Motor 3D AGB

Nuevo motor 3d que tiene un aspecto magnífico. Sobre todo por la velocidad a la que se mueve, alucinante.


Video 1

Video 2

Video 3


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Peroooo...
Eso no son 3D reales...
Aunque bueno, para hacer algo tipo Duke Nukem estaria bien.

Por cierto, alguien sabe algo del Blue Roses?
Es que en la web oficial de Raylight han quitado toda la informacion al respecto :(
Sera que el Motor 3D que tanto prometia al final no es mas que un proyecto no viable? :(
Estas 3d seguro que son 3d 3d, no como las de juegos como el doom o el Wolfenstein.

Y si no han retocado los videos, este motor va a muchos mas fps que el de Raylight...


Por cierto, noticias de Raylight

[02-05-2001] Raylight Studios S.r.l. is proud to announce a new agreement with
Crawfish Interactive (UK) regarding the development of titles for the GameBoyAdvance platform

[12-04-2001] Raylight Studios s.r.l. became an Official Nintendo GameBoy Advance Developer

Es decir que pronto tendremos juegos con motores 3d en el mercado.

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We have been busy over the last few months upgrading our existing Cross platform Gameboy Advance / PDA 3D technology OHE as well as creating new technology in the form of the WFR engine.

OHE is the 3D game engine that allows the display of overhead and side on FPS style games. The game views are can be tailored to any sort of game. We have included real-time smooth lighting for in-game dynamic lighting effects as well non real-time true colour smooth lighting for rendering of static geometry at a high colour depth (Great for creating games such as ‘Alone in the dark’)

We would like to introduce our additional new engine codenamed WFR (Wall, floor renderer.) The renderer actually renders walls, floors ceilings, stairs, windows, doors and so on. WFR is essentially a portal based polygon renderer optimised for Doom type environments. The WFR engine differs to Doom in the following ways:

 Faster
 Sloped walls
 Real-time smooth lighting
 You can jump, fly and crouch
 You can look up and down

Our plans are to combine both OHE and WFR engines into the same game. We believe that we can create extremely immersive environments combining both overhead look and first person. In short, we want to give the player the freedom to jump out of their vehicle and run in and out of buildings. We aim to create massively immersive environments where you can go anywhere and interact with whatever you like.

We are primarily seeking funding (publisher or otherwise) to produce products incorporating our latest technologies. Any interested parties should contact Matthew Hopwood at mat@agbgames.com
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