available to developers worldwide. It will begin selling both the NINTENDO GAMECUBE v.90 Modem Adapter and the NINTENDO GAMECUBE Broadband Adapter this fall at retail for an MSRP of $34.95 each.

"We understand the strong appeal of online gaming to a select group of video game players, and indeed, it's one way to increase their satisfaction in exploring new types gaming," says Peter MacDougall, executive vice president, sales and marketing, Nintendo of America Inc. "To make online more appealing to the rest of the game-playing population, we're taking concrete steps to aid our development partners in overcoming some of the inherent technical and financial obstacles to successful online games."

As part of an incentive to publishers, Nintendo will not require royalty fees from revenue generated by a publisher's game played online through the NINTENDO GAMECUBE. Nintendo is in discussions worldwide with a large number of world-class developers about online projects. The intent of the low-risk model is to encourage developers to consider new genres of games for online play. Several of Nintendo's internal development groups also are researching online projects, but none will be demonstrated or discussed at this year's E3.

As the worldwide leader and innovator in the creation of interactive entertainment, Nintendo Co. Ltd., of Kyoto, Japan, manufactures and markets hardware and software for its popular home video game systems. The systems include Game Boy®, Nintendo® 64, Game Boy Advance and NINTENDO GAMECUBE. Since the release of its first home video game system in 1983, Nintendo has sold more than 1.4 billion video games worldwide, creating enduring industry icons such as Mario(TM) and Donkey Kong® and launching such franchises as Zelda(TM) and Pokemon®. As a wholly owned subsidiary, Nintendo of America Inc., based in Redmond, Wash., serves as headquarters for Nintendo's operations in the Western Hemisphere.

For more information about NINTENDO GAMECUBE or any other Nintendo product visit the company's Web sites, http://www.nintendo.com or http://www.nintendogamecube.com. "

esta sacado de aki http://biz.yahoo.com/bw/020513/130408_1.html
Buenas noticias no? Ahora ver a cuanto ponen aqui los modems y cuando sacan el tema on-line.
Quiza en Japon ya se hayan enterado de que aqui en Europa tenemos, Telefono, cable y hasta DSL!!
Asi que con un poco de suerte para el 2049 lo sacan aqui :P

A mi el juego onlain me la sopla bastante, aunque si sacan buenos juegos para jugar on line, y la tarjeta de red para GC no se sube a la parra... pues seguramente si que me la pille.

Lo que mas me gusta es que sera gratis, o casi :)
Para mi muy buenas noticias:

1º Nintendo parece reconocer por fin que el juego online es rentable y que es una apusta muy buena para nuevos tipos de juego, para mi era nua de las cosas que les faltaba viendo la apuesta tan fuerta que tiene la competencia.

2º Me gusta jugar online porque me gusta jugar con gente, la mayoria de los juegos ganan jugando con amigos y el modo online permite esto si no los tienes siempre en casa [sonrisa]

3º Parece que no cobraran una parte de las cuotas, por lo que muchos desarolladores pueden empezar a pensar en GC como una buena plataforma para desarollar este tipo de juegos.
Quiza en Japon ya se hayan enterado de que aqui en Europa tenemos, Telefono, cable y hasta DSL!!
Asi que con un poco de suerte para el 2049 lo sacan aqui


lee un poco ;)

Nintendo currently is making software development kits available to developers worldwide. It will begin selling both the NINTENDO GAMECUBE v.90 Modem Adapter and the NINTENDO GAMECUBE Broadband Adapter this fall at retail for an MSRP of $34.95 each.


Salu2
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